Th3Nightmare
Th3Nightmare
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SUMMARY OF THE ISSUE: You do not hit a survivor after jumping over a pallet with kaneki if the survivor jumps over the pallet towards you. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: When you jump over the pallet with Kaneki and a survivor makes his way back to the pallet, Kaneki doesn't hit him... VIDEO: is not need (its simple the bug) PLAYER LOGS: Player logs are0 comments 51 views last activity
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SUMMARY OF THE ISSUE: Basically, in 8.5.0, you implemented a fix for "certain killers"… many survivors were using certain elevations or flat surfaces, where they would crouch and the power would fail. The bug fix got worse and is currently horrible for Billy, Demogorgon, and Blight. Fixed an issue that caused multiple Killer powers to miss if a Survivor crouched where there was only slight ele0 comments 51 views last activity
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In 8.5.0 you supposedly fixed the bug where demogorgon, blight, billy would get crounch tech, not power-hit and the fix wouldn't work, I haven't played for a long time... Have you finally fixed it? Since demogorgon crouches on flat terrain and demo's dash is nullified...6 comments 141 views last activity
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In one game, I used the power of flight and a claudette jumped a window and I wanted to make a good move on her, the claudette stayed crouched behind the window and I couldn't do anything, I surpassed the survivor and the survivor was able to quickly jump over the window again without no risk, there should be 50/50, and not 100% for the survivor, I hope the devs look at this.7 comments 161 views last activity
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tittle1 comments 81 views last activity
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In the patch notes: Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW) I've been playing for a few days and it seems like this bug, when I miss the hit with Victor the aura turns red so they can "kick" me but when I hit successfully, the aura is white and they still kicked me. clip: https://clips.twitch.tv/TenaciousAwkwardSpr0 comments 41 views last activity
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PC/Steam When open DBD after the patch 7.7.00 comments 41 views last activity
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I try to create different builds and put pressure on the killer to have a "decent" game but the changes that the devs have made in this patch are favorable but is not enought... I feel sadako is a killer who can't put pressure on the game and I think I made those hooks because of the perks I have from anti-gens, this killer needs a few more buffs. I h94 comments 1,825 views last activity
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For me was "ok" in the ptb, but have not sense the post ptb changes. "10 second cd of tp to TV" It could be a "passable" change, but the the others changes... REVERT ALL.. FULL power - one stack to the survivors, NOT full power, not stack on them (REVERT IT) https://youtu.be/4Rjbin2IvP8?t=2245 comments 941 views last activity
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A few months ago I posted about the Alien hitbox and the decision to review and improve its hitbox has not yet been made. If any developer sees this, explain to me why this is so? IT MAKES NO SENSE, this is why Alien has disappeared from the game. What happens to Alien's tail? Any time he hits a surface (obstacle, wall or ground) it will stop even if the survivor is in front of that obstacle.5 comments 211 views last activity
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Oh really? It's a killer that needs changes NOW, and you've delayed it for more than 2 years? I don't understand anything.7 comments 412 views last activity
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To make Freddy feel super unique, he should have something similar to the new thing we will have at the Halloween event: The parallel world. When Freddy sleeps the survivors should be in that world while the survivors to go to that world could appear watches like the TPS (clocks or something similar or other mechanic...) that they showed in the LIVE, so that they can teleport to the world. I th0 comments 31 views last activity
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I am going to give my humble opinion on this, the truth is that I prefer that there is not one than there is. The vast majority of responses to balance issues always use the same answer: No. We don't have it planned. It has been delayed. But they never explain the reasons, and why they have those priorities about something that the community asks or requests. And on the other hand, I real3 comments 112 views last activity
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First of all, there are many tiles that the tail CANNOT hit above, plus the shack window (from the side) you can't hit because it collides with an invisible wall. W... T...F BHVR? WHAT IS THIS? This is not HIT? As I say, the TAIL IS PRIORITIZING OBJECTS (OBSTACLES, WALLS, FLOOR) and this is super frustrating.6 comments 451 views last activity
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Since in the movies the survivor who entered freddy's nightmares, the only one who saw that person was Freddy and those who were in the same realm of dreams as Freddy, so taking this into account here the change that would be: Now the points of my idea of power is: Only the sleeping survivors will be able to see freddy Freddy will be able to see all the survivors (awake and asleep) Freddy w11 comments 222 views last activity
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Tittle. Thx!26 comments 732 views last activity
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It is obvious that we all know what "alien" is, for those who do not know: Well to summarize. It is an extraterrestrial biological entity, NOT a human, perfect above the human being in terms of intelligence, there is nothing that can kill or stop it, the only thing that can stop it is fire My concerns are the following: It would be quite embarrassing if when we play against ALIEN, there6 comments 131 views last activity
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I don't know if the developers have really thought about this, or they really think that it could unbalance the game a lot for both roles, there have been some offerings to darken the moon, why not add day, evening and night cycles to the game? It's not one thing we're saying DBD hasn't had, as I've mentioned with offerings to the darker maps, what do you think? Edit: Imagine if the dre7 comments 141 views last activity
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Almost 2 weeks have passed since the PTB and BHVR has not spoken with its community... what are you waiting for? Normally with the new chapters, they usually communicate the changes after 1 week, but this time, it seems not... although there are 5 days left for its launch.0 comments 41 views last activity
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In the 7th anniversary stream they told us that they were going to be more transparent and clear with the community, 1 month after the beginning of the 7th year, we have only had information about the changes to Singularity, but it is not what I wanted to talk about in this discussion but of the devs stream that the DEVS did years ago on twitch, yes. They promised us that they were going to do m7 comments 301 views last activity
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I understand that, if when you do a tp you add 3/4 of comdened to all survivors, it requires enough TPS to introduce the 7 fragments. Also, if the survivor goes to a tv, will all stacks be removed? In addition, you are taking away the ability to move around the map, I don't understand it very well, probably this value should change when it is officially released.37 comments 1,143 views last activity
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After 1 day of its launch, I think it is the killer that is played the least, at least with the knight and the skull merchant it was played more days, but the singularity has stopped being seen after its 1 day of launch, with this I want say and after having played it for 2 days, it is very frustrating to play it because of the EMPs, but I still think that after the changes that are coming this w4 comments 131 views last activity
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The Knight, after its release had several changes, the skull merchant also had changes after its release. On the other hand, sadako where are your changes? It is a killer that I like a lot and it has a lot of potential, but they promised to make changes that have not yet arrived today. I hope changes in your most useless tool (power) condemnation. On the other hand, some other adjustments that a12 comments 251 views last activity
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I have played 4 hours with it today and it is more than enough after the PTB. It presents a big problem and it's still the EMPs. The survivors constantly have EMPs and they completely penalize the killer to their power without hardly being penalized themselves. The only penalty is that they lose a few seconds that they are not repairing, but it doesn't matter because 2 survivors are repairing6 comments 371 views last activity
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The devs have confirmed according to the 7th anniversary stream, that in this 7th year regarding game balancing, they will cover or balance more worrying things according to the community. Ok, according to this, I am going to suggest a big problem from a long time ago that they have not yet solved in terms of balance. Corrupt intervention today is a widely used perk for players who want to have17 comments 651 views last activity
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LIVE MAP BALANCE Balancing an asymmetrical live service game, especially one with as much content as Dead by Daylight, remains an ongoing process. One of the main ways we balance is through updating Perks, Powers, Add-Ons, and Items, and moving forward, we’ll be adding an increased focus on Live Map Balance. We’re aware that Map Balance is a recurring topic of discussion within the communi1 comments 151 views last activity
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In the last few weeks and with the new patch, I have seen that many average killers suffer from games where the survivors pursue their main objective (gens and escape) and many of the existing killers with the most gen defense PERKS it is NOT possible to win the time possible to make a "balanced" game. This is leading to more: Tunnel Camp Competitiveness And most of the killers who are go24 comments 702 views last activity
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Although I am going to receive a barrage of various negative comments that the game is on the right track, I will leave my point of view with more than 6200 hours in the game after 7 years. I will be clear and to the point. It's great that BHVR introduces these patches (like the 6.7.0 mid chapter) to balance some elements of the game (maps, perks) but... what's the point? After a few months, t23 comments 581 views last activity
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Chapter Title: "Invasion" New Killer: The Xenomorph Killer Description: The Xenomorph is a highly evolved alien creature that is capable of instilling fear and terror in its prey. He is an agile and stealthy assassin who can move quickly around the map and is able to climb walls and ceilings to surprise his victims. He can also use his sharp tail and jaws to attack survivors. New Surviv1 comments 901 views last activity
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My idea is to take it to avoid the tunnel and it would be the following: Once you hook a survivor into a white hook the perk activates 15 or 20% on the most advanced gen. Once you hook the survivor, that survivor will have (40-35-25s of CD) to be able to reactivate it on that survivor. So if you decide to tunnel the same survivor, the PERK will not activate6 comments 171 views last activity
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Today I tried the knight, and I summoned a ghost, when Mikaela threw the pallet, the ghost changed patrol and did not pass through the pallet, on the other hand, the ghost did NOT jump or the window in the shack, during the game very strange AI things happened , I don't know if in patch 6.6.0 they have been super bugged. My Clip from TWITCH: https://clips.twitch.tv/FastNastyLampTBCheesePull-vEU4 comments 122 views last activity
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I played a game where I made 40K BP and the incentive was 100% survivor and they gave me 57K BP at the end of the match (screen total SCORE)0 comments 21 views last activity
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The idea would be the following: Give the user the ability to plot on each bloodweb level a provisional plot and for the entity part as well. The provisional path would be done with a click and it would be selected automatically, once the entire path was selected, you can click complete and the level would auto-complete according to the player and his path.0 comments 21 views last activity
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I have been thinking a lot about this mythical killer and to this day, I feel that it is not what this killer should really be. I begin by stating the problems that Freddy has: 1.- Falling asleep has several problems along with waking up from sleep. I will raise this point in more detail. - Freddy when the game begins after 60s all the survivors fall asleep, the only risk that the survivors ha2 comments 91 views last activity
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I read the developer update and I laughed. The Eyrie of Crows is NOT the only surviving sided map. They only named the map they were going to change, why don't they say more maps? To keep the community informed? I will name: GARDEN OF JOY, Eyrie of Crows, GIDEON MEAT PLANT, SPRINGWOOD, HADDONFIELD, somes AUTOHAVEN MAPS, somes Mc MILLAN MAPS, and somes COLDWIND FARM MAPS. I am surprised to see76 comments 2,881 views last activity
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Yes, I present to you what I have had in mind all these years. what would have happened if DBD had been as follows The perks system would not have existed and in that case there would have been another system... YES, classes: supports, athlete, trapper, healer, builder, among many others... Imagine playing with Dwight choosing the class of... builder and building barricades to hinder the kille3 comments 151 views last activity
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As in League of Legends there are champions that are very outdated and Riot makes them a complete VISUAL REWORK for those who know League of Legends, Mundo, Udyr, Urgot among others had their large-scale visual rework, speaking of DBD, I think the Wraith has become very obsolete compared to 2022 after 6 years... I think BHVR should do a complete VISUAL REWORK to make it a real wraith I think18 comments 391 views last activity
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"WARNING: Risk of shock on my part" The final theory, will you be able to memento mori the last player? Amazing!! As they painted last year in May when they said that it was going to be a tool for the Killers who did things in game, that the killer could earn it, where has he been? In ... a real garbage? Great job on this part. ME: I thought it was going to be a system which, depending on how17 comments 371 views last activity
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I play in the mornings in Europe and my killer queue is 30-45 seconds, why do I have NEVER since the introduction of this feature any time in the morning? I usually play in the mornings and if this never changes I will never have a chance to win this x2. I think something is wrong...33 comments 851 views last activity
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Freddy Krueger in the last 4 years has been a killer quite mistreated by BHVR, I mean, it has been in every way very nerf, so I THINK it's time to give this legend some love, right BHVR? A review of his current power (improvement) and a review of his addons (improvement) could involve players playing Freddy Krueger, plus the latest killers that BHVR have released have dialogue: Cenobite, Albert5 comments 131 views last activity
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I've been watching a bit and following the gameplay during launch and obviously played and I have to say that dashing at long ranges is ALMOST impossible to hit a survivor because of the HITBOX reduction I could say it's much worse than before. More things, there are some places that Wesker collides with the environment and it is still frustrating in some other places, but it is much better than4 comments 221 views last activity
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I think that Freddy has been changed / modified a lot since its release, after the last changes, BHVR left the addons of this killer quite useless. Regarding the power I think they should implement some slight improvements in the theme of the dreams of the survivors and how strong Freddy is when the survivors remain asleep. While Freddy Krueger is "very weak" when the survivors are awake, freed5 comments 151 views last activity
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Will the player have 1 tank or... 2 tanks? When your team healing him, the player will be at 100% so the off the record perk will not be deactivated, so if the killer hits him, the perk will be activated and he will not be able to tank anymore? By this I mean that, I do NOT know if they thought about this, because if the adjustment they have made to it, that mentioned above will be allowed (2 ta2 comments 81 views last activity
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Devs, how is it possible with Overcharge + Brine it takes so long to reverse a generator less than..to repair it? I have seen on twitter a test, the following: Source: https://twitter.com/K_lite_/status/1542596756747190274 Generator at 99%, kicks the generator with (Overcharge + Brine) takes 1 minute 23 seconds to reverse Generator at 99%, kicks the generator with only (Overcharge) it takes 1 minute 38 seconds to reverse Is this possible, while repairi9 comments 321 views last activity
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Barbecue and Chili I don't understand the need to remove x2 from this perk, honestly, there are players who want to play for points, why remove it? I understand the events, the 75% grind reduction, but we players take it for the points. Hex: Ruin With the changes made, in my opinion you should remove the fact that it is a Hex Totem, for the simple fact that a hex totem does not last eve6 comments 61 views last activity
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Increasing the time from 80 to 90 seconds will give many killers valuable time, but will it be enough? This will lead to other issues as killer playing camp will have more time to get a kill. On the other hand, nerfing "corrupt intervention" has been a big mistake... it will make the killer unable to have pressure at the beginning of a game, because the only ones who can put pressure at the begi17 comments 241 views last activity
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Before speaking, I am a main killer with more than 5.6K hours, and I think that the DS should go back to 5 seconds, on the other hand, add in the deactivation of the perk that getting into a locker deactivates this perk. You cannot reduce from 5 to 3 seconds because it would imply more tunneling, if you really want to penalize the people who tunnel, you must return to a minimum of 5 seconds and0 comments 41 views last activity
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I guess the devs had a set schedule, but I guess it's been more than 3 months since Sadako's release (March 8, 2022) I don't know if we'll see any changes in this mid chapter or we'll have to wait until September to see her in the Patch together to the next Chapter, I don't know if there will be a chance, but since it wasn't shown in the June dev update, I highly doubt it.12 comments 91 views last activity
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Soo, its 400% or: If 100% --- 25% 400% --- 100%? this is like i supposed?23 comments 561 views last activity
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Hello! I've always wondered and still no developer has spoken. When nemesis hits through a window or pallet, when a survivor "crouches" and VOID the whip when Nemesis has hit him, but the game detects that he did NOT hit him while he was crouching. I would like if this is a bug still unknown by BHVR or is it intentional?28 comments 1,292 views last activity