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SovererignKing

SovererignKing

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SovererignKing
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  • SenzuDuck said:

    @SovererignKing said:
    Killers can’t body block the hook to remove the hook prompt. That’s what facecamping was. Though just like so many whining Survivors, you changed the definition of the word to suit your argument for justification. Bravo. 

    "Though just like so many whining Survivors, you"

    Like all the other mains on this website - label me as a survivor because i disagree with cry baby killers.

    I play both equally.

    I'm not moaning about face camping, I don't care much to be honest, but to say it doesn't happen is to say survivors never run sprint burst.

    Did I say I was a Killer Main? No, I didn’t. Nice job being a hypocrite, and slapping a label on me as well there genius.

    Did I call you a Survivor Main? No, I said whining Survivor. By your own admission, you play both equally, so its the Survivor player in you whining. 

    Secondly, again, face camping isn’t possible because facecamping was body blocking the hook to remove the unhook prompt option. So no, it’s doesn't happen because with the introduction of Swivel Hooks, it’s no longer even possible to do. 

    You are moaning. And your using the word “facecamping” in order to add a more dramatic tone to your argument because it’s “powerfully foul.” That way you can make it sound much more horrible than it really is, and give your argument more weight. 
  • I treat hem the same as any other Survivor. They want to “Up The Ante” (Ba-Dum-Pish), so be it. Same reason I bought the bright white cosmetic for Meg. Survivor is has gotten boring and too easy, so let’s make it harder. (I can’t friggen get No Mither on her though, I got WGLF maxed out already though. It showed up on three consecutive Bloodwebs.) 
  • @SovererignKing said:
    only1biggs said:

    @SovererignKing said:

    Hope JenDenise is happy. She got all the Survivor changes and Bloodlust changes she wanted. And then some with hook buffs to boot. Pretty Good Job so far.

    You really are a moron :'D

    Says the guy who has nothing of value to say. Pot, meet kettle. 

    LOL

    Oh I'm sorry, your valuable post about Jen REALLY threw me. Much value.

    Thanks for proving my point, moron :'D

    Anyone can go check her tweet and see that the developers are following her advice. So they know who is giving them the “ideas”. 

    I’m sorry, did I trigger a rabid JenDenise fan? Don’t worry, run to her stream and tell her all about the big bad “nameless forum poster” that triggered you. I’m sure she coddle you some more. 
  • @SovererignKing said:
    Hope JenDenise is happy. She got all the Survivor changes and Bloodlust changes she wanted. And then some with hook buffs to boot. Pretty Good Job so far.

    You really are a moron :'D

    Says the guy who has nothing of value to say. Pot, meet kettle. 
  • I'm glad, but it is frustrating they consistently ignore terrible map and structure balance.

    @SovererignKing said:
    Hope JenDenise is happy. She got all the Survivor changes and Bloodlust changes she wanted. And then some with hook buffs to boot. Pretty Good Job so far.

    And what about the map balance changes that she DIDN'T get...?

    Those will come Soon(TM). But first! Bloodlust nerf!
  • Hope JenDenise is happy. She got all the Survivor changes and Bloodlust changes she wanted. And then some with hook buffs to boot. Pretty Good Job so far.
  • SenzuDuck said:

    @Tsulan said:

    @SenzuDuck said:

    @Tsulan said:
    And what happens once their feet hit the ground? Sprint Burst kicks in. Now the killer can´t connect a hit, the survivor reaches the next pallet and looping starts all over again.
    Btw. Invisible is something else.

    Lol, as if the lunge animation isn't so long that it'll cancel out the sprint burst anyway.
    Also, if you're that close when unhooking you're pretty much facecamping anyway.

    I used invincibility previously in the post so you know what I meant, I made a typo. Get off your little high horse, correcting spelling for a word I've already used correctly in the previous sentence just makes you look awful.

    I´m not the one on a high horse who makes fun of other posts. I just pointed out that it´s a completely different thing. Not just a typo.
    But doesn´t feel good to get corrected does it?
    Don´t worry, i won´t hurt your feelings anymore. I promise.

    Sprint Burst makes the survivor immune to a hit, since the hit registration doesn´t work. That´s the whole point about it. Also face camping doesn´t exist anymore. It was removed back in october 2017.
    Would you like to know more?

    You're so childish and condescending. I don't make fun or troll posts. I give my opinion and other people don't like it because it requires them to adjust to the updates become better killers/Survivors.

    Also being corrected on a word I've used correctly in the sentence doesn't bother me, it just shows your immaturity to have an actual conversation.

    "Sprint Burst Makes Survivor Immune"

    oh my god, you must not play killer at all, I'm sorry for accusing you of being that. I've hit plenty of survivors as their sprint burst activates.

    Also, just a little tid bit for you - exhaustion runs down on the hook naturally, no one seems to be complaining about this but suddenly it's super OP because it'll be cleared regardless of how long you're on the hook for? LOL

    "Also face camping doesn´t exist anymore. It was removed back in october 2017.
    Would you like to know more?"

    Face camping is the act of standing infront of the survivor while they're hooked, so you're guaranteed a hit on them or the other person when they're being unhooked. It doesn't matter what angle you get pulled off from, a killer can still stand an inch away from you - AKA FACE CAMPING.

    God you need to learn some more about this game before trying to be rude, lol.

    You are literally talking out of your ass at this point. 

    Its called stacking game mechanics. Immunity to damage off the hook into immunity from a hit via I-frames from start up of Sprint Burst. You can hit Survivors who are Sprint Bursting, but NOT at the start up. If they ran into you, congratulations, you got a hit because the Survivor is an idiot. 

    Exhaustion on running down on a hook is fine. Reset is NOT fine because it literally means that with the new I-frames on unhook, EVERY TIME a person gets unhooked if they have Sprint Burst or are at least not incompetent morons with Dead Hard it’s literally a guaranteed I-frame into I-frame combo the ensures they will gain plenty of distance. Maybe not in the middle of a cornfield, but on most maps, they will AT LEAST make it to a Pallet or Loop. 
  • SenzuDuck said:

    @Tsulan said:
    image

    Here are the devs explaining what face camping is/was and all the other types of camping.
    Enjoy!

    So you're saying killers can no longer stand within 1 meter of survivors?

    (hint, I've seen it happen even after the update)

    please, continue to tell me how face camping doesn't exist.

    Killers can’t body block the hook to remove the hook prompt. That’s what facecamping was. Though just like so many whining Survivors, you changed the definition of the word to suit your argument for justification. Bravo. 
  • @SovererignKing said:
    only1biggs said:

    @SenzuDuck said:

     @SovererignKing said:
    
    ”#########! He found me!” 
    

    “Come grab me off the hook! I’ll Dead Hard/Sprint Burst away to safety or go to a Loop for free cause he can’t hit me right off he hook!”

    All this will do is promote Hook Rushing. Hell, if the Killer is far enough away, it’s a freebie for both doing the unhook and the hooked person. Won’t even have to use Borrowed Time anymore and risk the Killer chasing the guy till the timer runs out. Most of all combined with the “status ailments reset on being hooked” so there is no chance to be exhausted so you can’t use your exhaustion perk. 

    In fact, it’s even worse than the old BT. Now the unhooked guy is guaranteed to get to take off to a Loop, and Loop the crap out of the Killer for his one health state because he doesn’t have a timer ticking down till he falls.

    “Come grab me off the hook! I’ll Dead Hard/Sprint Burst away to safety or go to a Loop for free cause he can’t hit me right off he hook!”
    
    Lmao, you can literally hit a second or two later and you'll get them, if you're that close to hit them anyway you're probably camping which means you're the reason this "buff" is happening.
    
    "All this will do is promote Hook Rushing. Hell, if the Killer is far enough away, it’s a freebie for both doing the unhook and the hooked person. Won’t even have to use Borrowed Time anymore and risk the Killer chasing the guy till the timer runs out. Most of all combined with the “status ailments reset on being hooked” so there is no chance to be exhausted so you can’t use your exhaustion perk."
    
    Again, you've just hooked this person and want to tunnel them,  you're still the reason this "buff" is happening.
    
    "In fact, it’s even worse than the old BT. Now the unhooked guy is guaranteed to get to take off to a Loop, and Loop the crap out of the Killer for his one health state because he doesn’t have a timer ticking down till he falls."
    

    Why not, i don't know... go after the one unhooking instead of tunneling? The risk a survivor takes to save someone should allow the saved person some safety. As a killer you can quite easily hit the unhooker, and then hit them again after they've unhooked... It's almost like a trade off or something that you can make if you're camping or running back to the hook on every unhook.

    lol SovererignKing at it again

    The changes discussed in the Q&A vid are very welcome to those with a brain. Some changes might not make it given the PTB data, so how about we wait until things go live. Then all the dumb killers here can start moaning for no reason.

    You and SenzuDuck obviously have brains, just not a lot of brain cells firing to think critically.

    Tell me : How am I camping when I find a [BAD WORD] Survivor on the other side of the damn map and CHASE HIM, and he RUNS TO THE HOOKED GUY, then unhooks him? How is that MY FAULT? WHY is it my fault I’m not stupid and go for the guy who’s closer to death on his second or third hook? WHY is it my fault the idiot team mate hook rushed?

    Horvath often ask for our opinion on purposed changes, and I’m going to give it. You don’t like it? Tough #########. 

    Well, you could have confidence in your play and just hit the guy who unhooked in your scenario, knowing that you'll get the other guy again. You make a trade, as Duck pointed out, then continue killing. You don't have to be a complete ######### to win as killer, believe it or not. You do you, just don't moan that you aren't allowed to be an ######### as much when good QoL changes are made.

    Oh, I’m sorry. Are you going to whine I’m “playing like an #########”? Are you going to whine you and your team mates doing get free passes to make stupid as hell plays? 

    Confidence is one thing, foolish is another. You’re whining you want killers to play foolish because “it’s not fun!”

    Guess what buttercup, it’s not fun fun being Looped. Yet I deal with it every single match. 
  • SenzuDuck said:

    @Raccoon said:
    Tell me more about hitting someone as their Sprint Burst activates, haha.

    Anyways, back in the real world, I'm concerned about people getting unhooked after I leave the hook, getting their free SB in the opposite direction, and getting to heal / reset the game state to punish my "fair play."

    Exhaustion already depletes on the hook, lol.

    Yeah, and that’s fine. This literally hard resets it, so even if you had 40 seconds left, boom, you can sprint burst again.
  • @SenzuDuck said:

    @SovererignKing said:
    ”#########! He found me!” 
    “Come grab me off the hook! I’ll Dead Hard/Sprint Burst away to safety or go to a Loop for free cause he can’t hit me right off he hook!”

    All this will do is promote Hook Rushing. Hell, if the Killer is far enough away, it’s a freebie for both doing the unhook and the hooked person. Won’t even have to use Borrowed Time anymore and risk the Killer chasing the guy till the timer runs out. Most of all combined with the “status ailments reset on being hooked” so there is no chance to be exhausted so you can’t use your exhaustion perk. 

    In fact, it’s even worse than the old BT. Now the unhooked guy is guaranteed to get to take off to a Loop, and Loop the crap out of the Killer for his one health state because he doesn’t have a timer ticking down till he falls.

    “Come grab me off the hook! I’ll Dead Hard/Sprint Burst away to safety or go to a Loop for free cause he can’t hit me right off he hook!”

    Lmao, you can literally hit a second or two later and you'll get them, if you're that close to hit them anyway you're probably camping which means you're the reason this "buff" is happening.

    "All this will do is promote Hook Rushing. Hell, if the Killer is far enough away, it’s a freebie for both doing the unhook and the hooked person. Won’t even have to use Borrowed Time anymore and risk the Killer chasing the guy till the timer runs out. Most of all combined with the “status ailments reset on being hooked” so there is no chance to be exhausted so you can’t use your exhaustion perk."

    Again, you've just hooked this person and want to tunnel them, you're still the reason this "buff" is happening.

    "In fact, it’s even worse than the old BT. Now the unhooked guy is guaranteed to get to take off to a Loop, and Loop the crap out of the Killer for his one health state because he doesn’t have a timer ticking down till he falls."

    Why not, i don't know... go after the one unhooking instead of tunneling? The risk a survivor takes to save someone should allow the saved person some safety. As a killer you can quite easily hit the unhooker, and then hit them again after they've unhooked... It's almost like a trade off or something that you can make if you're camping or running back to the hook on every unhook.

    lol SovererignKing at it again

    The changes discussed in the Q&A vid are very welcome to those with a brain. Some changes might not make it given the PTB data, so how about we wait until things go live. Then all the dumb killers here can start moaning for no reason.

    You and SenzuDuck obviously have brains, just not a lot of brain cells firing to think critically.

    Tell me : How am I camping when I find a ######### Survivor on the other side of the damn map and CHASE HIM, and he RUNS TO THE HOOKED GUY, then unhooks him? How is that MY FAULT? WHY is it my fault I’m not stupid and go for the guy who’s closer to death on his second or third hook? WHY is it my fault the idiot team mate hook rushed?

    Horvath often ask for our opinion on purposed changes, and I’m going to give it. You don’t like it? Tough #########. 
  • SenzuDuck said:

    @SovererignKing said:
    SenzuDuck said:

    @SovererignKing said:

    SenzuDuck said:

    @SovererignKing said:
    
    You mean a chance to activate Sprint Burst or Dead Hard with impunity immediately after an unhook. Now with even more I-frames. Because that’s what Survivors need, more I frames. 
    
    
    
    I'd love to know all about their invincibility frames.
    
    If you aren't a camping killer you won't be there when they're unhooked anyway, lol.
    
    
    
    Sprint Burst has I-frames due to hit box registers being unable to “keep up” with placing the Survivors hit box to be overlapped the Killers active hit box when swinging. 
    
    Dead Hard has 3 invincibility frames flat out. As you know.
    
    Now the developers want to give invincibility frames right off the hook as well. 
    
    “If you aren’t a camper, it won’t effect you” ... Where have I heard that before... oh right. Here we go : 
    

    That was the same excuse Survivors used to justify how broken the old Borrowed Time was. How badly it promoted hook rushing. How it punished Killers who didn’t camp as well. 

    Hey, look! A video made before the well deserved borrowed time nerf. Neeeext!

    Hey look! Someone who doesn’t realize the similarities!

    This new unhook feature will be abused to hurt those who don’t camp as well. 

    Given the new borrowed time the video is irrelevant. now the claudette would have been downed and he would have hooked her. This issue has been addressed.

    “Those who do not learn from their mistakes are doomed to repeat them.”

    ”#########! He found me!” 
    “Come grab me off the hook! I’ll Dead Hard/Sprint Burst away to safety or go to a Loop for free cause he can’t hit me right off he hook!”

    All this will do is promote Hook Rushing. Hell, if the Killer is far enough away, it’s a freebie for both doing the unhook and the hooked person. Won’t even have to use Borrowed Time anymore and risk the Killer chasing the guy till the timer runs out. Most of all combined with the “status ailments reset on being hooked” so there is no chance to be exhausted so you can’t use your exhaustion perk. 

    In fact, it’s even worse than the old BT. Now the unhooked guy is guaranteed to get to take off to a Loop, and Loop the crap out of the Killer for his one health state because he doesn’t have a timer ticking down till he falls.
  • SenzuDuck said:

    @SovererignKing said:
    SenzuDuck said:

    @SovererignKing said:

    You mean a chance to activate Sprint Burst or Dead Hard with impunity immediately after an unhook. Now with even more I-frames. Because that’s what Survivors need, more I frames. 

    I'd love to know all about their invincibility frames.

    If you aren't a camping killer you won't be there when they're unhooked anyway, lol.

    Sprint Burst has I-frames due to hit box registers being unable to “keep up” with placing the Survivors hit box to be overlapped the Killers active hit box when swinging. 

    Dead Hard has 3 invincibility frames flat out. As you know.

    Now the developers want to give invincibility frames right off the hook as well. 

    “If you aren’t a camper, it won’t effect you” ... Where have I heard that before... oh right. Here we go : image

    That was the same excuse Survivors used to justify how broken the old Borrowed Time was. How badly it promoted hook rushing. How it punished Killers who didn’t camp as well. 

    Hey, look! A video made before the well deserved borrowed time nerf. Neeeext!

    Hey look! Someone who doesn’t realize the similarities!

    This new unhook feature will be abused to hurt those who don’t camp as well. 
  • Will this apply to console players as well? Assuming DeathGarden comes out on console that is.
    PC exclusive. You know... AFTER they told us no more platform exclusives... (Yeah, I’m salty)
  • SenzuDuck said:

    @SovererignKing said:
    You mean a chance to activate Sprint Burst or Dead Hard with impunity immediately after an unhook. Now with even more I-frames. Because that’s what Survivors need, more I frames. 

    I'd love to know all about their invincibility frames.

    If you aren't a camping killer you won't be there when they're unhooked anyway, lol.

    Sprint Burst has I-frames due to hit box registers being unable to “keep up” with placing the Survivors hit box to be overlapped the Killers active hit box when swinging. 

    Dead Hard has 3 invincibility frames flat out. As you know.

    Now the developers want to give invincibility frames right off the hook as well. 

    “If you aren’t a camper, it won’t effect you” ... Where have I heard that before... oh right. Here we go : https://m.youtube.com/watch?v=UZuZ7Yoj4jY

    That was the same excuse Survivors used to justify how broken the old Borrowed Time was. How badly it promoted hook rushing. How it punished Killers who didn’t camp as well. 
  • @Raccoon said:

    @powerbats said:

    @Hodderfodder said:
    We sure do need two threads at the top of the forum saying the same thing.

    There's several all by the same posters all repeating the same regurgitated arguments after not getting the fuzzy responses they crave. It's almost as if they have amnesia where they forgot how they told the survivors to adapt and or wait to see how things actually work out.

    A guaranteed escape after being unhooked is pretty devastating.

    It's even worse if the killer actually leaves / is not near the hook, as the newly rescued survivor can immediately sprint off in the opposite direction, get [self]/team-healed, and reset the game state.

    It's not a guaranteed escape, it's a CHANCE to escape. Currently there is 0 chance to escape if you get unhooked close to the killer because they can hit you before you can act. Now there will be a small SMALL window for the survivor to dodge a hit. I'm willing to bet the end result will still be the same, but since you as survivor have control of your character it'd feel less BS because you at least had a chance.

    You mean a chance to activate Sprint Burst or Dead Hard with impunity immediately after an unhook. Now with even more I-frames. Because that’s what Survivors need, more I frames. 
  • powerbats said:

    @Raccoon said:

    @powerbats said:

    @Hodderfodder said:
    We sure do need two threads at the top of the forum saying the same thing.

    There's several all by the same posters all repeating the same regurgitated arguments after not getting the fuzzy responses they crave. It's almost as if they have amnesia where they forgot how they told the survivors to adapt and or wait to see how things actually work out.

    A guaranteed escape after being unhooked is pretty devastating.

    It's even worse if the killer actually leaves / is not near the hook, as the newly rescued survivor can immediately sprint off in the opposite direction, get [self]/team-healed, and reset the game state.

    It isn't set in stone how it's going to work and my post was about other things than what you're describing. Besides the hook farming is beyond stupid for both sides and a fix is needed.

    Don’t see how it’s the Killers fault. Instead of rewarding Killers for not camping and tunneling, the developers are going to punish killers for it. Even if it’s the Survivors who are the cause. 
  • yeet said:

    boy will the DS nerf be a sight to behold

    The review bombing when DS and Self Care get nerfed will be legendary. Remember to stock up your Fallout Shelter for when that Nuke hits folks.
  • Sure! Looks cool! Oh wait, I play on console. We don’t get exclusives. Even after the developers say “no more exclusives” and PC gets exclusive Death Garden mask. 
  • Prove Thyself - Great! It will really help people who struggle with Ruin or Unnerving Presence on Doc, ect. It will also help with Stealth play on Gens. Though I’m  concerned that it will make Technician pointless to run.

    Detectives Hunch - Would be better if it was simply aura reading flat out on the Killers where abouts. 

    Hope - Like it. Could also use the Adrenaline effect of its “on hold” if you’re on the hook. That speed difference could make or break the mad dash to the exit gate if the Killer is camping after the exit gates are powered. Though I don’t like the idea of Endurance. It would instantly become meta to use Hope because it would be near enough, or exactly like having the old Borrowed Time before it’s nerf to not protect the person doing the unhook. 

    No One Left Behind - Love it. I already run We’ll Make It so that when I unhook for my WGLF stacks, I MAKE SURE I’m not farming them by healing them ASAP. It would only help me to do that better. 

    Pharmacy - Love it. 

    Slippery Meat - I’m alright with everything but the wiggle meter thing. This would only make this perk meta among SWF for “Conga Line” body blocks. SWF is already strong enough, this would only make it worse. 
  • Edit : Nevermind, I was wrong.
  • jeridan said:

    You know I keep reading this "gens are done too fast" and keep thinking about a lot of games against nurse, billy, leatherface where they just run in slugging everyone out in less than two minutes. I know this is mostly because of the sandbaggers depipping to stay low ranked because of lobby queues but god is it getting old for those of us without lightning 360 noscope reflexes. So maybe don't storm the spawn area slugging everyone and survivors may not feel the need to genrush?

    https://m.youtube.com/watch?v=j9dM4oNPA18

    What about Killers like me then? Your coin has two sides as well. We’re getting screwed by Gen Rush without that as well.

    Second of all... If a Nurse/Billy/Leatherface “storms the spawn area” and slugs everyone out, isn’t that a miss-play by the Survivors? Why are you still hanging around in the area with The Killer right there? Most of all when you’ve got one or more people on the floor? Why are you making it easy for the Killer to patrol the people on the floor? Why would The Killer leave the area if he knows all the other Survivors aren’t at Gens across the map putting pressure on the Killer the leave the area? 

    If you dont give the Killer reason to leave, he won’t. You speak of tactics, however your scenario implys the Survivors have no tactics other than being overly altruistic. So much so it’s to the point the Killer leaving the area would be the most tactically bad decision. 

    You don’t want The Killer to “storm in and down everyone in less than two minutes”, then don’t give The Killer to opportunity to do so. Slugging all 4 Survivors at the same time is not easy if they aren’t grouped together. 
  • It’s supposed to do that. 
  • Sally55 said:

    I hope pinhead is the next licensed killer :)

    I’m also ok with Pinhead if not Tyrant. I just think it would be cool for the developers to reach out and get some other video games for Killers and Survivors. Only so many Horror movie villains that are really good. 
  • feffrey said:

    @feffrey said:
    Sense Killers face camp 100% of the game we should add a emote of them being able to caresses your body,kiss your cheeks and hug on you.

    Give me something pleasent to look at other than some face camping hillbilly 

    Explain how they can facecamp. Last I saw you can unhook from the sides.

    You must be a joke and die instantly every game lol

    If you attempt to unhook them any killer with a brain will just grab you
    If you get “facecamped” every single game, you must be a DS flashlight warrior who tea bags at every single pallet and flashlight click spams Killers to be toxic as ######### 100% of your games. 
  • Sally55 said:

    @feffrey said:
    Sense Killers face camp 100% of the game we should add a emote of them being able to caresses your body,kiss your cheeks and hug on you.

    Give me something pleasent to look at other than some face camping hillbilly 

    I would definitely want that on my nurse lol

    Huntress and Nurse strip tease when?!
  • I might have to run this now... Doc is my Achilles Heel. 

    Best part though *blows up Gen* “Oh you boosted ape...” LMAO
  • POPCORN! GET YOUR HOT, BUTTERY POPCORN HERE! SALT PROVIDED FOR FREE! 
  • https://m.youtube.com/watch?v=j9dM4oNPA18

    Ruin OP, please nerf. It’s not fair that it takes less than 6 minutes to Rush Gens, it should only take less than 5 minutes. 
  • HeroLives said:
    Ran into a Myers using it. I was the obsession (i don’t run obsession perks so I knew he was using one) anyways guy tunneled me down (no biggie)but I was like why even run it if you’re not going to use it? Wasted the perk slot just wasted it.
    That is literally the DUMBEST thing I’ve ever heard. Why the hell would you even use STBFL at that point? Was this low Rank btw? Only thing I could think of is maybe he read it wrong and thought HITTING your obsession gave you stacks or something. 

    I mean, I tunneled out an obsession with it as Trapper yesterday. However this was a P3 Claudette with DS, Object Of Obsession, flashlight, all in a 4 man SWF and he was tea bagging me from across the map taunting me telling his buddies everything. Too bad Mr. Cocky was a Rank 8 and his buddies were Rank 2 so they got matched with a Rank 1 Killer. Whoops. 
  • https://m.youtube.com/watch?v=j9dM4oNPA18

    Less than 6 minute Gen Rushes are also amazing. Thrilling gameplay. 
  • hMM said:

    They are unrealistically big. If it's put in a pallet you can't go through the pallet. What is this bullshit?

    “Unrealistically Big” Like how I often trap the basement stairs and Survivors simply run around the trap? 
  • Killer Lobbies are currently bugged on PC. It takes a while for the system to register you have a Lobby open and for Survivors to get in. The developers are currently looking into the problem.

    This is does not effect console Killer Lobbies. 
  • Get rid of Syptic Agent but leave Anti-hemorrhagic Syringe. I think an Ultra Rare for a double full insta-heal is fair. 
  • Can’t say I condone D/C’s but... I’d look the other way in this case. 
  • I’m a killer main playing survivor to change things up a bit. I’m not doing the SWF bs, or running DS/ infinite looping but out of all those matches 4 of them the killer did not face camp. Is it really this bad? I’m not talking about gates are opened camping or the infinite loop/teabagger camping, I’m talking about first person down, camp them til they die. It’s really depressing. I know it’s a split community but neither side seems to do much to counter exploits in the game.
    To answer you question, this is why : https://m.youtube.com/watch?v=j9dM4oNPA18

    Gen Rushing. Killers do not have time to “play nice”. Many Killers would like to play “The survivors way”. Problem is, it’s nearly always a loss doing so. 
  • To me, Coulrophobia is only good with Distressing on Doc with increased TR add ons. I tried it on Clown with Distressing on The Game map, it wasn’t really effective at slowing the game down. Your TR as any other Killer other than Doc is still not large enough to make it reliable.

  • feffrey said:
    I most play 4man SWF and join a lobby with great ping. Then get dodged when they see our items...

    Flashlight and three tool boxers

    They probably think we are Gen rushers and flashlight heroes 
    Well, what are you using those toolboxes and flashlights for? Do you go into the match with them and sit them on the ground? No, you use them to Rush the Gens and flashlight blind. 

    Not to mention you want not only Perks and Items, you want even more advantages (that’s not even supposed to be in the game mind you), using voice comms and not having to worry about some Randoms screwing up your perfect coordinated play to win. 
  • Badmanone said:

    Ah yes, the age old, "FORCE the killer to play with us even though he does not want to play with us so we get our sweet flashlight saves!!!!" thread.

    Funny, so it’s fine for you to leave the same option for survivor? So we can decide if we want to play vs this nurse.
    Like many Survivors already do against me? I’m a known Nurse Main on PS4, and Survivors use he PSN app to see my name and dodge me. How about the Survivor players who still use MLGA to dodge Nurse players? 
  • @SovererignKing said:
    What rank Killer and what Rank Survivor?

    Killer is: rank 14 i guess, Surv: rank 2 (was rank 1 but yeah...)

    Whats your twitch, and what time do you usually play? 
    Twitch is: twitch.tv/crazy91girl
    I would like to see your gameplay of both sides before I take you opinion into consideration. 

    The thing is.. I stopped play it right now, taking break from that game... Guess its best way like that.

    You see that’s the issue. I’m not sure, but have you ever been High Rank as Killer? These changes and buffs are geared to help High Rank Killers. It’s still not enough because the developers are failing to address the real issue : Gen Rushing. 

    https://m.youtube.com/watch?v=j9dM4oNPA18

    Fact is this : Gens are just too quick and easy to complete. I don’t blame Survivors, it’s their only objective, however Killers are completely powerless to stop it. It’s why so many Killers tunnel and camp. We just don’t NOT have time to “play nice.” If we do, we lose. End of story. All Killers have really is Hex : Ruin. 

    Once you hit the High Ranks, If Survivors don’t “mess around” you basically lose as Killer. Games last less than 6 minutes. Even on average, most games last 11 minutes at most. Unless the Killer gets some massive amount of momentum that completely halts Gen progress. 

    These buffs and nerfs are helping, but not addressing the core issue of gameplay. Until the developers pull their heads out of their asses, and fix the actual issue, expect camping and tunneling. Killers lose if they don’t. 
  • What's up with the lobby? I'm killer range 2 and for a couple of weeks I have not been able to play once killer. I create a lobby but not a survivor. Yesterday I opened a lobby and I left it for a whole hour and in no time did a survivor join. Is it a bug or something? Or is there a lot of people playing killer? I must say that I've been like this for quite some time before they put the patch of buffs on the killers. And this happens to me at any time of the day. Can someone give me a solution? I'm already bored of having to play survivor.

    There is a lobby bug for PC players for Killer. 
  • Smart play by The Pig player. You stuck yourself in a corner, and the Pig took advantage of the scenario. 
  • What rank Killer and what Rank Survivor?

    Whats your twitch, and what time do you usually play? 

    I would like to see your gameplay of both sides before I take you opinion into consideration. 
  • popoles said:
    I don't know. I am a nurse main and I am sure they won't endorse me.
    Though we’re Nurse Mains on console Popoles. Some Survivor’s appreciate the variety that we actually put the time into play Nurse on console, so I wouldn’t count us out. Now on PC, yeah, Nurse Mains are going to get massive hate though. 

    I really like the idea though. It think it really would lower the toxicity levels. Never underestimate the capacity for human greed to overcome the need to be salty. 
  • Blaspheme...

    There will be Ruin, Noed, BBQ, Nurses Calling on EVERY SINGLE match, u usually see low quality perks on killers because they dont have better stuff to use at that moment, if u give killers and survivors lv 3 perks right away, why would u even keep lvling up when u already have everything u could ever wanted?

    Add ons for Killers and items for Survivors. 
  • All they did is what Survivors and Killers asked for. 

    Survivors got the fun and exciting gameplay of being chased all game, Looping the ######### out of Killers and no more boring hiding and gen repair simulator.

    Killers are getting buffed slowly and surely to be able to still will after getting Looped a ######### ton, because with all the aura reading and detection perks out the ass, they waste no time looking for Survivors. 

    Survivors got the gameplay they wanted, Killers are *getting* (not quite there yet, they still are underpowered) the balance they wanted. Everyone should be happy. 

    Except for a couple minorities. You know, the Survivors who want unbalanced Loopfest where they get to bully the Killer all game. Then there is the minorities who said the developers were listening to the wrong players and taking the game in a horrible direction. (I belong to the latter group). 

    So, no, I’m not happy. This is balance, but ######### gameplay. 
  • @HeroLives Doc can’t see the scream notification because you don’t scream. Yes, you still get the illusionary Doc at higher Madness tiers though.

    I actually got a Hag daily right after he update. I got a 4K... sorta.Two DS’s really made things difficult for me. One on a non-obsession and one on the Obsession. The obsession and one other guy were last two, i slugged the Obsession who still had DS and went looking for the last guy. Found him and downed him, the Laurie was dropped right near hatch, so I went to go find her near it, couldn’t find her. So I went back to grab the David to proc BBQ to find her but he had Tenacity. They both bled out on the floor cause I couldn’t find them. This was Dank 5 and the two that beld out were Rank 2’s. 

    I haven't faced a Trapper or Hag yet, I’ve gotten two Clown’s and a Myers. 

    New rework of perks... I’m not sure I like them. Too much aura reading for Killers. It’s killing Stealth plays too much imo. Survivor ones are good though.

    It usually is the Survivor in me that makes me “play nice”. Many times I go “Ok... i’ll Chase him/her who did the unhook” instead of the injured guy limping away... even when I’m down to 2 Gens left and everyone is left alive. I just can’t gelp but feel bad for the guy... then I end up screwing myself over in the process. 
  • @HeroLives Grammer and spelling stuff is just me being picky of my own typing lol. 

    I would absolutely love if they did that. I would like a balanced mix of both. Sadly, it’s always one extreme or the other with the devs. 

    Comparing notes? Oh, you mean Tru3Ta1ent watching my Clown videos of me playing? Just concluded I “played too nice.” Game was just too fast to allow for me to “play nice” and let everyone get thier “off hook and heal.” 
  • Vietfox said:
    Orion said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    2 is not reasonable. Killers need the information in order to select their loadouts.

    Then i want to know who is the killer so i can pick small game to counter the trapper or the hag
    I remember how Survivors used MLGA to dodge all Nurse players... Good times.
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