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@ShinobuSK said:
Why dodge her? I dont get it
You don't want to eat a meaty combo into a nasty super and possibly get 0-to-death'd.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2960031#Comment_2960031
Yes an No? One of the things I can commonly do is travel to boxes and try to find a survivor doing them, this makes that a lot harder.
Survivors will be moving a shorter distance between boxes before they stand still again.
As far as thread title, the thing that you're missing is that Survivors will be searching more boxes on average.
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Maybe add a bot to the match when they get implemented?
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While we're talking about hair, can we do something about the hair for the Pig's rift mask? It sucks seeing Amanda's hair sorta floating on nothing when using certain torso cosmetics on her.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2958049#Comment_2958049
I doubt and can't see any changes they can make to the base game to make bbq & chilli less used. So it will be a direct nerf.
More BP gains across the board?
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Obviously the next killer is going to be Wario.
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This sounds like they're gearing up for the almighty Operation: Health in between the Dredge Chapter and the Resident Evil 2 chapter.
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@XerraFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2956774#Comment_2956774
In that case it would make sense, yes. I just interpreted it the other way since it's not clearly written.. I'll hope you're right
Believe me. If it turns out that I am wrong and that they did just drop a second key, I will be very, VERY sad.
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@XerraFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2956754#Comment_2956754
"When you have four bad boxes and one good box..."
THAT is my question.. Is it really four bad boxes and one good box or is it three bad boxes and two good? Yet, again, my bad maths.. Wouldn't that change the calculation? Excuse me if I'm getting on your nerves but I really wanna understand that :)
If it's three bad boxes and two bad boxes, then yes that does hurt the Pig significantly. The reason I don't think that is what they actually did is that the patch notes don't say that there's an extra key in the one of the boxes. It only says that Survivors are guaranteed to find their key in four searches maximum. That to me strongly implies that they simply made it so after the fourth search, the Trap always comes off.
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@XerraFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2956706#Comment_2956706
1st) I won't do maths cause I can't - I'm just talking about my feeling about this
2nd) I wish I could have this conversation in german to properly explain why I have that feeling.. Still trying in english..
Survivors are guaranteed to find the key for their Reverse Beartrap at a maximum of 4 boxes searched (It can still be found sooner, but you will never need to search more than 4 boxes)
Mathematics have never been my strength but lets say that the key is in fact already in two of 5 boxes, which makes those two boxes still a 100% hit. Doesn't the chance of 25% - 33,33% - 50% - 100% stay unchanged since box 4 and 5 share the same result?
"Doesn't the chance of 25% - 33,33% - 50% - 100% stay unchanged since box 4 and 5 share the same result?"
No, because you now have more boxes to choose from and have a higher chance of choosing the wrong box. When you have three bad boxes and one good box, the chance is 1 in 4 or 25%. When you have four bad boxes and one good box, the chance is 1 in 5 or 20%. Instead of 25% - 33.33% - 50% - 100%, it's now 20% - 25% - 33.33% - 100%.
To save a little time on doing the math, the chances of a Survivor having to search all four boxes has gone up from 25% to 40%.
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@XerraFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2956646#Comment_2956646
No, I don't ignore that. But I'm not convinced that it'll make up for the reduced travel time and the loss of the pressure when they have to go for the fourth box.
The loss of pressure does not really change much unless you are actively trying to kill a Survivor with the RBT, which is not where its strength lies. Each wrong box adds an additional 12 seconds of searching plus whatever time is spent getting to a box (plus the extra possibility of getting caught in the open by the Pig). I'm not convinced saving enough time having to travel shorter distances to make up for having to search more boxes on average. If you think otherwise, I'd love to see the math backing that up.
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@XerraFox said:
I see it as a clear nerf..
Apart from the already mentioned shorter ways from box to box I feel that it takes away the chance to pressure the last box since that Survivor now has the possibility to choose.
You could've simply just nerfed the stupid Video Tape instead of taking one of a few pressure moments of an already RNG based and "weak" killer
You're ignoring the fact that Survivors are more likely to have to search more boxes.
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@Warcrafter4 said:
I just wish they got rid of the RNG mechanic entirely and just made it search 3 boxes(increases/decreases based off of add-ons used).
It would have removed the frustrating RNG from the pig for both sides but instead like normal they didn't address the real issue just the symptom.
As I always say, that is a deceptively hefty nerf to the Pig because Survivors will have no need to do boxes ASAP and can wait until the timers start since they'll almost never die to the Traps. The Pig will have to wait longer to get her stall benefits.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2955815#Comment_2955815
Nope they have 25% chance if u search on the 4th u get the key
That's not correct. At least, not on the first box. If you have five boxes and one is correct, then you have a 20% chance of getting the correct box. If you get it wrong once, THEN on the second attempt you have a 25% chance (since you only have four boxes left). On the third attempt, you have 33.333% chance (since you only have three boxes). On the fourth attempt, the probability is intentionally rigged to give you a 100% chance of success by making both remaining boxes the correct one.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2955831#Comment_2955831
How is that a buff?
One more box means easier/faster to find for the survivors.
Guaranteed 4 searches means faster to find for the survivors as well.
It feels like a nerf to me. (Granted I only play the Pig for dailies)
See below:
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2955898#Comment_2955898
Survivors now have a higher chance of having to search 4 boxes to hit the right one (assuming the Boxes still use the same shell game method).
Before, the chances to hit the right box with each attempt went 25% > 33.333% > 50% > 100%.
Now, it's 20% > 25% > 33.333% > 100%.
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/2955815#Comment_2955815
Before this change the key was predetermined in a box as soon as the player was trapped.
There were no chances on each box.
Interested to see if they completely mess this up to where every survivor is getting their trap off on the fourth box.
I am aware. I am simply explaining how probability works.
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2955916#Comment_2955916
Thanks for the explanation <3. I didn't even think of that.
But the trade off for this is that if a survivor is down to the remaining two boxes and one is in an area where the killer is active, they can use the other, whereas previously they would have no choice but to run into danger to complete the remaining box.
This is correct.
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Survivors already have a 25% chance. 25% is 1/4. Now it's 1/5, or 20%.
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2955886#Comment_2955886
well, the nerf comment was tongue in cheek, but curious as to how its a buff. I don't play as pig so maybe I'm overlooking something and would appreciate if you could explain for me
Survivors now have a higher chance of having to search 4 boxes to hit the right one (assuming the Boxes still use the same shell game method).
Before, the chances to hit the right box with each attempt went 25% > 33.333% > 50% > 100%.
Now, it's 20% > 25% > 33.333% > 100%.
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@Harold_Shipman said:
pig nerf confirmed
This is a buff for Pig overall outside of scenarios involving body blocking the final box.
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2955784#Comment_2955784
Mommy Huntress is still there ;)
I don't want lotion for Huntress
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This means that Survivors now have a 20% chance of finding the key in one box. It's essentially a weaker version of old Sketch as basekit.
This is a net buff for Pig. Now we just need to make first box auto-fail.
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WAIT HE'S NOT IN THERE?!
I NEED TO CANCEL MY LOTION ORDER ASAP
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Yes, a bunch of nerfs are about to be Albert Weaker.
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IS THE CLOWN A CHOICE
I NEED TO KNOW FOR REASONS
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Anyone who used the "Relationships shouldn't be in the game!" defense bout to have a heart attack. :P
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2955645#Comment_2955645
Good point on bleeding two survivors out, gonna have to see how it pans out.
The more I think about the new mori the more I wish this was taken in a different direction. Giving hatch is practically part of Killer culture for many of us.
Not for me. Dis all upside for me. :D
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@q6iha34x1r69psli7pg said:
https://forum.deadbydaylight.com/en/discussion/comment/2955455#Comment_2955455
That is because you don't play killer or is not good enough as killer
Let's not do this here. This is one of the rare maps that has had support from both Killers and Survivors to bulldoze.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2955489#Comment_2955489
Nah, this is just the DBD-Community.
You know, you dont get RPD a lot. I would guess I get the Map every 100 games. And I am fine with that, I dont really like this Map, but it is different.
But the Community is always complaining non-stop about something until it is changed. And then they hop on the next thing. Like a bunch of spoiled kids.
The whole point of feedback on bad game design choices is to get it changed for the better, not to cross fingers and hope that it doesn't show up too often.
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@KateMain86 said:
This isn't a victory! I love this map! People just didn't really give it a chance.
Of course it's not a victory if you are not a victor. ;)
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That one poster from long ago who got huffy whenever people complained about RPD is probably salty.
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@brokedownpalace said:
Annoying. Planned my lunch to watch it at 1. Got Bhvr'd instead.
@supersonic853 said:
Yeah glad i timed my lunch at 1 assuming id have the 30 minutes to watch what i could...NOPE. "Stream has begun" nah a stream of the countdown of the stream i guess.
Same. Did they say the stream would start at 1 or 1:30?
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No, I have Borrowed Time, as I'll be watching it on my lunch break at work.
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Dark Devotion :3
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It resolved the issue of having people using the mask with the intent of implying blackface.
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@Pulsar said:
Legion's not OP in any way but he is really awful to play against
Freddy the Legion? :>
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@BlightedRascal said:
https://forum.deadbydaylight.com/en/discussion/comment/2949890#Comment_2949890
It is just "bad survivors". Good survivors will 99 a gen so the traps dont activate and survs who have them on have time to get it off, alot of high mmr pigs only get 1 headpop every 2-3 hours of playing, and when they do get one it's usually cause they ran crate of gears + tampered timer.
not to mention the basekit trap gives plenty of time to search all boxes even if it is activated.
And also, you can always search boxes before gens pop, her power has plenty of counterplay.
That's actually a good way to put it: The Pig's power from front to back has a very high amount of counterplay.
- Pre-drop the pallet
- Leave the loop while they try to bait
- Hold W
- 99 gens
- Search only one box before doing gens
- If you're feeling even a little gutsy, don't search boxes until the timer starts
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@amazing_grace said:
I agree. Pig is way too op for this game. She's honestly the reason why the game is so unbalanced. They should make her reverse bear traps just decorations so that they can't kill the survivors. Honestly, survivors and the killer should get a bp bonus because the survivors leave with party hats. Her chase power is too oppressive as well. They need to make her dash charge longer and decrease the speed and distance she goes in her dash. I'm surprised the survivors don't just automatically die if they don't boop the snoot. Nerf pig bottomline.
Also, people need to learn how to read sarcasm lol.
nerf da pig baybee
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@Regulus47 said:
Pig is the only killer who can easily get a 4K without even moving. Her traps get her free kills so if she gets any buffs they need to be nerfed big. There's a reason her killrate is so high and it isn't all "bad survivors", it's mostly pig players being carried by trap kills and winning with Noed
No, it pretty much is mostly just "bad Survivors."
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@Chocolate_Cosmos said:
The word starts with B and ends with T.
Nerf BT.
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@GoshJosh said:
No. Remove the DC penalty. Fix the game issues that lead to DCs.
That would require BHVR to be able to patch the human brain.
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@Regulus47 said:
It's just bias. Killers remember when pigs head traps get taken off quickly but don't remember when they take 2+ minutes to remove, which is what happens with most traps. It's the reason why killers complain about nemesis's zombies despite the fact they regularly put out massive gen pressure and can win chases for him if nearby. Pig traps are incredibly oppressive slowdown tools and if you have one on and pig tunnels you it's a guaranteed death, so I really don't think she needs any large buffs. Maybe a quality of life buff to her ambush but that's about it.
From my experience, that's because it is REALLY bad for a Pig when a Survivor manages to get their trap off very quickly. 25% (assuming you only start with 4 traps) of your stall power just got thrown into the garbage.
The Traps are actually not as oppressive as you suggest IMO. It is not that difficult to play around them efficiently by just hacking away at a nearby box and then going for gens until your timer starts. The vast majority of the time, you'll be fine unless the Pig hardcore tunnels you (in which case, they're basically throwing away the game).
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2947654#Comment_2947654
Got to be a chocolate cake in her power
That would be an Ultra Rare add-on.
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The Trunchbull.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2947253#Comment_2947253
I didn't say it wasn't fun (maybe I implied it a little), but DBD has a very consistent game play most games play out the same way all the time. Just minor variations in outcome based on who makes more mistakes.
If you switch it up or do something different people get really angry. Mostly because they say its not fair.
Its asymmetric its not really meant to be fair. The survivors have a team advantage the killer has a power advantage that's kind of what its set up as. The more we try to balance that out the more bland the game gets.
My fav games as survivor are when we get heavily out matched by the killer, those game are actually scary and thrilling like a survival horror should be. One of the reasons I like facing off against NOED and miss old ebony mori's. The very real threat of elimination made the game exciting, unbalanced but exciting as it should be.
Most people wouldn't say it was exciting because they are too busy being upset over it not being fair and getting eliminated, so they watered down the mori and the game got blander and less exciting as a result.
People got what they wanted, less threat, more balance, blander game experience.
If this is considered "more balance," then we have been swindled IMO.
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With the references to gardens and utopias, clearly it's Apothecary Gary from Amphibia. ApotheGary, if you will.
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@pseudechis said:
That's what people wanted.
Balance, fairness, consistency, basically blandness in the name of competitive fairness.
I mean, we have our fair share of games that have some semblance of competitive fairness without compromising fun.
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Perhaps the reason comp is unbalanced is because the game as a whole is unbalanced.
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@Dabrownman1812 said:
They worked on it and you're assuming speed. When did they work on it then? When did they decide? They said david and Dwight shipping helped them choose how to handle david. They also said it's retroactive. So instead of assuming, they said they worked with someone on david. All of this adds up to probably within a year they decided this I'd say. They give many reasons that hints at this. We can just disagree without them giving too many specifics. But I'd argue they won't give too much specifics like, when did they plan this? How did they get to this? Etc. Transparency isn't their thing.
What reason do they have to give the nitty gritty details? If critics aren't going to be satisfied with the reasoning, why worry about whay they think?
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2945054#Comment_2945054
I think that one is a visual glitch from what I've seen, at least on killer side. I had a couple games last night where survivor was definitely was second stage, but it showed the red bar as if they were about to start second stage again, only to get sacrificed.
I'll have to pay attention to it the next time I play in a SWF, maybe it's both ways?
I had two games in a row where a Survivor was definitely sacrificed on second stage.
