More Reworks for Underused Perks

Prove Thyself - For every great skillcheck you hit, gain a token up to 8/9/10. Each token will increase the skillcheck success zone for all survivors by 1/2/3% and reduce the noise made by repairing generators by 1%.
"If I do my best, maybe the others will see those results" -Dwight Fairfield

Detectives hunch - When completing a generator, gain a snapshot of the killers aura for where they were 4, 8 and 12 seconds ago. Also see the aura of the nearest locker, window, totem, pallet, hook and chest for 3/4/5 seconds
"Knowlege of your surroundings will save your life" - Detective Tapp

Hope - When the exit gates are powered, gain a 10% speed boost for 10 seconds and a 3% speed boost for 20/25/30 seconds. 
Also gain 1 point of endurence for 30 seconds

No One Left Behind - For the whole trial, gain 10% speed for altruistic actions (healing, unhooking, untrapping, waking up). When the exit gates are powered, this bonus turns to 15/25/35% and you gain 15/20/25% more bloodpoints for each survivor that escapes the trial not including yourself

Pharmacy - Search chests 40% faster. The first chest you search will have an emergency medkit with 0/1/2 random uncommon or rare addons. Any medkit you have has 5/10/15% more charges and works 5/10/15% faster 

Slippery Meat - Gain 2/3/4 extra attepts to free yourself from the hook. Each failed attempt will make the next attempt 1% more likely to sucseed. Also increase the chance to escape from beartraps by 5/10/15% and increase wiggle speed on the killers shoulder by 3/4/5%

Keep an eye out for the killer version soon!

Comments

  • Prove thyself - good idea but should increase the great skillcheck success zone
    Detective's hunch - it will be still terrible
    Hope - It will be still terrible
    No one left behind - Amazing, but we already have the perk that give us bloodpoints
    Pharmacy - It will be still terrible
    Slippery Meat - It will be still terrible

  • Monstrous Shrine should effect all map hooks but remove the decreased chance of escape effect and struggle penalty. Saving a hooked survivor take 2x as long.
  • Spies from the shadows should always trigger.
  • Prove Thyself - Great! It will really help people who struggle with Ruin or Unnerving Presence on Doc, ect. It will also help with Stealth play on Gens. Though I’m  concerned that it will make Technician pointless to run.

    Detectives Hunch - Would be better if it was simply aura reading flat out on the Killers where abouts. 

    Hope - Like it. Could also use the Adrenaline effect of its “on hold” if you’re on the hook. That speed difference could make or break the mad dash to the exit gate if the Killer is camping after the exit gates are powered. Though I don’t like the idea of Endurance. It would instantly become meta to use Hope because it would be near enough, or exactly like having the old Borrowed Time before it’s nerf to not protect the person doing the unhook. 

    No One Left Behind - Love it. I already run We’ll Make It so that when I unhook for my WGLF stacks, I MAKE SURE I’m not farming them by healing them ASAP. It would only help me to do that better. 

    Pharmacy - Love it. 

    Slippery Meat - I’m alright with everything but the wiggle meter thing. This would only make this perk meta among SWF for “Conga Line” body blocks. SWF is already strong enough, this would only make it worse. 
  • popoles said:
    Spies from the shadows should always trigger.
    And crows should be more sensitive with this perk active