Create Your Own Perk for Licensed Killer/Survivor

This game can be interesting, i wanna see your ideas :)


Create one perk for licensed killer or survivor or for both. May already be a released character. Or there may be a character that is likely to be added to the game. Your choice. Create perk and share with us! Just be sure they are fit on theme! I am starting!


I am doing for Child's Play Chapter, one for survivor and one for killer. I hope you like them! =)


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Comments

  • Urban Legend

    When hitting a survivor not affected by a status effect see the yellow auras of gens being worked on for 15 seconds

    Hitting a survivor with a status effect will let you see the aura of any survivor 7 meters from you for 3 seconds.

    "Legends are meant to be stories but some serve as warnings"


    Always Watches

    When hooking a survivor after 10 seconds 2 random copies with a terror radius will walk to 2 random gens with smaller terror radius and if a survivor is in the copies terror radius their auras are shown for 10 seconds

    cool down 40 seconds

    "CAN'T RUN"


    Slenderman perk ideas

  • @[Deleted User] said:

    I like this discussion :)

    Teachable The Attraction (Springtrap) Perk

    Security Breach

    You know the vulnerabilities of a security system, and will use it to your advantage.

    Survivors who have been repairing a generator for 5 seconds suffer from the Oblivious and Blindness status effects. This effect persists for 1/2/3 seconds after ending the repair action. Security Breach does not work on survivors who are repairing generators with 1 or more other survivor(s).

    "There are blind spots in your camera view, they happen to be right outside your door" - The Phone Guy

    I do have some other ideas but this is my favourite one for it and the one that isn't too complicated.

    Actually i liked this perk. Not op, strong enough.

  • Rambo could have some fun perks. Here’s one I thought of

    ”Insider Knowlege”

    After being in a chase for 10 seconds the perk activates. The aura of the killer is then shown to all teammates for the duration of the chase

  • @Phasmamain said:

    Rambo could have some fun perks. Here’s one I thought of

    ”Insider Knowlege”

    After being in a chase for 10 seconds the perk activates. The aura of the killer is then shown to all teammates for the duration of the chase

    You created new SWF perk right now :)

  • Maybe but we need more good info perks for solo anyway

  • I was thinking about new perk for survivors lately since I'm still working on some concepts.

    -

    Friend Aid:

    The Auras of dying or injured Survivors are revealed to you.

    When a survivor is in a dying state, press the active ability button while healing to pick them up. the survivor can be carried for x/x/x seconds and can wiggle off. they will put into the dying state again until healing them.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2357531#Comment_2357531

    Maybe but we need more good info perks for solo anyway

    No i liked your idea, i would use this perk because in solo my teammates just do not know what are they doing :)

    But this perk would be perfect on SWF. My teammates would see killer and they would tell me what is killer doing, i would know killer is trying mindgame.

  • @Anniehere said:

    I was thinking about new perk for survivors lately since I'm still working on some concepts.

    -

    Friend Aid:

    The Auras of dying or injured Survivors are revealed to you.

    When a survivor is in a dying state, press the active ability button while healing to pick them up. the survivor can be carried for x/x/x seconds and can wiggle off. they will put into the dying state again until healing them.

    Sorry i do not get it how this perk will work. Like Flip-Flop or different

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2357581#Comment_2357581

    Sorry i do not get it how this perk will work. Like Flip-Flop or different

    This is for situations that need to take the survivor to safety. like preventing the killer from finding the dying survivor when he returns to the area. To prevent trolls, the grip will be for a few seconds and at the same time if the injured survivor doesn't want to be carried away, they can wiggle off quickly. whenever they wiggled off or dropped on the ground, they will stay in the dying state instead of injured.

  • @Anniehere said:

    https://forum.deadbydaylight.com/en/discussion/comment/2357600#Comment_2357600

    This is for situations that need to take the survivor to safety. like preventing the killer from finding the dying survivor when he returns to the area. To prevent trolls, the grip will be for a few seconds and at the same time if the injured survivor doesn't want to be carried away, they can wiggle off quickly. whenever they wiggled off or dropped on the ground, they will stay in the dying state instead of injured.

    Oh i get it now, yeah this can work againts slugs.

  • Yes and can be entertaining.

  • Perk: Blood For Blood

    Whenever you take a protection hit for a survivor being carried by the killer, the carried survivor gains +10% wiggle progression, a carried survivor can only get affected by only one instance of Blood For Blood per time they are carried. You gain +50/75/100% bloodpoints in the (whatever protection hits come under) category.

  • Uhm Yes. Alien Chapter pls

    Perk: Acid Blood

    When stunned with a pallet, That pallet will be destroyed within X/Y/Z seconds. Possible Cooldown too.

  • Perk: Begging for Tea

    Any survivor t-bagging will get injured or if already injured put into dying state after two fast crouchs while in killers TR.

  • The Final Resistence

    -If you safely unhook a survivor you gain 1 progression point up to a maximum of 3 points.

    -When you take a hit from the killer, you consume 1 point and that hit is scored as a protection hit.

    -if you have 3 progression points, if you take a real protection hit when healed, you will lose all points, but be wounded without state effects or instant down.

    -you won't get any more points after unhooking 3/4/5 survivors

  • This one I just thought of for Springtrap.

    While in chase every 30 seconds the survivors scream making it really hard to hide from Springtrap.

  • AMNESIAC

    Teachable John Herron Perk

    You may have forgotten it all once- never again.

    Chafhe Amnesiac by repairing a generator, with each second of progress corresponding to 1% charge of Amnesiac. Once Amnesiac is at least at 50%/40%/30% charge, the perk activates.

    When active, press and hold the active ability button while not in a chase to reveal the aura of all generators, hooks, totems, and chests within a 30m range, consuming 5% of Charge for every second of aura reading. Any props revealed by Amnesiac are also revealed to a map.

    If Amnesiac is at over 70% charge, the aura range is doubled.

    Available in the "Try To Fall Asleep Chapter DLC".

  • Corrupted Blade

    Finding Draconite within the Entity's realm has proven quite useful in the hunt.

    After achieving 3 hooks, Corrupted Blade becomes active for 45 seconds.

    Hitting a survivor while Corrupted Blade is active will not damage the Survivor, but will instead Corrupt them for 35/40/45 seconds.

    While a survivor is Corrupted, any one that comes within 12 meters of them will take 1 health state of damage, the Corrupted survivor also takes damage

    "The strong thrive as the weak die!" - Astrea