TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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Comments
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@ImBrakingBike said:
What about achievements?
You don’t lose your progress on the characters that you already own. The Achievements will be made generic (so not specific to Stranger Things), and if you already had completed the achievement, the achievement will be automatically unlocked for you.
Thanks for letting me know
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Netflix said no
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Maybe dont run a toxic setup and maybe you wont get lobby dodges
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@Damarus said:
Why would you need Brutal Strength, when tentacles are faster in destroying pallets? IMO, that alone could be replaced with something more valuable.
Gens probably
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The lazy pair
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Doctor uses it nicely too, to rat out survivors that are avoiding static blast
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@VioletCrimes said:
Were you Myers? The Wiki says:
- The amount of Stalk Points or Evil a Survivor has left is indicated to The Shape via the colour of their outline when being stalked.
- The colour ranges from white (10.1 points) to red (0 points).
The obsession indicators have nothing to do with that
- The amount of Stalk Points or Evil a Survivor has left is indicated to The Shape via the colour of their outline when being stalked.
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@Huge_Bush said:
The wall hack add-on is the only thing that needs to go.
And silent bell
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Oh no, now theres two of them
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Id love a perk where you can just ram a wall or a pallet down
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That change, along with making the gen start regressing the moment you start to kick it would be nice
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@Aneurysm said:
The nerf premonition needed
Premonition op
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Oversized
Nighttime
Infiltrator
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Favourite part of it is meg getting bodied at the start
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Its good if you smart with it, if you get 99ed to keep your resilience, but most of the time its an idiot teammate in the corner of the map with urban and iron will using it
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2404964#Comment_2404964
It takes 20 seconds to open a gate. I doubt 3 extra seconds is like difference between opening a gate or not opening a gate.
Still gotta get out the gate
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Doctor go brrr
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2404317#Comment_2404317
why? Niche perks are often useless and have little to no impact on gameplay. Wake up! is niche perk. It only works after you have won and it has mediocre bonus of opening an exit gate by 15%. It allows opening an exit gate 3 seconds faster. All of Quentin perks are niche. Vigil reduces exhaustion perks by meaningless value 7-8 seconds and has bunch of other pointless effects like blind, hemorrhage and hindered. Why would anyone use any of Quentin useless perks over dead hard?
I bet when they release boon totems, they'll probably useless perks that nobody uses with mediocre effects. Dead hard and BT is about the impact that a perk should have on survivor gameplay. The standard shouldn't be Vigil-level as most of niche perks might as well be playing perk-less.
Doing all the gens isnt winning, getting out the gate is winning
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I miss old quentin
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Id say maybe let survivors run dupe perks, but only a maximum of 2 players could have each perk
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Lethal pursuer is pretty nice
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As long as you can get a 3gen going on that map as trapper, survivors are done for, especially with iristone
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Id say maybe instead let it give you more struggle time
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Just bring out photocard and ripper brace
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They cant get in the way if they're hooked
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Do bones
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It would be hilarious
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As long as we get a plasma cutter charm
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I like my new top hat
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Honestly, all it needs is to affect survivors you unhook as well
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@Fornicaras said:
https://forum.deadbydaylight.com/en/discussion/comment/2369454#Comment_2369454
2 much slower heals. Rangers are for healing OTHERS, not yourself.
Going by your logic of more heals=better, self care is the better than every medkit and healing perk. See how flawed that logic is?
However, there is a much better buff to Pharmacy. You see chests like with Plunderer's and are guaranteed a Emergency Medkit out of every chest you open. Remove the speed.
Keep the speed, the speed is need
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Tbh all camaraderie needs is for it to affect any hooked survivor the user comes within 16m of
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Mmmmmm tasty dull totems
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/2357724#Comment_2357724
You already get that in Tier 3.
No you dont, you only get an extra meter
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A cooldown reduction would be nice
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It changes the spawn points to the gates
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Perk: Blood For Blood
Whenever you take a protection hit for a survivor being carried by the killer, the carried survivor gains +10% wiggle progression, a carried survivor can only get affected by only one instance of Blood For Blood per time they are carried. You gain +50/75/100% bloodpoints in the (whatever protection hits come under) category.
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Old quentin is easily an S+
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@gendoss said:
NOED.
Can be disabled and not even activate
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She has her head on her body cosmetics, like hag
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As long as all survivor meta perks are disabled too
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Give her a post phase fatigue
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To be fair you were all "HuRr DuRr StAy MaD yOu LoSt To A bAbY nUrSe"
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@GoshJosh said:
There are a few factors about Lightborn that are problematic:
- It provides zero feedback that it is in play.
- It completely negates the use of an item altogether. No counterplay, rendering flashlights useless unless it is a Wraith, Hag, or Nurse. Can't think of any other perk that does this.
- It punishes you for using an item for its intended purpose.
Instead, it should only increase the amount of time and/or battery life required to blind.
Nah, leave it be, its perfectly fine
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Huntress is death by snoosnoo
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When are you gonna start doing bones
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Imo all gens should be blocked for 30s at the start
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Id use it with no mither

