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Th3Nightmare

Th3Nightmare

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Th3Nightmare
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  • @Viracocha72 said:

    While I would like to experience more unique events, as I've never been able to because I just started playing a couple months ago, I do understand their reasoning. It is better to focus on improvements to the overall game rather than coming up with unique events.

    For example, you as a new player, you will not get bored because for you the game is something new, something new to discover and find an event (which for me is repetitive) for you is something new and if you had seen the unique event of Halloween 2018 you would have loved, it had nothing to do with DBD

  • Can you change the font from white to RED? To make it more colorful?

  • @BBQnDemogorgon said:

    Pushed to tomorrow

    Source?

    The forum is still on the 13th ...

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/829829#Comment_829829

    I agree with you exactly. I just think there are so many other options to explore that will feel a lot more fresh. I don't see Rins father being very interesting but having said that I don't know what he'll be like if he was in game.

    I just hope it's teasing tome 2 lore rather than the next chapter. I thought teasing the next chapter would come maybe next week.

    Tome 2 releases in 2 days (14th) that to me suggests the Spirit lore with her father is just an insight into the second time.

    https://twitter.com/MCote_BHVR/status/1194277385316773888


    This Mathieu Cote Tweet "maybe" refers to what is coming next is the next DLC and that the Spirit teaser has SOMETHING in common with the next DLC (killer)

  • @lynelmane said:

    I played a game recently where the gens flew by quickly and I even got some healing done for my teammates, but I am an immersed player and didn't interact with the killer at all. I escaped, and then I depipped. why? I did my main objective, which is to escape, and yet somehow that isn't enough for the game.

    Escaping at the very least should grant a safety pip, no matter what you got in emblems.

    Please Devs return the negative button!

  • @ScottJund said:

    Do you really think you should be rewarded for doing nothing while your team does all the work and dies?

    These types of players should be "penalized" that only devote themselves to making the main objective "generators" and yet BHVR compensates them with a large number of points, for repairing the main objective, it is absurd but the game is going so.

  • @LordziPL said:

    @Th3Nightmare I did similar post and it's really possible! What if katana can hibernate Pennywise or he collect items from the Killers? (Spirit renember what her father did)

    I think the killer will take more things from realms. Maybe Father's Chapel and something from Clown's base or maybe the Maurice XD.

    Maybe Pennywise takes things related to different feelings? Katana = hate; (Clown finger?) = nostalgia, next = next, another = another?

    Yeah, we must to wait what is next? maybe today another object miss... but all this have sense

  • @Boaris030 said:

    So, I dunno if anything like this has been posted yet, but recently BHVR has tweeted that something is missing, with a GIF from the "First Cut" trailer.

    So I took it upon myself to investigate.

    In rewatching the trailer and comparing the GIF and video, I saw no noticeable difference, until somebody told me too look ingame and here's what I found:

    https://us.v-cdn.net/6030815/uploads/189/V4O138P6FUC4.jpg

    One of the swords IS missing! No clue if this is a bug or not, but I wanted to post this for fun.

    ohhhhh the memories of the killers are missing.. ??? It chapter 2 its comming.


    ALERT SPOILER

    In Chapter 2, there were some important objects that were memories of when they were children, those objects were lost and now they show us in the game and the yamaoka katana is missing.

  • @SilentSpectre said:

    Please no, the last thing this game needs is more licensed killers.

    there is a chance for It but not 100% xd

  • In Spain in the SOUTH, the servers are horrible! Some killers go with delay in their powers! -> I've reported this a thousand times, HILLBILLY its power bar is unplayable on dedicated servers, fake hits, blockages ...

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/700076#Comment_700076

    It's definitely still important. Yes, we do need to pick priorities, but making sure that as many people as possible can play the game is still important.

    Billys power bar has an opacity of... 30?? Fix it!!

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/818226#Comment_818226

    Coincidentally, she also happens to average three kills per game if not higher (with the target being two kills two escape). Fun is definitely a factor, but not the only thing that's considered. A game is meant to be fun though, advocating for not making the game fun is a hard sell.

    The term "fun" is not the word ... is it funny that a game lasts 4-5 minutes? While the survivors receive many points for repairing while the killer of that game has not fun? You call that fun, please answer me.

  • @TheKingOfAll said:

    It’s so unfair. Since the game came out BHVR has done nothing but buff killers and nerf survivors. They have never nerfed a killer even once. They have buffed killers every update. I can’t believe they added bloodlust and entity blocker to stop me from jumping through the same window for an entire match. They added medium vaults to scam survivors into being hit. Then they removed vacuum pallets? Why can’t survivors teleport 3 meters just like in real life? This game is so unfair. We should go back to where survivors could run around a single window for an entire match with no danger of getting hit. What’s next? Removal of pallets and windows? This is so sad.

    *Satire*

    Here are your aswer --> https://www.youtube.com/watch?v=Q1fkX3H84SE

  • @SeducedByDaemonette said:

    Yea , it bothers me too . Need to be extra careful when revving 99 % , hopefully they'll fix it within this year

    yeah with the dedicated servers its impossible to endure 99%

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/813083#Comment_813083

    I've actually seen quite a few Pigs lately, shockingly, and even had the odd Wraith here and there. I even played against a Wraith and a Ghost Face during my lunch break today.

    i don't play my main hillbilly cause he is hyper lagged he is super bugged, the power bar has delay with 90 ping games.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/809837#Comment_809837

    Now I don't like saying this, but perhaps there's some user error involved. There's people out there who pull it off with no issue. I do it myself. Sometimes I lose in an embarrassing fashion, yes, but that tends to be because I messed up pretty badly (in which case, I should lose).

    Do you think I have had several games where I have not had "failures" as killer and I have been penalized with a game of 4-5 minutes still putting the perk of ruin? That how would you describe it? I have + 3k hours .. Imagine not carrying the perk of ruin in rank 1, you do a 1-2 minute chase because you find a player who knows how to play while the teammates repair generators, as killer ends with 18k points while the survivors repairing takes more than 20k, that is NOT FAIR.

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/809810#Comment_809810

    Dude peanits live streams matches at high ranks all the time without ruin with a variety of killers.

    You're telling him to do something he's done in front of people live. Things a lot of streamers have done...

    Ruin is nice but not mandatory at all.

    I play 4 minute games, do you think it's 4 minute games fun? I think not, I do not like that my games last 4 minutes while the survivors earn many points repairing generators.

  • @Peanits said:

    You definitely don't need to Ruin to play in red ranks. I do it myself on a regular basis. Sometimes I have a good match and win, sometimes I have a bad match and lose, other times I do okay and maybe get two kills.

    I suppose it depends on what your bar is for winning, but it's definitely not essential. Will it help? Sure. All perks help you win. But relying on it in order to win is up to you.

    U are very wrong, sry about that "you dont need ruin in red ranks" OMG!! Play trapper in rank 1 without ruin. I don't want to get into an argument with you, but you are very wrong.

  • @Boss said:

    I have no idea what you're suggesting here.

    I mean, i see new kind of Totems, but how does this work? 😵

    [NEW GAME MECHANICS] Hex totems remain active until the 5 "opaque" totems are active, purify the 5 totems so that the benefit loses power, for each opaque totem the hex benefits lose strength. Now the HEX is linked to 5 opaque totems (They won't turn on).

  • @Yamaoka said:

    That's gotta be a (major) dedicated server bug. I've just chainsawed survivors during pallet vault animations a few matches ago (I'm on console) so it's not part of the current update.

    leatherface happens same... i hope the devs fixed it

  • @Lithuanian said:

    https://us.v-cdn.net/6030815/uploads/242/TAS13QLY5Y53.png

    (I got bugged out to see tome4 level, and I'm not the only one who gets this bug)

    HOW DO YOU SERIOUSLY THINK I WILL BE ABLE TO DO 4GENS BY MYSELF???!?!?!?!?!??!?!

    THE DEVS WANT THAT U GEN RUSH! HAHAH XD

  • @FireHazard said:

    my desperate plea to the entity

    Seriously, I've been making jokes in the pre-lobbies at this point about how I can see the future and that I constantly can see what Killer we're gonna get...

    Guess what that Killer always is that I guess? Spirit... seriously, it's an event I don't see why everyone needs to play her like the other Killers don't exist. Like, I get it... she's now the new SS tier Killer because of the Nurse's nerf... you don't need to keep playing her every match though.

    Seriously... please stop... I'm getting tired of my teammates DCing when the match is a dead end... and they still won't stop playing seriously after 1 2 and even 3 people DC ha ha...

    I'm lucky that the last two matches I had gave me a SWFs and a solo coordinated team that knew what to do against her...

    But... it's still getting old... please... stop...

    obvious thing that doesn't need to be said

    Of course me asking them to stop won't make them stop, and I know that this post won't make it stop in-general... I just wanted to address that Red Ranks is literally plagued (no pun intended) with this Killer because Nurse is now dethroned...

    Like, it's getting old, and the jokes I'm making in those lobbies are becoming less of a joke... and more of a cruel reality. Also, one more thing i'll edit in here... You 100% don't have to stop playing serious as the Killer because someone DC'ed or the entire team except one person DC'ed... you are not obligated to stop playing how you want to play because some of Survivors wanted to ruin the fun...

    It would just be nice to be lenient about it, it's Halloween after all... lets celebrate a little! 👻

    stop rush = D its HALLOWEEN!

  • @YamiTheFurry said:

    https://us.v-cdn.net/6030815/uploads/913/DZTDAYNNLKXN.jpg

    Well as the title states Spirit is next on the chopping block 😥

    can u share the source?

  • @PrincessPoop said:

    If you complete the pass then you will get all your auric cells rebated, meaning you could buy the next pass for free technically speaking.

    so do u think the next pass will have the same things "rewards of 25 and 50 cells" for buy "free" the next one?

  • @BSNightflow said:

    Yes. Otherwise they won't have the original 1000 AC returned to you as you unlock through all 70 tiers.

    I looked at it and yes, there are 1000 cells, I guess the 2 pass will be another 1000 cells so you can get the 3 free pass?

  • Unplayable BILLY with the power bar its so random OMG...

  • @Tohmo said:

    If you take a look at this game in 2017 and how it is now, its a hell of an improvement.

    i started to play this game since 2016 :)

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/98454/why-devs-keep-saying-get-better-when-their-game-is-unbalanced

    Good sir... Balance is subjective... What is a win for you? As killer, I win when I got a 4k, I loose if I got less than 3k, so... Balance would be 4k every second game, whyle survivors would say getting a 2k every game would be a balanced game.

    Check the stats, as it should, survival rates from rank 20-19 are beneath 50% (expected from new players or noobs), whyle from ranks 18 - 4 the survival rates stand at a 40+% having in mind all the killers and the fact that dailies make you play as killers who ain't Nurse, Freddy or Spirit. If you go to ranks 3 - 1 the survival rates go up to 60 - 70% cause the only way of owning high ranks are with 3 specific killers and the game makes you wanna play as others either to do a daily or to have a challenge.

    The devs are doing their best to balance the game to a 2k average, maybe the problem here is that you've been getting lots of games against Nurse, Freddy or Spirit?

    https://us.v-cdn.net/6030815/uploads/700/A5A0KX85OP33.png

    the statistics are a small detail, we must include, disconnections, very bad players etc ..

  • @Catastrophe said:

    I think the current state is more "balanced" than before. Yes, it can still be improved, but I think the dev is doing their job. It is not that easy, especially in a game with 2 sides like this and with the majority of the players playing one side.

    U are totally right

  • @[Deleted User] said:

    from the survivor side. it's even worse. (the hitbox of the chainsaw)

    IMO: they should just temporarily revert it back to P2P. until they find a solution for every killer that is suffering in dedicated servers

    The hitbox is a secondary thing ... the most important thing is power, a Billy to M1? XD ... it is impossible to control the billy saw, the LOAD of the saw has a large delay ..

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/748853#Comment_748853

    We'll be looking into fixing that for release, but it would be a lower priority over bigger issues. We do not officially support disabling v-sync at the moment (there is no option in-game) and doing so is considered to be at your own risk. Tinkering with settings that we don't support can cause some unintended side effects.

    Thank you very much for the reply! Clearly, I didn't know that in official 3.2.2 it works ... and now in 3.3.0 it doesn't work! I'll keep it in mind :)

  • @Peanits said:

    You have v-sync disabled. Re-enabling it should fix that.

    A question, will this change when the patch is officially released? It is true! It works now!

    Thx!

  • @Chewy102 said:

    Heard that this might be linked to uncapping your FPS. If you did uncap your FPS or set it to run higher than the default 60, then undo that and see if it still happens or not.

    As to why. The PTB turned dedicated servers back on, and it seems like you are attempting to send a request to pick up the survivor every frame. The game simply ignores the requests as spam and you just stand that spazzing out doing nothing.

    Just another reason why DbD shouldn't have dedicated servers to add to the pile.

    I will reinstall the PTB!

  • @Mookywolf said:

    well then... yet another thing they need to fix

    I play with 50-60 ping ... and it is IMPOSSIBLE to catch the survivors ...

  • @Peanits pls... i want to play a normal game in the PTB, but i cant for this..

  • @Revansith said:

    I think the annoying part for new players is the skill check is hard enough to master without dealing with Hex ruin as well.

    Yes it is a part, but the most veteran people suffer because there is a gen rush.

  • I have played several games today and I will give you my opinion: Ping: Between 60-99 ms

    • Delay when breaking pallets
    • The power of Billy (the saw) is delayed when loading, does not hurt the survivor when the survivor passes through the pallet.
    •  Some "lag" pulls in games. As if I was a nurse.
    • I have played 3 games with DemoG and the game has crashed me and the warning has come out: "Server disconnection". Before crash, he gave me a very excessive lag.


    For now, it seems to me that .. still in poor condition for killers of charging power.

  • @Peanits said:

    ¯\_(ツ)_/¯

    Okay, if you insist.

    she is pretty strong! PLS NERF!

  • @Rokku_Rorru said:

    https://forum.deadbydaylight.com/en/discussion/comment/716753#Comment_716753

    Its far from ideal and is unhealthy for the game, just like how you should change how you partake in struggle on the hook, console users have to keep smashing the button and it just hurts your hand eventually, and isnt the most welcoming to people who have problems with wrist and hand

    furthermore, the more you do perk fixes, you better increase the perks we can equip, we can only “fix” 4 jank things at once if we are gonna go this archaic route to solving problems on dbd

    @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/716739#Comment_716739

    Don't get me wrong, I do absolutely see where you're coming from. Fixing a global issue with a perk isn't ideal. Though I think there's a fine distinction here: People hitting skill checks is not making the game worse. Killer's aren't leaving the game in droves because survivors are hitting good (or great) skill checks.

    Clearly, we can't fix a game with perks because there will be a time when there are more than 500 perks and ... only 4 spaces of perks to avoid the rush, etc. tech ... I guess you understand me. So it would be an idea for the devs to review their main game and make adjustments little by little, I think it is the solution for a healthy game and not based on small arrangements to their own game with perks.

    Thank you very much for continuing to debate peanits. Its a honor.

  • @Aztreonam78 said:

    Gen rush. The most nasty problem of DbD. No fun for Killers, no fun also for Survivors bcs of bad game design, namely:

    • Huge and (or) unbalanced maps
    • Unviable Killers
    • SWF
    • No useful secondary objectives
    Huge and (or) unbalanced maps

    Its very very hard to apply and more and more hard to keep pressure if the map is HUGE (both of Red Forest, Fractured Cowshed, Blood Lodge, etc.) and has RIDICULOUS LOOPS (Grim Pantry, Window of Misery, Disturbed Ward, Rancid Abattoir, etc.), or it is complete trash (Haddonfield).

    Unviable Killers

    If you play Killer which is much more WEAK than Spirit\Nurse\Freddy\Hag\Billy - it also can be a reason why you got rekt. Spirit\Nurse\Freddy\Hag\Billy are very dangerous bcs they are fast, mobile, deadly, if you lose as them - its clearly your fault and the Survivors were stronger than you.

    As Killers like Plague\Legion\GhostFace\Pig\Demo\Wraith\Myers\Huntress you also can win by knowing their specific tactics, but it will be noticeably harder, you need to hope on luck, Ruin spot is good and wish its not swf.

    Trapper\Clown\Doctor\Bubba - they are imho too dependent on Ruin and luck, survivors will die only if the Ruin spot was too good or the survivors themself did a lot mistakes.

    Some light buffs or changes for Plague\Legion\GhostFace\Pig\Demo\Wraith\Myers\Huntress and big buffs\changes or even reworks for Trapper/Clown/Doctor/Bubba - the game will change, it will be SO GREAT to see regularly all 17 killers instead of 5.

    SWF

    No need to explain - extreme organization, insane map control, their perks are often consistent, insta heals..

    You can say again that not all swf groups play like that. I agree, but do you really want to say that since not all groups are like these, the problem can be ignored?

    The only possible solve to this - add great and nice stuff to solo players (integrated Kindred!, status huds on survivors icons when someone is chased, etc) and than buff killers.

    No Secondary Objectives

    I mean REWARDING secondary objectives. Totems? Lol, cleansing totems for 1k BP and preventing NOED which Killer may don’t have?! Pfff. If the Killer doesn’t run NOED - cleansing totems is completely useless thing which doesn’t help you and your team to survive. The only great motivation to cleanse totems is the perk called “Inner Strength”, but why I have to use a perk to make cleansing totems and losing my time when my teammate is getting tunneled worthy?!

    Sabotage.... no need to explain.

    CONCLUSION

    I don’t know why devs are so focused on DLC’s. This game has few but REALLY SERIOUS PROBLEMS and they are not gonna solve this quickly. Yeah, they do Buffs and Reworks for some Killers (Freddy is awesome), but comon, these changes for killers and maps go out too slowly AND NO CHANGES SO FAR TO OBJECTIVES, SWF AND SOLO PLAYERS.

    Feels bad every time I imagine how the game itself could change if the dlc were in the background (1 dlc per year), and the unconditional priority would be the overall health of the game..

    The devs call it priorities ... We must wait, I made a thread saying "Generators must be the next priority"


    https://forum.deadbydaylight.com/en/discussion/87377/generators-must-be-the-next-priority-of-developers

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/716730#Comment_716730

    I would suggest taking a second look; the point I was making is that it won't take long for an experienced player to get used to them, completely negating the point of the change. It's why I think it would make a better perk than a mechanic. The less you see it, the less practice people would have playing against it, and the more effective it would be.

    I insist, I think that creating perks to try to change those mechanics, I don't think it's the .. solution, my opinion.

    Thanks for answering :)

  • @Peanits said:

    The issue main issue I could see there is that skill checks always affect newer players more than experienced players. With some practice, you can hit skill checks of different speeds. Without practice, it'll be chaos. It's one thing to get the timing down on something that moves the same speed every time, it's another to try to nail the timing when it's different each time.

    I could maybe see this working as a perk, since the less frequently you have "fancy different" skill checks the better (less opportunities for people to practice with them, better odds it'll actually help), but as a baseline thing, I can't see it changing much.

    On a side note, I do think skill checks deserve some credit. I know it's probably second nature to most of us here, but there's a lot of new players who struggle with them. Landing those good skill checks every time is a skill- albeit, a pretty easy one. Moving up to greats (almost) every time is another layer of skill.

    What I read is that .. you have the mentality of keeping new players and the players that we have been in this game for longer, not giving them new mechanics ...

    I don't know how the game will evolve, but I'm afraid it will evolve so that NEW players have it very easy.

    Edit: I know that generators are the main objective and players MUST have it easy for them to feel .. comfortable? But ... this influences that the games in ranks 1 last less, so, in ranks 20 they are infinite games because they don't know how to repair and in rank 1 with the same mechanics ... they are very fast games. I don't know how you are going to balance the game, but balancing by taking out perks is not the solution: D

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/714991#Comment_714991

    The same survivors as anyone else. He's got about 7,300 hours in the game. He's bound to come across some who know what they're doing and some that don't, just like everyone else.

    He's live right now if you'd like to take a look.

    EDIT: Okay, not live anymore.

    What I am trying to say is that, the ambush is very situational, it depends on the player you face, if the player (survivor) is a bad player, Scorpionz surely succeeds with his ambush.

    I have 3,000 hours and I really consider Pigg a bad killer, in his current state, can it be good? Of course, but only with players of 200-500 hours.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/714423#Comment_714423

    I would also have to disagree about dash being too situational. There's some pretty good Pig players out there that can use it pretty frequently. It can take a good portion of loops and make them unsafe.

    I would normally refer to Scorpionz, but he's out for Twitchcon at the moment.

    @Peanits Really... ? The ambush against a good player is a real .. uselessness. When I see pigg crouch in one structure, I run to another structure making the ambush useless. Seriously scorpionz is good with pigg or ... does he face situational players who ... don't know how to fight pigg? Actually, pigg is in a real endless pit even if we think that a high level player will take him to the highest level and get 4k all the games ... which player does Scorpionz face? Because really .. the ambush of pigg is useless.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/702688#Comment_702688

    You mean with Object of Obsession when you are asleep? That isn't a bug because you don't have terror radius.

    That was not so before

  • @Peanits An important thing about Freddy since I can't create a post, why he can be seen with Object of Obsession when you're asleep? You can see him at any distance, is he intentional?

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/701301#Comment_701301

    Pennywise would be four licensed characters in a row. We just had Ash, Ghostface, and Stranger Things one after another.

    Last year they were 3 in a row: leatherface, freddy and pigg. This year: GF with ASH ?, ST and ... Penny?

  • @Caretaker said:

    https://www.youtube.com/watch?v=6ca80ZwpsHs&list=PLA3nVFkhV4EKnLj2TN5-5ibJlSAc0XyGs&index=44

    One chase, 3 gens. Even if I had found Claud, or dropped trying to look for her I'd still have lost 3 gens minimum before getting a single hook. Of course after this I was told to just apply pressure, how easy the game was, etc, etc. Please, explain to me how I was supposed to pressure those gens, and keep up the chase, and somehow prevent them from doing that within the first minute?

    Also, before anyone says it, don't say just run Ruin. That wouldn't solve anything. Every time I have run ruin it blows at the beginning of the match, or the gens pop anyway cuz they're not rank 20s who can't hit skillchecks. I get that Legion is arguably one of the worst killers in the game now due to the pitiful "rework" but I don't think any killer outside of maybe Nurse or Billy would've done anything here. Even then plenty of safe pallets and loops so I still probably would've had a rough time.

    Notice how that was the first instinct, just run to the pallet. Some didn't even try to run the loop, just sat at the pallets, not on the end to extend the chase. What I can do then? Nothing, I can eat the pallet, or run after you. There is nothing I can do in that situation, I just lose. I can't even catch up to anyone. I played the second Frenzy badly cuz for some reason my game was running sluggish and I haven't played them in a while so that's on me, but there's just nothing I could do in this match.

    Yet I'm told constantly told how easy killer is, how op killers are including Legion. How hard it is to play survivor. I don't get how afking and holding m1 is difficult. Especially when you get a good runner. Of course I'll probably get flamed, and this'll be ignored by the devs cuz, "It's just them doing their objective." Funny enough they complained about me camping their friend end-game like I had a choice.

    I don't get why survivors think they're slick waving and taunting, I'm not leaving when gates are powered. You come get your friend, or I'm camping them to death. I have no other objectives to defend and I'm not risking you running out the gate or looping me while the others save. Don't even try.

    No, I don't want free wins, I don't want easy games. I want to feel like I have a chance to play the game. I either play like a complete #########, or I just lose all my gens and get no points/emblems while being told how easy the game is, and how bad I am. Killers are supposed to be the power role, don't get how it's going on 3 years now and people STILL cannot seem to grasp that concept, but oh well.

    According to the developers: If they repair 3 gens in a chase, it's because you made a mistake .....

  • @Peanits @Patricia @not_Queen An important question, since when you are asleep as a survivor you have the state (oblivius), if the survivor has the perk "object of obsession" do you see Freddy since there is no radius of terror? Since now lullaby is not considered as radius of terror, can you see the killer with the perk or ... is it a bug?

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