Th3Nightmare
Th3Nightmare
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@Mandy said:
It's a one hit down...it's not something that's supposed to be easily achieved. There's also the chained movement speed increases to consider.
Survivors will play around it by not mending, which also gives an advantage to Legion there.
Of course, I understand, I know it is a resource that the Legion player must earn, but it is a very difficult thing even with 4 players, we will not be able to talk to 3 players :3
Obviously it can't be easy when it's a "strong" resource but only with 4 players.
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@Peanits said:
Generally speaking, I wouldn't expect any changes to the most recent chapter in the next mid-chapter. Typically there's 3-4 weeks between a major release and the next PTB; there's simply not enough time for everything to settle, analyze all the new content, and implement the changes before the PTB comes out (and this isn't considering the lead time we have on updates; the things in this PTB were locked in several weeks ago). If something is super pressing, we can sometimes squeeze one or two changes into the mid-chapter, but we prefer not to if it can be avoided.
We're still keeping an eye on her, but we've learned from the past not to make impulse decisions when it comes to balance.
Thanks for the reply.
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@GoodBoyKaru said:
For those that wanna read it:
https://forum.deadbydaylight.com/en/discussion/315701/developer-update-march-2022
I joked about dev stream summaries before so, basically:
-Legion change
-Ghostface change
-Haddonfield rework
-Haemorrhage rework
-No COH nerf
If people (particularly those on consoles) want it I'll also make the ptb summary tomorrow (since I'll be home in time and will be on the PTB anyway; expect this within 1-2 working days)
So yeah do people want that summary again? Lmk if they're helpful or not bc omw are they a pain to get done so quickly lmao
I really consider one thing, what they said last year about the moris and the keys to include it as a game mechanic in its core, we still don't know anything and it's been 1 year, the time will come for them to discard the idea again because they are like that...
I hope to see something of it soon.
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@GoodBoyKaru said:
so... you want her to be able to walk through pallets?
@Bullettimegod said:
Nah thats overkill.
In addition, in Demanifest state he can NOT hit, so she would have to return to manifest state (1.5s) and if BHVR gave her the ability to go through pallets from Manifest to Demanifest state for 2s, the survivor would have enough time to respond to the move.
Let me explain in numbers:
From the Manifest to Demanifest state (1.5s time it takes to pass the state) and now my proposal would be to add 2 seconds, ability to cross pallets, to be able to hit you have to return to the previous state, so it consumes those 2 seconds - 1.5 seconds, so you would have 0.5s to surprise the player.
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@GoodBoyKaru said:
so... you want her to be able to walk through pallets?
@Bullettimegod said:
Nah thats overkill.
I know that if they give it to him it would be very strong, but if it were temporary? But I have pointed it out in the post, when she goes from Manifest to Demanifest state for 1-2s? Only 1-2s the ability to cross pallets
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@DwightFairfield said:
I personally think its gens, killers are designed and buffed around chases, but when they're not in chase they suffer because they can't pressure four people and seven generators at once.
Gen speeds being a completely different issue, they fluctuate constantly and make the chase meta worse. Survivors aren't really at fault for doing gens quickly, it's the speed at which gens get done mixed with the killers having little to no ability to stop them. Its a snowball effect and the only thing survivors could do to not genrush would be to not do gens at all.
What do you think is the biggest problem in DBD?
Time of game (gens)
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I really want to see something about the Moris in the core of the game and the keys, I want to see how they include it as a mechanic in the game. And ... an early game is super necessary, I doubt that ... there is any surprise about this, it is what I want to see the most.
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@NomiNomad said:
As far as I understand, the "Early Game" mechanic was completely scrapped. It wasn't turning out how they wanted it.
I remember seeing them say this somewhere, but I can't remember for the life of me where. Maybe I made it up to satiate my own curiosity.
On this last anniversary (May) they said they wanted to do something (early game) but more reduced, it was not eliminated, so ...
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@Pulsar said:
Yeah, Survivors need a second objective.
However, Boon Totems could be "All Gens repair themselves at 50% speed until this totem is cleansed" and it could also just as likely be "Survivors aura-reading range is extended by 2 meters until this totem is cleansed."
On the 4th anniversary it was communicated in a new project like: An Early Game similar to the End Game Collapse, but nothing was known until ... the 5th anniversary, that they said they have eliminated that idea but they have another idea in mind, but. .. the question how long will it take the devs to realize that the game presents big problems in the time of the games?
Problems with the wide variety of maps, the RNG, the size, the distances of the structures among other problems, I hope they will deal with some problems this year.
What I would like to see as a player of 2016, is a new objective for the survivors something at the beginning of the games, it could be great.
It cannot be that for X survivors they are super clear about their objective and focus in a "competitive" way on the generators. Even "casual" players have this objective in mind which makes many of the games boring for the killers, during the last months ... years, I have had games of 4-6 minutes where I have made 2-4 hooks (I consider myself a good killer with 5000 hours.), I have not had time for more, and others will say ... why not tunnel and camp? It is not a game I seek.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/273423/so-what-about-the-demogorgons-power
Nothing will change with Demo, he'll still be a playable character if you've purchased him before the cut off date -17th November, the only thing is that you won't be able to purchase the DLC after that date.
The character ... will be able to receive changes after the date, correct?
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XD the thing is ... there have always been sound problems in this game.
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@CornHub said:
Could be moving on to DBD 2. I hope he still streams dbd tho.
He will keep playing DBD, because it is his favorite game.
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@freightrider said:
Tunneling and camping is ruining dbd I use to be able to find someone to play with without an issue.Now no one on my friends list wants to play it is due to one reason you guys feel it is necessary to tunnel and camp.
Thanks for destroying a great game for your own selfish ends. He has prove thyself must tunnel or chase down the person with bt why are you at the hook to begin with shouldn't you be patrolling gens if you didn't tunnel you wouldn't know how f someone has bt or ds
Ds didn't need nerfed trickster does now.so does Anna and her speed add ons can we buff survivors and nerf a few killers noed and devour of hope need nerfed.devour needs taken out of the game completely.
And if you have to tunnel or camp for your kills then you should quit dbd all together I guarantee if camping and tunneling was out of the game survivors would come back but devs you are killing your own game maybe you hate it and are killing it on purpose hope not but if that's case good job cause that is what you are doing buy allowing this to continue.gg's every one and head my prophecy if you don't stop we will be playing bots cause tunneling and camping is Skilless and not a stragey.
Thanks survivors for destroying the game, the rush gens and doing games of 5-6 mins, has led us killers to play in these ways to balance the match, if the survivors had more things to do, the game would be better for everyone. For me, the survivors are to blame and with all the respect in the world.
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@TheBus4K said:
For this reason a boycott has started in which for 3 months people will not spend any money on this game.
At the end of the day it's the only game of BHVR, they tried to make another game and it completely failed, we decide if DBD continues or not. If we stopped paying them for 3 months, for 3 months they would lose their only way of earning income.
I'm sure new players join the game and more veteran people leave for a while waiting for new and big patches, the game has reached numbers of 100k ..
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@SkeletalElite said:
If a survivor runs away from a loop while you're mind gaming, it means you got outplayed. Mindgames aren't one way the survivor or the killer can win them and if you think a survivor is going to leave the loop then you shouldn't try a mind game. If you go for a mindgame and the survivor successfully predicts/reads you and leaves the loops while you're mindgaming yourself, that's on you.
The counter is to successfully predict the survivor. Will they play the loop or will they run away from it?
If a survivor runs away from a loop while you're mind gaming, it means you got outplayed.
Outplayed? When the survivor has it super easy to move to the next structure ???
The nice thing is that the survivor reacts to the Killers movement in that same structure, NO, that he presses the W and moves to the structure that is 4 meters away.
While the killer is making a super risky move when he knows the map is MEGA BROKEN? So we have to play without mind games and full W, right?
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@legacycolt said:
Omg I can’t believe people are crying about literally holding W
It's cool to see the survivors complain when they play on a map (of the few that exist) Shelter Woods for example when the distance of structure is ... high. There is no W holding XD
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@NerfedFreddy said:
8k bp 1 hook. Not a good Trapper gameplay. You wasted 80s doing nothing spamming traps instead of pressuring survivors. 1 hook and you had 2 hook-related perks. BBQ is questionable choice
Is the comment troll? Not putting pressure with the trapper? What do you want me to do? Don't set any trap? xDDDDD
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@Devil_hit11 said:
well maybe otz should stop doing 50 kill streaks with trapper. It gives false impressions that trapper is good. Trapper can't compete so you either accept to play weak killer or do not play trapper at all. Its like that for vast majority of the cast.
I respect the streamers, but for me Otz makes false statistics playing 50 games with the trapper and making good games, even I have played many perfect games with him, does that mean that the trapper is okay? or is the game balanced? No.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2283187#Comment_2283187
It's a massive advantage, trust me
https://forum.deadbydaylight.com/en/discussion/comment/2283193#Comment_2283193
Myers' tier 1 is also garbage so if his tier 2 wasn't a standard killer and tier 3 wasn't what it was he would be the worst killer in the game so
source: Trust me XD
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@WishIcouldmain said:
Tier 3 can use extra meters.
1 meter more? :O its so much!!! from 5 meters to 6!!
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@GoodBoyKaru said:
You break pallets + walls with his power at level 2?? Is that not an advantage??!!
Do you know which killer evolves better with his tiers? Myers. Myers has the best evolutions.
- Tier 1: 4.20 m / s (0m terror radius, normal speed of passing through windows)
- Tier 2: 4.6m / s (Normal Terror radius and speed slightly increased passing through windows)
- Tier 3: 4.6m / s (increased terror radius and increased moderately speed to pass through windows and one shot)
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@GoodBoyKaru said:
You break pallets + walls with his power at level 2?? Is that not an advantage??!!
Only for breaks palets? idk... At least give me one more advantage.
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@DeadbyDeathGarden said:
Thank you for any responses.
Nothing. The game its the same, new killers, new outfits and.... nothing else.
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@Friendly_Blendette said:
Personally its a spirt rework and new maps.
early game mechanic/ rework the early game
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/240987
Keep Up
- Increased movement speed while throwing knives from 3.68 -> 2.68m/s to 3.86 -> 3.68m/s
- Increased Main Event movement speed to 3.86m/s
- Decreased Killing Part Chords & Caged Heart Shoes effects respectively
To help The Trickster keep up during a chase, we’ve increased both his maximum and minimum movement speed while throwing knives. The speed penalty from throwing multiple knives is now significantly lower than before. This allows you to lose less ground while using your power and land more knives before losing sight of the Survivor.
Draw Faster
- Decreased wind up time (readying knives) from 0.5 seconds to 0.35 seconds
- Increased wind down grace period from 1 second to 1.25 seconds
To make his power feel more fluid, we’ve decreased the time it takes to ready his power. This will both feel better to use and give you a larger window to throw knives. As you’ll be able to keep up much better than before, the grace period before you can do a basic attack after cancelling your power has been increased slightly.
More Control
- Removed spread on thrown knives
- Greatly decreased recoil
Initially, The Trickster launched with both spread (random inaccuracy to each knife thrown) and recoil. As landing multiple hits on a sporadically moving Survivor can be a challenge on its own, we’ve removed spread and significantly decreased recoil. This will give you much more control and make your accuracy more dependent on your own skill.
Miscellaneous Changes
Finally, rounding off the list with some various but still notable changes:
- Increased the initial Laceration decay timer from 15 seconds to 20 seconds: This gives you a longer window to follow up with additional blades before the Laceration meter decreases
- Decreased post-Main Event cooldown from 10 seconds to 5 seconds
- Iridescent Photocard can now injure Survivors
All of the changes listed above are planned for the 4.6.1 Bugfix Patch. Thank you to everyone who left us constructive feedback. As we’ve done with other Killers, we’ll be monitoring The Trickster’s performance and making further updates if necessary in a later update.
Insufficient changes. There is a big problem in it that we players ask for and that is ... the main event? It is quite useless when we have it active, not many places where we can use it.
When we trigger the main event, it is the most useless thing I have seen in structures. I should have the opportunity when the main event is loaded, I CAN use it when I want and NOT use it when I am in a bad position, but when I see that I have a chance to do something.
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@Boss said:
It's already confirmed as a bug.
Thx a god! It's super weird, I was saying! It is not profitable to go invisible because when you reappear you lose a lot of distance with respect to the survivor and it is a bit frustrating, obviously there are many players playing with the purple and green addon so that this does not happen.
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@[Deleted User] said:
There are probably more than 7 god pallets tbh.
The devs reason for having so many pallets most likely is because it's so large and open with so few vaults and lockers and other things to work with.
However, they definitely over compensated; and balance aside it makes for very stale gameplay too. But hey, it looks nice right? That's what matters I guess.
only 7? more of 15.
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@ILoveDemo said:
I just say that it's not necessary to bring Ruin/Pop/Noed/Sloppy every god damm game! Just Had 5 Killers in a row who bring atleast 3 slowdown perks in one Trial. It's just spamming in this point.
The Devs need to look at when bringing more then one Gen regression perk and make sure that it's NOT Impossible to Play the game when you do.
It's like Freddy as a perk.
PLS STOP SPAMMING M1 HOLDING ON GENS!!
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@tt_ivi_99 said:
So I was playing with a friend today and we were playing against a Demo and this happened:
http://imgur.com/gallery/4qcfpEM
So I asked my friend if he saw a portal before the Demo started coming out of it and he didnt, also mentioned that he never got an option to close it, which means that it's not that it was invisible, it just wasnt there... I dont know if this is actually a broken thing with the character or if we were facing a hacker but... It should be looked that.
I also want to mention that his recovery add-ons dont work anymore for some reason, found out after some testing on private matches.
I detect a new player ... Op demog? KEKW
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I'll be honest, how is it possible that in 5 years(close of them) and today, BHVR will be more than 500 employees and that the core of the game, the game we all play 1vs4, the mechanics are still the same? I understand what DBD is, but .. can't it improve? Introduce new mechanics to the game, new objectives, this would be incredible for DBD, but at this rate ... the 5 year will pass and the game will remain the same, skins, change 5 or 6 perks, 100 skins, new killer ... and thus we will enter an endless loop. Smaller teams release more content than this game, I'll never understand, but the reason is competition, BHVR doesn't care about its players and its community, they only keep what they have with the same content after 3 months.
I'm still waiting for the "new mechanics" that they announced in the 4th anniversary (early game) for the game, we are in February and we don't know anything, but the game continues to update like 1-2 years ago with the same content ... it is Boring to be repairing generators more than 5 years, please more innovation for this game ..
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@WishIcouldmain said:
They are way too slow. They make Burger King Myers seem like double speed Blight. Double engravings Billy. Spirit with the best speed add-ons. They do balance the game they've changed DS. Mettle of Man they changed it. They added exhaustion to help out. They've made perks better. They've made low tier killers viable Freddy, Doctor, and Bubba use to be unviable now they can be competitive at high ranks. The true problem is it took them such a long time to fix the things that need to be fixed. And then they'll rush things that don't need to be fixed. And that time in between is awful to go through.
The real problem with this company / game is what ScottJund says in his latest video, DBD has no competition, so why should I put out good content and innovate on new things? Path of Exile releases very large patches compared to this game, every 3 months in Dead by Daylight we have a patch ... very small, 3 months of work IS A LOT, considering that BHVR has more than 500 employees, so you already have your answer, they work slow because they have no competition, new players arrive and old players leave. All of this will come to an end sooner or later.
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@Tsulan said:
Killers shouldn't be forced to equip gen slowdown perks in order to have a decent match.
The game SHOULD have a good core balance so that no killer has to carry a perk to slow down the game, and this continues ... after 4 years, since the ruin implementation that came with the witch in December 2016 (if not me I'm wrong) so if all the killers have perks to slow down the game, it means that there is an unbalance in the game.
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@blue4zion said:
I remember there being talk of doing something similar to EGC for the Early Game.
I believe they only said they'd look into it or try some stuff out, so just curious if theres been any other info out there or if we can get an update.
It was talked about on the 4th anniversary on the stream, and they said that earlier this year we might know something. They called it: Some new mechanics for the beginning of the games, something similar to the End Game Collpase. But, perhaps it will take time because this requires time and perhaps the first information will arrive in March with the new killer i guess. But yeah, devs should keep us posted.
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@valvarez4 said:
How many survs do you kill on average?
2 to 4.
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@Sluzzy said:
This Freddy did waste a lot of time scattering bloody puddles everywhere instead of quickly rushing to a gen and then the Claudette outplayed at the beginning wasting a lot of time. An honest misread on the killer's part, just saying if the killer got the first down quicker I bet the game would have ended a lot differently with 1 or 2 kills at least.
I don't envy the devs in trying to balance an asymmetrical game because you can't fix these extremes without ruining the game for everyone else. It's both unfair that a SWF can coordinate a genrush so perfectly and at the same also unfair that a good killer with OP perks and addons can decimate every team except the one we saw here. Both sides can be overpowered, but it is easier to be overpowered on the killer side because you are only one person.
Wasted time? Do you know that I go DIRECTLY TO THE GEN they are repairing? Putting puddles on the ground FREDDY doesn't slow down, what are you telling me? The game lasts 2 minutes and 30 seconds, the first chase does NOT last 1 minute why ... 3 generators? and then I find dwight and in less than ... 1 second I'm already out, do you think you're defending ... did I play badly? Are you crazy?
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@DontComeNeaMe said:
What happened in the time skip?
here... but nothing more happened.. https://www.twitch.tv/videos/860864900?t=3h25m8s
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@Mandy said:
I would be interested to see the unedited version though - it skipped from having someone on the hook and someone down in a corner to having the hooked person escape and the downed person at full health.
Even in saying that, these matches where teams just focus the gens and not make save and come prepared with toolboxes like that, are pretty rare - it's not every match, that's not to say it's not going to happen at all, but it's rare. And I've seen matches just as quick where the killer has stomped all 4 survivors, again rare but it happens.
Look at... Would you like to see what happened? Here's the twitch stream:
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@Aven_Fallen said:
And now everyone will pretend like this is the norm and they ALWAYS go against these kind of teams. This is a tournament squad going for a record (at least Deebee is a tournament player, if I remember correctly). The chances that you run into them again with the same loadout are around 0. Chances to find a team like that with that loadout are not that much bigger.
But can we post the records of Kills and pretend those are happening all the time please? I mean, Tofu had a Billy-game where he got a 4K in 2 minutes. Can we pretend that this is happening on a regular basis?
But as I know this forum, only one side winning super-fast is a problem and should not be possible, but if the Killer does that, this is fine. :>
How is it possible tofu to kill 4 survivors in 2 minutes? You know why? Because they are BAD players, that's why players who don't know how to play the game, they don't know how to hold out a killer long enough and they fall in ... 5 seconds.
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@Mandy said:
I would be interested to see the unedited version though - it skipped from having someone on the hook and someone down in a corner to having the hooked person escape and the downed person at full health.
Even in saying that, these matches where teams just focus the gens and not make save and come prepared with toolboxes like that, are pretty rare - it's not every match, that's not to say it's not going to happen at all, but it's rare. And I've seen matches just as quick where the killer has stomped all 4 survivors, again rare but it happens.
Hmmmm, there is nothing more to see after the 5 repaired generators, I cannot fight this, it is impossible.
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@Rin_is_my_waifu said:
GeN rUsH dOeS nOt eXiSt
YoU sHoUld hAvE aPpLied MoRe pReSsUre
FrEdDy iS oP. hOw dId yOu lose tHaT gAmE?
RUin - UnDying aRe aLso oP aNd cArRy bAd kIlErs
i like this comment XD
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@Mattie_MayhemOG said:
I'm not 100% sure but I think you may have faced a SWF team. It happens to the best of us.
The title is a bit ironic XD, I have 4400 hours ... and I was humiliated by these things ... I know they are a premade.
SWF BALANCE :D
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@burt0r said:
Maybe blackout their names? It's against the ToS of the forum even without blaming or shaming.
I could, but I am not harassing anyone, but this game is nonsense, no one will be insulted, this is the fault of the game, not those players.
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@Windfell said:
Tunnel? A Killer needs to tunnel these days just to slow games down. Mori's would slow games down but are now completely useless and a pointless offering in the Bloodweb.
Why do killers need to tunnel? Because the game is super unbalanced and is not capable of doing more than 2-3 kills if playing fair.
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@ccactus623 said:
https://forum.deadbydaylight.com/en/discussion/comment/1836620#Comment_1836620
Killing the survivors is the point of the game, if you want to ignore the easy target in front of you then that's your decision but that's not the best choice. If you have over 4000 hours in the game you know exactly why people tunnel. If you're at one gen with 4 people alive and two are on death hook you need to chase one of them and not someone who's not been hooked.
Okay, I know the killer's goal is to KILL, but imagine that ALL killers in the game wear that goal ... will the survivors have fun? Imagine a match not ... ALL 1-3 minute survivor matches. funny?
And do you know why killers tunnel? Because if the killer makes a "fair play" he will not be able to kill more than 2 because the game is super badly balanced.
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@JimbusCrimbus said:
I'm personally tired of survivors who I could have tunneled, but literally let live, thinking of themselves as good when they are alive because I allowed them to be alive.
Coin goes both ways.
I repeat again, the number of times that I HAVE NOT TUNNELED and that player at the end of the game if he escapes, "GG WP EZ GAME" laughs at you, when you have given him chanse and escape, I know, but we must all fall into the same trap?
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@JPA said:
I'm tired of survivors who tunnel gens thinking they're good survivors.
Me too.
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@ccactus623 said:
If "tunneling" is working why would you stop ? The best strat has always been remove one person quickly. You can't 12 hook every game focusing two people is the best stay now with the current DS. Plus if the killer runs in to some just unhooked should they ignore them ?
I'm a main killer with 4300 hours I don't tunnel and sometimes I kill 3 and 4 without doing it, even in some games on the map, I don't kill anyone. Why does that player who tunnels have to kill all 4?
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@Kebek said:
It exists so that survivors can enjoy cool animation.
Making them activate after 2nd hook is such a lazy change that doesn't even fix the tunneling issue.
Making a mori with a long animation is useless, you waste a lot of time, since they have set it to 2 hang up, do it as a pyramid head.
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@coppersly said:
I'm not quite sure what you're saying tbh.
I'd be down for a change like Nurse where you place a portal down then pick a direction and hold the button down to extend the location of the 2nd portal until you let go. It would let you set up portals across the map without actually having to walk there first if your timing is really good.
If any of that, create as your own tunnel without creating 2 of them. But on the other hand, you can use them to your liking when you have more distributed.
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@tj0108 said:
Personally for me nothing has changed, i feel like it will only affect bad killers who overcommit to there chases which if you do that you will loose games as killer anyway.
Im pretty confident it shouldnt affect killers who have basic knowledge on killer and when to let go of chases.
even dowsey thinks bloodlust is dumb and should be removed, hasnt affected him at all either according to him.
KEKW KEKW KEKW
https://clips.twitch.tv/HandsomeLazyDogPhilosoraptor