Th3Nightmare
Th3Nightmare
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- Th3Nightmare
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@Delfador said:
@Th3Nightmare The whole rework was to prevent survivors going down while they were RUNNING and you think the devs will do this?
I agree with the OP, I think I actually made this suggestion as well. Mending should go down while repairing a generator.
Honestly, the same thing should happen to the RBTs as well. Working on a generator should start the RBT and make it tick so that the survivor won't be able to just ignore the RBT and work on a generator.
It was an idea, perhaps broken ... but something needs its power, not to be a garbage. With 2.6k hours they have left it quite boring and ... unusable for me. The power to hit multiple survivors has no impact on the game because of what I have seen and proven, I should have something more "lethal" without breaking it and be a killer of M2 and M1.
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@ClogWench said:
Legion is actually in a pretty solid place right now dude. Just takes more skill to use well.
With 2.6k hours, i need more skill? Legion does not need skill now, it's hitting free hits and doing a chase, eating a pallet and knocking one down. That is all.
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I think the most appropriate thing would be for the deep wound to work like the "Plague" disease, the more actions the survivor performs ... because it will become HURT ... this could be that instead of being hurt ... since he is injured, so that he falls to the ground with the actions of repairing, healing, RUNNING. It will be a great change.
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Any information on Freddy? Since behaviour said that in May they will reveal some information about him.
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Many of the players by Dead by daylight, did not like the rework to legion, it is very boring to play but we do not want it to be like the old legion, it really needs some readjustment and some eyes on him / her, it is really weak and needs help. Do you have any changes? The community has cited enough ideas for the forums.
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@GenSim12345 said:
Your probably better off playing minecraft rather then suggesting buffs at this point. Legion has become that boring to play as, and the devs are unlikely to change them. Unless your cool for waiting around 3 years for the changes.
Better go play "'Civilization" xDD
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@Free_Hugs said:
They didn't want to make him fun or playable, they just wanted to gut him so people would stop playing him and pissing off survivors.
Suggesting buffs is pointless.
If they sincerely want to leave it "unplayable" I think they have achieved it and ... as I remember, they said behaviour: before doing a rework or something they would think about it. Already happened with freedy and acted before time. This can not happen a 2nd time. Really very disappointed with the new legion, I would like to play it more ... but it is unplayable, very boring and for that I play a killer M1 and M2 (which Legion does not have) with mechanics in their power ... Actually, I find it more fun and more balanced wraith than legion.
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@Plu said:
I really like this death blow idea, maybe making it if you chain 4 frenzy hits after 1 activation, your next hit is an instadown? Might be op, but i just like the idea of a reward, it sounds very cool.
I've played several games in the PTB and in the new patch today, I feel ... a little disappointed, the devs have "killed" the power of Legion, should keep its essence, something special should be in his power, I mean , in his power of frenzy, give him some reward for a successful chain, benefiting him in some way. Example: if you get a chain of 2 or 3 survivors, Legion gets x% speed to get the 4 chain and get a fulminating hit on the next survivor.
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@Niitosky said:
check again and let us know @Th3Nightmare
Everything is still the same xDD, this is very rare.
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The PTB was updated a few seconds ago .. I think the devs removed all the info from the following killer_16, I'll go check again .. but I think they eliminated everything.
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@Niitosky said:
there another thing to note, if the killer 16 comes out in June because there are already killer 17 files if the killer 17 that should come out in over 5 months? I am convinced that hellraiser will be released in May, that's why there are already killer 17 files, which will be ghostface and will be released in June instead, and among other things there are not even references to survivor, which instead were there when they were leaked krueger for example.. this makes me think that we will have a paragraph of hellraiser and not a chapter
The PTB was updated a few seconds ago .. I think the devs removed all the info from the following killer_16, I'll go check again .. but I think they eliminated everything.
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@Niitosky said:
https://forum.deadbydaylight.com/en/discussion/comment/449008#Comment_449008
@Th3Nightmare tell me something, what is the .pak file to extract? the last time I entered the game files there was only one .pak file, but now there are more than thirty
I could not say ... I could only share the info that has been leaked by the PTB 1.7.0
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@Niitosky said:
yes survivor, I thought of that too
but I have another thing to ask, in the folder there are files of the killer 16 and killer 17, but we are still at the killer 15, and the next one will be the 16 .. so in which of the 4 files are the strings of Oman? and what's in the others?
The killer 17 folder is empty ... but I have to confirm that there are 5 power audio files in the killer_16, I was also looking in the event info file of killer / powers and others and yes, I found the power linked or As it has been called "OMAN" the events of this power is what I have already posted.
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@Niitosky said:
https://us.v-cdn.net/6030815/uploads/154/T9ELTT5ON3TI.png
I wanted to point out something to you:
these are those dedicated to the killer 17, we read an STLK that stands for Stalk, and then an Exposed, which means the possibility of Oneshot with durations, for example the start of the stalk lasts 10 seconds so how long the related audio effect, the audio effect of the "spot", I presume when he sees you, it lasts 5 seconds, the audio effect of the exposed that lasts 5 seconds, the audio effect of the available stalk which lasts 1.7 seconds, and then there are these two strings that differentiate the type of stalk, one called STLK_SVR, and the other STLK_KLR which both last 8.2 seconds.
STLK_KLR could stand for stalk_killer making it clear that at that moment he can oneshottare, but what do you think STLK_SVR can stand for?
This data refers to the killer_16 no to 17. That is, the next killer of June.
But ... I really do not know what your functions might be, in the background some "notice" comes out as warnings ...
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killer16 audio.PNGWhy the Pinhead is confirmed to be next killer in Chapter/Paragraph? It is simple. https://www.youtube.com/watch?v=JUAfEVJHfBgGuys, All this info is taken from this file where all the "events" of the killers are registered as well as their names.
killer 16-2.PNGI'm going to tell you is pure reality. First of all I will show you in the same file some examples of how it comes out in case of "LEGION", which in the documents is described as "BOLT" meaningless names, but we will see some VFX sound events described in the document, such as: Frenzy, deactivate, activate ...
lEGION.PNGAfter this we will go into things that are known to be 100% real because of the files that have been found in the PTB.
In the first place, we are going to see the events that will happen in Killer 16, this means the sounds that you will have for different power actions that X killer has.
OMAN.PNGThing that the devs have not deceived but ... if they introduce a file by mistake it is because it has strained, we already know the last time that the perks of ASH were leaked in consoles ... in addition to FREEDY .. we do not know but this info could be 100% real. What could be names a little confusing because the development of the killer is not 100% finished.
Its all the info that i have from forums and other sites.
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Guys, All this info is taken from this file where all the "events" of the killers are registered as well as their names.
killer 16-2.PNGI'm going to tell you is pure reality. First of all I will show you in the same file some examples of how it comes out in case of "LEGION", which in the documents is described as "BOLT" meaningless names, but we will see some VFX sound events described in the document, such as: Frenzy, deactivate, activate ...
lEGION.PNGAfter this we will go into things that are known to be 100% real because of the files that have been found in the PTB.
In the first place, we are going to see the events that will happen in Killer 16, this means the sounds that you will have for different power actions that X killer has.
OMAN.PNGThing that the devs have not deceived but ... if they introduce a file by mistake it is because it has strained, we already know the last time that the perks of ASH were leaked in consoles ... in addition to FREEDY .. we do not know but this info could be 100% real. What could be names a little confusing because the development of the killer is not 100% finished.
Its al.
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@Peanits said:
If it's an actual infinite, you won't be able to catch them regardless. Infinites are, well, infinite.
If it's just a really strong loop, there's a couple things you could do:
- Try bamboozle. If it's a strong window, blocking it off takes it right out of the equation.
- Make sure you are running it the right way. Remember that survivors need a pretty big run-up to be able to fast vault a window. Most strong loops will have something in front of the window on one side to prevent that. If you change directions and force them to run the loop the other way, they'll be forced to do a much slower vault, allowing you to catch up much faster.
- Consider just breaking the chase for now. If you're spending a lot of time on one guy while everyone else works on generators, you're going to have a bad time. It's not a huge deal if you have one or two people hooked or downed, but you'll want to reconsider if everyone else is safe. Often times it's better to go chase and down an easier target for now and then deal with the one that's causing you problems later when you've got pressure on the others.
The solution is not "perks" the solution to change the supposed "loops strongs = infinite" as you call it for something simpler ... a pallet?
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now... 3.4 seconds of fatigue (with purple addon) ---> useless power, only free hit and then freedy 2.0.
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@Peanits said:
Freddy is still in the early stages at the moment and is not ready for the PTB just yet. He will take a little longer since he is getting a full rework unlike the Legion. We'll be sure to share more info when it's a little closer.
But ... May is where you're going to give more information about Freedy, right?
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4 seconds of base stun is crazy without addons, do you think you can reduce it to 3.5s or 3.25 without addons and change the addons?
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@Alther_Primus said:
@Th3Nightmare You are right about 0 skill and 0 counterplay, but new Legion is just a worse Wraith, unless you mean to tell me that Deep Wounds still have any meaning?
New legion: Free hit and if you wanted to chase him or her, or can with 4.6ms. Playing with your power (jumping windows) and pausing the power behind the survivor to be able to leave it in a murky state.
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legion 0 skill, focus the survivors and 0 counterplay, u need learn to play the new legion. that is all.
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@Peanits said:
To play Devil's Advocate here, say the survivors power the last generator and I have one guy slugged and I'm chasing a second. I down the second guy, open a gate to start the collapse, hook my slug, hook the second guy. Now the remaining survivors have about 60 seconds (slowed) to save the people on the hooks and leave.
Not too bad, right?
Now let's throw bloodwarden into the mix. The gates are blocked for 60 seconds. Unless the survviors are super smart and leave them on the hook while bloodwarden expires, they're not going to be able to escape.
Or even a more likely scenario, you throw NOED into the mix and down someone as they go for a save. You hook them and that knocks off that last minute. Everyone's dead.
It's a neat idea, but it would be a little silly in practice.
Sure, I think it's a good idea even for experienced ranks. I've thought about this idea to make the end-game more dangerous and create both killer and survivor strategies.
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@redsopine01 said:
So what's to stop a killer just using warden getting a third hook block and just chasing the survivors for points and everyone farming at that point or doing a triple mori and letting the last guy die
not available with mori only hook :)
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@TheBean said:
They need to make sure Yakety Sax starts playing too when there is only 1 minute and 1 survivor.
the timer is always 3 minutes.
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Within 2 weeks, day 23 most likely.
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@Blueberry said:
Just needs to be removed from the offerring screen so people down know it was used. That's all it needs imo. I don't think mori's need nerfs.
The memento mori needs to be something more than it currently is ... it can be put to good use as a unique killer tool for X actions that take place in the game.
That will cause that by X actions of the survivor or X actions of the killer a mori in game or several is executed.
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@Peanits What do u think? :)
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/403023#Comment_403023
Mori's already exist inside of perks (Devour Hope, Rancor, for example), but they typically have a pretty steep requirement because they have the most powerful effect you can get. A perk that would allow you to mori anyone who has been hooked twice would probably a little too powerful.
The end-game and hatch are indeed being worked on. We'll be able to share more details on them when they are closer to being ready.
I have an idea of mori ... The killers have a bar in the HUD that progresses depends on the actions of the killers and the survivors.
If the survivors repair the generators very fast the mori bar progresses (the mori bar decreases little by little if the survivors have not repaired a gen after X seconds, the killer can progress even more if the bar performs actions like hooks, persecutions etc ...
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Are there changes planned for "THE PLAGUE" before its release? I think he has some problems.
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@chemical_reject said:
Ok but how? Do u have some ideas or u just think they should change it up? Would that fix it?I have ideas but, i give all this for the devs ^^
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@chemical_reject said:
So basically rework the whole damn game is what u suggest?I think its needs. All this is possible with the time and dedicated.
First of all, opening the exit doors currently does not require mechanics and is a very old game mechanics in addition to simple, which should change.
The second thing that I see as essential, are the generators to change the mechanics of repair, not to make it "more complicated" but to make it fun and risky. Same skill check after 3 years becomes "heavy". And the rest is secondary that little by little could be done, reworks some killers, maps (improvement) etc -
@PhantomMask20763 said:
Where is this? -
@Bbbrian2013 said:
@Delfador said:
Am I the only one who is hyped for this. There is not even a reason to hype but I already am.What if it's just a post telling us they're going on break for a few weeks more to come in 2019 with happy holidays at the end?
That would suck. Hopefully we get one last hotfix today to lessen the issues while they are gone...
It will be a message saying: Happy Holidays and Felid Christmas! Until January 10, enjoy the game.
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@Delfador said:
Am I the only one who is hyped for this. There is not even a reason to hype but I already am.Hype for what? A little msg from Behaviour... said: Happy Holidays and Happy Christmas? Until January 10, enjoy the game.
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@TheGodfather said:
Where you found that, mister Nightmare?https://forum.deadbydaylight.com/en/discussion/11/communication-roadmap#latest
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@Patricia said:
It's a blogpost (text) on our forum but we can't disclose anything for now. You'll know more tomorrow around 2pm.
ThanksThx Patricia!

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@Ihatelife said:
1. Nah, their base movement speed is good, only their power should get a some rework.
2. Nah, it would be only the worse.
3. I don't think that way of using feral frenzy should be rewarded like that.
4. I agree, but it should be like 25% for the movement and duration, It is really hard sometimes to hit the second survivor from 40 meters, since your power can just end very fast.
5. Nope, It's good as it is.They must rewards fours strikes...
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@Master said:
@Th3Nightmare said:
Reset of ranges on the 13th of each month, two days after range 1 ...Developers must do something about it can not pass this so easy to get to rank 1 and now the queues of killers in rank 1 is hell, I can not play more than killer until the next reset or fix the mathmaking.
I would like there to be a solution soon.
You just gotta derank.
Played one game at rank 17 yesterday and I found a game immediately
Is funny to play with ranks 17? ... i have 2,4k hours.
If u derank, u likely receive a ban
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@Tsulan said:
In before "survivors stopped playing because of all the nerfs" posts start.No, The mathmaking has been going bad for a month or so.
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@HellDescent said:
are you using the right addons? just making sureyeah haha
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@Janick said:
@ModernFable said:
“Mend, Snap out of it, and Wake up, are no longer considered healing actions, and as such, will not be affected by perks that refer to healing.”I very much appreciate the newly added consistency this change brings.
That being said I didn’t feel Legion, Doctor, or Freddy needed a nerf. However hopefully now they’ll be better able to adjust their kits as needed, and not be held back by weird interactions.
(excluding Freddy due to his “Soon TM Rework”)
This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.
Thank you!
@Janick since you have nerf to the doctor indirectly, since with his rework the "Snap" was established as healing. Will you do something in return to compensate?
When he received the Cube, in the notes of the patch you established it as a "healing" mode, I hope you compensate it with some change so that the doctor does not stay behind. Thank you!
CUBE DOCTOR 1.6.2: --> https://steamcommunity.com/app/381210/discussions/16/1471967615869010456/
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@Wolf74 said:
@Th3Nightmare said:
@Khalednazari said:
It's not a nerf. It's a bug fix. Read Nurses Calling description.A bug for 1 year?
There are actually bugs that are that old, but that's usually bugs that put killer at a disadvantage. :P
DOCTOR CUBE: https://imgur.com/a/Lvjrkpm
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@Khalednazari said:
It's not a nerf. It's a bug fix. Read Nurses Calling description.DOCTOR CUBE: https://imgur.com/a/Lvjrkpm
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@Wolf74 said:
@Th3Nightmare said:
@Khalednazari said:
It's not a nerf. It's a bug fix. Read Nurses Calling description.A bug for 1 year?
There are actually bugs that are that old, but that's usually bugs that put killer at a disadvantage. :P
DOCTOR CUBE:
Snap Out of It is now considered healing, which makes it track-able by A Nurse's Calling (This was in the patch notes)
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@Khalednazari said:
It's not a nerf. It's a bug fix. Read Nurses Calling description.DOCTOR CUBE:
- Snap Out of It is now considered healing, which makes it track-able by A Nurse's Calling (This was in the patch notes)
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@Khalednazari said:
It's not a nerf. It's a bug fix. Read Nurses Calling description.A bug for 1 year?
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@powerbats said:
So every killer should have a super hard learning curve like the nurse is what you're all asking for then? Look at most of the games out there with lots of different characters.Take Battlefront different difficulties of characters and weapons and loadouts with the easier ones being easier to play of course but less damage etc.
Warframe same thing.
Overwatch
Battelborn
League Of Legends
I could keep going on but you get the point, there's different skill level characters with the easier ones not being great at high rank competitive play.
I am informed about League of Legends since I have been playing it for more than 7 years. Riot Games is trying all its champions that are more than 140 champions that are "competitive" through Reworks and buffs. Each patch is a world, the champions can change a lot and now with the 2019 pre-season some champions go up as they were hardly played, and that should be done by the developers of Dead byh Daylight, rework all the killers that are below the stronger: Nurse, billy, huntress etc ... Because I would like to play the trapper, pig, freddy but it is impossible because they are below the best. In the LOL it happens the same, the best champions are played, the others are not played .. why? Because it is not in the same measure as the strongest. But Riot, he worries and tries to balance them. Sry for my bad english.
on the other hand the DBD developers tell us to play with the best, that is a lack of respect ... I want to play with others, I do not want to desrank to face bad players and destroy them because that is not fun.
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@Crow said:
@Th3Nightmare said:
@Crow said:
Where I can see those lines? Because I can't believe that the devs themselves said that.The last devstream

I was talking about time stamps or clips you know...
(Play Nurse or Billy) --> https://www.twitch.tv/deadbydaylight/clip/EnchantingWimpyPelicanBrainSlug?filter=clips&range=7d&sort=time
(Play survivor or something else min 0:55..) -->
https://youtu.be/3XeACeKejcA?t=55 -
@Crow said:
Where I can see those lines? Because I can't believe that the devs themselves said that.The last devstream
and about "if u frustrated plays something else by Mcote" It was a long time ago that he had to ask for forgiveness.


