Th3Nightmare
Th3Nightmare
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@a_good_player said:
You guys definitely make it too apocalyptic. Ruin wasn't that great of a perk even before the nerf: you cannot rely on a hex perk. Just play whitout it and learn to apply pressure.
Put pressure on the trapper, Myers, GF, Leatherface,clown, wraith, doctor.... hahahahah its funny this. Do you want us to put pressure uhhh? Billys insta saw, Huntress with insta down, spirit with strong addons, do you want that? HAHAHA
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@xChrisx said:
Adapt and try new builds
Do you want us to adapt? uhh huntress with insta down, billys with insta, spirit with strong addons, tunnels, sluggs master uhhhh ... do you want it to be like that? : D
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/970805#Comment_970805
Whoever said they did? its good killers that put out pressure that prolong a game.
The game is never over until death or escape. Giving up before that point is one the player.
Do not make me laugh, exert pressure with the Trapper, GF, Plague, clown etc. .. please I have been playing since 2016 and I have more than 3100 hours.
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@ChezAndQuakers said:
Please tell me if I should get Oni. If yes, what builds are good, and if no, why not? I’d really appreciate it :)
Wait he get the Hotfix buff.
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@NuclearBurrito said:
Ok while I agree with the sentiment and most of the challenge ideas. These ones are problematic:
- Dodge the killer's power X times. - There is no mechanic to track this, and making one just for the rift is more trouble than it's worth, especially because it would need to be communicated to the player
- Disable the killer's power X times (traps, plague, GF....) - While much less problematic this has a similar issue, but more importantly is very frustrating to be on the receiving end on.
- Make X hit tanks to help your teammates. - Idea itself is fine, just remember that protection hits is already a keyword, so use it.
- A generator ends when the killer has hit the generator X times. - ?????
The survivor must finish a generator when the killer has hit the ges X times --> A generator ends when the killer has hit the generator X times. - ?????
The other challenges do not think they are "difficult" and encourages something fun
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@Peanits Will it still be valid, unnerving presence and distressing?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/930598#Comment_930598
I do believe so, yes, but don't quote me on that.
Sorry, it is a question out of context, when they return from vacation will they fix ONI?
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@immortalls96 said:
I've already got survivors discovering that now the oni physically cant attack when circling small objects and bushes..he cant lunge like other killers and he cant get close enough to just swing on top of the horrible turning....devs..you guys really need to fix this...its not ok...
There will be no hot fix until next year. Devs are on vacation.
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@ScottJund said:
Map design has been the biggest problem in DBD pretty much since it came out. Basically every single issue with balance can be boiled down to bad map design. Certain maps like Ormund, Haddonfield, Fractured Cowshed, Thompson House, etc. are so absurdly survivor sided that any competent survivor team can easily beat anything but the top tier killers. I've always said map design was the biggest issue and it probably will be.
Also I think you're referring to me playing nerfed Oni on Pale Rose? Its one of the only games I lost with Oni so that one stuck out. She got a really disgusting pier window setup. RNG really dictates the game. I got an Azarovs after that that literally had like 5 pallets in the entire map. It should never be that extreme either side.
Either way, short of repeatedly suggesting a lot of fixing a lot of maps, I still dont think the overall game is badly balanced. I literally won 86 Oni games in a row before that. How fair do you think it felt for all of them?
@ScottJund totally agree but ... I'm not going to discuss one thing, those 86 games were good people? Actually most killers can win very bad survivors who really are very bad loopers. I tell you that of those 86 games, if there were competent people it would not have been all 4k, I don't remember the games right now, but to what I mean, we never compare people who know how to loop through the map design (bad design) and This makes the killer "lose the game" to people who literally do not last anything in chases, they are 2 different things.
Regarding the balancing of the game, there is a lot of work ahead, one of the things is the maps. And how easy it is to combine structures with others and waste the killer so much time that the game is very disgusting sometimes. However, I play killer and survivor ... I am main killer, but ... do you know what I feel when I play survivor? I feel sorry for the killer, when there are games almost 50-75% of the games, I do great chases and the killer finally ... make 1-2 hooks while my teammates have repaired 3-5 generators (i play SOLO). The game fails. Bad design. That's it.
Sorry Scott, I'm not native! Thanks for bothering to answer.
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/923905#Comment_923905
100% when oni came out he cried that he had no counterplay now hes crying that they nerfed him to the ground I dont get this person
Maybe why he usually faces bad players and can't have clear ideas? Because in the swamp game against NEA he suffered too much.
Nor is the idea of nerf so hardcore a killer, because I really saw ONI quite a counterplay, it is not the same to face a player who goes in a straight line than one who knows what he does.
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@YaiPa said:
Sadly Scott makes EU non-friendly streams ;(, but from what I understood, the real problem with the game it’s not map knowledge, rather than setups, hence rng.
The difference in this game is the players who know how to run from the killer and those who don't know. And ... the maps ... but you modify the maps, the generators are repaired super fast, while as a murderer I waste time chasing a great player, it makes no sense. THAT is not fun. Scott played well ... but if that NEA played with the structures and the map and could not catch it so fast there is a real problem in the game that the devs do not realize. Too much advantage for good players, at the end of the game he could go back ... but the game was not fun for the killer.
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@Danielgdp3 said:
Medkits got nerfed.
Balanced Landing got nerfed.
New maps have reduced safe pallets so I'd say that's a win for killer generally.
Undetectable has indirectly nerfed a couple survivor perks.
These are just recent also there are plenty other needs that have happened over the past year, just because there's only 1 survivor that gets affected by nerfs doesn't mean it doesn't happen as often as individual killers getting nerfed.
Grow up man
I'm going to bother answering since you have 60 positive votes.
- Maps with reduced pallets? 12 or 15 per map? Hmmm KEKW .. an NOT experienced player who goes pallet-on-pallet camping wastes the killer enough time. So ... NO, the maps are NOT suitable for the game, they are too BAD DESIGNED. Even ... the rework of the school map (freddy) is still a big problem for the game.
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@dooces said:
75% killer win rate, and you complain its not 95%? survivors are OP because 1 in 4 get away on average? if you cant win as killer you are way below average.
HA HA HA 75% ??? Do you think ... who do killers play against? People with 0iq? People who are sooo BADS..... and kills for camping ??? Use the logic boy.
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I have played in these 2 days, more than 30 games with him and you know the result? I have faced good survivors and they laugh at him, I feel that I am missing something to catch them with power. I am sorry to tell you that they are not 90º and according to JANICK "you will have an additional 5-10º if you do it with a mouse" this is impossible and it feels BORED. It is what I have to say. Typical logic of BHVR, follow nerf the killers until nobody plays them.
If I choose ONI if I face bad players, do you know what the result is? They will think that ONI is broken, while they are bad players, bhvr always listen to these players and if the game continues like this based on the "fun" it will fall badly. I AM a damn 2016 player, I have spent more killer time, but this is embarrassing already ...
Being a survivor is the easiest thing I've seen, I'm about to play as a survivor and rush in every game, to see if this is fun.
Sorry if I've been rude but it's ... like that.
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I have played in these 2 days, more than 30 games with him and you know the result? I have faced good survivors and they laugh at him, I feel that I am missing something to catch them with power. I am sorry to tell you that they are not 90º and according to JANICK "you will have an additional 5-10º if you do it with a mouse" this is impossible and it feels BORED. It is what I have to say. Typical logic of BHVR, follow nerf the killers until nobody plays them.
If I choose ONI if I face bad players, do you know what the result is? They will think that ONI is broken, while they are bad players, bhvr always listen to these players and if the game continues like this based on the "fun" it will fall badly. I AM a damn 2016 player, I have spent more killer time, but this is embarrassing already ...
Being a survivor is the easiest thing I've seen, I'm about to play as a survivor and rush in every game, to see if this is fun.
Sry i am hyper tilted.
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@PistolTimb said:
The Game is killer sided if the survivors are bad. If the survivors have the skill to be good, the game is entirely in their hands.
Thx so god.... one people with IQ...
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@Peanits said:
We did not say that the flick isn't meant to exist, we have only said that you weren't meant to flick as far as you could. As a result, we have capped the angle that you can flick.
You can find the most up to date info here: https://forum.deadbydaylight.com/en/discussion/112192/
The "supposed 90º" is garbage when janick has said that we can do with the additional 5-10º mouse, I notice 35-45º .... unplayable.
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@DwightOP said:
Well I can't. I even raised up my sensitivity but nope, I can get only ~45° flicks before hitting the ground.
Seems like a nerf inside the nerf.
Its impossible, he is so looooowwwww in the turn on the pc platform and very dodgeable.
According to @Janick , with the mouse turn you would be offered from 5 to 10º it would be a total of 100º but it is very useless. I have played 20 games with him today, I have faced good players and they have laughed at him.
I hope it is a bug, and also includes the "buff" they said yesterday, speed in the turn as it feels like ... too slow to make the turn.
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So ... buff the turning speed of ONI a little? @Peanits
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@Peanits said:
It's not intended, no. It's a known issue.
and the power of Spirit? When a survivor is within his terror radius, why does the survivor listen to power? This must be inversely, within your radius NO and outside YES.
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@ElementDoom said:
Devs: We've determined the audible wooshing to be a healthy/fun/counterplayable "feature" for the Spirit. Haha just kidding... unless 😏
This "characteristic" kills her completely.
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@korean_zombie said:
I'm tired of being slugged 4 times a match. Frankly No Mither is probably his counter at this point. I haven't been M1'd by an Oni lately and he slugs so much. I guess its fun if you're the killer. I don't particularly enjoy crawling on the ground for 5 minutes so guess I'm gonna play a different game until people stop playing Oni or the playstyle changes from slugging. I'm also a little perturbed that blood orbs don't expire and slugs drop them so Oni can proximity camp a slug wait for that survivor to get picked up go into his power one shot the heal and slug again. Its just not fun. Its not fun at all.
Until it's nerf, to be able to gen rush and then make teabag at the exit door, isn't it?
Meanwhile, since "I don't know how to play against him, I'm leaving ..."
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@Monlyth said:
Asking for a developer update during the holiday season seems a bit insensitive. Developers should be able to enjoy the holidays in peace, just like everyone else.
Do you think the whole team of dbd devs should go on vacation? One part will leave now while one portion works on their game and when they conclude their vacations the others will go on vacation, but they must always be working on their game.
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@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/906183#Comment_906183
Developer updates discuss multiple things, from the dedicated servers to perk and Killer changes. I’m just stating what I would want to see from an announcement.
doctor changes inc in that developer update.
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@Bill_I_Am__Overbeck said:
Nope, that's the way it's always been - it's part of her mind-gaming potential.
I mean, being in her terror radius you listen to it, it's bugged
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@Bill_I_Am__Overbeck said:
If you're in the Spirit's terror radius, you can't hear her phasing.
i think she is bugged xD
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@pichumudkip said:
For a second I thought you meant appearance wise, which, regular Legion may still be one the worst, but yeah it's sad that Legion is the worst.
his appearance its good but his gameplay/style /mechanics are so boring..
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@HPhoenix said:
I love running my Freddy's/Trappers basement build and this basement bug is making me not want to run it on account. Secondly, if I was to do the basement challenges, would I get banned or not?
if u dont have hook near for hooking soo u need hook the survivors in the basement..
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@Raptorrotas said:
Upper 1% on both sides ? Feels more like lower 50% survivors sometimes.
Most games get balanced for the top, thats where it matters the most. If its balanced for the sweaty tryhards then its also balanced for the potatoes and babies. But matchmaking made it too EZ for deathsquads to eat babies for too long.
Offopic but i dont understand this being called a party game. Especially if the comparison mentions mario party or kart. Those games are competetive as #########, especcialy with friends.
Playing alone on some occasions can be tedious ... but playing killer against premade 2-3 or 4 is impossible ... and for me I dont think it is optimal to balance the game for a tiny part of good players. I don't have the solution or how the devs will do it ..
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games of 5 mins
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@MyName123 said:
The old ds needed to be nerfed, when the nerf comes:
3s of ds is soo bad because u dont have any time do escape and the killers put enduring to counter 100% ds
when ash come's to dbd they buff ds to 5s stun, everbody saying the ds is a anti tunnel perk, but is not, ds ensures 1m of immunity, a major of killers wait for the ds, and this is sucks, because u waiting 1m of your game for u kill 1 surv, just pick up the ds guy and force him to use, congrants, he dont have ds anymore and u cant go for him with no problem because he dont have the ds anymore
DS dont need any change because balacing now is a dead perk if the devs dont rework and seriously killers, stop saying everthing in the survivor is op
YOU prefer wait 5s or 1 minute in your game?
"byeeee have a good day" 😂 I think the new anti-tunnel ds is... unfair for the killers.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/868198#Comment_868198
excuse me. but can i know how old you are?
you know that trapper's traps are extremely easy to spot without add-ons?
you know that small game literally counters the trapper?
you know that even if you get caught in a trap. you can still escape and have a second chance?
you know that gens are the main objective in this game. and if the survivors finished it. the traps you've placed around loops and infinities will probably be useless?
you know that the trapper's traps doesn't have a survivors magnet attached to them? and in order for them to be worth it. a survivor will have to step on them?
also. let's say that your situation happened. the trapper spent his entire time setting up traps. and the survivors finished the 4 gens they were working on (each one doing a gen alone. finishing 4 gens in 80 seconds). and the last 3 gens are far from each other. so you cannot even 3-gen them. will the trapper consider this a victory? will he catch all 4 survivors?
" use u sense pls, use your head, do not use the main surviving sense "
I rely on my games, my games are: The start of the game, I set a trap and nobody deactivates them, while the survivors repair, what happens? My games with the standard are 3 even 4 deaths.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/868188#Comment_868188
once again... his 67% kill rate is ok. and a lot of killers are also pretty close to that 65% kill rate line... he's not broken. he's not dominating. he's a well balanced killer
.............. again, use u sense pls. A trapper puts traps if the 4 survivors focus on repairing and not on deactivating traps of course the trapper has a high death rate, use your head, do not use the main surviving sense. The stats aren't mean nothing...
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/398/DLU0D9VJD5JH.png
trapper's kill rate is ok. since most killers' kill rates are also above 60%. and close to him.
the trapper's pick rate is the one that is a bit weird.
and imo. it's because of the rift missions that require you to play the trapper.
why he has a hight kill rate?? cause the survivors focus on gens and then when they are chasing for the killer.... trapp and u know.
Note: The survs focus on the generators first and they should know that a trapper puts traps ... if the survivor is focused on repairing he will have problems being chased by the trapper when there is no one deactivating his traps
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@StevePerryPsychOut said:
https://forum.deadbydaylight.com/en/discussion/comment/868071#Comment_868071
At red ranks most killers are hovering around 70% kill rate. I really don't want you take offense at this, but perhaps you're making minor mistakes that most red rank killers just aren't.
70% kill ratio.. by camping? focus? that doesnt nothing. and how its good those survivors? good players? The rank now doesn't mean nothing.
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hes a great killer but need some hands for be handled but really he needs some buffs.
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@GodDamn_Angela said:
"They play legally (no focus, no camping)"
Just had to point this out because it made me laugh.
Hmmm, you defend that a killer who is a camper and focuses on the survivors so that in the statistics it appears that for example demogorgon kills 2 and escapes 2, does that seem ok? What would happen if this demogorgon instead of being a camper and a "focuser in the game, played without being a camper or focus? Would the same happen? Could he kill 2?
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@AvisDeene said:
Um, camping and tunneling are legit strategies, I don’t know where you got the idea that they’re illegal. Just because it makes survivors butthurt doesn’t make it illegal.
So you consider that when because example:
Situation 1
A Wraith against 4 players plays without focusing, camp and kills only 1.
Situation 2
A Wraith against 4 players (SWF) plays by focusing, camper and finally by performing that action kills 3, the other one escapes.
Explain to me ..
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@Almo said:
Complaints are a clue. If there are a lot of complaints we look at the thing in question. Sometimes we find the complaints have a good basis, other times we don't. But they are a good indication that something needs to be considered.
gen rush? I think there are many complaints about the gen rush but 0 news about that :D
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@KidDope25 said:
No it’s intended. Read one of his add ons. It’s yellow I believe
okey nice slugger killer amazing...
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@Venoxxie said:
https://forum.deadbydaylight.com/en/discussion/comment/847738#Comment_847738
Ruin, Thana, Pop, Overcharge (cuz not everyone can get the skill check), etc. basically any anti gen perks.
why the devs are launch that perks? Cause they dont know as to fix the gens xD
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@Vetrathene said:
I think the nerfs to killers are getting out of hand, and seems way more consistent and constant then any buffs. While there has been a rework to freddy, and some changes to survivor items and mechanics; the fact of the matter is there are still a ton of weak killers that need some love. When are we going to get this?
they must know that if the are continue to nerfs the killers.. soon will not anyone to play them.
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@AngryFluffy said:
https://forum.deadbydaylight.com/en/discussion/comment/847656#Comment_847656
Yeah and I really like this idea :)
The stun time is the worst on Legion, it is like giving yourself a decisive strike everytime you end the power...
Reducing it to 3 seconds would maybe help him to rise from trash tier to mid tier again.
for a killer that can tps is too good 4seconds but legion? its to unfun to play with that hard stun
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/847648#Comment_847648
Well clearly I didn’t see your thread then lol. No idea why it was deleted.
There’s been a lot of people asking about why their leaked posts got deleted.
well np my post was similar to this thread xD
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@AngryFluffy said:
https://forum.deadbydaylight.com/en/discussion/comment/847644#Comment_847644
The original discussion was not about leaked content. It was just a entirely new suggestion to reduce the stun time.
I completely agree that the stun time of 4 seconds is too long. 3 should be optimal imo.
I guess they simply purged every new discussion about Legion maybe...?
i am not speaking abot the future content i am saying an idea that be great for him that is all. 😊
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@Mc_Harty said:
Because you discussed leaked content. Just wait for the offical ptb to come out then talk about it.
hmmm this is rare xd cause i am suggested an idea for him not speaking about leak xD
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@DeanIcity said:
You gotta wait to officially complain about things that are real but kinda/sorta (pretending of course) not real. (Yet).
I think I got that right.
Right?
Pretty good job so far.
i think they deleted my post complaining of something that the dont launch... but not that is, i suggested an idea.
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this post.. is totally right.. why spirit before than doctor? urge to change the spirit for stopping the complaints of the survivors? @Peanits
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@Peanits said:
Just to make one thing clear, we want fancy events too. We aren't saying that they'll never happen again. Just for the time being, they're on hold so we can focus on game health. Rather than focusing on something that's only going to be there for a week or two, we want to make sure that the game as a whole is in a good place.
Of course, I would have to see added "before adding unique events, check the state of the game, since it is the source of problems that these repetitive events are boring for killers" is my opinion.
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Need changes in HIS/HER tunnels and "touch-ups" in its onslaught (I think it has a lot of potential).
Really where I see more problem is, in its tunnels, otherwise perfect.