StarLost
StarLost
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3005334#Comment_3005334
I don't think anybody is asking killers to farm, but to play in a way that is fair. Playing fair makes a much more fun match, gives survivors at least a slight chance of escaping.
Survivors can't make any points unless the killer cooperates.
Yeah, some of us try.
This is what happens.
So tell me, Sluzzy - how exactly do we win here? If we ease up, we get cussed out. If we play to win, we get cussed out.
It's almost like survivors sometimes have the gratitude of a damn cat.
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@Steel_Eyed said:
I prefer to kill all the survivors myself. Probably the mistake you're doing OP is expecting good recognition from enemies.
I don't really care about good recognition, but throwing a hissy fit *because the killer let you go* - especially with the dozens of 'killers, just hook people don't kill stop being sweaty' threads I've seen since this event started - yeah, that does annoy me.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/3004946#Comment_3004946
Much more realistic. That's good :)
There's still a few that look iffy, but at least the devs are willing to work with us here.
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Ah, that's fantastic news. Thanks!
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3004830#Comment_3004830
Nightfall? Dredge is so scary, I love to face him.
No, his...is 'albino' now considered politically incorrect? His...lighter pigmented skin.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3004795#Comment_3004795
I'm a big fan of its doll outfit, but this one looks pretty good as well!
I like his 'white' look, personally :D.
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@Xx_Daniel_xX69 said:
https://forum.deadbydaylight.com/en/discussion/comment/3004789#Comment_3004789
I did, it was going smoothly but like others stated you'd need 750,000 individual players to do it and steam bas around 90k so idk
Assuming that all 750k players do contribute the prerequisite, which isn't guaranteed as many will be completely new, uninterested in the rewards, or busy with other archive goals - yeah.
Let's assume that out of the 80k Steam players, we get 50k that do it. And let's assume that, factoring in all consoles, you have triple the Steam players (it's probably less). So we have 150k contributing players.
That's not even halfway enough to finish.
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@Xx_Daniel_xX69 said:
Guess no dredge or haddie outfit 🤔
We might get the Dredge one, and that'll be at the tail end of the event. We'll cap out somewhere on Drop or Chop at best, as that one feels like it's going to take the longest.
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@Xx_Daniel_xX69 said:
This topic has been talked about pretty much for the last 24 hours and I'm sure it will continue so I genuinely hope they try and adjust something, preferably soon so we can still achieve it without them need to give it to us or some sort cuz if this is a prank, bad taste and to do it on an anniversary event is worse.
Prank, an experiment of some sort...I'm not sure.
The devs have access to stats that we don't, so it would be bizarre for them to balance them in the way they have deliberately, if they want them to be something we can actually get.
You can clearly see how the first objective got a healthy burst initially, and is now barely moving.
Hell, I did a bit of napkin math, and even working in the way I'd hoped (everyone can contribute infinitely), we'd struggle to finish the first page.
We'll have to see what happens, because this is really, really silly.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3004672#Comment_3004672
yes it was a misunderstanding. But can confirm that the maximum a player can communicate to the overall Community Challenge is the individual amount on their own personal challenge.
Ah, thanks Mandy.
In the case I'm even more confused, as the first objective has slowed to a trickle. I did a bit of napkin math, and even if it worked in the way I thought, these would be very difficult to obtain.
As they stand, they are...frankly impossible.
Hopefully this isn't some sort of anniversary prank, and these do get substantially adjusted.
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@MysticMusician said:
https://forum.deadbydaylight.com/en/discussion/comment/3004582#Comment_3004582
There were different comments, the first one said yes, and then Mandy said this is not the case and you cannot keep contributing, and the first mod came back and stated that what Mandy said is correct and their first comment was a mistake
@Xx_Daniel_xX69 said:
https://forum.deadbydaylight.com/en/discussion/comment/3004576#Comment_3004576
We haven't, Mandy has confirmed what peanits said isn't true. We cannot contribute more once you have completed it.
Ah, understood.
Man, that's...really, really silly.
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@Laluzi said:
If it's capped so that everyone can only contribute 40, then I can't imagine we're getting any of these challenges done. You'd get a huge burst at the start and then a trickle, and our 'huge burst' was maybe a fifth of the bar.
@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3004684#Comment_3004684
There's a thread where it was confirmed it's capped, as Rizzo said. I'm also concerned about the fact we won't even unlock the first challenge...
Yeah, which is why I asked. This makes...absolutely no sense.
Even if they were nerfed by 50%, these challenges would be unobtainable. This feels like these rewards might be a bit of an anniversary prank by the devs in that case.
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@Rizzo said:
As Mandy said, the progress is capped.
Ah. So Peanits was mistaken?
Not trying to call anyone out, just trying to figure out which is which.
Keep in mind that if this is capped, then it's probably...numerically impossible to finish even the first page, assuming some attrition over next week.
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@Peanits said:
Yes, you can keep contributing to the community goal even after your personal goal has been achieved.
Peanits, Mandy just said the exact opposite.
Very confused right now.
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@Mr_K said:
I'm not. I'm playing super nice and letting everyone go. Only time I kill is if they don't unhook a teammate and that teammate was try to live (struggling on hook).
I've been killing just enough to pip, and 2 hooking everyone else.
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@rvzrvzrvz said:
Do you even play killer ? If you don't "sweat" gens are flying and you finish game with 2 hooks, especially with the OP event toolboxes
It...depends.
Before the event, I was at a pretty chill 'intermediate' MMR, where most games - I could at least get 1 hook on everyone before killing anyone, and be at 1gen with everyone on their death hook, by and large.
I'm currently having to play pretty hard to even contest games.
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@Xx_Daniel_xX69 said:
https://forum.deadbydaylight.com/en/discussion/comment/3004534#Comment_3004534
Mandy has confirmed that once you do your 40, no more will be contributed.
Oh.
Then this is impossible.
We'll get Glittering Mass, and that's it.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3004504#Comment_3004504
I asked and it's indeed as Mandy said, sorry for the confusion.
Then...this is legitimately impossible, considering that the rate of progress will taper off as people finish theirs up. At best, we'll get Glittering Mass, and that's it.
Is this intended to be impossible, as some sort of anniversary gag, or is the numbers tuning just squiffy?
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/3004002#Comment_3004002
I don't come across Iron Maiden very often at all, and when I do, I'll often abuse it to distract the killer by waiting until I know they're far away and then exiting the locker before immediately Urban Evading away to a slightly different part of the map and letting you search the entire thing while someone unhooks the person you just got.
This is why I never run Iron Maiden as killer.
I use it on Trickster a lot, combined with BBQ, PR and that Dredge perk that I can never remember the name of (auras when you search a locker). Insanely good combo - information and lethality out the wazoo.
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@Shut_Up_Meg said:
https://forum.deadbydaylight.com/en/discussion/comment/3004414#Comment_3004414
So I guess macro lights, teabagging, the usual crap talking in post game chat and SWFs on discord is all in my mind....silly me
Sure. Those things are bad, and this game needs more in the way of moderation.
But I've been playing a lot of survivor recently, and as a 'nice' killer main, it's astonishing to see how mean killers are from the other side. Facecamping, hitting on hook, slugging everyone out at 5gens with Knockout, postgame BM, tunneling people out at 5gens, walling people in etc.
The problem isn't 'survivors'.
The problem is 'buttholes'.
This game needs less buttholes.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3004410#Comment_3004410
Then it's just flat out impossible. We're not completing this first challenge, there's simply not enough players.
They ######### up the maths.
Note: the numbers I quoted above assume everyone can contribute after their 40 is done. If it doesn't work like that, then these are straight up impossible.
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@tippy2k2 said:
It's still day 1 people (or at least not 24 hours).
I imagine the vast majority of the playerbase is still doing their own individual totem challenges and even now, there's still a decent chunk taken out of the community challenge.
I don't get why there is such a panic that these are not doable...
Because they...aren't. Doing a bit of napkin math, based on the current rate of gain, allowing for a surge over the weekend and a fall-off over next week:
Destroy or Rebuild will be finished on Monday. Very optimistically Sunday.
Cat or Mouse will be finished on Thursday, but more likely Friday.
Drop or Chop will be finished the following Tuesday or Wednesday (this one looks like it'll be the longest).
We'll probably get about 2/3 of the way through Salvation or Sacrifice when the event ends. Maybe, at the absolute best, we'll get to the end of page 1. We won't be finishing anything on page 2.
You'll get the Glittering Mass, maybe the Haddie cosmetic, and that's it. And all of this is being quite optimistic, and assuming that everyone who can do these does these, and that the fall-off isn't too steep.
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@Shut_Up_Meg said:
I cant imagine what makes anyone think that most killers WANT to work with survivors when you act the way you do during normal trials...this is our opportunity to screw you all back for the crap we gotta deal with the rest of the year...
Yes, because survivors aren't individual players with their own personalities, ranging from fun to nasty. Survivors are just a gigantic hive-mind, and not only think the same, not only communicate telepathically, but share experience like the frigging Borg, so punishing one group will automatically be punishing the previous group who were nasty to you.
>_>
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@itsquiet27 said:
I feel that hag should really be looked at and reworked. First things first. Obviously to make it fair hag can't put mark near hooked survivors in order to balance her better. Then after that they need to either make it so survivors cant remove marks with flash lights OR if they think thats fine then at least tweak her movement speed because I personally feel hag has 4 drawbacks that make her a weak killer. 1st slow movement speed 2nd flashlight 3rd survivors that know how to remove markers in general 4th crouching over marks. These are enough reasons why I think hag right now is weak especially in big maps. she doesnt have great map pressure as the teleportation is limited to a certain distance. anyway let me see what people think of her.
I'm fine with no traps being able to be placed near hooked survivors.
If you trap a hook beforehand, or drop and trap, that's fine. Not being able to hook, then trap and proxy camp would be a sufficient change. Otherwise you create automatic permanent trap safe zones.
On the other hand, Hag needs about half her addons reworked.
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@bm33 said:
Their stats probably show the challenge is doable, problem is people have to select it and keep it selected to complete it which is something they probably overlooked when setting it up. If it was counting contributions without needing to be selected like most games do when it comes to community challenges then we would probably be much further along.
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3003927#Comment_3003927
That's not the problem. The problem is that 40 is the minimum required, not the goal.
Yet if everyone only did their own 40, there wouldn't be enough to complete the community challenge.
With an average of 100,000 active players, everyone doing 40 only gets us to 4 million.
Everyone needs to do around 300-400 on average, which means we need around a third to a half of the playerbase to do around 700 to compensate for those only doing 40.
Not to mention that the base is likely to peak this weekend, then fall off over next week. At my current guess, we're going to max out somewhere halfway through the final challenge of page one, possibly less if people leave faster.
I...just don't think that two pages of this is possible, and I suspect that the only reward here is going to be that Dredge skin from page 1.
If that.
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@YOURFRIEND said:
"I BROUGHT FIFTY FLANS AND GOT CAMPED ON FIRST HOOK"
"THESE TRY HARD SURVIVORS HAVE A TRUCK OF BRAND NEW PARTS!!! GENRUSHERS!!!"
You want the people you're playing with to chill and enjoy the event, but you're meeting this behavior you don't like with the same behavior. It's cliche, but be the change you want to see. Just calm down.
Every event I play party bottles clown. Party bottles clown plays normally, two hooks everybody and then just chills for the rest of the round. I have a few drinks while I'm doing this. It's fine. It's fun, even. Try it. You might like it.
Oh also: please just let the folks trying to do the no mither thing go. It's an awful challenge. They know it, you know it. Let it go.
Here's how my games are going today. I'm going in with strong builds and killers, with the goal of 2 hooking everyone then letting them get some BP, then killing 1 to pip.
No camping, no tunneling, minimal slugging.
Game 1: I down the first person at 4gens. They immediately DC as I pick them up.
Game 2: Duo with event flashlights, abusing double lockers to be unhookable.
Game 3: Bizarre game. 2 survivors want to straight up farm, 2 want to play normally. The latter two end up DCing.
Game 4: Really good game on Hag. Everyone got 30k BP with 5 flans.
Game 5: 4 man TTV SWF who destroy me. They send me to Eyrie with 2 further hook offerings and a mist offering. Postgame, they have almost 12,000 hours between them.
Game 6: 3man SWF with 7000 hours between them, 3 BNP lunar toolboxes. All the gens are done in less than 5 minues
Game 7: Really good game on Pig, of all things. 2 head pops, but everyone got lots of BP.
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@FixTheArtist said:
Considering that the math says we would need 750,000 players to complete the 1st challenge I think they might need to tweak the challenges by losing a 0 or 2
@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3003249#Comment_3003249
BHVR claims to have 2 million daily players. It'd be very embarrassing if those challenges don't get completed.
Looking at it now, we'd need all the challenges to be active simultaneously, and even then it's unlikely they'd be completed.
At the current rate, assuming that we peak this weekend and fall off next week, we might get to the final one on the first page, but no further.
EDIT:
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3004195#Comment_3004195
Yeaaaaaaaaaahhhhhhhhhh I saw that. That's even worse.
@Xx_Daniel_xX69 said:
https://forum.deadbydaylight.com/en/discussion/comment/3004046#Comment_3004046
In a different thread Mandy said after doing your 40 personal you don't contribute towards it anymore so don't waste time on that challenege
Oh.
Then these are frankly impossible, and very stupidly designed.
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@Witchubtet said:
My first game during the event I played as Plague. Got met with pure meta builds with New Parts and God tier flashlights (still got a 3K however but it was full of tea bagging and angry messages). So I decided to stop playing nice and brought out my Pyramid Head. I specifically have him made up to be harsh. Every meta is on my list.
They brought New Parts? Well I closed half the map for two minutes thanks too Corrupt Intervention.
They bringing flash bombs and lights? Tier three Lightborn Will sort them out.
They trying to dead hard? Hello Path if Judgement.
Decisive strike have you scared? Send them to the Cage of Atonement for fun.
Someone body blocking? Strike them down with Starstruck.
And as a final thing. Did one of them really not put on a cake so they can choose a map they have memorized? Go get some BBQ and Chili.
Am I being a sweaty try hard? Yes, but no one can say that they don’t sweat sometimes too out of spite.
Eh, my policy right now is to bring my most lethal builds and killers, 2 hook everyone and then generally ease up and let them get their gens done.
Currently, I'm rocking the Casbah with 'Darkness' Dredge; longer Nightfall, 4x teleports, Pain Resonance, Discordance, Surge and Floods of Rage, my 'Bastard' Hag (Monitor, PR, Surge and Corrupt) or my 'Swamp' Demo with both Iris, Plaything, Pentimento, Call of Brine (seriously, such a slept on perk) and BBQ.
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@Sluzzy said:
Killers are way more guilty of sweating and tryharding. Even with a DC, killers are tunneling. Horrible.
I play both roles about evenly, Sluzzy. I'd say that both killers and survivors sweat equally, but survivors are slightly more likely to be massively BM about it.
Regardless, your well known bias notwithstanding, this isn't a one sided issue. This comes down to moderation, and trying to craft a better, more wholesome community - not egging both sides on indiscriminately.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3004040#Comment_3004040
Despite many of our disputes it does genuinely feel like we play killer in the same way from this discription lmao
:) Yup.
Eh, we disagree on the finer points of some political stuff - which is good. Great even (nothing would ever get figured out if everyone thought the same way, or had the same experiences).
But I do see that we both genuinely love this game, despite it occasionally not loving us back. We're all nerds on the internet here, playing a videogame.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3004010#Comment_3004010
SBMM? Not work? Who could've possibly forseen this one?
But fr, events bring out the worst in people without fail, all the time. Consistently. It's why I don't actually play during Bloodhunts, because I know what it's like.
To be fair, RBMM felt like this *all the time*.
Thing is - I can dial it up and play hard too. I also don't mind losing (I just get annoyed when it's a stomp, or I get BMed after playing extremely fairly). I just...don't like playing sweaty, I feel genuinely bad when someone gets sacrificed without a decent wodge of BP, especially with me gradually learning the survivor role and realizing how it feels from the other end.
I can play like that, and generally at least contest the game - but I burn out quick on that.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3003869#Comment_3003869
Yeahh. So far, none of my survivors games have had a killer go for anything less than total blood. I'd love to see a chill killer, I always try to be one for events.
I could just be very, very unlucky, but it doesn't seem like it, and I don't blame survivors for not taking chances.
@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/WRVRLA3BKG7F/image.png
5 flans and people still facecamping at 4 gens, it isn't a survivor-only issue i promise.
I'm extremely chill, and kicked up another chill notch for the event - but SBMM is completely busted right now.
I'm an intermediate player, usually facing other 700-1000 hour people, but now it's 3000 hour people in SWF murder squads situation, game after game, who immediately split up perfectly on gens with BNP toolboxes, and even with me downing them in a decent time, I'm still at 1 gen left before the 5 minutes mark. Or it's a duo with event flashlights abusing double lockers to be unhookable. Or it's a 4man SWF with 1 further hook offering, 1 Eyrie offering, 1 mist offering and 1 flan who keep that one area by the shack unhookable with a sabo and always run there.
I really don't like playing super hard, but it's that or get 0k and have an entire group teabagging me in the exit gates and mocking me in postgame, which I don't appreciate.
On the other side, I'm seeing just as many BM, camping killers as before, if not more.
This event is really grating my cheese. Somehow, it's brought out the worst in people.
Probably a chicken/egg situation. A survivor gets camped by a killer that just got stank by a group far beyond their skill level and BMed, and goes on to be nasty to the next killer, who passes it on to their next opponents.
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@hailxsatanxeveryxday said:
That's exactly what I came here to do.
Why did you not bring a cake? And you blame them for not helping you out? Not gonna lie, I'm not sure if I'd have saved you, either.
Seriously, though, I don't play Plague, but what's wrong with that build? Half of those perks really aren't that great.
I do agree with you in general, though. I had five killer games last night. Four of them were on Coldwind, all of them were against survivors who knew how to play, and Stadia was acting up, so I had to play using GeForce Now. And if Stadia being awful to play on is a bit of a meme, GFN is utterly unusable, with 0.5-0.75 input lag. I had a horrible evening.
https://forum.deadbydaylight.com/en/discussion/comment/3003381#Comment_3003381
I usually run it with Iron Will, Urban Evasion, and Spine Chill. Killer ain't finding me.
I can only play well with this build. If I switch to anything else, I get my ass kicked game after game.
https://forum.deadbydaylight.com/en/discussion/comment/3003391#Comment_3003391
It feels more like, 90% of the time, you never lose a single one, and the entire perk slot was wasted. (This is probably the case closer to 50% of the time in reality, but it's a lot.)
However, it works very well in a stealth build, and it's great for information. Once you know a killer has BBQ, you can start hopping into lockers whenever a survivor gets picked up, which will save your tokens for situations where you don't find yourself within easy reach of a locker, and then the perk will last all game (and killers who run BBQ are generally relying on it, so you throw their entire strategy off). If they have Bitter Murmur, you're gonna have a bad time, but who runs Bitter Murmer?
I run BBQ and Iron Maiden on some killers.
You...enjoy those lockers XD.
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@Slowpeach said:
https://forum.deadbydaylight.com/en/discussion/comment/3003949#Comment_3003949
There's a lot of double standards in how they choose to administer the rules in this game. That's their right sure but it seems and is arbitrary. In some cases it honestly feels like they are fueling toxicity to the point where it's hard to tell whether it's complicity or incompetence. Don't get me wrong, this sort of thing isn't easy to manage and I haven't come across a solution yet that works well but could they be doing better? Definitely.
On a personal level at least because I play killer I can generally control the game a bit more. I choose not to kill most of the time unless a tome requires it or someone is being a real jerk.
They are fine with toxicity. They think that insults and people being really nasty to one another is an integral part of online gaming, so long as you don't use slurs or threats.
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/3003871#Comment_3003871
Of course they would say something like this now. But that does not mean that it comes this way.
Edit: You can bet that the complaints will be massive if the community goal is not reachable. I don't believe that BHVR wouldn't move in that regard.
*Looks at Sadako feedback from the PTR*
*Looks at Sadako on release*
I...sort of do. But we will see.
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@ArchAbhor said:
What is the deal. Most people myself included have massive issues with the censor. Has anyone heard back from the devs about potentially fixing this? Its getting ridiculous. Oh to make it fun post your censored findings beneath. One of the strangest I've seen by far is Iri. Iri is censored in this game. I have absolutely zero idea as to why. As in how could it ever be used in an inappropriate way?
If it hasn't been changed, the word 'or' is also censored.
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@CaulDrohn said:
It's just the second day of the event! I would think many like me are still working through the normal event tome, so expect the numbers to rise drastically when there's nothing else to select.
Also, I highly doubt BHVR will go like "Oh, you did not finish the community challenge? Too bad, no cosmetics for you all!". If it's emminent that the goal cannot be reached, they will tone the numbers down. The cosmetics were already created, there's no point in not releasing them.
They've already said that if we don't complete the challenges, they simply won't give out the rewards.
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@solidhex said:
i played 3 matches this morning and the maximum of gens we made was 2 because the survivors were searching their masks. The killers all ran absolute tryhard builds and played like that (hard tunneling, camping to second stage etc.). Bringing 5 cakes doesn't do much when you only get 10k BP.
I don't understand why people just can't chill at least a bit during the event. No one wants you to farm, but this amount of not giving a ######### about anyone makes it barely enjoayable. You don't have to 4k every game, you don't have to prove anything to us or to yourself, you can just have fun, chase, get 25k BP and be happy afterwards. When people bring cakes but end the match with 6k BP, they will meet up with their friends next time because "solo is unplayable" and then they gonna play toxic swf. And so, the cycle continues...
From the killer side of things, I went in with a 'let's have fun and make sure we all get some BP' mindset. Not farming, mind you - but fun builds, two hooking everyone, trying for long chases etc.
Within 10 games, I gave up on that - it was super sweaty SWF after super sweaty SWF, and by the time I realized that the 0 flan groups just wanted to split up perfectly, pound gens and get out, I was down 3 gens with 0 hooks, ending with 4 hooks total and being teabagged from the exit gates.
I can't play nice, because that means that I now lose out, and get mocked for my trouble. So I have to go hard from the start, get someone out ASAP and then I can maybe consider easing up.
See: I'd be happy for both of us to get some BP. But if you insist on making it a zero sum game, I'm playing to win.
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/3003532#Comment_3003532
Yes i think that's the problem tbh! Like I'm not going to select it and play like 10 games to kick 40 generators (and i am definitely not going to farm) and only get 3rift fragments and 15k BPs for it... I'm late on the rift so I'm going to prioritze quick or rewarding challenges over the community ones, i'm not going to touch them until i've finished the solo challenges from the event tome tbh.
It's not even that.
It's that:
A. The numbers are just...way too high. If these were all going simultaneously as goals, it might be possible. But one by one...not a chance.
B. You have to have it selected to add your progress, which isn't mentioned anywhere.
Again, this feels like the devs are pulling a particularly nasty prank on us.
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@Annso_x said:
Honestly it would have been much easier if the community challenge didn't need to be selected or if the reward for doing your part was higher than regular challenges, bc 15k BPs & 3 rift fragments for kicking 40 gens is not worth it when you can do most of the other challenges in one game, so ppl prioritize solo challenges first.
It's also that the way this works is as clear as mud, and the number is a...bit much. At the current rate of gain, we'll get the first one and maybe the second one done by the end of the event, assuming the base doesn't fall off.
This is going to have to get tweaked, or the devs are playing a rather nasty little prank on us.
@Salacia said:
They are also underestimating the huge player loss due to camping/tunnel/team.
I think it's more that the playerbase doubling overnight has completely krangled the SBMM system.
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@KerJuice said:
I can’t figure this system out and why I get the level of players that I do… When I play survivor, I get either teammates that are new to the game, or not very good at it. Then our killer is more than me. When I die, I have more points than everyone- even when I die first. Then in the same gaming session, I can switch to killer and immediately end up facing survivors that seem like they belong in the top 1%. What the hell?? Why am I not going against the same potatoe survivors I just got 4 games in a row as survivor, to go against? Why am I vs. survivors and killers way more skilled than me? The rare times I get teammates or the opposition who are on the same level as me, or slightly below or above, is really nice. It makes for fun games win or lose on either side. But this is getting worse and more frustrating. I prefer longer Que times for more fair and quality matches. Anyone else feel this way?
Look at this for one example of what my games constantly look like (I’m at the top with the gen meme build):
https://us.v-cdn.net/6030815/uploads/KV0ECZKT6PXZ/image.jpg
This Plague’s build was NASTY. Something out of high MMR. My teammates were ALL too scared to go for saves for half the game, even though someone had Kindred. I had to keep leaving my gens to go for the saves and ended up in a few chases. Ultimately I died on second hook because I wanted to give the last person a chance to find hatch. We had 2 gens left to do. This was on suffocation pit.
https://us.v-cdn.net/6030815/uploads/CQB8OWNCLTLA/image.jpg
Almost hit IRI for both Evader & Benelovent. Again, my matches have not been fun as of late. More than usual.
‘Btw, don’t lynch me for being THAT guy who didn’t bring a cake 😛
@Carrow said:
Matchmaking is broken. As it literally pairs up highly experienced killers with thousands of hours in the game with players who are pretty new. As of today, it's basically as good as if people were paired up completely random.
Things are broken right now, due to the active playerbase doubling overnight, and a lot of veterans suddenly returning and starting out at newbie MMRs. Last night was...utter chaos.
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@SmarulKusia said:
I've played potentially about 15 or 20 games since the event has started, and hardly seen killers kicking generators, experienced significant increase in tunnelling.
I wish this community worked together on these challenges
At the current rate of gain, it's impossible. This feels like we've been deliberately set up to fail, as you can't progress it unless you have it selected, meaning you can't do any other challenges in the meantime.
I wonder if the devs are having a little joke at our expense.
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@Peanits said:
Yes, you can keep contributing to the community goal even after your personal goal has been achieved.
Looking at the current rate of achievement, I don't think it's physically possible for these goals to be done in time.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3001870#Comment_3001870
I don't find the games to be any different as a killer player. I just think it's an overreaction for people to deprive themselves of bonus bloodpoints just so other people don't get them. I don't know why they would care so much.
A lot of this comes down to matchmaking. I'm usually comfortable intermediate-high intermediate, I'm guessing. Generally even games.
Today, it's been newbies one game and a fully stacked 4man with 9000 hours between them, who rather than bringing flans brought a map offering and 3x further hook offerings because 'lul bby kill no BP 4u'
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@PNgamer said:
hey,
just a question: Technically not feasible?
or are there other reasons ? That would really interest me.
Greetings
I'm...not sure what you're trying to say here. Right now, matchmaking is completely borked. Give it a few days to settle the new folks in and it'll even out.
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@Grandpa_Crack_Pipe said:
Once again, the killer only has to pick up the cosmetic to get it, but the survivor has to actually escape the match.
Why? All this means is that survivors will bust ass to ensure that they can actually escape, and killers are going to go hard in response. Which means survivors will bust more ass, which means killers will get more ruthless, and we can all just get bent and eventually decide to just play killer to get the cosmetics.
I don't understand it.
Yeah, I'm not a fan of this either. That said, in my last few games, people have been going crazy hard regardless and just being...obnoxious.
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@Canas said:
I haven't had a single "normal" match so far, it's just rampant genrushing while I'm playing a lowly m1 killer without metaperks. The experience is flatout abyssmal, you're literally being forced to either camp or pick Nurse/Blight with their meta builds.
Yeah, I'd give it a day or two for MMR to even out a little. It's...a bit insane right now. Going from complete newbies to 1500 hour monsters.
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@Starrseed said:
I normaly keep my anger with me but now i have to vent a little.
i havent played dbd in a month because i had a bunch of other games to play and dbd got a bit to much frustrating. so since the event started i wanted to have fun get some rewards and have a good time.... well the game wasnt a fan of that idea.
first round i bring cake and am mega happy because i spawn next to an invatation so i dont need to search. but i wasnt happy for quite that long because i dont know what crazy stuff the matchmaking smoked today but there was no way in hell i could even act like i had a chance against these guys. and to top of the fact that i fairly quick knew i woulndt get a single kill this round this guys just had the time of there lifes not even doing the last gen for a good while because they could just toy with me because i took so long to down them and when i got a down one guy was ready to flash safe and if that didnt work the nearest hooks got sabot.
well that was a awefull game and it was my first and last for today and since none of my killers get a mask probably my last for the event.
i know some of you will come here and say git gud and what not but sometimes dbd just gets really frustrating and im kinda sad because i love the game if i can get fair matchups but stuff like that just sucks.
btw had any one of you ever the problem that a surv hinders your hook atempt by blocking the hook with his body but the stupid hook blocks my attack when i want to smack him?
@[Deleted User] said:
Yeah I think all the people returning for the anniversary must've screwed up the matchmaking. Maybe it'll settle as the event goes on but until then it's basically a free-for-all right now. A real good showing of all the game's ugliest flaws.
This. Matchmaking is more borked than my dog when the steals my other dog's food.
40-50k new players, many of whom are long returning veterans are going to mess things up for a while.
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@meatisadelicacy said:
The event items do seem a lot more plentiful for survivors this year compared to others. Too bad it's still harder for survivors to earn the cosmetics in the game.
It's very difficult to design an event equally fun for everyone.
I still see snowmen in my nightmares.
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@IlliterateGenocide said:
Uh, it is still Tunneling even if you have no other option.
There is good and Bad tunneling in my opinion lol
This.
Tunneling is like eating a puppy.
If you're starving, I'll pass you the ketchup.
If you go into every restuarant and immediately ask what they have in puppy for the evening, you need help.
Either way, the puppy is still eaten.


