My 4 Pillars to balance the generators

I will present the ideas directly:

  • The antennas that the generators have beenficing to the survivors their visibility makes them find it easy, I would do the following: Eliminate the antenna and place the antenna via ground or another system so that the generators are not easy to find, that would help.

  • Change the respawn of the generators that is not the same always. Since many generators are very visible and are found easily looking up and looking for the antennas, this will make when looking for another engine you may have to turn around because it was already repaired. Once the generator does not have the antenna that shows its location and that many survivors rely on to find them, it will be a very important time for a killer.

  • Encourage survivors with other objectives for example: the totems that we currently have, we could encourage the survivors to look for the 5 to obtain a benefit, for example if the survivors manage to "purify" the 5 opaque totems the survivors obtain% of CDR (cooling for your perks) or even anything.

  • Put a switch on the map that the survivors have to look for but it will not be visible to the killer (since it could be caught), therefore putting a switch somewhere on the map so that the survivors look for it and have to activate it to be able to start to repair the generators

This is my 4 pillars and main ideas to balance the game with respect to engines and that many like killers complain, asking to increase the time to the generators is not the solution but it is a good option my ideas described, I hope you support this and make the game more fun for both parties.

A greeting!

Comments

  • @not_Queen What is your opinion about this? I would like what u say about this :chuffed:

  • The switch idea is basically Ruin as it already is. Once Ruin is down, generators fly by because there's nothing else to deter, or encourage, a survivor from repairs outside of the killer's attention.

  • @Eninya said:
    The switch idea is basically Ruin as it already is. Once Ruin is down, generators fly by because there's nothing else to deter, or encourage, a survivor from repairs outside of the killer's attention.

    My ideas literally make the game lengthen and that the survivors have to look for the generators without relying on the large antennas that come out of the generators where kilometers show their location, that will give time to the killer, at the beginning of the game look for a switch to activate it and that takes time is another time quite valuable, I think they are pretty good ideas.
    The antenna that the generators have should be eliminated, it gives a lot of information that they should not give.