[Balance] List of changes needed for all the killers
Needless to say, the killers are going through a stage ... frustrating. I'm going to cut to the chase, I want to summarize some changes that all killers need in order to be "competitive" again. Since we currently only see: Huntress, Billy and Nurse.
Trapper:
- Start the game with 2 traps in your hand
- More protection in their traps (To avoid turning them off so easily)
- New tools so that traps deactivated are automatically regenerated (so as not to waste time, pick them up and put them back)
- Rework some of your Addons.
Wraith
- When it becomes visible that it takes less time (WITHOUT ADDONS)
- Sprint base (0.25s or 0.5s, maybe?)
- Eliminate the ability to make it appear when it is invisible (LIGHTS)
- 100% invisible
- Movement Speed "Cloaked" From 5.04 (126%) to 6, maybe?
- Reworks some of your Addons
Hag
- Directly, I would look for some new features in your power to be more useful or REWORK.
- Increase your base speed.
Doctor
- I think that sometimes the 2.5 seconds of "silence" is a bit useless base, we can not always make the survivors cancel their actions in windows or in a loop. It would change to 3 seconds of 2.5 seconds and nothing else or add some addons to enhance the "silence"
Freddy
- Reduce the smoke of Freddy's world (Be more visible to the killer since he is in his own world)
- Increase the smoke for the survivors and reduce the visibility when they are in the nightmare.
- Remove the possibility of waking up when you're injure and you heal
- Reduce the time to sleep a survivor from 7 to 4 seconds
- When a survivor is in the sleep transition (4 seconds) during those 4 seconds the survivor is slowed down (15-20%) and suffers a blindness.
PIG
- Improve the capacity of your base traps:
- Make a real challenge with JigSaw boxes
- More complicated to remove the traps of his head.
- Normal speed when crouching. (It is very useless to crouch, because it is a waste of time for the killer and it is not profitable to crouch as the game is currently, therefore, if we really used to go crouching it would be at a normal killer speed)
Billy, Nurse,Huntres, Myers, Leatherface:
- Nothing special
I hope you like it, and comment! : D
Comments
Trapper : I mostly agree.
Wraith : Either make him 100% invisible, or make him way faster while cloaked. Both could prove excessive. Tho I mostly agree.
Hag : She mostly need QoL buffs with her traps more than movement speed itself. Like not losing the lunge momentum after the teleport, or faster trap setting, and ultimately : BETTER ADD-ONS, her add-ons are nearly all terrible with huge downsides.
Doctor : he will be in a rather fine place, even against looping, once the vacuum will be gone tbh.
Freddy : I mostly agree as well. I'd still prefer my own rework, but that could do.
Pig : Imo she mostly need her AMBUSH to be viable. Mostly achieved by a slight nerf to SB, a better FOV and movement speed, as well as slightly more distance to be able to punish several loops with mindgames.
I would add :
Myers : He DEFINITELY requires a simple buff : when you fully stalked someone, you gain benefits in a chase against that specific person, aka bonus movement/recover on hits. Increase that bonus if the target is your obsession.
Leatherface : Not being slowed down that much during the revving would be at least the BASELINE for having a decent character.
Huntress : Less small loops for her would be lovely.
Cool ^^
Only gonna comment on a few of these.
Trapper:
Wraith:
Freddy:
Pig:
Yeah, about freddy they said some changes that were going to make him, take away the possibility of waking up when you fail a self-care skill check, reduce the transition from 7 to 4 seconds and something else that I do not remember.
I think the changes said in the post by freddy on my part are good enough to make it more fun to play and really balanced.
I would've said most of this. I don't think that being locked out of interactions for an extra 0.5 seconds would make Doc OP, so I'd be fine with it happening.