Th3Nightmare
Th3Nightmare
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There are many perks and that means one thing, when we have to do P3 at a killer they are many points, therefore, if it were dev:
- All the perks that work almost the same, would make them come together for the same perk.
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@BunnyTheHutt said:
How about we just wait and see how he is? no reason too mob the devs when he is STILL in development. Wait till he is in the PTB, play him for a few hours, then see if he is truly as bad as you say he is. For all we know the Dream Pallets and Traps could be great tools that make him Top Tier.
Only, I think that if really "microsleepy" is too good for the survivors to be normally in the dream, and so Freddy use his 3 new skills, he would be satisfied. But I think ... in Freddy's power base he will not have the 3 skills, but he will be a dependent addon.
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@AetherBytes said:
This is probably because of the sleep cycle. I'd find it OP even as a killer if 60 seconds after a survivor wakes themselves up I can see their aura again.
Maybe 60 seconds is a LOT of time, since they get up very easy, maybe 45 seconds?
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@Blueberry said:
I kinda liked the whole aspect of trying to micromanage all the survivors with the aura reading and juggle them. It was a unique play style.
Hopefully this new version has its own though. I would just like to keep some of the slow down in dream state at base to reduce his gen rush.
It will not have anything 50% or reading auras ... only "skills" that are only effective when the survivors are asleep, however, waking up with the new freddy will be even easier.
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Most likely they apply a hotfix on Thursday, and during the weekend think about how to "balance" the killer and maybe next week we will have v.3.0.0.A
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15:00 UTC
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I suppose that during the whole year there will be "Gameplay Balancing" therefore my question is ... will the trapper or another killer change to improve?
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@[Deleted User] said:
I’d guess that they’ll probably implement add ons that affect how fast survivors passively fall asleep
but 60 seconds base is so hard XD.. sooo the abilities of freddy are useless
If every 60 seconds they fall asleep and have the ability to get up VERY easy, freddy's skills are useless.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/501974#Comment_501974
They said he can attack immediately. Falling fully asleep is for the powers. Hes always a threat.
So ... the survivors can see it from minute 1? (It really takes away fantasy, about what Freddy is) But ... once they fall asleep the survivors see it "intermittent" right?
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@Bongbingbing said:
I don't know, having three different powers would make him overly complicated and without a doubt they'd give him a lot of restrictions to compensate.
Waking up seems pretty easy now with not only any failed skill check waking you up but also those clocks spread around. My guess is survivors will just wait out the 60 seconds and get ready to wake up anytime they're about to fall asleep.
I think the main focus should be on the Gen teleport, If they put too much power into the dream traps and pallets and survivors can easily just counter it by waking up every minute then he'd be in a pretty weak spot.
I do not know to what extent it would be profitable for the survivors to wake up very easily ...
One thing that is not clear to me, if freddy can not hit until the survivors are asleep or are "almost asleep" is a problem ... 60 seconds is too much. There should be a balance ...
Freddy can travel between the 2 worlds?
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@BlackReaper said:
https://forum.deadbydaylight.com/en/discussion/64507/perks-names-wth
Siiii, me he fijado sobre todo en el cambio a chungo, que nombre mas raro, aunque tiene sentido con lo que significa pero chungo no estaba mal.
Hay muchos cambios malos, coraje demencial es uno de los mejores nombres para un perk.. no me pongas furia ciega.. Hahahahaha
ME LA PELA! ME LA PELA EL JUEGO XD (Perk de David King --> Fuera Rollos)
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in the third anniversary trailer, not queen says "we're gonna have exclusivity that you guys don't know about" what do you think it refers to?
A dev (Peanits) said in the forum, that we did not know everything ... there were things to discover ...
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/490066#Comment_490066
You would be going a year if not more without balance changes if there was an update on this scale, is what I mean. That's why they're typically done little bits at a time rather than all at once.
The truth is that you are doing it, but ... very little by little: D
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@Peanits said:
That would be a spicy update, but that would take an insane amount of time. You'd maybe only get one update of that scale out in a year if you're lucky, and even then that's a pretty tall order. That's a long time to go without new content, balance changes or bug fixes.
On a personal note, the one thing I'm really not crazy about are the prestige changes. I'm all for reducing the grind, but I'd rather see the grind reduced while keeping prestige the same (if not adding more). That would you could make it easier for people to get all perks, for example, but leave prestige as an option for people who like to grind or who dump thousands of hours into the game and want a goal to work towards. Prestige is totally optional and shouldn't be considered as mandatory, and making it easier to do defeats the whole point in it being there in the first place.
I prefer a healthier game to play more "balanced" than to get new content to the game, the more content is more unbalanced, therefore, the game will never be ... more or less balanced.
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@FireHazard said:
@Peanits Has any of the invitations even been sent out yet?
I'm not knowing anything, they sent a first wave?
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Every game I play there’s always a minimum of one gen done by the time I get one hook, all survivors say “it’s the objective, you don’t want isn’t to do the objective?” But get angry if the killer camps or tunnels saying “it’s not fun for anyone if you just camp or tunnel” it’s not fun ignore there’s only one gen left by the time you get everyone hooked once but survivors don’t care they want killers to play by their rules while they rush through gens letting nobody get points for hooks unhooks or healing, I say this from a survivor’s POV too because I can never rank up if all the gems get done before I can get any points for boldness or altruism.
The devs should not balance the game with "perks" but base, the problem comes from base "natural" not with perks or shits. And that is why there is the "rush gens" when only the survivors have already studied the locations of the gens, repair one, and go directly to another.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/486925#Comment_486925
Dunno what the first one is.
I assume the second one is Pop Goes The Weasel?
The third is just dumb. Estridor is the correct translation.
I'm not sure how you'd translate Spine Chill, but I guess the second option is acceptable.
Dunno what this one is.
And that's just wrong both ways. Sounds more like a survivor perk to boost flashlights.
The first translation seems to me .... absurd.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/486911#Comment_486911
I meant the Spanish text. Yo hablo Español.
Te voy a decir algunos ejemplos que se me han quedado xD
Fuera rollos --> ME LA PELA
Colorin colorado --> PIN PAN PUN
Estridor --> Aliento
Escalofriante --> Desasosiego
Chungo --> FAJADOR
Luz extinta --> LUZ QUE AGONIZA
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/486891#Comment_486891
Can you post the text here?
For example:
No Mither (is the perk in English of David) in Spanish they call it "I do not care everything"
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@Hoodied said:
What are they?
There are very funny perks ... I would not know how to describe the "title" translations
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/480145#Comment_480145
Not quite. This is actually part of the reason why we're changing it; it's confusing for a lot of people. Current enduring increases your stun recovery rate by 75%, so the math looks like this:
2 / (1 + 0.75) ~= 1.14
New enduring reduces the stun time by 50%, so it will work like you expect it to:
2 * (1 - 0.5) = 1
It'll actually be faster than before.
Regarding the OP: Maps already have a set minimum and maximum amount of pallets. This varies depending on the map, but it is already a controlled value. It is not based on distance between pallets alone. The game will attempt to distribute pallets evenly by not placing them within a certain distance of each other as much as possible, but if the minimum number of pallets has not been met, it will break this rule and place them in any available pallet spawn location. This is why you might sometimes see a double pallet.
Thanks for the clarification of the perk.
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@mintchapstick said:
It sounds like they could be looking into basic gameplay balance?
Exactly, there are also 15 games (current Killers that are in the game). It will surely be a test for us to play killers without addons and without perks to look without needing some balance adjustments, it is what it seems. Also maybe some maps? It's a good point to balance the game at ... Natural? Is what I believe.
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@brokedownpalace said:
What experiment are you talking about?
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This change will be for the PTB pandoray, u know? xDDD
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@AntiJelly said:
@Ihatelife Yes, it reduces the stun by 50%. This is the same as increasing recovery by 100%. So technically, it's a buff.
- Pre buff Enduring stun - 1.14 seconds
- Post buff enduring stun - 1.0 seconds
the current enduring stun is --> 0,5 seconds the new ENDURING is 1 second. Its a big NERF... fury + enduring = BIG NERF
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@Jesp said:
So Enduring + Spirit Fury will be 0.14 seconds more SPICY? Sounds pretty good.
Enduring not working vs DS is fine with me considering DS is a specialized counterperk now as opposed to an universal potential second chance.
the actually enduring is 0,5 seconds, the new enduring is 1 second. its a big nerf...
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First of all, i play both side (rank1 every season). When ds got changed i was thinking to dont play anymore survivor, especially alone, was a nightmare.
GOOD LUCK with the rush! U need play only billy or nurse. Its impossible to play other killer without being rushed. Well, there are games where the survivors are bad, I have to admit it and it gives you a very easy game of 4k, but as a general rule, the killers suffer 4-6 minutes games.
Thanks to this nerf to this perk, we can hang a survivor before, and it will not waste time ... a valuable time so that the survivors do not rush.
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@AntiJelly said:
Two weeks from today is May 30th.
Now, i think Freddy will be in the Next PTB :) 2 weeks is near of the PTB, the PTB is around 30 of May or the 2nd June.
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@BBQnDemogorgon said:
@Th3Nightmare Why do you say Freedy instead of Freddy?
Here, we said Freedy.
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@Alther_Primus said:
https://forum.deadbydaylight.com/en/discussion/comment/477957#Comment_477957
I would if I could, doubly so since I've got a feeling that it's the update with the Freddy info and as a Freddy main this has my attention.
I am very enthusiastic about this "DEV UPDATE", I want to know what the devs are working for FREEDY, since I would like to know what future things are coming next to Dead by daylight to improve the game.
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@not_Queen said:
I am still finishing up the dev update and it needs to be validated before we publish it.
Send halp.
https://tenor.com/view/help-send-help-dog-animal-stuck-gif-4700573
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@Peanits said:
It is soon™, that's about all we can say right now. We're aiming to have it out today, but we may put it out tomorrow if we run out of time. We know it's something people are looking forward to so we want to make sure we do it right instead of cutting it short just to get it out quickly.
Sure, we are waiting for today, since previously it was dated to day 14, then it was passed to day 15 ... But thx!
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@Dreamnomad said:
I stopped reading after you said "Well, you get free hits". Legion does not get free hits. Pre-rework Legion maybe this argument could be made since his vault and run speed was so fast and if Legion missed an attack, 3 more would be coming in rapid succession.
Post-rework Legion none of those are true. The run speed isn't as fast, pallet vault speed is a joke, and if you miss an attack then you are stunned for 4 seconds and lose your ability for 20 seconds. In other words, there is plenty of counterplay potential for survivors. AKA, it's not a "free hit".
then what u get with legion? no free hits? its a joke?
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@ClogWench said:
Legion has a power that can give him greater mobility for travelling the map, a quick first hit in a chase, and the ability to pressure several survivors at once. No one's gonna argue that he's top tier but honestly I'd consider him much better than Wraith. He just takes more skill to get more out of him
I respect your opinion, but legion and wraith can not compare much, has a stun of 4 seconds to has a sprint burst of 1 seconds that makes you sit on top of the survivor ... I would not know what to tell you. While legion is getting free hits on the map, but still, it costs to shoot down a survivor, because it goes to M1, sooner or later you'll get the knockdown as well as wraith, but wratih can abuse your M2 power, and place you over and also abuse the sprint and tear it down easier.
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@Trotfoxx said:
tl;dr. Legion is a Wraith without the cloaking ability. His power is just useful when you see 2+ survs, and maybe it isn't even in that situation.
You can not compare a legion with a wraith. The wraith really is stronger than a legion. Wraith has incredible mobility and a base burst sprint of 1 second that helps a lot to get on top of the survivor and get 2 shots in less than 1 second. I consider the wraith much better than legion, honestly.
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[My History and Thoughts about Past Legion]:
Actually, if I start to compare killers with legion ... legion would be very below others. Before starting, for me, a killer is good when his POWER gives him resources to catch the survivor, while a killer is only M1 is quite useless in the game.
- Legion: M1 Killer [M2 (useless)] ... Well, you get free hits and then ... M1 chase). Another thing, Legion can not catch the survivors with his M2 because he receives a stun BASE of 4 seconds, which, the survivor will have defenses to defend himself, like a pallet nearby or a window.
- The PIG: Another killer with Freedy and Legion who are ... passing a bit by the garbage truck, basically "garbage". Why? Pig is another killer of M1, because his M2 is quite useless, very RNG and does not help the killer to reach the survivors or even ... slow down the game? Their RNG factors are too high and this penalizes the killer much to the point of being useless in some games. The luck must be with this killer.
- Freeddy: Another killer garbage next to ... legion, I'm sorry but it's reality.
Let's compare with the other killers that really seem correct to use M1 & M2, and thanks to the two uses of M1 and M2 helps the killer to catch the survivors more easily:
- Wraith: M1 and M2 Killer, Great map control and positioning to bring down the survivors. I consider it much better than LEGION
- Myers: M1 and M2 Killer. Early Game weak, but once you get level 2 and 3, it's where you get great power. It does not have a great mechanic of pressing M2 to stalk and get easy casualties, but its mechanics are not very special but even so, it is a killer M1 and M2. Since a good player manages his level 3 to make big plays and this makes a player of Myers is really good and that is M2 and is quite useful.
- Billy: I have nothing to say .. well, great control of Map and also M1 and mostly M2 killer. Its power is based on M2, not M1.
- Nurse: Like Billy, it is a killer that needs its power to reach a hit, therefore, I consider it in M2 killer.
- Plague: Quite different from the others with a very interesting mechanics. M1 and M2 killer clearly, it looks like the current legion, but legion is far behind plague, plague is an M2 killer, mostly uses its M2 to be able to shoot down the survivors. Once you get a free hit (get the survivor to enter the disease state) you will use M1. And to say that his power "increased" makes it M2 to provide even more power to catch more quickly the survivors. Of course plague is 1000 times above that legion.
- Clown: Although I do not play it much, but it is a killer of M1 and enough use of M2 to be able to catch the survivors. Clearly if you want to catch a survivor faster you should use his M2 power to catch him faster than using M1 ....
- The Hag: Honestly I would not like to put this killer to compare it with legion, because ... it is a killer that must use its power to catch a survivor, as if it does not use its M2, this killer would be very hard to get a death. This killer is based on tricking the map. A very annoying killer, because if he tricks loops it is difficult to escape from it, which makes it a killer danger. Its worst counterplay are the flashlights, that makes it lose power.
I would like to count the comparisons with the other killers, I have put some comparisons and I hope they are clear ... but it is clear that in this game, a killer where in his power does not get any benefit to help him in pursuits or help to catch the Survivor ... is considered "bad killer" or low tier or trash, as you want to call it.
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its so hard in this patch yeah.
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@Orion said:
Can't killers have one thing that's actually both powerful and fun?
Really, it hurts me that nerf to my best killer, I'm mainly from Billy, there are many players asking for a nerf to Billy, and I think he is in a good place. I do not know why I made this post, but the idea ran through my mind. That's it.
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@Chaotic_Riddle said:
@Tru3Lemon While I can agree that the new Legion changes are fine, mending not being considered 'healing' was always kind of silly to me...
Mend-repair (something that is broken or damaged).
Heal-(of a person or treatment) cause (a wound, injury, or person) to become sound or healthy again.
Mending is really just healing yourself from a state that could end up hurting you in the end! But it's only something we will have to wait and see on what the devs will do with it. :P
Actually, devs should check their power and adjust it. Need help.
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@mcNuggets said:
Legion is below freddy for me now. lol.
They need a giant buff, because their power is bullshit and easy to workaround,.
Actually the power deals: You hit with feral frenzy to the maximum survivors, you have 1 or 2 wounded, they take off the deep wound with "mending" and in 10-15 seconds they no longer have the deep wound .... applying deep wound over a survivor only leaves him HURT .... it does not help, 0 utility, you do not waste time because they instantly heal and again 100% of life, only ... get free hits, and then you have to make chases .. a uselessness
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@Tru3Lemon said:
Nah hes fine it dosent consider healing healing consider by healing yourelf with medkit or sc or someone healing you i dont know why ppl want this to be healing hes fine if you consider him weak you dont know how good hes playstyle
You hit with feral frenzy, you have 1 or 2 wounded, you are "mending" and in 10 seconds power "counterplay" is useless, get free hits, because then you have to make chases ... a uselessness.
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@not_Queen said:
We are still waiting on some answers.
I'll follow up with @Peanits on this tomorrow.
As you can imagine... we had one hell of a week 😋
EDIT:
For today we only had the plan to publish a short Q&A on forums and we are still trying to get answers for some of the questions.
The Q&A post that's in general discussion is to prepare next week's livestream Q&A
I'll adjust the schedule.
Thank you very much for the communication Not_queen! Yes, it's been a crazy week XD Maybe tomorrow you will have it?
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@MegsAreEvil said:
i stoped reading at "i dont agree with legions power being abusable". #########?
i mean I DO NOT AGREE THAT ABUSABLE POWER
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@Jonathanskilz said:
sounds like you want it the old way just repeadietly stab the same survivor over and over again its a no for me
It seems that no one ... uses his head in this forum, I DO NOT WANT THE OLD LEGION DAMN, idea 2 is to make chains to several survivors, once they remove the deep wound they would have 1 mark, and if legion would meet again with those survivors I would use the power again to make a chain to several and once the survivors take off the deep wound, they would have 2 marks like that until the 3 mark, this does not make the legion is OP, but more fun than chain hits and make their power useful. Please use the head.
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@Tru3Lemon said:
1 idea: no just no
2 idea: no you have addons to do that xd
FF its ok for now youre ideas its making him the old legion but more powerful without counter
The only killer that applies the broken state, is the plague. And it seems, that you do not understand what I say in idea 2. When a survivor has applied the deep wound (it would have 1 mark), now legion should go to hit another, if it saw the first survivor that previously applied 1 marks and gives the power again, and would have 2 marks, the 3 mark would have the status of BROKEN (could not be HEALED or be HEALED for X seconds) understand? This would not return to the OLD LEGION, use your head please.
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@Vlieger said:
I have plenty of knowledge of the game. I am not here to swing the playtime e-peen around.
I never said you wanted the old legion. I re-iterated something you said in your post, and because you are raising this complaint now after the patch, asked if the pre-patch legion was fun for you and why. If it was not fun, and as you state now "I want a balance of this new legion and that it is fun..." then what would be your suggestion to make the Legion fun for you?
If you are not interested in actually discussing and merely created this thread to state your playtime and that you are unhappy.... good day sir.
@Vlieger Honestly, the old legion was abusive. In that, we agree both. This legion, it's boring ... why? Because it simply uses the power to hurt to get a free-hit and to make pursuit to the M1 ... for me it would be fun if they put some new mechanics to its power since it is ... "useless" at the moment, like for example ... the multiple chains give a reward .. as it can be ... "oneshot" if it chains a chain of 4. Of course ... making a chain of 2 or 3 is difficult (depends of the position of the survivors), he should has a speed buff if it reaches 2 or 3 chains successfully, to be more balanced would be 3. What do you think?
EDIT
or really ... give a use to the deep wound since they have left it unusable and no one will fall ... therefore I suggest that once they have been hit by feral frenzy and have been in "deep wound" it will be applied a mark, at 3 marks, would be in a broken state for X seconds.
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@Vlieger said:
I've been staying away from all of these anti-Legion update threads, but since you recognized his pre-2.7.0 power was broken/abusable. Lets talk.
Firstly I want to say that I like the Legion changes. I think they were needed and have put Legion in a much better place. I have been having fun playing him and playing against him now. He is a solid mid-tier killer.
So you said his power is not fun for you now. Was his power fun for you before? If so, why was it fun? I ask because his power before essentially forced you to tunnel a single person, and they had little to no chance to avoid going down. This was the strategy that the playerbase adapted because the vision for the killer did not match the tools that were provided.
People with knowledge and hours will understand me, I am not trying to say ... I want the old legion, no .. because it is abusive and too easy to play. I want a balance of this new legion and that it is fun and that it is USEFUL.
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@SlinkyJinky said:
1 - They gave -lots- of notice on the re-work
2 - It's been half a year man, half a year of easy-mode face rolling. It's not a 'quick decision'.
3 - My first match as Legion post re-work:
I have 2.6k hours in the game and should have at least 4k but it bores me lately. Yesterday I dedicated about 2 hours to legion alone, I played 8 games, of those games .... only escaped 1, we are not talking about your ability to kill in games, and with the people you face, because the people you face it is irrelevant, the question is its power and its usefulness ... Its power does not give me utility for the game.