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Th3Nightmare

Th3Nightmare

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Th3Nightmare
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  • @Shadoureon said:
    Stop asking for buffs. Everyone complained the Spirit was the weakest killer and look how that turned out after people learned to play her.

    Was buffed 2 times ^^

  • @I_am_Negan said:
    I watch this video from Ohmwrecker yesterday
    https://www.youtube.com/watch?v=6c0upGZmSgw

    Best Killer and Main Killer with a BIG HOURS --> https://clips.twitch.tv/PlainSpinelessPeanutNinjaGrumpy

  • @beatddb said:
    There is a lot of people saying he's good, even saw someone saying hes on the top 5 best killers (???), but he's just... bad.
    (I'm going to refer as a "him", because I play as Frank)

    Everyone says the right way to play this killer is to hit someone to apply the deep wound status effect, and then go to find other survivor and repeat, this way you're applying pressure. But this is just like communism, sounds good on paper but its really bad on practice.
    Lets say you hit someone during your frenzy, then you go to another survivor, do the same, then go to another survivor and do the same, now, this way yo have 3 survivors on the deep wound, and now what? by the time you hit your last survivor, all the others you've applied deep wound would have escaped to the other side of the map and probably healed, so you end chasing that last survivor with 110% speed. The 2 ways to down someone is: 1) they're really bad or mess up so you actually have a chance to catch them, or 2) you go on frenzy again and hit them 4 or 5 times
    .
    The legion is worse than Freddy, how tf do devs managed to do a killer thats worse than freddy?

    Im not gonna even complain about the hit + "fatigue" beacuse im 100% sure they'll fix it.
    Despite all this bad things, I still love the game and im going to still playing for a lot of time, but its feels bad that the dev team thought this was a good idea, this patch is worse than that patch were you could blind the killer at any point of the animation.
    Even borrowed time got a buff that wasnt necessary and no one asked for, now if the gates are powered and you have borrowed time, you're out.
    His perks are not the best ones, but they're fun, thats the only thing that I like.
    Anyways, the killer is still brand new, so I have faith things will change for good.

    Opinion Of Zubat --> https://clips.twitch.tv/PlainSpinelessPeanutNinjaGrumpy

  • @Nickenzie said:
    Introduction

    I been doing some research for a while now and I'll have to say, he's very weak. This is due to the fact that he can't secure his hooks easily which is what the game evolves around. For you to hook someone as The Legion, you'll need to hit a survivor with your power four times down or you can M1 a survivor with a 110% movement speed twice (or once if they are in the deep wound status effect). Both processes takes a long time to secure a hook because you are simply doing something that is inefficient. Yes, the killer is a "Pig" where (s)he can cause survivors to waste time by mending but that's not good enough to justify his weak ability to hook survivors. How Can We Make The Legion Better?


    1.) When performing a normal M1 attack on a survivor without using your power, you won't drain your power gauge.

    Reasoning:
    (Spoiler)

    2.) When using Frenzy on a injured survivor, they will be put into dying state instead of gaining the deep wound status effect.

    Reasoning:
    (Spoiler)

    3.) Get rid of the double stun when attacking a survivor with the deep wound status effect. Pick one developers, the fatigue or the attack cool down.

    Reasoning:
    (Spoiler)

    4.) The mending action should be considered as a healing action and mending should take the same amount of time as a regular healing action.

    Reasoning:
    (Spoiler)

    5.) Show survivor's auras that don't have the deep wound status effect after instead of having a symbol in the direction of where the survivor is at.

    Reasoning:
    (Spoiler)

    That's it, yes we may not need all of these changes but we do need most of them to make him better as a killer. Please tell me what you think below with reasoning and justification.

    Don't say, "You're playing him/her wrong." Guys I watched a SWF and they weren't sweaty, they was just playing together to have fun. The killer got a few 1k and 2k by spreading the damage, the killer was obviously good but he wasn't able to get hooks easily.

    Here's a video on why the killer isn't good, he doesn't have a way to get hooks. You either focus one survivor down, hope to win a 110% chase with a normal M1 attack, or pray that the survivors don't know what the mending action is. Pardon his language and I don't believe this PTB is bad, it just needs a few changes so ignore his huge exaggeration regarding the PTB patch as a whole.

    P.S: Notice how every hook he got was because it's was the survivor's fault for losing a chase to a 110% M1 killer. He was also spreading the damage on his first game and look how fast survivors can mend, it practically had no effect.

    Here's another one by Monto, he says everything better.

    Another one with him using No Mither

    Ok, according to @Janick, the power is not to shoot down survivors, okay.

    • Speed: 110%
    • What capacity does the killer have with power? - To injure the survivors thanks to their "killer instinct" and speed.
    • How many victims could be reached? - 4.
    • What does "THE LEGION" get with this? - Slow down the game
    • How long? - ......
    • Why do you want to slow down the game? - So that the engines do not repair you
    • Purpose? - Use the power to search for survivors and injure them. Once you have 3 or 4 survivors, start a chase with a speed of 110%, how long will it take to reach the survivor having defense tools such as pallets? If the survivor is experienced or has some experience in the game the killer goes to the storeroom. The killer can slow down the game "injuring" but ... the mechanics of injuring and not knocking down is quite "strange" that a killer "injures" and there is no mechanic to "knock them down" the killer loses all its potential.

    In short: I do not see much use to the power of "THE LEGION", since to demolish does not work, only to slow down the game, and if you include the factor of your base speed, it is a problem of time to capture a survivor who have defenses.

  • @Janick said:

    @Might_Oakk said:
    The devs designed him so you don't use his ability to down survivors. Downing with Frenzy is pretty much similar to blood lusting efficiency wise.

    The playstyle is once you hit 1 survivor the others nearby are highlighted. You hit everyone nearby then run down the last guy you hit without your power.

    The powers strength is when you hit multiples they must heal thus slowing the game.

    Power is just a slow down game thing assuming survivors are dumb enough to be close together.

    Hello

    That is correct. I just wanted to confirm our intention. It is very easy to get a hit with him but harder to down survivor.

    At first, the balance is in the favor of the killer then it is put back in the hand of the Survivor. We will probably talk more about the design intention on a future stream. Thank you!

    No plans on him / her? There are many players like ScottJund, Zubat, Tru3 who have played it a lot and do not seem like a "good killer", will you speak it internally as the spirit? Thanks Janick!

  • @se05239 said:
    Most of the time, apart from Not_Queen, it's clear that most of the developers don't play their own game and are completely oblivious to the things that's happening inside it. Old examples would be them calling killers to "get good" for complaining about looping and such.

    So here I come with a pretty unorthodox balance suggestion to Dead by Daylight, the developers need to have an actual play session as part of their job where they're forced to play Killer. Be it only for 2-4 hours, it'd help greatly towards them understand all the faults that Dead by Daylight suffer from.

    Any opinions?

    This post should be reviewed and read by some developers and they realize, that the game does not revolve around rank 20 and that many streamers as you have named knows how the game is and I have to say, that little by little it is getting better , but still a lot is missing.

  • @Patricia said:
    @Th3Nightmare
    The Q&A will be posted tomorrow instead of today.
    I'm going to change the date, if someone else is asking please do share the info.
    Thank you !

    Thx for answer me!

  • @Peanits said:
    The density change is live, but all maps also have a required number of pallets. If that number is not met, it will spawn the rest of the pallets wherever it can. This can cause some cases where two pallets spawn too close.

    In Quechumbroso Deposit and in several maps I have seen in less than 14 meters, 3 very close structures with 3 pallets .. is that possible? It is impossible...

  • @twistedmonkey said:
    The devs need to look at each map seperately, everytime they make a universal change some maps get screwed while others don't change much at all.

    @Peanits Look what this guy says, he's absolutely right. The developers should apply to rule and check all the maps, because they apply to rule and ruin the change.

  • @twistedmonkey said:
    The devs need to look at each map seperately, everytime they make a universal change some maps get screwed while others don't change much at all.

    You have many reasons to that I mean, they seem to make changes according to the notes of the patch, but ... I note that many maps remain the same with respect to the density of pallets ...

  • @Lagoni said:
    google translate? nice.
    If you need more time, you could try going back to the hook after an unhook. You don't need to tunnel, but just let the survivors know, that they can't get a free instant heal by the hook.
    With the new heal times, it's a bit easier to get there in time.

    Yeah, that's I do. I hang a survivor, if I do not see anyone I go back and try to shoot down the "whole" survivor

  • @Aviema said:
    Husk Terror radius != Spirit Terror Radius
    Husk Terror Radius == 8m

    8 m? @janick said that the radius of terror of the shell was bug ... it should be 24 meters just like its terror radio

  • @thesuicidefox said:
    It can also be set to 0 using Insidious. Your TR comes back when you stop phase walking. IDK why you wouldn't want this, they are making it so the woosh sound isn't heard inside the TR so a larger TR would help if you phase walk during a chase.

    Then ... does distressing work to increase the radius of terror and benefit your power?

  • @thesuicidefox said:
    It can also be set to 0 using Insidious. Your TR comes back when you stop phase walking. IDK why you wouldn't want this, they are making it so the woosh sound isn't heard inside the TR so a larger TR would help if you phase walk during a chase.

    Then ... does distressing work to increase the radius of terror and benefit your power?

  • @Eninya said:
    The switch idea is basically Ruin as it already is. Once Ruin is down, generators fly by because there's nothing else to deter, or encourage, a survivor from repairs outside of the killer's attention.

    My ideas literally make the game lengthen and that the survivors have to look for the generators without relying on the large antennas that come out of the generators where kilometers show their location, that will give time to the killer, at the beginning of the game look for a switch to activate it and that takes time is another time quite valuable, I think they are pretty good ideas.
    The antenna that the generators have should be eliminated, it gives a lot of information that they should not give.

  • @not_Queen What is your opinion about this? I would like what u say about this :chuffed:

  • better all the traps like the huntress or the hag...

  • @Khalednazari said:
    Gen Tapping takes a very long time to fix a gen, if people are doing it solo. And at high ranks, I hardly see anyone do it. It's way easier to hit the skill checks. Lol. 

    I guess instead of fixing the tapping Gen should fix the ruin and yes it is easy to hit the target xD

  • @scerckan said:
    THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT

    • Camping
    • Slugging
    • Tunneling
    • Streamsniping
    • Teabagging
    • Bodyblocking
    • Looping
    • ----->Tapping generators with ruin<-----
    • Dribbling (Dropping a survivor repeatedly to avoid decisive strike)

    there you go, now you can go back to find new ways to victimize your lack of killer skills

    im saying that action must be fixed xD. I dont speak about the "Bannable offenses" : D

  • @xChrisx said:
    The ds drop must be fixed as well

    Yep and in the Mid Patch will be fixed i think : )

  • @SenzuDuck said:
    Gen tapping isn't a glitch, it's intentional.

    Please, cry somewhere else.

    If you come that way, do not comment, I'm giving my reason. Okay?

  • @Peanits Pls, move this to General Discussions : )

  • @Orion said:

    @Oblitiry said:
    YEAH! While we're at it lets make the trappers bear traps invisible and no noise when pig uses her lunge attack. Stupid survivors shouldn't be allowed to even attempt to counter play killer abilities! Nope no sir not in my balanced game.

    What else should we change?  Ah make huntress completely silent when winding up a hatchet and make wraith 100% invisible! He should also be allowed to attack survivors while he's invisible. 

    I'm aware of how obnoxious my post sounds. But seriously asking to take away the main counter to her power without offering an alternative is a bit ridiculous.

    The point of the Spirit is that she can mindgame Survivors with her ability. How do you mindgame when they know exactly when you're using your power and where you are going to be, especially given the fact that she moves slowly?

    Remember the message of Janick (dev) I think he said it was a bug but I'm wrong .. should they fix it in the next patch?

    EDIT: He said too:

    It's going to be mid-chapter yes.

    I don't have all the list of fixes in front of me but the Blood appearing while charging and a shorter cooldown for her Power is also planned. I know I just teasing sorry about that but more details will be coming soon, please hold on...Thanks!

    Then it seems that within 24 meters of it we will not hear the sound of wind, also have raised add blood and a shorter CD.

  • @CoolAKn said:

    @meshugganah said:
    the doctor is just fine if you stay out of the red ranks.

    That's not what the OP is asking. I have seen somewhere that Snap Out Of It was considered "healing," so it would make sense for killer perks that affect healing would therefore affect Snap Out Of It. If they don't consider it "healing" then they need to address their initial statement saying otherwise.

    On the flip side, maybe they reconsidered Snap Out Of It as NOT a healing action, because it's mental healing, not physical healing? I'm not sure.

    Coulrophobia must affect... but... i dont know what happen with the devs.

  • Do you have plans to bring new killers with new mechanics? I mean, they do not have powers similar to the current killers

  • @Zanfer said:
    I definitely think that having the power grow more and more due to people being in a dream state is a great idea and would encourage Freddy to focus on all the survivors instead of tunneling one person for effective power usage.

    I would like you to see this idea, McLean: D

  • @brokedownpalace said:
    Freddy is the next killer they're working on but they don't have a timeline. It might be the mid chapter patch but it might be longer.

    A few weeks ago when they announced and taught Wraith's new addons, they said and confirmed that the spectrum rework would come in September and Freddy's rework would be for Mid Patch, I'm confused ...

  • @Zanfer said:

    @xChrisx said:
    Wraith and hag playable without addons i dont think so. Btw yeah she deserve a buff

    Hag can be played without addons

    It's true! Since your buff does not need addons, 2 seconds to put traps and 40 meters of tp, you do not need more.

  • @thesuicidefox said:
    Freddy doesn't need as much as people think he needs. If they make the start of transition block certain actions and fix up his add-ons (remove negative effects, boost yellow/white) he would be in a lot better spot. Make DW not so dark and foggy (this helps survivors too BTW). All done.

    @Gibberish said:

    @thesuicidefox said:
    Freddy doesn't need as much as people think he needs. If they make the start of transition block certain actions and fix up his add-ons (remove negative effects, boost yellow/white) he would be in a lot better spot. Make DW not so dark and foggy (this helps survivors too BTW). All done.

    Egh not really.
    I think he needs a secondary power, because of right now his power boils down to being: "Lets you hit Survivors/You need to hit Survivors 3 times instead of 2"
    You might as well just play as Hillbilly and never use your chainsaw and you would still be better off than you would be playing as Nightmare.
    Not sure what he needs, but what he has definitley is not enough.

    Freddy needs a lot more just like the wraith will receive, I think Freddy needs a lot more than the wraith, because at the moment it's quite absurd to play with freddy ... sleeping the survivors is useless because after 10-30 seconds they are awake, you also perform actions in front of him while freddy stares.

    He needs much more than the trapper, the witch and the wraith, I have already said it several times, he needs something new in his power that makes him very fun to play and to confront him.

  • @Vietfox said:
    One single survivor from 0 to 5 gens? That's killer's fault without a doubt.

    I have 1700 hours and I have been in rank 1 of survivor and easily the game gives me the ease of dizzy to killer by very good that is during all the game of 0 to 5 gens.

  • The following question is fairly asked in ranges 1 or half ranges (1-10). The killers in high ranges (1), we suffer that the most experienced survivors repair a generator very easily and if these survivors go in SWF I think that the repair is much easier. A killer aims to chase a survivor while others repair and if this survivor has a strong enough map, the killer suffers too much. In this part, as MClean said to Jendenisse we will have the "rework of the maps - redesign" since possibly the redesign of the maps may give the killers more time to catch the survivors, I do not mean that the killers always have to do 4k.
    Therefore my question is:

    • Will there be changes soon or will you put it on the priority list about any changes to the generators or new targets?
  • "Everything is useless, girl (or" daughter ", both are the same term" Musume "in Japanese)"

    "Every human being will die with the passage of time"

    "The agony will grow more"

    and the kanji "起死回生" means "miraculous reversal" (like getting up dead).

    Father kills his daughter for her religion .. and the daughter will be resurrected from the dead as a demon spirit.

  • @Well_Placed_HexTotem said:
    Um, were getting another double BP? Is this confirmed?

    yep

    • Streaming, teaser and ends of Bbq --> Day 23
    • x2 BP --> Day 24,25,26,27
    • PTB --> Day 28 until day 5/6.
    • Relaunch DLC 9 --> Day 11,12 or 13. Sep
  • @douggie123 said:
    Th3Nightmare said: the same scratches appear on an ambulance outside on the same map. They weren't there before.

    Picture of the past: date: Oct 26 2017 -->

    Edit: It is NOT crossed out with the current blood marks.

    Current picture: August 17, 2018. -->

    Edit:It appears crossed out with some marks of blood.

    Current teaser New Killer: August 17, 2018. -->

    I do not understand, I need an explanation... but with regard to the painting of a long time ago, there are some blood stains and the wood of that house coincides with that of the new teaser of the new killer ...

    Edit: I want to conclude that after investigating with a partner and following the suggestions of the developers: @Not_queen and Mcote, thanks to them I have arrived by looking at different maps and comparing them as they were 6 months ago, the key where is the "easter" egg "is in the picture of Freddy's map, where we see scratches where 6 months ago they did not appear and just today a teaser with certain scratches appears on a sliding door, I have to risk and say that we could be before: Kuchisake-onna Mouth cut

    --> Kuchisake-onna with a scissors

  • The power its a little... mehhh? or its amazing, what do u think?

  • @Iceman said:
    ChesterTheMolester said:

    I think i have something. Google 
    Kuchisake-onna

    Its based on some japanese folklore about a ghoulish woman who was mutilated by her husband with a glasgow smile who now randomly approaches victims and asks them if shes pretty, if they say yes she will give them a similar scar, if they say no she will kill them with sharp weapons.

    She hides her scars and distorted mouth using a surgical mask. Feng has a cosmetic with a surgical mask and Trappers smile on it (I know shes chinese but still the only female asian in the game).

    That could probably explain the picture having her mouth slit. 

    the evidence is that CURRENTLY scratches appear and also in the new teaser of instagram today MARKS appear ... coincidence?

  • @Rattman said:
    Its Springwood, map of Freddy Krueger. Those marks most likely were left by his blade glove. It can't be true, its waaay too long playing easter egg. And finaly, in teaser we can see 3 marks, not 4.

    and? He is not the only one to cause scratches ... Freddy was there more than 6 months ago and the scratches did not appear ... nowadays, scratches appear and it has to do with the new teaser.

  • @Salty_Pearl said:
    Kuchisake-onna seems likely. If not it's definitely something Japanese based.

    Edit: Also I just realized this is kinda similar to Okiku from White Noise. She is Japanese and has claws too.

    Why Kuchisake-onna? I have just discovered a painting in the past that does not appear SCRATCH MARKS .... I notice the same painting now and there are scratches ... and a Japanese "cut" themed mouth and it is related to the new killer with scratches. .

    It looks and I could say that the next killer will be: Kuchisake-onna or something similar.

  • @ChesterTheMolester said:
    I think i have something. Google 
    Kuchisake-onna

    Its based on some japanese folklore about a ghoulish woman who was mutilated by her husband with a glasgow smile who now randomly approaches victims and asks them if shes pretty, if they say yes she will give them a similar scar, if they say no she will attack them with sharp weapons.

    She hides her scars and distorted mouth using a surgical mask. Feng has a cosmetic with a surgical mask and Trappers smile on it (I know shes chinese but still the only female asian in the game).

    This Easter egg calls me one thing: Why did not those bloodstains or whatever come out a long time ago and now these marks come out in that painting that is linked to the new teaser?

    The killer must be a "degoller"

  • @Salty_Pearl said:
    It's not Father Campbell because Sally killed him. Maybe since the killer is "watching" us it could be connected to The Entity?

    and then said: "chorus"

  • @Mc_Harty said:
    This is implying Dave is talking about the killer and not the Entity about it watching them.

    Benedict Baker always it's watching us.

  • Not_Queen confirmed: Not licenced
    Mcote confirmed: Not in the game files
    Dave richard said that...

  • @Peanits said:
    I could get behind some of these. Although the one I don't really like is decreasing the RBT time. It's not really meant to be a killing tool, it's meant to force that survivor off of generators or to prevent them from leaving. If anything, I would like to see a change that makes it not 100% RNG. It's infuriating when you stick a trap on someone and the very first box they search has the key they need. It would be nice if the first box was guaranteed not to have it, making it a minimum of two boxes searched to remove a trap.

    not_queen confirmed in reddit questions and answers that she will receive a rework but there is no date.

  • @Peanits said:

    @Th3Nightmare said:
    @Peanits what is ur opinion? Its a hard rework and... horrible :chuffed:

    I'm one of those weirdos that thinks it's perfectly fine as is. It's powerful, it counters people carelessly rushing through the game, and it has counterplay. If you don't want to face it, destroy totems.

    What you described basically sounds like bloodwarden though, except bloodwarden already pairs very well with NOED, so I feel like it would be best to leave it as is in case people want to run an end game build.

    I had the idea to add the memento mori inside this perk, since a few weeks ago the developers named something to "add the memento mori as part of the game" my curiosity was called and I was thinking.

  • @Peanits what is ur opinion? Its a hard rework and... horrible :chuffed:

  • @Peanits said:
    I don't really think the red stain makes a difference (*!). By the time you see it, it's already too late.

    The exception being low settings, where it goes through walls. But I feel like the solution there is to make it so it doesn't go through walls regardless of graphics settings.

    That would be a very interesting little adjustment, that the graphics do not help the survivors, that if it is behind a tall structure or that it covers the red light, that it is not through it.

    I had not thought of it...

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