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Th3Nightmare

Th3Nightmare

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Th3Nightmare
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  • @SadonicShadow said:
    I think in all likelihood to address the gen rush the best solution will be to create a mandatory secondary objective. I am sure that is what the devs are looking into to lengthen the game without it being a boring m1 slog for the survivors.

    Yep, is better a secondary objetives, because more time of repair is a boring... is to hard holding M1 for repariing a gen XD

  • @TheGlebster said:
    +1, I think these are all good ideas. I think killers desperately need a passive ability of some sort that will replace bloodlust because at the moment, bloodlust is #########, whether it be in some relation to "Fire Up" or "Brutal Strength".

    What do you think about an ability to swing through one pallet every minute? It kind of imitates exhaustion for survivors and grants PROBABLY a free hit if the survivor drops the pallet (mindgames), which also imitates how sprint burst or dead hard work(ignoring one hit/ending a chase), that seems balanced because it's literally an equivalent to one of at least two survivor perks.

    nobody speak about this? ... Are good ideas.

  • "balance the rush gen"

  • @Dwight_Confusion said:
    They are looking at making his default sleep time 4 seconds, but will adjust the blocks etc...

    Probably make the purple Z block be 1 second different etc...

    So he'll get buffed as he should. Also they are going to make 0 slowdown in the transition by default in his speed.

    Freddy looks to be a high mid tier killer going forward.

    MID-PATCH? And "dont wake up" with skill checks self-care?

  • @ZombieGenesis said:
    These are the exact changes these perks need. Period. Why should you recover from exhaustion while running? It makes no sense. And this will stop the "pallet drop, heal-heal-heal, run, pallet drop, heal-heal-heal" garbage. Nope, I love these changes. Bring em on.

    Honestly, I liked most of the changes they talked about on the dev stream. I'd love to try them all on the PTB.

    Yeah that need the perks, PALLET VACUUM, WHY? That is false, now is the correct.

  • I love this +1

  • @Milo said:
    If by gems you mean shards then the 9k Shards are used to buy 1 character that is not licensed

    for example, Kate and Clown, u can buy only one of these?

  • @JAZC_CR said:
    U know this is a survivor side game

    I have tried to explain it in REDDIT and it is impossible to take criticism. It seems quite incredible to me that the survivors are killing this game.

  • @Wolf74 said:
    +1 this
    Just do some consistency on your perks, Dev.
    Either it IS healing or not.
    But for one perk it is considered healing and for the next not, is garbage.
    Ofc I know that this argument will be twisted and instead of making it work with Coulro they will rather remove it from NC.
    rolleyes

    yeah +1, is 100% or 100% but dont 50%....

  • @Cetren said:
    Th3Nightmare said:

    @Cetren said:

    He was buffed during the PTB. He also no longer slows down when charging a throw. His add-ons were slightly nerfed by a half second as well so the base clown is better but with add-ons his performance is roughly the same

    So in the description it has not been changed, I suppose?

    Guess not. Im still downloading the patch and will be for several hours so I can't see the description rn, but he should behave the same as he did after his buffs.

    I think, the buffs to the killers will come as they said in MID-PATCH, trapper, freddy, clown ...

  • @Cetren said:
    He was buffed during the PTB. He also no longer slows down when charging a throw. His add-ons were slightly nerfed by a half second as well so the base clown is better but with add-ons his performance is roughly the same

    So in the description it has not been changed, I suppose?

  • I think the changes said in the post by freddy on my part are good enough to make it more fun to play and really balanced.

  • @ASpazNamedSteve said:
    Only gonna comment on a few of these.

    Trapper:

    • More traps in your hand as base I would definitely agree with
    • The ability to set a trap that's already on the ground without needing to pick it up or have space for it would be a fantastic time saving change for him
    • Agree with addon rework also

    Wraith:

    • A small Windstorm at base could be very nice, nerfing the Windstorm addons to compensate
    • Faster movement speed whilst cloaked I REALLY agree with, and is the change I want most for the Wraith. It would do absolute wonders for his map control, as well as giving a very good reason to cloak more often. It would even suit his theme as a predator
    • Addon rework I agree with again, so many useless ones

    Freddy:

    • Your buffs for him might be a bit excessive, reducing the dream transition from 7 - 4 seconds and making healing skill checks not wake you up are already huge buffs, and the devs themselves said they are considering these. Don't want to do too much at once.

    Pig:

    • Her traps are fine imo, only her Ambush needs work. And I think it should be indirectly buffed by nerfing Sprint Burst... but that's just my opinion.

    Yeah, about freddy they said some changes that were going to make him, take away the possibility of waking up when you fail a self-care skill check, reduce the transition from 7 to 4 seconds and something else that I do not remember.

  • @Runiver said:
    Trapper : I mostly agree.

    Wraith : Either make him 100% invisible, or make him way faster while cloaked. Both could prove excessive. Tho I mostly agree.

    Hag : She mostly need QoL buffs with her traps more than movement speed itself. Like not losing the lunge momentum after the teleport, or faster trap setting, and ultimately : BETTER ADD-ONS, her add-ons are nearly all terrible with huge downsides.

    Doctor : he will be in a rather fine place, even against looping, once the vacuum will be gone tbh.

    Freddy : I mostly agree as well. I'd still prefer my own rework, but that could do.

    Pig : Imo she mostly need her AMBUSH to be viable. Mostly achieved by a slight nerf to SB, a better FOV and movement speed, as well as slightly more distance to be able to punish several loops with mindgames.

    I would add :

    Myers : He DEFINITELY requires a simple buff : when you fully stalked someone, you gain benefits in a chase against that specific person, aka bonus movement/recover on hits. Increase that bonus if the target is your obsession.

    Leatherface : Not being slowed down that much during the revving would be at least the BASELINE for having a decent character.

    Huntress : Less small loops for her would be lovely.

    Cool ^^

  • Many of those who have tried the killer say the same, everyone wants or would like to have that effect like the doctor.

  • Silence as the doctor, a bad orientation ... many interesting ideas that could have its power to improve ... I see it a little weak.

  • The only factor in the game that is unbalanced is the repair of engines ... It is very easy to repair.

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