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SovererignKing

SovererignKing

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SovererignKing
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  • HeroLives said:
    Sally55 said:

    @SovererignKing said:
    Lowbei said:


    SovererignKing said:

    Welcome to the game SURVIVORS asked for.

    ”Hiding and just doing Gens is boring. We want to be chased all game, that’s what’s fun!” ~ Nearly every single Survivor Main on Reddit and Steam forums for the last year and a half. 

    SURVIVORS perpetuated this lie over and over for nearly two damn years. This lie was used to protect Looping after infinite’s were taken away. Now, here we are. Survivors are getting what they asked for. No Stealth, less camping, less tunneling, less “boring” gameplay. The developers are rebalancing the WHOLE DAMN GAME to center it around Looping, because Survivors ASKED FOR IT. 

    Killers warned Survivors this was going to happen if they didn’t just drop the bullshit of Looping, and learned to hide and juke properly. Now, here we are. Congratulations Survivors, you really screwed the “hide and seek, Hunter vs. Prey” of this game. Now we play a giant game of “Tag! You’re It!” No thinking required, no skill, nothing. FOR BOH SIDES. Now it’s just a giant game of who’s better at abusing game mechanics than the other. 

    So so welcome to the game YOU created Survivors.

    ”You can run, but you can’t hide #########.” [BAD WORD] enjoy what you’ve done. I know I won’t. As both Killer and Survivor.

    calm down

    Nah, I’m allowed to as angry as I want. So I kindly invite you to get bent.

    No need to be so rude. It's completely uncalled-for

    I’m very passionate about the game. It’s my favorite game, so when it gets ruined, I’m going to be upset. I don’t appreciate someone telling me what to do, or how to react to something I care about getting ruined. 

    As as a side note : I can tell you’re new to the forums, so I’m just letting you know now, Lowbei is the resident troll and is far worse and far more rude than I am. 
    Dude I like you and think you’re cool. We’re pals. I don’t think you can blame this on survivors though. Seeing as everything that got nerfed on survivors was being called for by killers or people who play both with hella hours. 
    everything survivor nerfed is crawling all over killer forum asking for nerfs
     Here on the official forum
    Running perks(Bc loops)-killer forum
    bnp-gen rushing - killer forum
    faster pickups Bc flashlights- killer forum
    Self care Bc all the healing - killer forum
    Stealth should be more viable- killer forum maybe some survivors but mostly killers posting in survivors 
    gen rushinf(all the new perks that show survivors around generators or let killers know when one is close to completion- killer forum


    survivors did not ask for this.
    anytime a survivor said they didn’t like the survivor changes they were bashed and told to git gud by killers.

    im not crying this is just off observation alone. You can check around Bc it’s there. The devs gave killers exactly what they wanted. 

    Dont push this on survivors

    This goes back farther than the current issues Hero.

    It started with the old infinite’s. Survivors abused the crap out of infinite’s in order to win games by making it impossible for Killers to even hit them. This was the start of the “Stall to win” meta Survivors abused the crap out of. However, this didn’t stop them from yelling at the developers day in and day out about how it’s “impossible to lose the Killer in a chase.” This was the start of the “balance” war. The developers fixed infinite’s with the entity blockers. Then the developers said no more stalling the Killer indefinitely, learn to juke and hide. 

    Looping as its know today came about with Patch 1.4.0. Soon after Halloween Chapter released. This patch changed he Survivors hit boxes to be smaller, in order to make them harder targets to hit out in the open due to latency issues via peer-to-peer connection. The ######### hits at Pallets and window vaults were even worse before that as well. After a time, Survivors found out they could run circles around objects in tighter circles than Killers, thus, effectively negating the base game mechanic Killers are faster and can catch up to Survivors quickly, for brief short periods of time, over and over. This is Looping.

    *Again* the balance of the game was thrown way off because Survivors found out they could “stall to win”. Not indefinitely, but easily long enough to win the game. 

    Killers were just sick of it. Sick of Survivors always finding easy ways to break the balance of the game. The developers tried twice, and failed, to prevent the “Stall to win” meta. Survivors loved it though, because it was easy wins. The developers finally said screw it, just incorporate it into the game. 

    Killers realized soon after, that they had no say so in which way the game was headed. Survivors kept finding ways to “stall to win.” The developers caved and just decided to incorporate “stall to win” tactics into the game, then focus the balance around it because, hey, it’s what the Survivors find “fun.” Killers stopped trying to influence the direction of the game, and instead just wanted balanced game play so they could have a chance in hell at winning. 

    The Killers with all the “Git Gud’s”, it’s because they stopped caring *how* the game was played, just as long as the game was *balanced*. Many Killers just gave up trying to tell the Survivors and developers that the game was headed in the wrong direction. They were tired of fighting two wars. One for balance, one for the direction of the game play. So they focused on one. The balance, and let the other go. You can’t win them all, so Survivors got what they wanted with the gameplay, Killers are getting what they want with the balance. 

    However, players like me are not happy with the way the game went. I hate Looping, however with the way the game is going, it’s going to be necessary soon (if it already isn’t). 

    Fact is, the Survivors did ask for this. This is the gameplay they wanted, just not the balance they wanted. Killers were just along for the ride. Many stopped caring how the game was played, just as long as it was balanced enough that if they could win, it was fine. 

    So, yes, I will blame Survivors. They started this mess with infinite’s. Then went to Looping. Now, here we are. The Killer needs no skill in finding and tracking Survivors. The Survivors need no skill in hiding and jukes. It’s now pure game mechanics.

    Edit : Typo’s and grammer mistakes. 
  • I haven't played the update yet but it's looking good for the health and longevity of the game. Killers have less pressure and survivors won't be able to rely on crutch perks as much. Except well DS. The exhaustion nerf is fine imo. I've never needed exhaustion perks to keep a chase going and I've always had plenty of chances to stop running, which means I'll get Lithe back eventually.

    Maybe it's too late but they're finally going in the right direction.
    Balance wise, I agree. Gameplay wise, I have to disagree. 
  • Sally55 said:

    @SovererignKing said:
    Lowbei said:


    SovererignKing said:

    Welcome to the game SURVIVORS asked for.

    ”Hiding and just doing Gens is boring. We want to be chased all game, that’s what’s fun!” ~ Nearly every single Survivor Main on Reddit and Steam forums for the last year and a half. 

    SURVIVORS perpetuated this lie over and over for nearly two damn years. This lie was used to protect Looping after infinite’s were taken away. Now, here we are. Survivors are getting what they asked for. No Stealth, less camping, less tunneling, less “boring” gameplay. The developers are rebalancing the WHOLE DAMN GAME to center it around Looping, because Survivors ASKED FOR IT. 

    Killers warned Survivors this was going to happen if they didn’t just drop the bullshit of Looping, and learned to hide and juke properly. Now, here we are. Congratulations Survivors, you really screwed the “hide and seek, Hunter vs. Prey” of this game. Now we play a giant game of “Tag! You’re It!” No thinking required, no skill, nothing. FOR BOH SIDES. Now it’s just a giant game of who’s better at abusing game mechanics than the other. 

    So so welcome to the game YOU created Survivors.

    ”You can run, but you can’t hide #########.” [BAD WORD] enjoy what you’ve done. I know I won’t. As both Killer and Survivor.

    calm down

    Nah, I’m allowed to as angry as I want. So I kindly invite you to get bent.

    No need to be so rude. It's completely uncalled-for

    I’m very passionate about the game. It’s my favorite game, so when it gets ruined, I’m going to be upset. I don’t appreciate someone telling me what to do, or how to react to something I care about getting ruined. 

    As as a side note : I can tell you’re new to the forums, so I’m just letting you know now, Lowbei is the resident troll and is far worse and far more rude than I am. 
  • Lowbei said:
    Welcome to the game SURVIVORS asked for.

    ”Hiding and just doing Gens is boring. We want to be chased all game, that’s what’s fun!” ~ Nearly every single Survivor Main on Reddit and Steam forums for the last year and a half. 

    SURVIVORS perpetuated this lie over and over for nearly two damn years. This lie was used to protect Looping after infinite’s were taken away. Now, here we are. Survivors are getting what they asked for. No Stealth, less camping, less tunneling, less “boring” gameplay. The developers are rebalancing the WHOLE DAMN GAME to center it around Looping, because Survivors ASKED FOR IT. 

    Killers warned Survivors this was going to happen if they didn’t just drop the bullshit of Looping, and learned to hide and juke properly. Now, here we are. Congratulations Survivors, you really screwed the “hide and seek, Hunter vs. Prey” of this game. Now we play a giant game of “Tag! You’re It!” No thinking required, no skill, nothing. FOR BOH SIDES. Now it’s just a giant game of who’s better at abusing game mechanics than the other. 

    So so welcome to the game YOU created Survivors.

    ”You can run, but you can’t hide #########.” [BAD WORD] enjoy what you’ve done. I know I won’t. As both Killer and Survivor.
    calm down
    Nah, I’m allowed to as angry as I want. So I kindly invite you to get bent.
  • Welcome to the game SURVIVORS asked for.

    ”Hiding and just doing Gens is boring. We want to be chased all game, that’s what’s fun!” ~ Nearly every single Survivor Main on Reddit and Steam forums for the last year and a half. 

    SURVIVORS perpetuated this lie over and over for nearly two damn years. This lie was used to protect Looping after infinite’s were taken away. Now, here we are. Survivors are getting what they asked for. No Stealth, less camping, less tunneling, less “boring” gameplay. The developers are rebalancing the WHOLE DAMN GAME to center it around Looping, because Survivors ASKED FOR IT. 

    Killers warned Survivors this was going to happen if they didn’t just drop the bullshit of Looping, and learned to hide and juke properly. Now, here we are. Congratulations Survivors, you really screwed the “hide and seek, Hunter vs. Prey” of this game. Now we play a giant game of “Tag! You’re It!” No thinking required, no skill, nothing. FOR BOH SIDES. Now it’s just a giant game of who’s better at abusing game mechanics than the other. 

    So so welcome to the game YOU created Survivors.

    ”You can run, but you can’t hide #########.” ######### enjoy what you’ve done. I know I won’t. As both Killer and Survivor.
  • Nurse’s Calling. Many Survivors consider any Aura Reading perks “crutches”. Even one like Nurse’s Calling that has the easiest counter... don’t heal in the Terror Radius. 
  • @lyric They should change it to make the Killer’s box the same as Survivors. This wouldn’t change 360’s and jukes, they would just make it so Survivors can Loop in circles around objects the way they do now. 
  • lyric said:
    Change Bloodlust to give speed boost at a faster rate, but at lesser value. This would negate the collision box differences between Survivors and Killers. Survivors using the smaller collision to “hug” objects close to preform tighter and therefore faster circles around objects would be negated by the fact the Killer is still fast enough that the collision box abuse is negated. 
    My only argument to that is if you don’t actually hit the survivor then why should they be punished for you swinging at the wrong time? Hugging around objects is sometimes a good way to evade the killers like the hillbilly and if someone is juking you in a thicket of trees is that more legit than pallet looping to you? Looping and camping are both a strategy in the game, and if we’re talking about hit boxes how about when a survivor is like 6 feet on the other side of the window and gets hit or slams a pallet and takes a shot whenever it’s already down and you’re a whole pallet length away? If you increase the hit box there would be no way to legit juke and the BS hits that shouldn’t happen sometimes will happen way more, also looping would be a way bigger problem, now if they can give you what you want without making some of those situations more BS than they already are than I’m all for it if it truly balances the game 
    I’m not talking about hugging objects for a hot few seconds to dodge a chainsaw charge. I’m talking about extended looping sessions. 

    Heres the difference between Looping and Camping : Camping has a negative draw back that all other Survivors have free reign of the map to do whatever they please.

    Looping has no draw backs at all. It’s pure positive. The survivors fail state is being found by the Killer. Looping the Killer turns that failure into a win scenario. 

    As Survivor, You win if the Killer can’t find you. However you still win if you just Loop them. As Killer, you lose if you can’t find them, you still loose if you get looped. 

    Juking in a thicket of woods is alright, but you shouldn’t be doing that for more than 20 seconds. The focus should be losing the Killer, not running them around like a kite on a string. 

    Mad for the hit boxes, the issue you’re having is latency. It’s not your connection, it’s the Killer’s your connected to. 

    Though to be frank, I didn’t say adjust the hit box sizes. I said change blood lust. We’re you talking to @Acromio?
  • Orion said:

    @SovererignKing said:
    Change Bloodlust to give speed boost at a faster rate, but at lesser value. This would negate the collision box differences between Survivors and Killers. Survivors using the smaller collision to “hug” objects close to preform tighter and therefore faster circles around objects would be negated by the fact the Killer is still fast enough that the collision box abuse is negated. 

    The numbers are already very small (it's +0.2 m/s at Bloodlust I, if memory serves).

    You are correct. It’s 0.2% at level 1, 0.6% at level 2, 1.2% at level 3. At 15/30/45 seconds each. 
  • Change Bloodlust to give speed boost at a faster rate, but at lesser value. This would negate the collision box differences between Survivors and Killers. Survivors using the smaller collision to “hug” objects close to preform tighter and therefore faster circles around objects would be negated by the fact the Killer is still fast enough that the collision box abuse is negated. 
  • MegMain98 said:
    Sn0wJob said:

    After the incoming huntress nerf, she'll be mid tier and the clown is the king of mid tier.
    I put her above doctor but below the clown.
    Only billy and nurse will be high tier.

    What is the Huntress nerf?
    They are going to change Tinkerer. As well as nerf her add ons for faster wind up and throw that are stacked to be lightning quick. Referred to as “Machine Guntress”. Named so because she can throw so fast it’s alomst like have Machine Gun build back in the game. 
  • It was awful. Killers were camping the lunar gens. Survivors were sabotaging the lunar hooks. Toxicity on both sides. Brought out the worst in the community. At least on PS4 it did. Did not enjoy that event.

    It was a damn disaster for this reason alone. I tried my hardest to make sure the Survivors did the Lunar Gens. I camped the ######### out of the Gens that weren’t Lunar. Just to make sure they got the Lunar ones. I wanted the Donkey Jacket myself, but after 15 matches in a row, I gave up even trying. I felt terrible for Survivors. 

    Though I know the only reason I got the Huntress Mask was because I clearly gave the Survivors a “Let’s farm and do Lunar stuff!” signal. I tried normally just playing and after getting 3 Lunar Hooks in 20 games, I knew farming was the only way I was getting that mask. The tool boxes and people running Saboteur was a nightmare.

    Toxcity was at an all time high on both sides. Even after I got the mask, I still kept farming with Survivors to help them get Lunar Gens. Next time, they need to make it so ALL hooks and Gens count, not just special ones. That was a disaster. 
  • Zanthor said:

    Okay, so is anyone actually going to point out any specific issues with what Jen said, or are you all going to just continue to complain about Jen being survivor-sided and not streaming killer? In this entire thread, all anyone who is against Jen has done is just say they don't like Jen or her balance ideas, but nobody has pointed to a specific thing they disagree with, presumably because they can't. They just don't like the idea of anything about killer being nerfed, so they yell about Jen being survivor-sided and when they're asked to explain how she's survivor-sided or what's wrong with her post, they dodge the question because they know they can't answer it. They bring up entirely irrelevant information to call Jen's validity into question instead of actually saying what they disagree with.

    Stop acting like children. Either talk about Jen's balance ideas in specific terms or shut the [BAD WORD] up and stop perpetuating the drama train. It's unnecessary and immature and Jen doesn't deserve it. Even if her opinions are wrong, why [BAD WORD] devote forum threads, Twitter threads, Reddit threads, Steam threads, and even [BAD WORD] livestream conversations to just ragging on Jen publicly and trying to debase her validity? Who does that benefit?

    Bloodlust : This is the biggest point of contingency with me. If Jen had said : “Change Bloodlust. Make the Killer gain Bloodlust 1 & 2 at a faster rate, however lower the amount of m/s speed gained per level, and delete Bloodlust 3.” I would have agreed with her. Bloodlust is a near worthless mechanic already, Jen’s proposal would make it even MORE worthless.

    Certain Killers don’t need Bloodlust to be effective (Nurse, Huntress, Billy, possibly Clown.) That is because these Killers have abilities that help in chase. This is also why they are the top tier Killers. However, the other Killers absolutely do need Bloodlust, as their powers are not helpful in chase.

    Billy is even more of a special case as his power not only helps in chase (insta down), but his power helps mitigate the time wasted being Looped by reducing his travel time from Point A to Point B massively. 

    This change would offset the the hit box abuse that allows Survivors to “hug” objects closer than Killers for extended periods of time. Which effectively negates the base game mechanic of most Killers that have 115% movement speed, which allows them to chatch up to Survivors, for brief periods of time over and over. This is Looping. 

    Currently, as a Killer, if you have reached Bloodlust level 2, you have already “lost” the chase, as you have spent too much time chasing one Survivor. The way I see Bloodlust working better for Killers would be : Bloodlust Tier 1 is gained 10 seconds into a chase at 0.1m/s. Tier 2 is 20 seconds into the chase at 0.5m/s. The values on m/s can be adjusted, just as long as at Tier 2 Bloodlust allows for the Killer to be fast enough so that even if the hit box abuse that allows for Looping is being used, it’s negated. 

    Map Balances : Jen talks about map balance, however she limited it to the “Large building Loops”. She didn’t account for forthe smaller Loops, double T wall, jungle gyms, ect. That can be Looped as well. Again, these may not be much of an issue for high tier Killers, but lower tier Killers who do not have powers that aid in chase are going to be Looped here. 

    Pallets : She wants the “spin” gone. Which would make Pallet play now Survivor sided than it is. Vaccum being gone is good, however with her change Pallets would become easy reaction based. Survivors would hardly have to predict the Killers movement and adjust accordingly. Nor would they have to preemptively drop the Pallet on a lunge swing from the Killer. 

    Exhaustion Perks : I agree only Sprint Burst is in need of a nerf. The other situational exhaustion perks are fine. However her comment to “balance the exhaustion add ons of Killers” I’m guessing she means nerf them. By all means, she welcome to elaborate. 

    Nurse and Huntress nerfs : Huntress to instant wind up and toss, I’ll agree with. We had Machine Gun once, we don’t need it again. Nurse, I disagree with. Nurse should have more than two Blinks, however dogging on her range add ons is is getting petty about her.

    Freddy and Billy : Bug fixes that should have been done a long time ago. I don’t think it’s right to list bug fixes in her tweet. This seems like an attempt to try to sound more sympathetic toward Killers, without really being “balance” concerns.

    Now, I’m going to leave the drama bullshit she’s said out of this. Though I’m going to say this : Jen, yes, I play on console. Yes, I have more than 200 hours, I have 90% of the trophies in the game. I’m not terrible at the game. It doesn’t take 5000 hours to know the intricacies of Dead By Daylight. 

    Edit : Typo’s and some grammar mistakes.
  • MegMain98 said:
    Tsulan said:

    Why we never see survivors writing about how they are burned out? Judging from all the toxic comments they usually make, and the threats to abandon this game if their perks get even slightly nerfed, there should be tons of "i can´t take it anymore, survivor is just to unrewarding" threads. But there are not.

    You can get burned out either way...the toxic community goes both ways with toxic survivors and killers. I am obviously a survivor main, dying every round due to facecamping will burn you out. Same goes to killers who get teabagged at the exit gate. It’s just a game, sometimes you need to take a break.
    Most Survivors I meet that are toxic, are toxic because they are already burned out.

    The base game isn’t fun or thrilling anymore to them because it’s too easy to run around with Flashlight, Meta perks, and Loop the Killer into oblivion. They also get bored easy because they get stuck on Gen Duty because the Killer won’t even bother to chase them. Simply because the Killer knows it’s a waste of time to chase the Obsession with DS and flashlight that Loops.

    Playing on easy mode gets boring quickly, then they go toxic because they are bored and “have nothing else to do.” 

    I do agree though, some Killers are just plain toxic from the start. I’ve had quite a few camp me and I die, then they send me a message asking “Fun game huh?” or some odd crap digging for salt from me. 
  • Mc_Harty said:

    We have mods?

    I thought this forum was barren.

    I guess. Though, I don’t see the point. Bans mean nothing on these forums apparently. You just get a jail overlay on you avatar. Big whoop. 

  • Mc_Harty said:

    Thats because asymetrical games should be unbalanced in favor of the power role not 50-50 like in dbd.

    Never said it shouldn't be.

    Besides, it doesn't change the fact that the devs pefer to balance killers around 2 survivors.
    2 Survivors that suck balls and play like they’ve got a collective time of 200 hours on the game. 
  • To be honest I play PS4, I say the survivors on that is more saltier because if they want to message you to have to literally go to your profile by clicking your name and then click Send message and then wait and then type in the message which takes about 20 seconds, but they do say the exact same things as they do on PC, thing is Killers is a lot harder to play on consoles just because of that frame rate and the controller, first Killers have a set sensitivity for camera, nurse is basically Impossible on consoles unless you use a keyboard and the mouse. Which is expensive to get for consoles. All in all I still love this game no matter how much I want to pull my hair out.
    Nurse isn’t impossible on console. I play her alright with controller. Just have to set your sensitivity to 100% and get used to it. 
  • If all you care about is winning, sure. All Looping does is change an non consistent outcome into a much more consistent outcome. You’re no longer relying on your own skill, your relying on the game mechanics to do the work for you. I find it boring personally. 
  • @Mrrgle_the_Mediocre
    I won't lie I envisioned an old old concept.

    What I Envision is the teacher. Think about it if you go to the Wikipedia there are Files about her but for some reason the dead by daylight team never really acknowledged it. Even if she's fake I think it will be interesting to have a teacher as a killer.

    Not to mention that it would be fun to have another alteration of that one school map that is just mostly School. Even if they remake the game into a school map that would be interesting

    Ask for the powers. You might want to give me some time to figure that out.

    I find this likely. Remember the sound files and name of Kate Denson got leaked long before Curtain Call came out. The name of the Killer “The Teacher” was also leaked long ago. I wouldn’t be surprised if “The Teacher” came out next. 
  • @SovererignKing
    Thanks man I'm going to give these a look-see. To be honest I used to play a little bit of nurse but never really upgraded her. I probably should have just tried to play her before they change the way she teleports now it's alien. Thank you again
    No problem. You’ll find after the change, she’s actually much more powerful than before. The ability to “Blink Cancel” by looking down to blink in place is huge. As well as being able to blink up to buildings and down to the basement, ect. No aim assist at all is a bit rough to get used to, but you’ll find it’s better this way. Aim assist usually had you locking on to hit boxes at bad angels so you hit objects, and not the Survivors. 
  • It takes a LOT OF PRACTICE.

    First off - Nurse on console requires more predictions than Blinking on top of them. You need to blink where they are *going* to be, not where they are. This is to compensate for the FPS drops on Blinks.

    Second - You need to get used to having your sensitivity turned up to 100% and playing with it. It’s the only way to do 180 Blinks and the such. 

    Third - Muscle memory. It takes a long while to get used to it, but your muscle memory takes time to practice and “tune in” to judge your blink distances.

    https://m.youtube.com/watch?v=pQUVljQhTDY
    https://m.youtube.com/watch?v=51Ot4FSVXYE
    https://m.youtube.com/watch?v=zFFrglfz64A

    Here’s a few videos. I’ll upload more later.

    Good Luck!
  • Chi said:

    PC, I wanted to get it on ps4 as well, but I heard that a lot of PS4 DBD players are kinda toxic, so I would rather not now lol.

    Honestly, I find PS4 Survivors less toxic than PC. I watch streamers on PC and the level of toxicity is much higher in my opinion on PC. When it first came out, yeah, PS4 Survivors were way more toxic, but for some reason the toxicity on PS4 has died down quite a bit. 
  • Yes, it’s possible. 
  • AshleyWB said:
    I think it's just showing the killer that I intend to have fun rather than teasing the killer. I often get tunnelled whenever I press crouch in succession. No flashlight or ds just trying to weird the killer out frequently gets misinterpreted as a toxic survivor.
    If I show you the middle finger in RL, would you consider it as joke? 
    T-bagging doesn’t trigger me personally, but for most people on the internet it’s a common used gesture to show your disrespect towards someone.
    This right here. Unless you know the person, it’s generally taken as a form of BM. Lots of folks use the PSN app to know its me, some some folks that are on my friends list t-bag me when we get matched, then I know they are just screwing around with me. Though most use it to know it’s me and considering I play mostly Nurse, they toss that damn Haddonfield or Lery’s offering up cause they know Nurse has an issue with those maps. 
  • @ShesArebel88 NECRO!!!! This just happened in a Myers Match I played. I was going to make an “Awkward Moments” thread but remembered there was already one and did a search. 

    https://m.youtube.com/watch?v=f2TU5ZI6PZ4

    Most Awkward wiff I’ve ever had. Though I wonder who felt more awkward, me or the Claudette. 
  • I feel for Huntress’s that used it, but personally I tried it myself and it made things worse for me. I need a second to aim, just winging it made things worse for me. 
  • @m3dicookie The problem is Looping really. BBQ is only balanced by the fact Survivors don’t need to play Stealthy anymore, they just Loop. If Looping didn’t exist, BBQ would be OP as hell and need the aura read deleted. All BBQ does is save time finding Survivors, this time save is used to combat the time wasted being Looped. I really dislike the way the developers are taking the game. Chases are fun, but after a while, always being chased gets boring. There is no tension anymore, just straight up action. 

    No playing careful, no hiding, no real thinking and planning. Just... run around in circles playing Tag. I don’t feel like a hunter anymore as Killer. I’m not tracking my prey, I’m not searching for them, I can’t be out witted anymore. I just feel like a Race Dog chasing the fake rabbit on the track, round and round. Same
    for when I play Survivor. I don’t feel like I’m doing anything clever, I’m not hiding from the Killer, I hardly have to care if he finds me. Like Killer, I just feel like the fake rabbit running circles around the track. Let the hit box cheese mechanic of Looping do all the work for me. 

    On both sides... I just don’t feel I’m doing anything impressive anymore. Just letting the game mechanics do it for me. The only thing I feel requires any skill on my part, and the Survivors part is when I play Nurse. If my Blinks suck, I lose. Plain and simple. If I lose as Nurse, I have no excuses. I just sucked, or the Survivors were better than me. It’s the same I feel for Survivors. They don't known what to do without relying on the game mechanic of Looping still, they die. They don’t, they kick my ass. I don’t play Nurse on PS4 with the crap FPS and such just to win, I play her because she’s the only one I feel makes the game worth playing, and isn’t some “Dog on the track running the circles.” 
  • AshleyWB said:
    The thing which bothers me is how people defend him saying he's funny. He's not really, he insults everyone for little reason, runs around with a flashlight taunting killers and then loops like survivors can do. He may be quite skilled at survivor but he exploits the game so hard and trolls to make it horrible playing against him. His video's are so ear-rapey literally, he reuses the same soundbites and always comes back saying "pretty good job" when he wants to blame the devs. He encourages toxic playstyles and for those who say that a ban isn't deserved I say to you YOU ARE WRONG. He's probably a decent person though. He's just having fun and obviously loves the game. 
    From what I’ve heard by his ex-girlfriend and past people he’s SWF with, no, OchiDO is not a decent person. He constantly rages and blames everyone else for his screw ups and losses, makes demands and when they say no, he calls them trash. She also said he was aggressive and violent. He never hit her or went that far, but name calling and throwing things in tantrums was normal.
  • You’re a higher priority target due to the fact you got a flashlight save. What’s to say you won’t be able to do it again, and again, and again. If you got the timing right the first time, Killers don’t want to give you the chance to do so again. 

    Like in any game, Kill the support player first. (Kill the healer before the DPS and Tanks). 
  • Brawler said:

    Ether 5 Vol%: +0.33s
    Ether 10 Vol%: +0.66s
    Ether 15 Vol%: +1s
    Garish Makeup Kit: +0.66s

    From my expirience, they reduce vision and increase the duration of Hindered status effect as well.

    Thank you. 
  • Master said:

    @KillingInstinct said:
    Can't we make Brutal Strength like how it used to be? So lv3 would be 30%.
    And Play with your Food to be like how it used to be. These are perks that are way too weak.

    The survivors should be scared of us killers dammit! Or else you should change the genre of the game

    I already requested this and I was told that "horror genre" doesnt mean that the survivors are actually supposed to be scared.
    I was quite buffled, but guess this game is more about fun/bullying instead of a scary aspect

    There are sub genres in Horror games. Most specifically “Action Horror” and “Survival Horror”.

    “Action Horror” are games like Resident Evil and such. Where your are supposed to fight back and overpower and triumph over the bad guy.

    ”Survival Horror” are games like Dead By Daylight. Where you’re NOT supposed to fight back. You are supposed to hide, and use your environment to outwit a Killer. Problem is the way the game is set up right now, the environment allows you to “fight back” against the Killer because the game mechanics of Looping allows Survivors to not have to “outwit” Killers. Just abuse the mechanics to the fullest extent, that the Killer spends so much time fighting those mechanics they make no progress. 
  • Envees said:

    @powerbats said:

    @Envees said:

    It is fact, stats released by devs themselves that state %70 of games start with 2 swf. This does mean that %70 of games start with 2 swf. This is 7 out of 10 games. So the vast majority of games start with 2 SWF.

    Ok but you never stated that the devs had released that stat, if you had I wouldn't have questioned it. The information isn't laying around in plain site unfortunately.

    What part of the stats released by devs do you not understand?

    Its a stretch of logic for me to assume that %70 of games start with 2 swf? How so? Devs said so. The other %30 is 3 swf and 4 swf with this odd 2 and 2 and solo's thrown in.

    Again refer to my above response.

    If you want to argue about dev released stats argue with them and not me. I am quoting them. You are quoting bullshit.

    No I wans't quoting bullshit at all and you know it, I was going off the info I had which was incorrect but was unknown to me. You're acting like a cop that pulls someone over and knows all the infractions. You should assume that most of the info isn't well known. I didn't know about camping and looping being ok until someone was kind enough to post the dev video about it. Which by the way was over a year old.

    Hold a herring at the right angle and they are red. Fish much? Play DbD much? Dont think so otherwise you would have known that the %70 quoted is fact and not some number pulled out of thin air to suit my argument. Go back to school.

    Perhaps it's you that needs to go back to school since if you did you'd know not to assume that everyone knows everything or did you not learn that in school? Also the Red Herring was about your imagination part and you know full full that fit the classic definition of a logical fallacy.

    Nice back peddle. It was still bullshit you were saying. Speaking and getting involved in a conversation you knew nothing about yet took the moral high ground? Know the facts first. Ignorance of the law is no excuse in a court of law.

    I learned in school not to get involved in crap i know nothing about. That is what school taught me. Apparently you missed out on that part.

    Also, i am fully aware of the Red Herring analogy. Hence my proof that Red Herrings do exist. It was not some distraction. I gained this knowledge since i have first hand experience with herrings, trout, steelheads, pacific salmon, perch, anchovies, mackerel, halibut....you get the idea, i hope.

    The dev stream in question is now at least a few months old. Good luck finding it but i know i am right and others will back me on this.

    Now I want sushi... CURSE YOU!
  • Hag : I just don’t like her play style. Too RNG if they run to an area you’ve trapped, and can still be Looped till the cows come home. If I want to play a teleport Killer, I’ll stick with my main girl Sally. 
  • Killer could have been doing a meme. TOTH with no other totems is useless. They might have just been doing the “Dont touch my baby!” Totem meme. 
  • Caffeine said:
    Jesus. Nothing even remotely negative was said on this thread and I already have to take a shower to wash all this salt off. What in the world, LOL.
    Calling people who use Blood Warden a “Cheap Douche” isn’t negative? 
  • Shes pretty map dependant.

    I'd say upper mid tier

    This right here. I find her overrated imo. 
  • Happy Birthday! (Sorry I’m late, I work midnights so my schedule is weird.)
  • Goobz said:
    Goobz said:
    lmao.  i love the astonishing lengths the baddie brigades go to justify their use of microphones.
    I never play in SWF and most of my game time is as killer. The only time I play in SWF at all is with my girlfriend and that’s just to have fun and laugh. I’m coming from a completely unbiased perspective. There’s nothing wrong with SWF, get good. 
    Record some games or stream then. Show us how it’s done.
    Sure thing. In the meantime here you go https://www.youtube.com/playlist?list=PLaM0ISRvGbrRFWTJaT7zmRfl5cGcy31LB easy peasy. 
    Cool. Now, let’s you do that as Wraith and not one of the top tier Killers. 
  • Eh it is what it is. There are good games and bad. Everyone has there own way of handling things. One person may tunnel and face camp a t-bagger. Someone else might just be like 'whatever' hook and leave.

    I’m the whatever type. If you camp and tunnel them, you’re just giving them the attention they want. The only way you win is by still killing them all (or most of them) anyway, no matter how much they taunt and annoy you. 

    Camp and tunnel them : “I know I’m awesome dude, but damn. Just couldn’t keep your eyes off me could you? Had to make sure I died. Git Gud, GG EZ Killer noob.”

    They get away : “GG EZ” etc.

    Even then, somehow, they’ll say you’re cheating, lag switching, you name it. 
  • It can never be completely and truly balanced, that’s true. However the the balance is so severely off tilt it’s not even close. 
  • Caffeine said:

    @SovererignKing said:

    “Cheap Douche” that’s cute, considering Decisive Strike has been in the shrine, what, 5 or 6 times? Didn’t know it was “cheap” to be rewarded for catching someone and hooking them at the precise time a gate is opened.

    Easy there, man. Wouldn't want to cut anyone with that edginess.

    On a serious note, though - I'm a killer main with almost 2K hours on console and only 200h on PC. 95% of my time playing this game is through the eyes of a killer.

    It's not hard in the first place to hook somebody - even after the gates have been opened; so I don't really see a strong element of "precise timing" there - especially if you have traps set near the exits or play sadistic location classes like Doctor or a Michael (when using mirror). - but that doesn't make it an any less skillful, useful, or fun of a perk.

    Our Blood Warden, to me, is like their Decisive Strike - when used, it just plain sucks for the other side; it's annoying, and it can shift the tide of the game.

    I own it, I use it on a few killers, and it's a great perk. It was a joke, simple as that.

    Congratulations. I have about the same amount of hours as you do on console. SoveriegnKing on PS4, take a look at my achievements if you want. I play both sides equally, you can see I have 84% of all the achievements in the game. Including the new Chapter. You want me to take you seriously throwing your hours around, give me you gamertag on Xbox or you PSN so I can verify.

    This is because I find it absurd anyone can compare Decisive Strike to Blood Warden. Blood Warden requires the Killer succeeds in catching someone after the Gens are done, and requires at least one exit gate be open, and requires the Killer be able to take someone to a hook. That’s a hell of a lot of situational requirements. Decisive Strike requires nothing more than succeeding a skill check after the Survivor fails. Not to mention, there is no time where it’s its not effective to use. You don’t have to wait till the Killer does something out of of your control to activate it, like Blood Warden requires the Survivors to open a gate first. There is easy counter play to Blood Warden, wait till the guy gets hooked *if someone gets caught* to open the gate. I 99% gates if I see someone hit the floor till they are hooked every time I see it. I’ve never been cucked by Blood Warden before. 

    Your assessment of Blood Warden sucks, is annoying, and can shift the tide is correct. However unlike DS, it has so many requirements to even activate, none the less be effective, there is no comparison to DS. It requires the Survivors make mistakes. Open a gate when someone is down, not to mention someone get caught after the Gens are powered. 
  • Goobz said:
    lmao.  i love the astonishing lengths the baddie brigades go to justify their use of microphones.
    I never play in SWF and most of my game time is as killer. The only time I play in SWF at all is with my girlfriend and that’s just to have fun and laugh. I’m coming from a completely unbiased perspective. There’s nothing wrong with SWF, get good. 
    Record some games or stream then. Show us how it’s done.
  • Lowbei said:
    are you two gonna make out?
    Are you gonna masturbate in the mirror to your reflection like usual?
  • Wait, your name on PS4 isn’t actually EpicFailTryhard? Odd, I faced someone on Grim Pantry with the name EpicFailTryhard. 


    did you?  i have two accounts.  inform the class.  did i camp?  how exceedingly gracious was i?
    You were Survivor with a friend. Sabotage Dwight that kept breaking my Hooks when I got you down. I was Nurse, you died shortly after Dwight. One person got the hatch. Random Meg IIRC.


    that is so odd.  i honestly remember that.  memorable because you played the nurse well.  a good game.  you weren't a camping asshat either.  i do play survivor sometimes with one other person.   
    Thank you. Camping as Nurse is just shameful. What’s the point of playing the most powerful Killer in the game if you are just going to squander the power to actually prove your Skill? You guys were fun to play against, Sabotage Dwight was funny, he tea bagged near the hook, but he paid for it. I know he was just trying to save you though. Lol
  • Wait, your name on PS4 isn’t actually EpicFailTryhard? Odd, I faced someone on Grim Pantry with the name EpicFailTryhard. 


    did you?  i have two accounts.  inform the class.  did i camp?  how exceedingly gracious was i?
    You were Survivor with a friend. Sabotage Dwight that kept breaking my Hooks when I got you down. I was Nurse, you died shortly after Dwight. One person got the hatch. Random Meg IIRC.
  • From one console Nurse to another, sometimes you want to play a Killer other than Nurse without basically shooting yourself in the damn foot for doing so.

    I’m on PS4, you can look up my profile if you want. I’m no Killer Main, I play both sides equally. My PSN name is SoveriegnKing, even I will lobby for the changes, and I will definitely say something about SWF. Like it or not, it’s not right that SWF gets advantages outside of the game as well as perks, items, and game mechanics that are highly skewed in their favor.
  • Welcome to the nurse meta. I used to love play all other killers, but ultimately the only other 2 that stands a slim chance is billy and huntress.. Till devs fix maps and remove some of the 2nd chance things survivors have.. High rank game play will be torturous every once in a while. Most games Tru, Zubat, myself and many others can and will 4k many games, but the problem is that it was not our skill but most of it was the survivors stupidity. The thing is this game is not hard, it just very unrewarding and a chore at high ranks because it either be some of the horrible map layouts or just the numerous dstrikes you have to eat through. A killers skill in this game is determined by how well they capitalize on mistakes from survivors.

    People wonder why I bothered to learn Nurse on PS4 with all the FPS issues and everything. This right here is why. I’m tired of of my win/loss dictated solely by *if* the Survivor screws up Looping or whatever. Dictated by if I can burn through all their damn crutches fast enough. Dictated by if they optimize Gens or not. I don’t feel very accomplished even if I win as Killer unless I’m Nurse. I didn’t win because I’m good, I won cause the Survivors screwed up one too many times. Hollow victories aren’t much more fun than a loss.
  • I came here because I got banned twice from the Steam forums. Guess that’s what happens when you call out some Bias Survivor Main bullshit on a guy who’s friends with a mod on the Russian Sub-Forums. Called in his Mod buddy. It was hilarious. 
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