Th3Nightmare
Th3Nightmare
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- Th3Nightmare
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@AntiJelly said:
It's been 4 weeks since 3.1.0, so I'm calling a PTB today, in one hour and 45 minutes from now.
not will happened today :)
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@Jesya said:
Maybe it will be up on streaming services after the DLC is released to go along with the rest of their music.
i need the end soundtrack of the trailer, it's amazing. They will share the music, I guess
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Its possible @Peanits ??
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with this.. is 100% confirmed :D
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2 survivors... but.. will be like LEGION? ^^
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@Speshul_Kitten said:
What do you guys think...?
It has scared me of many things that have happened to me in life ... and, I think many of you will not believe me, but all this of the rumors, things that will happen, the things that I know ... it's time ... to tell what happens. Everything you are going to see, better .... "read" is a product of your imagination.
<<They are deceivedding us, or we are guided by our intuitions, everything will happen sooner or later, but what you all think is not going to happen in the short term, will be very different from what you have in your mind>>
Remember it...
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/634104#Comment_634104
I don't have a source. It's just my intuition. 😎
Behavior does not appear in the Opening.
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@Okapi said:
The next chapter (Stranger Things) will be revealed on the Gamescom livestream show being hosted by Geoff Keighley on the 19th.
source pls?
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The Sneak peak will be in GAMESCOM, 23-26th of this month
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@xllxENIGMAxllx said:
freddy rework came out the 23-24 last month so 6 weeks from there.
6 weeks subtracting the duration of ptb
average duration: 2 weeks
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Day 20 or 27 PTB. Launch official 17th September
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@Ukonvasara said:
https://deadbydaylight.gamepedia.com/Prototype_Claws
https://deadbydaylight.gamepedia.com/Paint_Thinner
These are a thing, y'know? Whether they stack or not, well that I don't know.
I agree with the others though, infinite wall hack is obviously op, so no.
"infinite wall hack"? When u wake up, as freddy lost the wall hack. While the survivors is on the dream world and drop fake pallets, they show the aura to Freddy until they wake up.
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@TurboTestosterone said:
Any question or idea that is hard/good they have 3 excuses:
1. We're a small team
2. It'd be too hard for rank 20s
3. We're working vErY HaRd on something else.
i would to know something... I guess, because they think the game is fine and the speed of repair ...
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@Kerbert said:
The devs solve problems with perks, not actual changes.
Totally agree, solve the game with perks. Gen rush = Ruin, infinites = clown perk
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@se05239 said:
The only go for questions that's easily answered and require no effort from their side.
Just check the ongoing QnA on Reddit. Most answers to most questions are in the "we have no plans but we'd like to see it implemented" style.
I just want a fair and fun game. Not a totally boring game where the survivors gen rush to the weak killers ... even the strong.
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@JawsIsTheNextKiller said:
I hope we get some real answers to questions that haven't been answered properly in the past.
I like the live streams but there is a lot of, "we're not doing anything about x yet but we will continue to monitor it."
I have a very interesting question and we should know after 4 years, I hope the devs answer the question.
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@BembridgeScholars said:
I'm sure there working on a way to fix all his current problems. They just got done with Freddy . It will probably take some time
i hope too they are working a fix
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@Peanits said:
As the description states, NOED activates when the gates are powered. It is working as intended.
as i said to the mod: The Spanish translation says that: It is activated when "the exit doors are open"
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@Mandy said:
NOED is activated when the Exit Doors are able to be powered - not when they are open and not when the last gen is completed under the EGC.
In what way do you think it's bugged right now?
The Spanish translation says that: It is activated when "the exit doors open"
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@Chocolate_Cosmos said:
I think it will be revealed to us towards end of August (PTB) and then LIVE in September.
Probably the PTB week of 20. Since the PTB lasts 1-2 weeks, and then internally the devs make adjustments.
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@Awakey said:
Spirit is a great killer
Freddy's rework is great, ask almost anyone
pLaG is alright, but agreed.
Ghostface is fun to play as and against.
I don't see the issue here
i hope that the next killer will be more "amazing" that these
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@BBQnDemogorgon said:
So cut the stun in half if you get a large chain like you're supposed to?
That would help them a lot.
It wouldn't fix the thing everyone complains about though. How do you follow up with an M1?
In a dead zone this could help you'd get distance faster but if they get to a pallet beforehand this change will do nothing.
The thing would be to look for a chain of 2 or 3 strokes with feral frenzy so its final stun would be: 3x0.5 = 1.5s. For what, 2.5 seconds of stun is quite likely that if you play it well you can knock it down easier to the last third survivor you applied deep wound
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@King_Aries said:
So you get stun when you hit a survivor with your power?
It's easy, for every "chain" of 1 survivor you reduce the stun 0.5 seconds. The base stun is 4 seconds, if you are looking to chain 3 strokes with FERAL FRENZY, the stun would be: 3 strokes x 0.5 = 1.5 seconds; Final Stun after those 3 strokes = 2.5 seconds
With this change, he would make legion look for a chain of 4 survivors so that his final stun is much smaller:
Ex: 4x0.5s = 2 seconds
Final Stun you will receive: 4 s base kit - 2 s = 2 seconds
With this change we encourage the use of FERAL FRENZY.
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@ElusivePukka said:
The hell do you mean by chain? Individual strikes with their FF, or instances of Deep Wounds inflicted?
when u hit with FERAL FRENZY and aply Deep wounds
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@Haraak said:
https://forum.deadbydaylight.com/en/discussion/comment/598391#Comment_598391
Yea and Im sure that he will receive a new red addon.
ofc, like the nurse, billy, leatherface and... etc..
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@thesuicidefox said:
It's not random. Freddy will always appear directly next to the gen facing out on the side opposite the direction he is coming from.
Imagine it like each side of the gen has a door, and he walks through the door from whatever direction he was approaching.
The only time it doesn't happen is when that side of the gen is blocked, and how it decides where he comes from I have yet to figure out. But considering the normal teleport has a set direction, I'm willing to be there is a pattern.
So as long as Freddy is not running Class Photo, you can tell what direction he is coming from based on where the husk spawns. If you suspect he is faking it, don't run in that direction.
I speak playing with freddy, I would like to know if I can control the direction that freddy looks when he makes a tp
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Doctor will receive slightly changes in his base kit, on the other hand he will surely also receive major changes in some of his addons, since he has some useless addons.
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@hahmraro said:
Why not 1,25% instead of 0,75? 20% is round and a better number than 18% and doesn't seem OP.
Maybe 20% is very aggressive, so it might be that he forced the survivors to wake up and Freddy could gain more time, it's a matter of looking at him.
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@Clockso said:
yes, they said they will look into the status effect add ons
lol he needs some changes on his kit base
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Legion needs another update not rework
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@Lantern said:
https://forum.deadbydaylight.com/en/discussion/comment/594477#Comment_594477
What makes you say that?
why? For this:
Saw (female) - Tapp (male)
Clown(male) - Kate(female)
Spirit(female) - David(male) 1 only variation (male both)
Legion(male) - Jeff(male) 1 only variation (male both)
Plague(female) - Jane (female)
GF(male) - Ash (male)
¿? The next will be "FEMALES" i am sure 100%
There was a variation on "Adam and Jeff" but otherwise it coincides in all DLCs.
These killers are their releases chronologically and before these there are more but I have not wanted to put them ALL, look at the beginning, Clown (male) with Kate (female), then it was spirit (female) and ... david (male), if you Fixed alternate between genders, if the killer that was thrown is male and the survivor is male, the following are: female both, for example: the last release was GF and ASH, according to what is met, the following are: FEMALES
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Hello! I've been curious as to what is the popular opinion on which licensed killer to add next to Dead By Daylight.
The next killer es FEMALE, and the survivor will be female too.
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@Peanits said:
The cooldown on a successful chainsaw is just a little bit shorter, basically. It's just a minor QOL change.
thx! :)
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pls revert the change @Peanits This was like a warning to the survivors, the main killers will know what I'm talking about. We hit him on the hook 1 or 2 times so that they were not toxic in the game.
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^
yep, is more faster to put
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@Peanits said:
Thanks for the feedback. These are, more or less, what we've noticed as well. Most of these are being worked on in some capacity, or at the very least the game is now designed with them in mind. When we make new mechanics, perks, and powers, for example, we try to make them as intuitive as possible so they're easy to pick up and learn from both sides.
The trickiest one on the list is camping and tunneling. The issue is that there is a right time for it (camping in particular), so you can't have a blanket punishment for doing so. This is why even the emblem score for camping only takes effect under the condition that no other survivor is nearby.
We'll see what we can do to make it a little more 'friendly' for new players. With how much the game has grown over the years, it can be a little overwhelming at first.
@Peanits on this paragraph
"Thanks for the feedback." These are, more or less, what we've noticed as well. Most of these are being worked on in some capacity, or at least the least of the game is designed with them in mind. new mechanics, perks, and powers, for example, we try to make them as intuitive as possible so they're easy to pick up and learn from both sides. "
You will not make powers of killers that are more worked, I mean, when you make a killer you think of new people? With this I mean, with the first part that you have said, it gives me to understand that you will do simple powers so that new players do not have to "suffer" a lot and thus continue playing the game ... and the older players that we carry more time in the game? Will not we have more advanced killer powers?
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Is it time to add some new mechanics, a "secondary objective" for the survivors? There has been a lot of debate and discussion lately in the forum. or ... there is nothing planned?
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@ceridwen309 said:
Variety is the spice of life. I wouldn't mind trading out gens entirely for an entirely new system. Or perhaps add more things necessary to complete a match.
Example for second one: 2 special fragments are hidden around the map somewhere and they must be collected. Collecting these fragments will enable you to bring down the entity's barrier on the door locks. The pedestals where these fragments are placed are in two places. one in the central building and one in a random location a certain number of tiles away.
simple enough in theory, Complete gens as normal....and keep an eye out for a fragment. (only 1 is needed to complete the barrier dissolving.) find fragment before last gen pops hopefully, dissolve barrier, open gates/hatch, leave.)
It will probably need some tweaking, but it's an idea to keep the current system and still add on to it.
I like this idea, the game must evolve, it must not always be the same ... something like this would make a bit more fun and more amazing the games as a survivor. In addition to lengthen the games.
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One thing guys, the official launch is on July 23. The next PTB of 3.2.0 (New Killer, Map and Survivor) should be August 20 or 27, I suppose?
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@BBQnDemogorgon said:
Idk how they would balance him.
If he has a power resembling the show he'd be a blood/sound tracking killer.
I don't think they'd use the upside down at all.
The power that would put would be: That the monster was in the world "upside down" and could appear at any time, warning the survivors with flickering lights (as in the series) being the monster invisible to them, the monster can In the world "upside down" nests or infect the world to injure the survivors, once wounded they may appear in the real world to follow them and shoot them down. Something like that would be scary!
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@BBQnDemogorgon said:
Idk how they would balance him.
If he has a power resembling the show he'd be a blood/sound tracking killer.
I don't think they'd use the upside down at all.
The world "upside down" would be a great thing, something like Spirit and Freddy could be similar, but that would need more programming.
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@Okapi said:
The devs also said their would be no clown killers and no religious killers. Nor would they ever talk. Now we have the Clown and the Plague. The latter who talks. The Demogorgon is a monster/animal but it's still humanoid. It has two arms, two legs, no tail or wings, and an upright body posture.
The only extra work required to make it work is the venus fly trap head and an animation for when it moves on all fours. All doable.
It's true, Dave said recently: Even though we did not want clowns ... they included Clown. I really want to incorporate it into the game, clearly should give animation yes, I do not think it is difficult because they gave an incredible animation to the spirit.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/575567#Comment_575567
I mean, Survivors might be able to do the Gens that fast because the Killer is camping near the Hook applying exactly no Pressure on Gens.
But yeah, this would be absurd.
For example, I am a 100% legal killer, not camping or tunneling. There are some maps that prevent me from catching a survivor quickly, by design or organization, so, the survivors, their only objective is to repair, and as it is SO EASY, to hold M1 for 80 seconds (if they are 1, if there are several the engine is repaired in less than 60 seconds) so there is a rush while the maps are NOT balanced, there is some tool so that the survivors not only repair, you understand me, do not you? We've been 4 years ... how much time do we have to endure?
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@mcNuggets said:
https://forum.deadbydaylight.com/en/discussion/comment/574601#Comment_574601
This would kill balance and it wouldn't kill camping.
Camping exists, because killers benefit from it.
Devs should balance the game, so killers don't get a mental breakdown for playing the game and then they wouldnt need to camp.
Gens are the current problem.
It's too easy for survivors to finish all of them in a short time, forcing killers to camp/tunnel etc.
Mother of God, someone who understands the game, camping killers because the game is VERY UNBALANCED, the killers can not have fun in their games, because most games last like 5-6 minutes, if the survivors decide to repair, there is no fun , repair is very easy, this must be REVISED NOW!
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@AetherBytes said:
I had a suggestion like this. 1st hit activated KI, 2nd hit sped him up by 10% 3rd had half the bar drained from the get-go and 4th instantly downs instead. Makes his power have use especially when used well.
My idea is a little different, if you chain 4 hits, get 1 mark, that brand does one thing, if it chains another 4 hits, its power increases, and with the 3 chain of 4 survivor, it gets its maximum power, as well It should be LEGION, something more fun and that its power increases with the chains. But the devs, they do not do anything about it, almost 4 years and there's nothing yet balanced.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/575161#Comment_575161
People using his power for the free hit is the reason they lose. You need to use his power to damage an entire team very fast. Of course he's still boring to play but not useless.
Legion should have a mechanic that if it chains a series of blows, its power increases and becomes stronger with the progress of the game. That is the solution for a killer more fun and balanced.
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Basically the whole mechanic of revealing is really frustating.
Do you want more counterplay? Do you want that when you look at the other side of the map you take away the power? Do you want the gens to repair themselves? Do you want that automatically when the game starts, the killers die automatically?
You want everything easy and it should not be like that, put on "Object of Obsession" and learn to play. Sufficient counterplay has that killer so that it nerf it even more.