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To me, asking if early game slugging is bannable is like asking if spamming Hadoukens nonstop is bannable.
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Her height is easily the biggest thing going against her IMO.
@Venzhas said:
I want her to mori me sitting on my survivor's face
Clown: "YOU WANT ME TO SIT ON YOUR FACE? THAT CAN BE ARRANGED HUEHUEHUEHUE"
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I don't think making MoM balanced is a battle that can be won, personally. As-is, your version of MoM is nuts. Blindness means nothing to SWF, and I think you can easily do without an exhaustion perk if it means getting old MoM back.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2233741#Comment_2233741
its ok. is there some sort of way to let forum members know your joking because I should probably add this
Add a /s to the end of your post to make it clear that it was sarcasm or at least meant to be taken in jest.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2233341#Comment_2233341
My definition is able to do well at all.
So it's a bit different ig.
I feel like at lower ranks, anyone can do well because no one is playing optimally. So to me, that doesn't really say much. But fair, you and I are judging things by different standards, which is fine. My apologies for not realizing that at first.
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@ukenicky said:
As much as I would love the RNG of bear traps to be improved so that they are more consistently useful you have to be very careful in how you go about doing so because of Tampered Timer + Crate of Gears.
If they ever make her RBTs work the way Trapper traps work now I'd expect a nerf to that problematic combo of add-ons. Honestly so many of her add-ons need reworked and certain things should be base kit. She needs a lot of work but it needs to be done carefully.
First box always fails + replace Tampered Timer with a new add-on that has nothing to do with the timer? I'd be fine with that.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2233296#Comment_2233296
Then you either don't play him, or you're bad. Every killer is viable to a degree. Including Trickster. Again, I don't think he's good. He's C to D tier, but still viable.
C-D is not viable in my book. Viable to me means "able to do well versus good Survivors."
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2233229#Comment_2233229
Again, I said viable, not good.
My words would mean nothing if I said he was good.
I stand by what I said.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2232121#Comment_2232121
Try different things.
Every killer is viable, even Trickster.
Notice how I didn't say good, but viable.
Every killer is viable, even Trickster.
Welp, at least we now know that your words didn't really carry much weight to them.
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According to my test, I got The Spirit, which is not a Killer I really look at. My actual Main, the Pig, is tied for 15th. Oh well. :P
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@Brokenbones said:
Lack of good competition, luck and big name crossovers
Streamers and content creators do help maintain interest as well, especially when the devs give them free stuff
This, pretty much. It really helped that the vast majority of competitors largely sank for one reason or another.
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We already have Nea.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2230110#Comment_2230110
That's it!
The devs can choose 20 perks for this killer to equip in the form of Addons.
They can choose two very strong perks to be the Iridescent Addons, 4 weak perks for the Common Addons, etc.
That sounds pretty lame, tbh.
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Doctor. I have since switched to Pig, though.
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Sounds like your teammates are the ones who screwed up.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228434#Comment_2228434
Well see here's the thing. I would have zero idea what that pride charm represented if my daughter wasn't bi. If i wasn't on these forums i wouldnt know it was even an issue.
This game is really my only hobby. I dont have a social media presence other than these forums.
So i would argue the point that anyone would have to be aware of what that cosmetic represents. You may be hard pressed to seperate the idea from the cosmetic but that does not mean they rest of the world does
I'd like to see an actual example of this occurring with someone who, using your example, hates rainbows enough to actively target people for it and then gets caught up in one hell of a misunderstanding.
@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228453#Comment_2228453
On these forums i have seen posts thanking the devs for creating characters that align with their nationality or looks. If people didn't want to feel represented by the characters they played, then why is having an lgbtq+ character so important.
No not everyone uses characters for personal validation but many do.
Just adding a character to the game is not the same thing as actually implementing an icon that specifically represents an idea. A person can thank the devs for including a Jamaican character for the game, but that does not mean that Adam was specifically made to represent Jamaican pride, nor does it mean that Adam's character is specifically tied to Jamaican pride. The charm in question was specifically added to represent LGBTQ+ pride. So I would not inherently consider a charm explicitly added with the intent of showing that pride the same as adding a character who happens to be a certain nationality.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2228448#Comment_2228448
I'm on console through which person directed msgd me and I already went out of lobby before I got text so I had no option unfortunately to report in game I'm sending it directly through email
You have to report it to Sony/Microsoft/Nintendo using their report system.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228415#Comment_2228415
They are completely the same. Pride flag represents lgbtq+, adam equal Jamaican pride, feng and yui asian pride. Every character and cosmetic in the game represents something.
And yes, you like something so to hell with everyone else. I agree. However, your opinion is yours. You are free to like something just the same as someone else is allowed to dislike something.
And if someone wants to tunnel for a charm they have the right to. They absolutely DO NOT have the right to throw around slurs and harm others physically or emotionally.
adam equal Jamaican pride, feng and yui asian pride
What do you base this claim on?
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"ps just got called homophobic [BAD WORD] and got wished for my first baby to die in my arms"
Did you report it using the relevant report system of the platform you were using?
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228411#Comment_2228411
Yes. And the ones who don't hurl insults are able to keep playing the game with no one the wiser as to their motivations.
Just saying with no insults, i dont like charm or i dont like character should be treated the same.
They're not because the charm has a very specific, singular meaning whereas the characters you describe can represent many things such that there isn't something that can inherently be zeroed in on without additional context. You say that this is about the cosmetic and nothing more, but the cosmetic is so heavily linked to the idea it represents that you can't easily just separate the two without being very clear in doing so.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228369#Comment_2228369
And you are not understanding what I am saying. We are at an impasse
https://forum.deadbydaylight.com/en/discussion/comment/2228377#Comment_2228377
And yet racist people tend to be very free with their slurs. It is very common to see racial name calling in messeges and poat game chats. Why would homophobes be any different?
https://forum.deadbydaylight.com/en/discussion/comment/2228386#Comment_2228386
And what im saying is, not liking the charm and tunneling someone because of it is exactly the same as not like adam and tunelling them. If in post game chat or messeges, the reason is i dont like the charm or i dont like adam without any other statement, then none of them are bannable.
However, it seems that their is almost a go to association with not liking the charm and being a homophobe. One that could possibly get someone banned.
I am not automatically racist if i tunnel all Fengs and i am not automatically homophobic if i dont like rainbows.
And yet racist people tend to be very free with their slurs. It is very common to see racial name calling in messeges and poat game chats. Why would homophobes be any different?
There are those who would be careful not to expose themselves, and there are those who wouldn't care and go all-out. This applies to both scenarios.
I am not automatically racist if i tunnel all Fengs and i am not automatically homophobic if i dont like rainbows.
You're not homophobic because you don't like rainbows. But consider that you said "if I don't like rainbows" and not "if I tunnel all users using that specific charm." It's because the scenario you are describing is not a reasonable one to occur.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228348#Comment_2228348
https://forum.deadbydaylight.com/en/discussion/comment/2228351#Comment_2228351
If i say i dont like the charm, im a homophobe. If i say i dont like elodie im not racist unless i say 'because she is black'
All I am saying is if i say i tunneled you because you have the charm it should be treated the same as if i said i hate elodie.
But hating the charm automatically means im homophobic where as i have to prove im racist if i hate elodie.
Intentions are being unequally asserted. And even though it hasn't happened that we know if, the potential for it to happen is there. And also, would you really know if someone was banned for it who isn't outspoken in these forums. I never met a real life mass murderer but im pretty sure they exist.
You're allowed to not like the charm. You don't get banned for that.
That said, it is not reasonable to assume that a person would intentionally tunnel someone specifically because of the charm and then deliberately announce/acknowledge that they tunneled someone out of the game because of the charm without understanding the meaning behind the charm and understanding that not being VERY careful with what you say will present you in a less than positive light.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228261#Comment_2228261
https://forum.deadbydaylight.com/en/discussion/comment/2228258#Comment_2228258
This isnt about lgbtq+. This is literally about banning because of a cosmetic.
If i say i dont like the charm and say i tunneled because of the charm, i get banned. Regardless of my actual intentions or feelings. Regardless if im bigoted or not.
So by that logic, if i tunnel Elodie or Adam then i must be racist?
All im saying is that automatically ascribing motive to someone is wrong. And if you do it for a single cosmetic, then you have to do it for all of them or none of them.
And yes i feel that even if someone says they did it because of the charm, that isnt grounds for punishment. Just like if someone said, I tunneled because Adam.
And while i wholeheartedly agree that tunneling because of a cosmetic, especially a near invisible charm cosmetic, is stupid, people have their motives. And not every person has malicious or bigoted motivations.
So by that logic, if i tunnel Elodie or Adam then i must be racist?
No, just like how you don't get banned if you tunnel someone with a Pride charm. You get banned if you announce that you tunneled someone BECAUSE they had the pride charm, much like how you presumably get banned if you announced that you tunneled Elodie or Adam because they're black.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228145#Comment_2228145
I agree with what you say mostly. But there is a huge difference in saying, "I hate you" and "i hate rainbows"
https://forum.deadbydaylight.com/en/discussion/comment/2228158#Comment_2228158
That is what the charm means to you. But not everybody knows nor shares that belief. I mean for a large (majority?) of the world the US flag represents freedom and opportunity. However there are those who think it means hate and oppression. Just because something means something to you, and even a group of people, doesnt mean others share the same significance. As i said above, there is a huge difference between, "i hate rainbows" and "I hate you"
https://forum.deadbydaylight.com/en/discussion/comment/2228159#Comment_2228159
Never said it was a good comparison lol
https://forum.deadbydaylight.com/en/discussion/comment/2228164#Comment_2228164
Difference is i cant get banned for targetting all ace's. Even if i my screen name was 'I tunnel ace' and i actively said i tunneled you because you were ace. If i didnt repeatedly do it to the same person i would most likely not get banned. If my name was 'i tunnel rainbows' and targeted anyone with that charm i would most likely get banned
https://forum.deadbydaylight.com/en/discussion/comment/2228146#Comment_2228146
How many people have to say somerhing is offensive before it becomes bannable? When people were arguing leatherfaces claudette mask was offensive most disagreed and no one got banned for using it. Unless the user was in post game chat actually using racial insults.
I argue the same rules should imply here. Even if a person just says i hate the charm, i dont feel that is bannable. Insulting the person and making hateful insults with the intent of causing emotional harm should be.
How many people have to say somerhing is offensive before it becomes bannable? When people were arguing leatherfaces claudette mask was offensive most disagreed and no one got banned for using it. Unless the user was in post game chat actually using racial insults.
That's why the line is drawn at admitting that you tunneled someone because they had the pride charm and not just tunneling someone who happens to have the pride charm. Because the former carries a connotation that goes beyond a reasonable doubt whereas the latter does not.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228086#Comment_2228086
Why? They are both cosmetics. If no reason is offered other than because cosmetic, why is one bannable but not the other?
https://forum.deadbydaylight.com/en/discussion/comment/2228090#Comment_2228090
I agree, live and let live. But you can't ascribe intention to a strangers actions. Just because you think someone hates LGBTQ+ because they don't like rainbows does actually mean you are correct. I get you are most likely correct in this instance, but if we can ban for tunneling 1 cosmetic, what's to say we can't ban for tunneling any other cosmetic?
https://forum.deadbydaylight.com/en/discussion/comment/2228092#Comment_2228092
To me the left 4 dead charm mocks physically disabled people because it is missing a finger. Im offended if im wearing it and get tunneled. No one is going to ban that killer. Why? They are both cosmetics. Why is one bannable but not the other?
Because each cosmetic represents something different. You have to prove that the Left 4 Dead charm represents a disability if you want to make the case you are trying to make.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228068#Comment_2228068
So would it be reportable if i tunneled someone and said it was because of the left 4 dead hand charm?
No.
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@csandman1977 said:
Just going to preface this by saying, i honestly don't give a damn what other people do in their lives to make themselves happy. As long as they aren't hurting others.
That being said, so we all know the devs have said that action could be taken against those purposely targeting those who use the pride charm.
My question is this, even if i were to say that I tunneled you because of the charm, is that grounds for punishment?
I mean i admit to tunneling blendettes and janes. Im not anti woman, or anti black, i just dont like those characters. I tunneled old object users and if i happen to notice a key, well that person goes first.
Now I get if the person is using slurs and otherwise offensive language, then yeah I think punishment is fitting.
Just wondering what is the baseline criteria to meet before you all think a player deserves punishment?
My question is this, even if i were to say that I tunneled you because of the charm, is that grounds for punishment?
At least one mod on the forum has said that the answer is yes:
@EQWashu said:
Yes, tunneling, camping and slugging are not reportable on their own; an individual game of it isn't really enough to say for sure.
HOWEVER, if the player says in post game it was because of the charm, that is reportable. Or, if you queue up with them several times, and they repeatedly target you in the same fashion, that could be reportable.
Bannable offenses include griefing, hateful speech, repeated harassment, and more. If you are REPEATEDLY being harassed by a player over the course of several matches, that could potentially be punishable. These things have always been a part of the Game Rules, its not just about the charm. To review the Game Rules, you can see them here: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
And one more thing: everyone is welcome to wear and enjoy the charm in support of the LGBTQIA2+ community!
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@Animal_Mother said:
Are killers going to get banned if they say they tunneled Jane because she's fat or Feng because she has coronavirus? Seems kind of silly. Killers should be able to kill players for whatever reasons they like.
Are killers going to get banned if they say they tunneled...Feng because she has coronavirus?
I could very realistically see someone getting banned for this one.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2227863#Comment_2227863
Killers feel stressful because they think they deserve 4k with trapper against 4swf with 12.000 hours. Devs said (it’s a lie) they want 2k on average. This is 2 survs escaping every match.
2k on average does not mean 2 Survivors escape every match. It means that when you average out the amount of kills vs. the amount of escapes in matches over time, they roughly even out.
2k, 2k, 3k, 1k, 4k, 4k, 3k, 1k would average out to 2.5k per match, for example.
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The earliest I can remember is me being confused and annoyed that Trapper only had a single Bear Trap to work with the whole game. I did not realize that there were more scattered around the map. :P
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No. An in-game tool is not toxic; player behavior is.
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Nah, I think just a zombie's general presence around a gen is enough.
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I believe it was Claudette because Self-Care.
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I'm thinking Resurgence actually makes Self-Care worth running. Now the first time you Self-Care after each unhook effectively negates Self-Care's massive healing speed reduction.
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I don't know if this is intended or not, but according to the wiki, Knockout now beats perks that reveal a Survivor's aura.
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@CrowVortex said:
https://forum.deadbydaylight.com/en/discussion/comment/2215311#Comment_2215311
Lethal pursuer seems like a waste of a slot to me if it's a one time use perk of i'm assuming 5/10/15 seconds of aura's being shown?
Hysteria meh.
Eruption is interesting if it can stack with Surge i guess.
I mean, consider that Lethal Pursuer immediately removes any and all guesswork at the very beginning of the game, which is actually a pretty critical moment of the game currently.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2215001#Comment_2215001
then we're on different areas of the fandom, cause damn, i've seen so many people point out what could go wrong and guess what, it did go wrong.
Maybe after playing with the thing for a bit. Not off one trailer.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2214819#Comment_2214819
this is the info we got from the shown gameplay.
And if there is one good thing about this community then it's how good we are at pointing out the things that WILL go wrong with a chapter (see Ruin/Undying)
I don't recall us having a particularly good track record of pointing this out.
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It can be sometimes difficult to differentiate newbie from potato.
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This sounds like a bad idea. Players from my point of view are VERY prone to report for things that are not report-worthy.
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@Dabihwow said:
Keep your expectations low, and you won't be disappointed
I'm expecting Tofu as the Killer. If it is not Tofu, I am writing a very angry letter to the governor.
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Can't really say much about Iri head, but IMO Soldier's Putte should be base kit.
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Yeah, I'm down for that.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2209621#Comment_2209621
https://forum.deadbydaylight.com/en/discussion/comment/2209627#Comment_2209627
I know. But the thing is, unlike most of the community, I enjoyed hatch stand-offs.
That doesn't make it a good idea.
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@GeneralV said:
Ok, I think I have a solution: Hatch Grabs. Just bring them back.
No. That's why hatch stand-offs were a thing.
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@Iudex_Nemesis said:
I'm going to take a shot in the dark and say this chapter will come in two parts, meaning two survivors and two killers.
I feel like they would have said this already if that were the case to extra hype us.
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OP is weirdly obsessed with the Afterpiece Antidote.
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If you never use Corrupt Intervention, then how do you know it's too rewarding? Try using it yourself to see what benefit you get out of it.
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@LiunUK said:
https://forum.deadbydaylight.com/en/discussion/comment/2202673#Comment_2202673
because wins are based on the total amount of kills and escapes 3+k = hunter win, 2K/2E = draw, 3+E = survivor win. the meta in IdV is to hard camp a survivor to death and slug any others that go for the rescue yes some killers do that in dbd but not all of them and usually the killers that do hard camp end up losing because of how the emblem/blood point systems work the meta in dbd is all about the chase and applying map pressure that's why we have such a diverse amount of killers to play against.
If dbd adopted the IdV win conditions killers like hag and bubba would be the only thing people will ever play against at low ranks whilst high rank would mostly play against camping spirits, nurse, blights and perks like StBfL, NoeD, corrupt intervention and insidious.
I don't know about you but that dose not sound fun.
That's because the game doesn't take proper measures to balance around that win condition. If you make the game about kills vs. escapes, you need to make sure that those lame strats don't end up being overly effective. DBD's problem is that it's not balanced around any win condition, forcing people to make up their own. Identity V's problem, from what you describe, is that it HAS a win condition to balance around but simply doesn't.
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@NightmareKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2205690#Comment_2205690
Good for them but I doubt it. People who play to win only have fun when they win. Which means there is no room for laughs in the meantime and if they lose, what do they do? jump off a bridge?
Nobody told tryhards to stop being tryhards, people just comment about it in disgust because you ruined their fun or whatever. Crying camper or gen rusher sure as hell doesn't stop anyoen from doing it, so why would tryhard be different?
Sometimes people just look for an explanation as to why someone tryhards though, like, if I see a SWF sending me to haddonfield with 4 balanced landing popping gens in seconds and using a key to escape I do wonder "why?".
What do you mean "I doubt it?" That is a thing. I have the most fun when I am pushing myself to play my best, even if I am nowhere near the best.