After The DS Nerf...
Insta-heals will be next on the chopping block hopefully .
Insta-heals will be next on the chopping block hopefully .
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I hope so too....
Agreed. It will be much better for the game if they were either removed or nerfed into oblivion.
Oh poor sally, still complaining and asking for nerfs, so cute, don't worry, they'll come and maybe, just maybe your hurt killer soul will be pleased, don't lose hope
So you think i'm complaining huh? I'm only stating that after the ds nerfs happen, insta heals should be addressed next. Surely even you can see how powerful they are?
I hope they nerf dstrike and insta heals in the upcoming chapter patch, really not fun to verse tryhard survivors
They are indeed, but it's common sense to stop posting this kind of threads when you know it's goin' to happen because as you already know, there are survivors (including me) who are fed up with 'nerf this, nerf that' kind of threads, in the last days i've seen numerous threads trying to flame the survivors, not gonna list them, but you can look them up, there's plenty of' em
I think it's a great idea. Maybe have it only heal up to 50% When used as well? And have it not use up the whole medkit after use like the current way bnp's don't use up the entire toolbox?
Instadown = An action that would put healthy survivor into dying state
Instaheal = An action that heals a survivor one or two health states.... as if you want nerf to it. Make it 2 kinda hard skill checks
There's plenty of them for a reason tho. I don't know how long you've been around but survivors have gotten their way all this time and finally, killers are getting a few buffs. Survivors are the reason Freddy is in the dump because they were too lazy to adapt! Like they have always been.
Myers used to be able to stack the evil within gathering when there were multiple people in front of him and his stalking range was like 2x or 3x the current range. But adapting is very hard for survivors so I get it. Let killers adapt instead right?
Pretty much get rid of all insta downs and insta heals.
Stupid how heavily a match can be dictated by add ons.
Exactly
insta heal is not that broken i think, for me the problem is self care, change self care so you can't heal you everytime you want and insta heal should not be a problem, give it a short animation to delay the heal a tiny bit and it should be ok, or you can't use it while running... something in that direction.
that's what i think.
Now if the issue is there are too many people using these addons, I'm fine with having a limit on how many items or addons a team of survivors can have in a match. Just have to balance on how big the limit should be.
People using it to self heal speeds up the game a tiny bit and is no big deal imo.
To me the biggest problem with insta heal is it's extremely effective for swf groups.
Common scenario - chase survivor 45sec and down them. You see claudette sprinting at you with a flashlight. You're like sweeeeet I'll chase Claudette. Having 1 slugged, 1 chased, 1 coming to heal slug, max 1 doing gens, life is good. Then the slug gets syringed and you have lost all pressure and have 3 people doing gens while you are doing another 45sec chase.
Game literally changes from a win to a loss just like that.
Actually i dont use very rare/ultra rare addons.
I play every killer besides huntress and wraith, you probably dont trust me but who gives a damn.
BTW all of the ultra rare addons and i mean all of them have some HUGE PENALTIES ( less hatchets, more time to stalk) really dont see the complaint against masive penalties on addons.
MYC is a decent perk worth on some weak killers, unfortunetly ruin and bbq are a lock in atm for killers, and NOED has a counter unlike Decisive strike and insta heals.
good that a ultra rare mori compared to a syringe is much less op.
People are just so dumb on this forum...
For ultra samething only 2 skill checks to complete 2health states miss one lose addon keep medkit