Th3Nightmare
Th3Nightmare
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@Avarice said:
https://forum.deadbydaylight.com/en/discussion/comment/696053#Comment_696053
Keep in mind that the obsession can switch. If a survivor who has been 2 hooked becomes the obsession you can gain 3 more stacks from the survivor who was the old obsession. That's how you get 11 stacks.
that means, u need tunnel one of the survs for changing the obsession and take 3 more stacks, not thx.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/696053#Comment_696053
The obsession hooks count I'm pretty sure
Dont count! 100% confirmed
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/694907#Comment_694907
If all survivors are hooked at once, -100%. They can't do a generator if they're all on a hook.
You can effectively get up to 10 stacks of Dying Light for a total of -30%. You could get 11, but at that point, the only remaining survivor would be the obsession who is unaffected by it.
@Peanits sorry, but you're wrong, dying light can get up to a maximum of 9 stacks, 3 survivors x 3 Hooks is a total of 9 stacks x 3% = 27%. You cannot get 11 stacks, because obsession doesn't count.
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is dying light
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@Peanits An important thing, I think the game is crashing me by wearing dying light, do the team know?
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The current priorities of the devs:
- Outfits
- More Outfits
- Outfits for breakfast, lunch and dinner
The priorities that MUST be TOP of the devs:
- Generators (they are correct) KAPPA x2
- Rework of maps (after 1 century will arrive ...)
- Updates of the low tiers killers (after 1 century will arrive ...)
- Rework of perks (after 1 century it will arrive ...)
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@Johnny_XMan said:
You can't possibly expect gen times to be increased when there is literally an array of perks to choose from that aid with slowing down gens. Like at some point it will become overkill.
Personally I think where the problem lies is Mobility for killers. Some obviously have better mobility than others and the Freddy rework is a testament of that. Freddy can pressure gens better than he ever could before, mainly because he can teleport.
You can't simplify it with "I did bad in this match because I got gen rushed".... That's why Peanits is saying it's not as simple as some of you think. They need to find some creative ways where it's not just increasing the time on something or adding another objective.
A solution that just buys you more time because you couldn't loop and outplay a survivor... because you couldn't take your eyes off of that survivor you tunneled... because you chose to not pay attention to gens being worked on vs not while in a chase... because you chose not to break chase when it was required... etc is not a Solution. It's just buying you time.
I do not think it is not the solution that all killers have the ability to do Tps ....
The current game does not seem fun, it becomes very repetitive, playing killer is the most fun but because of the state of the game it becomes tired, on the other hand, survivor is very easy, repair generators and if you want to stay hidden, as I say. .. boring pressing a button for + -80s. I would do something else to make it more fun, in addition to rework all the maps.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/688234#Comment_688234
you want games to actually appeal to new players do you want this game to literally have zero playerbase cept veterans?
That is what they are doing, sooner or later the database of this game will be only new players with 100-200 hours, we will say to the veteran goodbye
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/687853#Comment_687853
At least I talked with arguments, you answered me with none, so am I the one who washes the hands? Just saying
i mean the devs not u :D
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@PhantomMask20763 said:
But what is it that you would nerf about her if you had to? I feel like everyone doesnt really go into details about changes they'd like to see to her and instead just says pLz nUrF.
look at this guy --> This is unbalanced and there is more as this.
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@Angelicus23 said:
if 3 years passed (not 4) and they didn't changed them it's because their stats are ok and balanced. I'm going to let you some reasons why gens shouldn't be a problem for you
https://us.v-cdn.net/6030815/uploads/341/LPNQ7HWZVP35.png
https://us.v-cdn.net/6030815/uploads/714/QM64DNTJC2KV.png
https://us.v-cdn.net/6030815/uploads/276/CUJ6MS63FVKR.png
https://us.v-cdn.net/6030815/uploads/900/CO9ERDP4WXOB.png
https://us.v-cdn.net/6030815/uploads/838/2RDOZ36MGVT3.png
https://us.v-cdn.net/6030815/uploads/867/GDBZBX4Z7VAS.png
https://us.v-cdn.net/6030815/uploads/191/6UVD7IUXYGAB.png
https://us.v-cdn.net/6030815/uploads/708/W8PXG8AEOA8L.png
https://us.v-cdn.net/6030815/uploads/452/EUNHFMS0OC2F.png
cough cough
It's fun to wash your hands taking out this kind of perks to balance the game :)
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/687717#Comment_687717
It's an unpopular opinion, but it's the correct one.
The people who keep saying DOTA2 and LOL is balanced around the highest levels are deluded and missing the point. This is not a competitive eSports MOBA, this is a casual hide and seek game.
I disagree about - it's a casual hide and seek game -
If the survivors hide ... the killers should kill themselves no? This is not a hiding game, they can use stealth, but you think it is fun that the killer is 24/7 looking for a survivor and because the survivors have hidden during the whole game he has not performed any action and they also repaired him 5 gens?
Imagine that you play killer and the 4 survivors hide from you and you can't find them .. what would you do?
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/687705#Comment_687705
Exactly. If a killer is more skilled than the survivors, he should always win. But with the current unbalanced state of the game, this doesn't happen.
I would love to play a DbD where the outcome of a match was decided by skill.
Do you think it is normal for 4 players between 200-500 hours to win a main killer with more than 3k hours (me)? Something fails in this game, this happened to me many times in my life playing this game.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/687413#Comment_687413
https://forum.deadbydaylight.com/en/discussion/comment/687650#Comment_687650
This and this, perfect understanding of the issue.
The problem is that the devs are balancing chases in 1 vs 1, giving a single survivor counterplay. Which is wrong in a 4 vs 1 game.
You can't have a single survivor versing the killer for too long, that's a design mistake
Look at the big problem of the game and the devs don't realize it is that:
The killer performs a persecution of 1 survivor while the other 3 are repairing generators, this implies a great waste of time and in less than 1-2 minutes they repaired 2-3 gens, something fails.
While the devs say that this does not usually happen and that the survivors usually break totems, do altruism actions, open chests, it seems to me that I don't know where the game balanced but they are a little blind ...
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@[Deleted User] said:
Honestly, I'm less caring about gen speed and more caring that in 3 years, the meta has stayed the same.
The meta/gens needs to shift in some fashion, if at least so the game doesn't become stale. It's pretty stale right now. EGC was one of the bigger changes that changed how a trial worked, but it still didn't change the meta at all.
This is what I mean, the game is still very boring (for me) as a survivor to continue repairing generators (I do not say that INCREASE the time) but to do something to make it more fun to repair and not to press a single button for 80 or more seconds. This will thank many killers.
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@BBQnDemogorgon said:
They're not going to be.
I bet Add-Ons and Perks are next. Gens won't be touched.
We have Rifts/Archives and another Chapter this year those things and the add-on passes like Nurses will be the priority.
Maybe in 2020?...
Right now there are priorities: Nurse, Doctor, Leatherface, Billy, Legion, Pig, and many more, maybe for next year? Since as they say they make their priorities.
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@Drazen said:
new hillbilly buff looks so good atleast now we dont need insta saw addons right?
It is very rare, the load is too fast and very random is due to the dedicated servers xD
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I hope the devs look at this post!
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thx so much! :)
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@[Deleted User] said:
I think you're frustrated. Play survivor for a change or Civ5, I've heard it's a great game.
To be fair I understand why you are so frustrated - balancing this game is very hard, because you cannot do it globally to affect every aspect with 1 nerf of buff. The game is pretty balanced right now, but regular M1 killers still struggle, because of poor map design, rng etc. I still find the game fun despite its many flaws but I also tend to take a break from it. Taking breaks is healthy.
""The game is pretty balanced right now""
very balanced now? Mate, just the opposite. The game needs many changes yet, other than the top tier killers suffer from gen rush, because of the poor state of the maps and that while a survivor is in pursuit, 3 survivors are repairing generators, this is not balanced, there must be a better balance and that the games do not last 5 minutes.
Do not fool yourself, because you think the game is in a good state you are wrong, the reality is that the game still has many balance failures and should be reviewed.
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@Peanits said:
Need is a strong word. I definitely wouldn't be against a common add-on that adds one, but the sooner you can learn to play without one the better. I can let the team know, but I can't guarantee it would be any time soon (if ever). We're a little bit booked up with the Nurse add-on changes at the moment.
"We're a little bit booked up with the Nurse add-on changes at the moment."
Sorry for being rude, but ... tired of working in a single killer? No wonder the game is not advancing enough, since you are taking turtle steps, if you get tired of everything, you cannot work on more things simultaneously, I have faith that from 3-5 years the game will remain the same. I hope you changed my mindset.
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@Onyx_Blue said:
Stick with them. The Devs are making steps in the right direction. They've said numerous times, recently, that map design changes and killer adjustments are pending. The game will be in a gold state come this time next year...gotta have faith in them 😇
but .. any solution to the speed of repair? Why is it due? Because the chases are long so the survivors repair very quickly. This is a big problem that devs don't want to confirm. A lot of change to killers and maps, PERKS for slow the gen speed (new dying light, ruin......) but the generators do not touch them, nor add anything to encourage anything else ...
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@se05239 said:
You ignore most of the community for not saying that almost 100% of the community is ignored and you do what you want, do you think that with the launch of Stranger Things, most of the community will be happy? Do not fool yourself, we want a fun game for both of you, not a game CHAOS, where the survivors pass over the killers, they are rushed and ... you put the miserable excuse that .. COMMITTED FAULTS, you don't want to fix your game, I don't think you are capable in 4 years. Nor that you are able to take it longer.
The upcoming wave of new ST fans that's gonna start playing DbD to experience their favorite series in a game are all going to have an amazing time, getting bullied, trolled and stomped by derankers and other filth that intentionally remain up there for easy games.
This could be mitigated somewhat by having stuff like Rank rewards, Devotion rewards, more BP gain over (to motivate longer games and therefore higher chance for a rank up) and increased shard-gain (so players feel enticed to play more).
But nah. Skins, battle-passes and DLCs are the focus. As long as everyone's behaving like good cattle, there's no point in actually improving the game.
A player who loves this game seeks balance and in 4 years does not exist yet ... I see streamers ... complain, they are not happy about the game, the only ones who are happy about the game are the new players and some% of newbies . I do not know what to say, I do not know how to complain, but I try to open the eyes of the developers, we can punch him, but we cannot do it all, we complain with a reason, that the game is fun.
In the last 10 months there have only been: Dlcs, many clothes, adjustments to garbage perks and a map rework, which I think ... that is still quite unbalanced, I don't know ... but it gives me the feeling that they are looking for money and they put strips on their own game until some time elapses and the game disappears completely.
I do not know what they are thinking now but as they say priorities, well: more clothes, archive (it is useless) and I forgot the battle pass to balance the game ...
They do not want to recognize the current problems because if it were difficult to play as a survivor, the players would not play and there would not be enough players to play their game, so ... they have to feed and pamper them. When a game can last 4-5 minutes, depending on the fault of the player, not the game, I'm tired of hearing this expression.
As long as the developers encourage the repair with so many points, it is the objective that the survivors will do, if they give more points for doing other things, I am sure that the survivors would not care to die in game. But I do not know what to say, we will never be read and our complaints are not worth it. I hope I'm wrong in the future or ... right.
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@ShyN3ko @Ark_the_Bonsai @SkeletalElite @OdiumDevoniX
Here the test ;)
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@NuclearBurrito said:
If you can't react to the direction and you can only sort of react to it in terms of timing, so that means dodging it reliably takes a read, which can be countered simply by expecting it like with Huntress Hatchets.
The difference being that the lunge is even faster and also has more situations where it's guaranteed.
Also you can cancel it with no additional slowdown in order to bait the juke for a regular M1 hit.
yeah i know, u can fake the lunge :)
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@OMagic_ManO said:
In a sense of mechanics, yes he should have no stain in dream world, balance? No.
It clearly makes sense because of Freddy's mechanics and losing the radius of terror and its red light, may be a very high benefit ...
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@Sackboy123 said:
I like the idea, maybe make it a perk, we need more gen slowing perks.
i dont think so... This idea will avoid camping, tunneling and the rush gen, it will make the killer look for all the survivors to apply the debuff.
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@Karl_Childers said:
I don’t necessarily agree with the idea, but why are two people saying this promotes camping? The person on the HOOK gets the permanent repair penalty. If the killer camps them, it completely negates it! Unless I’m the one missing something, it doesn’t promote camping whatsoever.
It does not promote camping, the survivor who is on the hook (he) receives the penalty not his companions, so ... it is very profitable to look for others to hang them and that everyone receives the penalty.
So it is a way to eliminate CAMPING and make the killer look for the survivors, it is a great idea to avoid two things: GEN RUSH and camping.
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It does not promote camping, the survivor who is on the hook (he) receives the penalty not his teammate, so ... it is very profitable to look for others to hang them and that everyone receives the penalty.
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@Oshi said:
All of these suggestions is pointless because devs not care about Legion. 🔥
Sooner or later they will arrive their turn just like the trapper :)
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Clearly if they made that change to LEGION that, would receive a minor stun if it chains several blows with feral frenzy I think it would be a great change (as I mentioned in the thread) .. would we have to slow down again? to 4.4ms?
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@DarkGGhost said:
The only way this could be good if you can break pallets with your dash
Mention some of this yesterday.
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@Janick said:
Hello
Would like to clarify one aspect of the next killer, but game development is not just about making what you want, unfortunately.
For reasons that I will not go into details, the navigating the upside down effect was not possible, so we decided to not use it. Its not because we didn't want to have it...
Thank you!
He suggests 2 things to me ...
- For the lore of the game ....
- By NEXFLIX ... (licenced company)
So, for those things ... will there never be a very developed power? Everything will be based on the simplest? I have many questions about the future of Dead by Daylight killers.
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@Carpemortum said:
They know it will sell. Good power or not. Too many people like ST for them to NOT make money off of it.
Every perk and power could be trash, and they would still profit.
The truth, you're right. I think they could have done better, but ... we won't know.
What Behavior has confirmed to me that their ideas are over, they are not able to do something unique. I hope they change my mind in the future, but after 4 years, yesterday I was disappointed.
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@Rizzo90 I already changed a few words (borrow what the ST series is about) and summed it up with my words. Thank you.
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@anarchy753 said:
Yeah, that's basically what I just said. They completely missed all the possibilities for powers from the lore and made it dig a hole. Really well used license there.
Wait, excuse me, why have you literally copy pasted half of my thread posted 30 minutes ago?
I find "interesting" some things you said. Yesterday ... I felt disappointed ... but I think I got mad at myself, I've been in this game for a long time and ... every day that goes by in this game, it really looks the work that Behavior does.
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@typervader said:
It depends on many things:
How long does it take to close them?
How long is the decetion range that the Demi gets when surivors are near it.
How many of them can he place at a time.
Do they have a cooldown to teleport to.
What other effects they have that they didnt mention, such as the Demi getting stealth
The thing is that it takes more than 15 seconds, do you think that the survivors will lose more than 15 seconds to eliminate a tunnel .. being able to be repairing? That is the problem that I observe will have demo.
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@Janick pls confirm! u said something about this...
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@Acesthetiic said:
From what I saw, it looks really good. Can’t wait to try it.
u are blind? Pig + Hag, yeah very original :D
They could have done something more incredible but they have not wanted to, they have gone so easy.
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Another Suck killer, 0 imagination... Pig + hag. AMAZING BHVR
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@NuclearBurrito said:
The only way I can see something like this working is if the new method is also difficult to use for Killers. Thus making it so that high skill Killers will output more pressure but low skill Killers will output the same amount of pressure.
I'm not 100% sure how exactly to go about this, but simply giving a flat increase in the amount of time it takes to open the gates from the start of the game is not it.
As the game is currently, it is very difficult to balance it for both parties as well as for killer as for survivor, as for ranks 20 as for ranks 1, the devs must think about it ... also .. very good players, players who hide The whole game (very boring), there are many problems currently in the game, which makes it ... frustrating. So, it is really difficult to balance it for one part, I don't want that either, I want everything to be right for everyone, nor make it easy for "new" players, because on the other hand the best players would abuse ...
The first thing I would do if I were dev: improve the weakest killers, then adjust the strongest killers DO NOT MISS super nerf, but adjust them, then review MAP BY MAP, reduce the strongest loops so that a survivor with 0 of skill abuse of this and ... lose the killer more than 2 minutes in pursuit ..., after that, adjust, review all the perks of the game one by one ... and improve them. Introducing changes little by little, to see how the players adapt, if I locate something OP, I put a patch adjusting numbers, I create new features for the game to make it more fun .. new objective? I would check to fit all the game fields and having all the BALANCED killers fit PERFECT, I think this is not difficult.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/642782#Comment_642782
She isn't top tier either, but there are far worse killers than her.
Like.... legion, wraith, trapper
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/642412#Comment_642412
Yes, I have. I was in the red ranks last season, do you honestly think every red ranked player is bad? You need both the chainsaw add ons for LF if you wanna use his power at loops.
Honestly the game has lost many players with many hours, so ... I doubt the truth, the ranks mean nothing, rank 1 are currently players who hide and only "repair" clearly is the goal of the game, but at the time of facing the killer, they don't last 10 seconds, do you understand me?
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@ad19970 said:
I mean at least if you are struggling with gen rush you get more options now to deal with the gen being completed too fast.
They can't generally just nerf gen rush though, by adding a second objective for example. It would break so many things. Certain killers would become so overly op, Nurse is the main contender, Camping and tunneling would have to be nerfed as well or these strategies would become way to powerful. You could argue those strategies are already to good for the very little skill they take.
And there are a lot of other things the devs would need to look out for, including add ons. More time for example would mean Myers would have more time to get his infinte Evil Within, equipping that perk would in most cases mean an instant win.
Map reworks is the best they can do to generally balance the game. Especially since it will only buff the weaker killers. I can just hope they turn most loops on most maps into mindgameable ones. They did a fairly good job with the badham maps, though I'd argue there are still a bit too many safe, unmindgameable loops, especially against optimal survivors.
I love this comment! Totally agree, but ... do not you think it is time to take a step and touch things little by little so that the game changes but that it keeps maintaining the form? I mean, clearly if you introduce something that changes, clearly ... the strongest killers will rise to be stronger and you would have to modify many more things, but by that I mean ... are you going to be still longer without touching anything?
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@Marcus said:
First of all, Pig isn't low tier and Huntress isn't top 3 anymore.
Second, you can gen rush even strong killers, as Depip Squad demonstrated.
pig not level low? #########, where its main power is RNG 100% .... You get confused boy.
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@JFF said:
Genrush is a thing, because some maps are either too big or just not balanced at all. That’s why most of the killers with low mobility are more likely to lose pressure, unless you have very good early game. There are multiple solutions to this issue, such as new fun objectives for survivors, more balanced maps, etc.
The thing is that: If you play Trapper on a large map, the killer suffers so that almost 100% of the game will be lost if you play LEGAL, by this I mean, (without focus), unless you do FOCUS, it is the reason in which some killers want to WIN YES or Yes, so they play DIRTY, that is not the solution either.
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@GrootDude said:
I pretty much only play LF and I win the majority of my games.
Have you thought about the type of players you face?
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@pandorayr said:
27 o 29th
Ya lo has visto en nuestro vídeo compadre, no te inventes fechas XD
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@BlueFang said:
I have a feeling it may be a sprint killer which would be a huge waste in my opinion. Especially since sprinting isn't exactly the best power a killer can have
I am curious if he can crouch as the trailer showed him going from on all 4 to upright. It could be a really neat feature even if it's similar to Ghostface
only want this: I hope they give it its essence ... fear, that it has the essence of the series, invisible? to notify the survivors when they are close ... lights blinking? and have your upside down, I think this would make this killer very special ...
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@Penny said:
https://forum.deadbydaylight.com/en/discussion/comment/640375#Comment_640375
old freddy was fun, but i want fresh ideas, pls dont make his power similar to others, like the new freddy with nurse+ hag+ doctor
@Janick said:
I can confirm and appease your fear by saying that the Demogorgon power is very far away from Freddy 1.0.
Pls @Janick Make the power unique to this monster, make the upside down incredible!