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@MommyHunktress said:
if only but i feel like thats not needed now
https://forum.deadbydaylight.com/en/discussion/comment/2986384#Comment_2986384
Given how the devs are about to drop a bomb on the meta perk-wise, I'd say we'll have to wait and see what happens after the smoke clears.
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They're already planning to make moris base kit in the nearish future.
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@nikodemo said:
https://forum.deadbydaylight.com/en/discussion/comment/2987435#Comment_2987435
sounds like we need a chase music VOLUME SETTING to turn it up to ELEVEN!
New Balance Changes:
Buff: Increased Legion's chase music volume 5000%
Buff: Disabled players' abilities to mute their computer when playing against the Legion
Known Issues:
-The Legion's chase music stops when leaving a chase
-The Legion's chase music stops when you turn off the game
-The Legion's chase music stops when you turn off your computer
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@Chadku said:
https://forum.deadbydaylight.com/en/discussion/comment/2987412#Comment_2987412
Don´t forget Leatherface has two perks that require basic attack´s to activate.
Doctor has a perk that shrinks his terror radius, despite having a tracking power that directly synergizes with having a larger terror radius.
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@YOURFRIEND said:
It's perfect. I can actually hear stuff. I dunno why people are so fixated on hearing the same buttrock loop over actually playing the game. Load it up on YouTube if you want it occluding every sound in the game so bad.
I want others to hear it as loud as I want to hear it, though.
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@[Deleted User] said:
I'm guessing they didn't want people to erroneously break dropped pallets because their teammate got hit across the map. But then again Distressing + Calm Doctor exists. Sounds like a fun build to me, actually.
Could probably change it to be based on proximity to the killer instead of terror radius dependent.
That could be fixed by just hardcoding the range of the perk's area of influence rather than tying it to the Killer's TR.
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My question is "How many Killers in the game don't fall under either loop for a billion years or hold W forever because Killer is impossible to loop?"
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@Babalonkie said:
https://forum.deadbydaylight.com/en/discussion/comment/2987157#Comment_2987157
"Your opinion does not change facts".
And who said anything about DCing? I said i will not play blind... So every time i go blind... i don't play. And i can see from games that i am not the only one... which means get ready for the influx of post on this forum. Very simple facts.
Anywho, last post. Perma Statement made.
Either you're rule breaking for leaving the game early on purpose or you're rule breaking for going AFK. Rule breaking is rule breaking.
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Luckily, I still frequently use the taxi build that close to hard counters this strategy.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/326843/um-is-the-steam-page-meant-to-look-like-this
https://us.v-cdn.net/6030815/uploads/9DLLBOEB47MI/image.png
looks fine to me. you're probably getting some weird cache bug
Your screen looks bugged. Where is the sexy Trapper?
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2986721#Comment_2986721
If its so they have to tell it on the perk description .
It does, from what I am seeing online.
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Typical BHVR finding a way to ruin every update. Don't they know I don't like flan? I don't care if the rest of my family loves flan. I don't like it. So nyeh.
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I still support turning off DS permanently once the gates are powered in exchange for not making DS single-use only.
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I bought the drill bit weapon for the Pig on both PS4 and then on PC when I switched over. I also bought the Premium Track on the Saw Tome (on PC only) to get the Pigsaw mask. That's about it so far.
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@catnipthegreat said:
If I cannot move for 4 minutes, and just have to lie there, that is being held hostage. I dont care what the game terminology is or what the "devs" label it as. a person -who does not want to be held there- is kept in a position where they have zero control aside from dc'ing.. which can get reported.
could be on to the next game by the time. if this is "ok" to do.. then we need to just be able to end the bleed timer and die because its not fun.. it just feels really really bad.
You are actively wrong on several fronts.
1) Being left on the floor for four minutes before you are let go is not being held hostage by any definition of the word.
2) It's not reportable. Confirmed by devs.
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@catnipthegreat said:
I don't know what delusion ever came over me to think that I would find some sort of decency in these forums. 😂
Maybe next time use less exaggerative terminology.
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@catnipthegreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2985482#Comment_2985482
it is totally holding someone hostage if you slug them and make them wait out the entire bleed time. absolutely no question about it.
I have had killers do this to entire teams, all 4 people. everybody just lies there until they finally die. it's terrible, it feels terrible, and it's 100% mega toxic behavior.
The devs have repeatledly stated that sluggling for a bleedout is 100% not holding the game hostage.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2985140#Comment_2985140
Pig sure as hell will not be able to with the changes in 6.0.0
And sadako can only mori afk survivors only
Sure they can. :D
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@[Deleted User] said:
I agree he's pretty underrated on tier lists. He's often put below killers like Sadako, Pig and Clown. I just can't agree with that.
I also think he actually is secretly S tier. No other killer can do this
https://us.v-cdn.net/6030815/uploads/NMLYJ06CBCEL/z-tier-killer.jpg
I believe that with tombstone piece he is truly unbeatable, best killer. Once you kill 2 survivors quickly you can just camp the third one.
Pig and Sadako can with their base kit. ;)
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"If Rocket league can tell the difference between an intentional quit and a crash"
BHVR devs keep saying that that's not possible, so someone's wrong here.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2980787#Comment_2980787
That is why I said the key often times felt like our only hope. Either noed or a surprise devour hope towards the end. Noed only required 1 totem be up at the end. The hatch required all 5 gens done if everyone was still alive.
The Hatch requires four gens and no time at the Exit Gate if someone dies. It requires three gens and no time at the gate if two people die.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2980727#Comment_2980727
Oh trust me. Many of the key escapes I did before felt very deserving and too close for comfort. It was situational in every match.
Sure, and many of the NOED kills I get are totes deserved. ;)
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@DoritoHead said:
Acting like the Dbd community is not just one group of players but instead two separate groups of survivor mains and killer mains.
Results in stereotyping of players of certain sides and makes everyone a whole lot more toxic.
This, but to add on to it, it's the belief that the other side is out to ruin the game for your side and that the devs shouldn't cater to them for fear of enabling that.
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@vanGlasse1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2979357#Comment_2979357
no no no
we should get the Oozaru goku from the movie as killer!!! Bulma as a survivor
I just remembered that they're already making a DBZ-themed asymmetrical survivor horror game.
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@MrJack20252 said:
i like anime but i really don't want them in dbd, they are not fitting at all and i hate to think that there will be a DbD x AoT
The next chapter should have Naruto as the Killer and Goku as a Survivor.
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@toxik_survivor said:
Guys, who cares about what someone else says. If other people get under your skin because of "bad game manners" then maybe you shouldn't be playing dead by daylight. Something is "toxic" if you make it toxic. I saw a recent post that was like "I got stomped and someone said gg. bad game manners." Like how on earth is that bad game manners. Saying GG is very respectful no matter the end results. The sensitivity of people these days astonish me. It's just a video game! Ive played this game since huntress release and there is not 1 time where I was toxified (If that's a word) by someone trying to make me mad. I get frustrated if i can't catch a good survivor in a chase, but I have never gotten frusterated when someone was trying to intentionally be toxic towards me. I just don't get "game manners." You play the gameand do what you can to win, and at the end you say GG, and on to the next match. It's that simple.
I just don't get "game manners."
This is the only sentence that matters in the entire post.
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I miss when Pig's RBTs actually turned on automatically after the last generator was powered. :<
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I'd rather self-unhooking be guaranteed and come with a massive downside instead of just be tied to super thin RNG.
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In an effort to make the perk better via rework (since the part about sabotaged Trapper Bear Traps was being made redundant due to Bear Traps now being immune to sabotaging), they accidentally made it a bit too powerful in PTB, so their solution to that was to make it weaker than before it was reworked.
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If it makes OP feel better, the Dredge update will be strengthening Pig's nut.
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OP, if the reasoning for you wanting this change is anything other than you being beaten by a EW1 Myers using no add-ons and only Pop + Flood of Rage, respond to this comment.
Checkmate baybee. ;)
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/2972794#Comment_2972794
I just agree w u. I'm not twisting anything. I agree, that u just wanna win. Ur the one who is twisting.
Nowhere in my original post did I mention Killers or Survivors or wanting to win as fast as possible so I could go to the next game ASAP and do the same. You added all that yourself. So no, you don't agree with what I said.
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Depends on the context. If you're accusing the game of making it too easy to do gens hyper efficiently, you could make that complaint fairly (regardless of whether people will agree or not). If you are accusing Survivors of doing something wrong by doing gens hyper efficiently, well, what else are they supposed to do? Not play the game as efficiently as they find necessary?
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/2972761#Comment_2972761
It seems like u really want credit for the survivor. Here:
Survivor wants to do gens and leave so they can go onto the next game, to do gens and leave, becuz they wanna win.
There u go.
I don't want credit for either side. You're twisting my words to say something I didn't.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/2972721#Comment_2972721
U literally just said "regardless of which role I'm in".
Which includes the role of the killer ....
It also includes the role of the Survivor.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/2972537#Comment_2972537
This!
This is exactly it. Killers don't care if survivors did 1 gen or no gen. They just want to annihilate the survivors to oblivion and move onto the next game to again, annihilate the survivors to oblivion and win.
I didn't say I wanted to win as Killer. I just wanna win, regardless of which role I'm in. I don't care if it's fast or slow, as long as I win.
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I just wanna win.
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@sketched said:
This Mori just doesn't seem like Clown at all. It is something I'd expect to see on Oni or Spirit.
Idk, those animations seem like something a crazed serial Killer would do.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/2972094#Comment_2972094
I've never played against a cheater that I know of. So I guess I'm lying to huh?
Obviously. PC clearly stands for "Probably Cheating." ;)
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2972284#Comment_2972284
A lot of this could be solved with simple comeback mechanics. With triggers dependent on how hard one side is winning the game. I outlined a basic example of this with hook x/unique survivors 4 survivors in play then killer acquires a mori. This guarantees if the killer was decent they get a mori to assist them but only if they spread out there hooks. If the survivor lose a player they get a stacking buff to healing and repairs speeds. So losing a player early doesn't lose you the game. Dbd has games with forgone conclusions arriving far too early. A game should strive to be way more dynamic. Being an asymetrical game doesn't make you exempt to every god damn rule in good game design and I'm pretty confident a lot of dbds frustration is the losing spiral both sides find them in the minute a mistake is made.
I'm not sure about the details, but I agree that too many DBD games lead to inevitable conclusions too quickly. Perhaps some sort of context-dependent comeback mechanic could help with that, idk.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2971573#Comment_2971573
That was about both sides being able to take advantage of a buff/nerf. We have been over this.
Edit: Making it clear just so we can be over this conversation. From your example if you buff little Mac, both sides can take advantage of it. If its unbalanced, both sides can drop it and play some better character. No matter what a buff or nerf affects the balance less other than character viability. On a game like DBD there is no such thing. If you buff something, its buffed for all levels of play for one side and the other side gets nothing. Same for a nerf.
Please get it so we can move on. Well, im moving on in either case.
"That was about both sides being able to take advantage of a buff/nerf. We have been over this."
And I'm telling you that that makes zero sense. Not only does it make zero sense, but it's straight-up backwards. The notion that people just pick a better character if it's unbalanced goes COMPLETELY AGAINST the goal of trying to have as many viable options to pick from at all because it suggests that as long as there is a best option to pick (which there always will be unless the two sides are 100% identical), it's okay if players who want to play competitively are just forced into that one option to survive because at least they have the option to do so.
In ANY game, when something is buffed or nerfed, it affects ANYONE who was actively using that thing, whether they are high-skill tourney player or a casual gamer who is playing for funsies. They can certainly attempt to target those buffs towards high or low end as best as possible, but the buff affects EVERYONE who is using that tool. This idea that "buffing one thing buffs it for all levels of play" is not a DBD thing. That's just fundamentally how game balance works.
Contrary to what is generally said, the aim is not "balancing the Survivor against the Killer." It is "balancing the Survivor against EACH different Killer." Survivor is one character, like Trapper, Wraith, Hillbilly, etc. The difference in this game is that every single Killer goes up against the same opposing core characters: Four Survivors. Meanwhile, the four Survivors go up against a single Killer, but the Killer character changes from game to game. That means that the goal, in both casual and competitive, is to tailor each matchup to be as relatively balanced as possible. At the high end, that's making sure that the Survivors have a fair chance of winning vs. each different Killer and as few Killers as possible are too favored to win or lose vs. the Survivors (and also to make sure that not too many maps favor one side over the other). At the low end, the goal is more to make sure that there isn't any noobstompy strategy (that wouldn't otherwise work in highlevel play) that can't be overcome by one side if they aren't super skilled at the game. These two goals are not mutually exclusive, and the fact that the two teams are not equal in design does not make that an impossible goal to reach (even if it admittedly might be more difficult than if the teams were even). At the very least, balance absolutely does not function the way you claim it does.
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@DragonMasterDarren said:
Exactly what do you mean by "yellow and purple" powers? Like do you want the powers to use those colours? Or some other reason?
Could they be referring to add-ons? Yellow and purple add-ons?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2971681#Comment_2971681
Depends on the killer, depends on the map, depends on the gen split, etc. It's all accepted and expected, so all of those things are calculated and come with risks in that setting. It's really not as simple as "camp and tunnel to victory".
I think the hang up for a lot of people is that DbD is 60-70% game sense/decision-making at the highest levels when mechanics are equal between both sides. You genuinely don't need a lot of that through 90% of the skill brackets because solo players hand out 4ks on a silver platter and so do most average SWFs. You can coast by on mechanics and whatnot.
The difficulty curve between solo/average SWF to good SWF can be brutal, but it's not insurmountable at all.
I know it's all expected and accepted; at high-level play, all bets are off (barring actual cheating/rule-breaking, obviously). I'm just wondering how often some of the Killers that one wouldn't necessarily think of when people discuss "viable" Killers can 4k in such an environment, and how they do so.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2971585#Comment_2971585
That's not true at all. Not sure where you're getting that from. Are we talking actual competitive level play? I can pull multiple vods right now of killers not named Nurse 4k'ing in tournaments. Even Ghostface. My personal kill rate on Plague was north of 50% when I played comp.
If we're talking about public matches, I stress again, we're talking about matchmaking failures, not balance issues for the most part. Every killer on the roster can get at least a 2k in the sweatiest games if the match is well-made. But sometimes the survivors play better. Killers are supposed to lose when the survivors are better.
My question: Are the killers who are 4king playing "normally," or are they camping/tunneling to hell and back?
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2971502#Comment_2971502
Can 2 players play as little mac at the same time? If you buff little mac to 1 hit ko from 0% game would still be balanced, there would only be only little macs in game. But this thread is about balancing around top level play to begin with, not exactly where this conversation is going.
Edit: Oh you meant the ''If you buff or nerf something in other games both sides get to take advantage of it.'' Yeah thats literally what i meant with this example. If you buff little mac, both sides get to play as little mac. Thats literally what i meant as both sides being able to take advantage of it.
That doesn't make any sense whatsoever. The game would not be balanced at all. The game would warp extremely heavily around the one character. The idea that "Well, both sides can prosper because both sides can play as one specific character" makes no sense at all because not everyone wants to play as one specific character. In a game where you have multiple characters/playstyles to choose from, you want as many different characters/playstyles to be viable as possible to promote variety.
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Buff: Little Mac's Aerial mobility increased tenfold
Ganondorf mains: Great, so how does this help Ganondorf?
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What? There are PLENTY of buffs and nerfs in other multiplayer games that not everyone gets to take advantage of. That logic makes no sense.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/2971332#Comment_2971332
You know, I just really don’t care anymore. I played her because she had a unique mechanic where she sometimes got head pops, and that got nerfed into the ground.
I’ve wrote enough reasons to why I don’t want to play her anymore, and if you don’t like any of my reasons, then feel free to keep playing her.
It really didn't get meaningfully nerfed unless you were all in on the AFK strategy.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2971332#Comment_2971332
Think this is an unfortunate case of you both playing 'different games.'
I mean, I love getting Trap kills, but I don't even agree with the notion that Trap kills will be all but impossible now. Survivors will have to search four boxes more often now (the ONLY times where zero Traps will be removed in four searches are when every single Trap ends up needing to be removed in exactly three searches), and I am not convinced that the time saved in shorter distances will be the difference maker a meaningful percent of the time (especially not when you can use both Timer and Crate along with the buffed stall). I for one will try to make the Trap kills happen with these changes.
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Because the Dredge has neither style nor grace but at least still has a funny face.