TheRoyalOwl
TheRoyalOwl
About
- Username
- TheRoyalOwl
- Joined
- Visits
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Comments
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Slugging builds are effective, who would of known?
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Slugging builds are effective, how would of thought.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/830950#Comment_830950
More killers that ignore pallets? No problem sir, be right back with some nurse.
I mean more unique killers, slow down killers all do the same thing at pallets boring.
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Yeah no, red rankers arent that good but atleast they actually do something. A big reason I dislike survivor is the fact that if I have bad teammates, I can only really escape though the hatch. Without ranking survivors would be at a huge disadvantage, because even having one player that has no clue what they are doing can ruin my chances at winning.
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@BugReporte said:
https://forum.deadbydaylight.com/en/discussion/comment/830958#Comment_830958
Yo bruh you dont understand ruin screws you over
How does ruin mess you over?
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I don't think we need more slowdown killer powers like freddy and clown because those powers are extremely boring to play against. Freddy is fine though, he is pretty balanced just boring.
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The window right out side the front of the preschool.
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@TAG said:
Is Campbell's Chapel considered balanced, out of curiosity?
Yeah I'd say that map is pretty balanced.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/103475/what-is-the-most-balanced-map-in-dbd
shelter woods maybe?Or wrecker's yard,not really sure tbh
Definitely not shelter woods, it is completely RNG based but I'd say wreckers yard is pretty good.
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Pretty sure you just need to have dark sense active 3 times, so really you just need 3 gens to be done.
I think that they might have forgotten that dark sense was changed to proc whenever a gen is completed, and not how it was before where it would only proc when you completed a gen.
That and it wouldn't make sense to add dark sense into this when the challenge can just be complete 3 gens. But that is just my thoughts.
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You can still get the challenge if someone DCs.
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@HatCreature said:
Oh dear Entity, bless us with STBFL and Corrupt Intervention
Hear this plea as we offer our devotion
Bless us with power so that we may bless you in return
We are devoted in our eternal pain for death is not an escape.
Yes definitely STBFL.
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@sorrowen said:
I think its more the changes they come up with like nurse are ill thought out and turn out to be bad
That's because very little of the changes are going to appeal to both sides. Because they have to be one sided because that's the side they are changing.
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"What about the underperformancers"
*every m1 killer has joined the chat*
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DBD will be fixed as soon as you accept that it won't ever be fixed.
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Yeah but if the survivor has more than a couple brain cells they would wait till the killer leaves the hatch. They have to check the doors sometime.
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I like ruin much better, because whenever I use corrupt people just hide for most of the perks duration. With ruin people usually start doing gens or look for the hex totem.
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Until they figure out how to change legion's power, that doesn't make him completely broken.
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Definitely hag.
Also legion is in no way the weakest killer. That's wraith.
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@ASurvkillivorer said:
Or is my controller probably broken or in need of replacement. xbox. I know there is a bug forum but this is more of a is this even a thing? before reporting it.
I had a match yesterday that was insanely frustrating because a group of randoms went to hell and back trying to save me end game. They managed to pull it off yet I died because for some weird reason when I got unhooked at the exit gate I was STUCK in the crouched position and could slowly move forward for about 3 seconds before standing up. Obviously I would've escaped had that not happened.
Now just now against a Myers with franklins he hits me as I let go of the gen. I don't even try to pick up my toolbox. The same thing happened again...I crouch for no reason. If I was new to the game I would think I was accidentally hitting crouch somehow but this has never happened to me before and the first instance I was straight up locked in it. I was Adam both times....
It's a bug, sometimes when get off an intractable object like a gen, it will do that.
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Survivor
We'll make it
Bond
Prove thyself
Balanced Landing
Love this build because I can get about 6k points from working on 1 gen with a teammate and I can spend the rest of the game doing saves and getting chased.
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Escaping with claduette took like 20 matches, and that was an escape with a key.
Also the crow one was pretty easy for me, brought a haddonfield offering and played wraith and just walked around the out side of the map.
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@NullSp3c said:
I agree with @TheRoyalOwl and i want to add that suffering a 4 second cooldown is no child's play.
I think this power has a good potential, but not like this. Being only used from time to time doesn't seem the greatest idea from a fun perspective (and probably competitive too).
People want to give feral frenzy too many downsides.
Examples in this rework:
- The power ends, 4 seconds fatigue and you lose the survivor. 2 TREMENDOUS downsides.
- Same for missing
- You can't cancel the power
- You are a 4.4 killer
- You vault something and the power loses everything
- 18 seconds cooldown(used from times to times doesn't make it fun, its just an m1 killer like they are now) oh, wait. They are 4.4 now
- The vault timers are too big to give legion enough chance to hit the survivor
- Now you have no detection like you had before
Now that i put some thought into it, it doesn't seem that much better.
Still sounds the same to me, is a watered down version of the old legion.
Also vault times too big to hit a survivor is nonsense, the survivor has nowhere to go while you vault but continuing looping the pallet, but unless you got a really short pallet you will still get them.
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Idk 20%ing a door waiting for the killer to come and than going for open is pretty effective.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/810667#Comment_810667
Guess i need less perks to be balanced.
If you had no perks and played like a potato someone still would have DCed
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@VoodooMan7995 said:
https://forum.deadbydaylight.com/en/discussion/comment/810651#Comment_810651
Explain.... One protects gens and says which ones are currently being worked on, and BBQ gives the power to see survs when you hook them.... Seeing certain positions is pretty much the only connection
BBQ will show you people working on gens, and thrilling pretty much does the same thing just at all ranges.
Also thrilling doesn't really protect gens much, as you can literally just cancel it out but continuing to work on the gen.
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I actually just realized how busted this power is.
Because there is no cooldown after vaulting you can literally just vault and hit, the survivor. So there is no mind game you just win the chase after about 20 seconds, which is exactly why old legion was changed.
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BBQ and thrilling pretty much give you the same info tho.
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/810493#Comment_810493
Is having no power during chase fun?
The current power is more fun than this.
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So bloodlust 2 the power? Kinda boring.
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@VentingSylar said:
So I wanted to see how long it would take to go up one entire rift level with hard statistics. So I recorded (not a video) the amount of matches I played, starting experience of rift level, my rank, que time for each match, and each match length and here's what I got.
It took me 14 matches timed at a total of 4 hours and 56 seconds to complete one whole rift level at Rank 3 with my starting experience being 467.
My que times are as follows:
2 minutes, 3 minutes 35 seconds, 3 minutes 20 seconds, 2 minutes 29 seconds, 7 minutes 28 seconds (dodged cause there was a rank 17 and rank 18 both in the lobby), 3 minutes 41 seconds, 3 minutes 39 seconds, 3 minutes 38 seconds, 4 minutes 2 seconds, 3 minutes 56 seconds, 3 minutes 28 seconds, 3 minutes 44 seconds, 3 minutes 34 seconds, 14 minutes 45 seconds (first lobby was a bugged 3 man lobby so I dodged, 2nd lobby someone failed to load into the match).
The length of each match are as follows:
13 minutes 11 seconds, 10 minutes 55 seconds, 21 minutes 57 seconds, 17 minutes 16 seconds, 12 minutes 28 seconds, 11 minutes 27 seconds, 9 minutes 53 seconds, 8 minutes 5 seconds, 13 minutes 19 seconds, 8 minutes 37 seconds, 13 minutes 4 seconds, 14 minutes 33 seconds, 8 minutes 32 seconds, 14 minutes 5 seconds.
Now as we all know the tomes only provide us with half of the rift shards needed to complete the rift pass, so if takes around 350 rift shards that you have to earn through just playing the game it would take you on average 140 hours to complete the rift pass or roughly 490 matches. This whole "1 hour a day" thing saying is bogus since you'd have to be playing at least 28 hours a week to complete the rift pass. I would love to see other members of the community share their results using this or similar format.
"Now as we all know the tomes only provide us with half of the rift shards needed to complete the rift pass"
Where did you get crap from? The next tomes could literally include anything considering they can change them at any point.
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I mostly play survivor, but if I'm having a continuously bad games I play killer, because I can actually control how the game goes.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/807954#Comment_807954
Unless the survs are good. Then you're just a slow af killer and Corrupt barely lasts enough to snowball unless all survs group up together (which rarely happens in gen rush meta)
Yeah, I only ran plague around the killer shack with corrupt, and she didn't get a single hit on me.
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@Bloodartist said:
https://forum.deadbydaylight.com/en/discussion/comment/807798#Comment_807798
Ive got no idea what you are saying here. Did you even read the topic post?
Yes, you don't get much progress on the chaser emblem because finding a survivor isnt important, that's why you got 1%.
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@Bloodartist said:
https://forum.deadbydaylight.com/en/discussion/comment/807654#Comment_807654
Finding one percent of survivors makes no sense either. Not to mention it is factually wrong, as I found all survivors and downed them all on pretty much first chase.
Cause finding a survivor doesn't really matter, so you get less points.
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You aren't supposed to earn many fragments while playing regularly, this is done to make the challenges more incentive and keep you from getting to high tiers before most the tomes are released.
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/803128#Comment_803128
Sorry but all of these are luck based which should not be the case.Challenges should be about skill and with that dc epidemic?No, just no.They should re think some of these.
Besides the fact that every challenge is luck based, only a few challenges are very luck reliant.
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The only disadvantage survivors have is inconsistent teammates.
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@grayon444 said:
These challenges are made just so you don't get to the end of the rift without paying money.Very selfish considering the fact that there a lot of people such as me who want to grind for the lore and not for the stupid rift rewards.
No its because they are supposed be master challenges. They are supposed to be hard because that's the point. They aren't mean to be unlocked by everyone and their grandma.
If they really wanted money, why would they add the challenges anyway? If they didn't you wouldn't be able to advance like at all in the rift, so you would have to buy tiers.
It's so hypocritical of people to say these are just made because the developers are selfish, but the most the reason people are complaining is because the challenges are "hard," but if they were easy you wouldn't complain because YOU would easily unlock them.
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@Entity_Burger said:
https://forum.deadbydaylight.com/en/discussion/comment/802365#Comment_802365
They don't. They pull you in with easy challenges that make decent Rift progression, and then they throw these impossible challenges at you.
The point is that you feel invested enough in the Rift and frustrated enough with the BS Challenges and the 1 Rift Shard every 800 XP to buy Rift skips.
It's all made to manipulate you into spending more. 🤑🤑🤑🤑🤑
"Impossible"
Anyway when they release the next part of challenges you are going to get more rift shards, the co system is just for filler.
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You can try not looking directly at them.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/799558#Comment_799558
Odd isn't it? I hear the complain alot that it is absolutely not okay to pick perks in order to counter something or win the game as survivor, there needs to be more than that. Yet somewhat for killers this is a given default pick perks x or get rekt.
Those double standards all across the board are just sad.
That just because most of the killers are m1, and aren't really balanced for rank 1 gameplay.
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But it is only cosmetic and most the really good killers aren't licensed.
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Jane too thicc?
That's all I'm getting out of this
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/797274#Comment_797274
How the ######### can you open four chests in one match alone?
Do they not play their own game? Are the people who designed this in a different department?
Coin offering lol
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Yeah I've gotten this bug twice. ( Xbox )
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Devour hope can do this too you know.
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?
He is pretty easy to see clocked for me.
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I like to use
BBQ --> Priceless information, and extra BP
Pop --> Works well with BBQ, can help you keep certain gens on lock.
Ruin --> Keeps gens from being done early game which helps me start building early game pressure.
I don't really care what I use for the fourth perk slot, but I would recommend Save the best for last.
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Sharp hand Joe is pretty good, if you know how to use him.
Though I wouldn't say hes the funniest out of all the other DLC killers. Also his perks are meh.