SpaceCoconut
SpaceCoconut
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- SpaceCoconut
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Comments
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@humanbeing1704 said:
I just wish they were on console or they allowed pink perks as a colour the colour scheme of purple and green is boring to look at
With official support it might be possible... of course I have no real idea if it actually would be possible though.
The approval process for consoles might be a nightmare.
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@Shirokuro said:
I joined the forum over a year ago to talk about new content, changes and bugs etc. It was nice to come back every now and then and read a few discussions and possibly participate in them as well. The 'us vs them' mentality did exist even back then but most people talked about things calmly and it felt like there was at least some understanding between the players.
Well jump back to this day and what do we have? People complaining about literally every change, bug and decision. People being attacked for having certain opinions. People saying the devs don't care about the players and all that kind of stuff.
I'm tired. I really am. I used to enjoy reading the forums but nowadays, it's just a huge ball of negativity.
I'm just asking everyone to think about things from different perspectives before posting negatively about something.
This post does EXACTLY what it complains about. Isn't that the definition of hypocrisy?
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Increase trap timer to 3 minutes and highlight correct box with a yellow aura.
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@Peanits said:
I know this isn't a very serious thread, but let's try to turn this into something constructive. How many average kills do you think something should get per match before you consider it to be overperforming? We can talk specifically about red ranks if you prefer.
It doesn't matter what we think.
I'd really be interested in actually seeing the data that led to the spirit change though.
As always, I have a lot of questions about how the numbers are found.
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lol this might be interesting...
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@[Deleted User] said:
the only meaning the exclusive skins have is to cause jealousy I am more then happy to remove that meaning lol
So you'd like legacy to be made available also?
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/835441#Comment_835441
Not as many of them left.
Lol all the more reason to pass them out I guess...
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@Kumakx said:
"Balance was an issue and I left the game for several months."
And Legacy is a reward for those that did not quit. For those, who supported the game by building the player base, actively playing and grinding the points. Why people like you or me, who did not support game back then, should be rewarded for supporting the game back then. I don't understand.
And from what I understood (correct me if im wrong) the main reason for those skins to be given to everyone is to fight with scammers. Here, beginning of the first sentence:
Most importantly, the codes for these cosmetics were also being sold by code resellers for exorbitant amounts of money. Others were taking advantage of this by creating fake listings to scam people out of their money [...].And since legacy is not available anymore people cannot get scammed into buying it, so there is no reason to give it for free.
Why should others be rewarded event skins if they didn't participate in the event?
The logic to keep legacy exclusive applies to event skins also.
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@Sentient_Locker said:
https://forum.deadbydaylight.com/en/discussion/comment/836726#Comment_836726
...You..you do realize thoughts and concepts can extend beyond a literal definition?
If you can't enjoy something because of how someone else earned it; you self-absorbed. You're selfish. You're basing your enjoyment on the means of someone else and acting like you matter more.
It's called a 'concept'. You know 'an abstract idea; a general notion.'
Christ.
Then maybe you should apply this to the OP and understand where he's coming from.
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@Sentient_Locker said:
https://forum.deadbydaylight.com/en/discussion/comment/836696#Comment_836696
Or maybe you should form an abstract thought. Just because it's not the literal definition does not mean it's not selfish.
That's actually exactly what language is. Using words to define things accurately. If you don't stick to language rules and definitions then you're just making things up.
You're just being a purple goose.
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@John_Doe said:
https://forum.deadbydaylight.com/en/discussion/comment/836669#Comment_836669
Legacy is just a b+ hallowed blight
They're still separate exclusive skins that aren't available to everyone.
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@Sentient_Locker said:
If someone getting something for free somehow diminishes your ability to enjoy that thing; you're being selfish.
You should look up the definition of "selfish"
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His sounds need to be toned down on the killer side at least.
His portals should be recyclable like the Hag's. Place a portal when all are placed then it removes the oldest portal.
His addons are meh.
Overall he feels kind of clunky and awkward to play as.
I'm not sure if he's strong or weak but he's definitely awkward.
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@John_Doe said:
https://forum.deadbydaylight.com/en/discussion/comment/836011#Comment_836011
Its 4 cosmetics for playing the game at a certain time. Tryhards are the ones crying because other people are getting skins that they have and now they don't feel special. It's pathetic really
You should start advocating for Legacy for all then.
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@AsePlayer said:
You got to use the exclusives for years before everybody else. Time to suck it up gamer, times are a changin'.
The same can be said for all remaining exclusives.
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The balance focus on lesser skilled players.
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@fcc2014 said:
@SpaceCoconut Peantis has said in a couple threads Legacy will stay exclusive.
Sure, but it doesn't make for good optics for Event Cosmetics that can be described in the same way as Legacy Cosmetics.
With a big enough push, they might be in the future.
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@Plu said:
The fact that you had it first for years while others didn't should be enough.
Like Legacy skins?
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@Marcus said:
Charge time + reappearance speed and duration or charge time + MD Ring were very strong and pretty BS, you could get really easy hits with them.
But I know you will miss the old charge time add-ons Space.
Assault Spirit was fun... depending on everything else though she still might be good if you're smart with the power.
The collision change might be more of a buff in most cases...
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@Blueberry said:
I have no idea why they touched all the other addons as none of those were anything people complained about.
It always seems like they overcorrect and then take an absurdly long time to tone it back afterwards doesn't it?
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/835443#Comment_835443
Not everyone is going to agree with you.
I have played the game since beta and have a lot of "exclusives."
It doesn't hurt my feelings. I earned all the event skins as well, and again I don't care if they give them away.
Telling people to "leave you alone" so you can have your safe space reminds me of a South Park episode.
I suppose I should have used a full sentence in that post...
You have a point.
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@altruistic said:
"Leave me alone to vent about the change."
Posts to a public forum and becomes upset when people disagree with you.
Okay?
Point.
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@Peanits said:
There's two main reasons:
- Loss of progress. There is an issue where early event cosmetics would sometimes disappear due to an error. We would have to manually re-apply them to each person one by one, which can take quite a while. Often times we would get a surge of those tickets and it would make a huge backlog of tickets, slowing down support across the board.
- There's no way to get them. Lately, we've started to make sure that things are available to everyone. The Hallowed Blight and Withering Blight events are a good example of this; you play, you earn event currency, you trade that currency in for cosmetics. Missed the event but really want a particular outfit? You can grab it from the store. This way you can earn it for free, but you're not totally out of luck if you miss the event.
The simple version is because we want a clean slate. We want to make sure that everyone has the same opportunity to earn them going forward.
As for legacy, we're not looking to re-release that because we have promised in the past that it wouldn't be returning. We don't want to go back on that promise if at all possible.
So what about the people who had legacy and lost it?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/835345#Comment_835345
Oh, you mean you don't want people to know the change only lasted a whopping 4 days and doesn't fit the narrative you're trying to push that this task was somehow hard?
Sorry bud.
You can give them all the information you want, I mean a match only lasts 12 minutes. But don't tell me how I should feel about something.
Matches can be hard, some can be absurd. With the changes made and every survivor bringing flashlights it really was a nightmare for the matches players had to go through during the event.
It was very difficult and frustrating to endure, but I did and earned something.
Now it's just being given out.
Obviously it doesn't mean as much to you as it does to me. Leave me alone to vent about the change.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/835314#Comment_835314
What are you reffering to ? Call me dumb but how is giving out code exclusives the same thing as giving out Legacy which was said to be never given ? Or is it something else that I missed from your post ?
An event skin is different from a skin gained from a code. I'm primarily talking about an event skin.
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@Seanzu said:
Lmao, it wasn't challenging at all.
The Event/Patch started on the 15th of Feb,
The Flashlight/Pallet Changes were reverted on the 19th of Feb
The event ended on the 1st of March.
You didn't have to put up with this "nightmare" at all, a whopping 4 days.
I understand that you lack empathy, but don't try to tell me how I should feel about something just because you feel differently.
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@Kebek said:
I don't remember devs to ever say that cosmetics that were given out by codes will stay exclusive forever. If you have any clip or devs post where they said so please share it. They even made almost the same looking cosmetics for lot of them just so that people don't feel left out (Chuckles and Iron Chuckles for example). So no promises broken here.
Unlike Legacy which devs specifically said many times will stay exclusive forever. Once it's given out for free to everyone nobody will ever wear it again since there are far far prettier cosmetics and it actually makes it super easy to spot you as survivor and killer which is bad.
Tbh I wouldn't really mind if they did give legacy to everyone ( I have 1 piece myself) but devs promised to never do it and they would be kinda breaking their word if they did it which would make them look bad.
I like how you didn't read the whole thing and still responded ;)
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/833742#Comment_833742
That's if the survivor runs a vertical line away you, but most survivors don't because you can see them and great Nurses will just blink to them.
First Blink = 20 Meters
Second Blink = 12 Meters
Nurse can travel 32 meters with both blinks, and as long as the survivor is within her blink range, they risk getting hit.
I feel like there should be a toggle option to have a cool-down indicator on the center of your screen so you don't use your blink at 99% cool-down. That's the only problem I face with her right now and it's really inconvenient. ?
Not yet, but they will when they learn how effective it is.
On paper. In practice the risk is very low. The 32 meters sounds good until you remember that survivors move.
The cooldown display isn't a problem. It's easy to wait and listen for, but while you're moving at Nurse speed, survivors are gaining distance.
The cooldown itself is the problem.
This was an over-correction and hopefully it'll be remedied like the flashlight and pallet fiasco during the Year of the Hound.
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The First.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/833369#Comment_833369
There's no issues with her power, chases that are extended by 2-5 seconds won't make Nurse terrible, especially when her chases are already fast. ?
20 meters of distance is a pretty significant headstart during every cooldown period.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/833257#Comment_833257
Aztec killer would be awesome, but I'm still waiting on a victorian British aristocrat to be a killer because crumpets and tea. Although I'm not sure if any of the killers are already british.
Although the Aztec killer was way more potential for the power and we need more two handed weapons in the game.
Anyways I hope you had a great birthday :)
I got fed so much lol Thanks for the love!
But I had an idea for a killer that utilized the Ravens that you might like to learn about...
Meet The Ravenmaster
https://www.historic-uk.com/CultureUK/How-to-be-the-Ravenmaster/
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/833204#Comment_833204
We're on it. It seems like the wrong version slipped in there. We'll get it fixed as soon as possible.
Kind of like his reveal lol
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I'm still waiting on an Aztec Warrior. I'd like to see my ancestry in the fog too :)
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@indieeden7 said:
WHY ARE YOU TELLING THEM???
100% this
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/832605#Comment_832605
How am I supposed to read out sarcasm in a straight forward sentence without any hints? Well, then I take my response back, I really thought you are serious.
lol no hard feelers
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/832409#Comment_832409
Oh come on SpaceCoconut. You never really played the survivor role, let alone reaching higher ranks as solo survivor. How can you tell it's easy mode when you never experienced it by yourself?
I'm not saying survivor role is insanely difficult, especially when you team up with 3 friends on voice coms. But as solo you won't have it piss ez all the time. And before you make this statement again, at least play a little bit more survivor, EXPERIENCE versing strong killers by yourself AS SOLO and then come back make this statement again. Oh, don't forget to upload some gameplays on your channel.
Again, sarcasm.
I won't play more survivor than I have to in order to complete the challenges. I don't enjoy the role so no, I won't try to get better at it.
Kind of like being forced to play a healer role when you'd rather play DPS.
Besides, it's a pretty well known fact that the survivor role is easier than the killer role.
This is evidenced by how many streamers play survivor in order to interact with their chat easily.
Both sides have easy and hard matches, but as a whole I believe that the majority of the playerbase would agree that survivors have more easy matches than killers do.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/832409#Comment_832409
? Coming from a guy that complains he is "coerced" into playing survivor by the rift it's strange you can't accept that you have very little idea as to what the survivor experience is like.
But please, keep making ads on YouTube for this game that you can't stand. That'll teach BHVR!
You should look up the definition of sarcasm.
Also, thanks for the views ;)
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/832444#Comment_832444
Can just blind em at pallets while they break them.
And then let them 1 hook me when it's done.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/832375#Comment_832375
Leatherface and Hillbilly are not even close to being the same killer. The only similarity they have is both use a chainsaw to 1 hit ko survivors.
Besides, why would it be anything like doctor? Shouldn't it be more like another version of Spirit based on the teasers thus far?
Reading comprehension is important.
"Another version" does not mean the same.
"The only similarity they have is both use a chainsaw to 1 hit ko survivors." one version runs in a straight line, THE OTHER VERSION swings it side to side.
My speculation on similarities to the Doctor are based on the sound file references found in the code weeks ago. The sounds reference a "normal" and "crazy" mode. It can be assumed that the killer can willingly switch between the two... just like the Doctor.
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11 survivor challenges, 5 killer challenges, and 2 challenges for either side.
Seems balanced....
This killer main is about to ruin so many matches in order to get these done.
I hate playing survivor so much...
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@horsegod386 said:
Going to hop on the band wagon and say yes I would also like to see these new rift challenges, because I too am at work making a living wage
/highfive my fellow worker.
I'd like screens or a list of them also.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/832204#Comment_832204
There is the role called "survivor" if you haven't noticed it. It's a big part of dbd.
Some people aren't interested in playing easy mode.
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@KillermainBTWm8 said:
I don't think it is Rin's father personally. Just wouldn't make much sense. My theory is that it is an ancestor of Rin's though. If you read up on the lore of the Yamokoa map it further provides proof for it. Especially since something Yamokoa is mentioned during the trailer which someone pointed out to me. Or maybe I'm just spewing out nonsense *shrug*
The voice says "Your blood is Yamaoka's"
Who is speaking and who is it speaking to?
I'm still not convinced it's the father, (hopefully it's not) but maybe an ancestor who is already in the fog.
I feel like "Shattered Bloodlines 2: Revenge of Daddy" is kind of lame if it really is the father.
Something about it just feels underwhelming since we already have a Japanese themed killer.
Where's the diversity? I'm still waiting on a Mayan or Aztec Hunter lol
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One reason to be pessimistic about Chapter 14...
Devs.
I'm expecting another version of the Doctor in the same way Leatherface is another version of Hillbilly.
It'll be balanced for survivor fun and won't change for several years.
Or
It'll be fine, but will be balanced for survivor fun within a few weeks.
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@HamdaN said:
mori is a silly griefing tool with little counterplay in current dbd. its unhealthy and rewards alot of bad killers with easy kills. it needs to go
Just like keys for survivors.
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The core design of this game invites this kind of us v them mentality.
MMO's I played in the past had some bad actors, but people on a server got along for the most part because a player's reputation could limit their participation in various events.
This game has no such focus on community not to mention the frustrating mechanics that can grate at a player's nerves further agitating the issue.
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@xChrisx said:
Is reportable, isnt It?
Only if they're afk for the whole match.
Some players might utilize an endgame build that will end quickly without being afk.
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Fix the state of the game with several steps:
Hire balance devs with dbd game experience. Change the balance focus to higher skill play.
Lower store prices by 1/2, create more sales for older items.
Create smaller effects by charms to make more desirable for purchase (hook auras, sparklies when sprinting etc)
Create Auric cell reward for end of season and Devotion level up.
Remove the premium rift and make all rewards earnable.
Alternatively, offer premium rift access with cosmetic purchases.
Focus development on balancing the core game and making the gameplay less frustrating for both sides. Frustrating gameplay mechanics do not make a game fun.
Create a working contract for the company that doesn't expire so all these tasks can be implemented past the week limit ;)
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There's an important consideration that seems to be ignored when people point out that the Level 4 challenges are going to be changed.
Were the challenges honestly just placeholders or are they being changed because we saw them due to a glitch?
I would honestly think that the archives were finalized and hidden for the purpose of longevity and the people who made them genuinely thought they were good challenges.
If they were just placeholders, why wouldn't they be generic challenges or simply have placeholder text in them?
I believe that the are only being changed because we saw them.
I'm also going to assume that the OP hasn't been playing long and has yet to fully understand how BHVR works when it comes to game design.
What you see is what you get and it won't change unless people point out the BS.
My favorite example is the Lunar Event for the Hound and the flashlight and pallet changes that were deliberately implemented.
We KNOW how these devs work, and it's rarely to the benefit of players.
More so these days in the age of monetization.
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@YaiPa said:
Nurse nerf (read rework) didn’t affected at all good Nurses main, but clearly for people who aren’t the best with her, is much more difficult.
I wonder if they think she's more fun to play.
