ShyN3ko
ShyN3ko
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- ShyN3ko
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Comments
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I heard Pig Buff?
Just a joke.
https://forum.deadbydaylight.com/en/discussion/58341/my-pig-buff-idea-updated#latest
A Pig buff would be rly cool.
But after this Legion rework........
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/429199#Comment_429199
Swf being broken does not mean dbd should be a team game, that's some silly logic.
Voice chat will not happen as this game toxicity will bleed over.
Nerf swf instead, they tried buffing solo it's not working and it never will.
Ok, how you nerf a voicechat?
Pls tell me.
If you nerf SWF, you nerf solo,too.
So the only option is DbD as teamgame.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/429168#Comment_429168
Why should it be a team game?
DBD has never been a team game, its a 1v1v1v1v1 where your overall objective is to get out alive, while solo you are not in a team, you are there helping other for personal gain nothing more, SWF is different but more info wont solve that issue as it inherently buffs SWF also and no amount of info so far has closed the gap between SWF and solo players.
The game has already become too easy with all the notifications and imo most of them should be removed as there is no longer a requirement of having to think and be aware making it become more mundane.
The game is dubbed as a help other or not, its not dubbed as a team game where you HAVE to help them, changing that removes even more choice.
SWF is broken.
How do you solve this problem?
Buff killer and include a voice chat.
But nobody want a voice chat, because survivors.
DbD should be a team game, because SWF is broken.
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Oh no.
Hidden Traps.
What a Nightmare.
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@burntFuse said:
If you want to know info on other survivors, you can chat with them before the match. There's no reason why you should have "all information about other survivors."
SWF vs Solo Survivor.
There is a reason.
It should be a TEAM game.
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Its rly good.
But I think the 3-6 min timer is too long.
Just my opinion.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/428293#Comment_428293
What a fake. This is the real pin of the TRUE Legion members!
And here we go again.
DO IT!!!
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The timer should be faster, if someone is hooked or injured.
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@Victory said:
Go play survivor for once, we have little to no information, we have to run perks just to make solo survivor somewhat playable. But hey, why get better at a game if all you can do is whine to get what you want? I mean, the devs are quite literally giving killers a mechanic to kill survivors for them if they can't.
I could make a list with all informations for survivors.
I cant make a list with informations for killers.
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@Nescau_Fernando said:
I agree. Pig should be able to see RBT timer progress.
Furthermore, Plague should be able to see Survivor's infection meter.
I would also like Hex: Huntress Lullaby totem to not light up until the first hook and not give any notification until the full 5 stack is in effect. During the time the notification was bugged, the hex was able to stay for a healthy amount of time while also allowing the Survivors to deduce something was wrong with the skill checks.
Killers should also know when a Survivor has the "endurance" status (Borrowed Time, Mettle of Man).
Survivor have the sound and a timer.
Survivor have the Ruin notification and a red bar.
Some informations are just too much.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/428055#Comment_428055
Yeah, I'd be up for them taking a break on the updates and new killers/survivors and just dedicate some time for balance and bug fixes.
@ShyN3ko And thank you for noticing. 🐇 hehe
EDIT: Also, survivors have those to help with solo play communication, I'm pretty sure. So you have an idea on how far along another survivor is. This much could easily be communicated in SWF, so removing it would only negatively impact Solo play and not affect SWF at all.
What if all survivors have all SWF informations.
But they have no killer information.
Would this be fair?
@fluffybunny
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/426516#Comment_426516
@ShyN3ko You're all right, Neko. I understand you 💜 c: and I get what you're saying. I believe the reasoning behind hiding some of that information is because it's believed that killer would abuse it (like go out and find someone when they know the bar is low). I'm not sure if it would actually be abused, though, and would be up for people testing it out in a PTB or for a short time to see how it goes. It's just solo play is already very weak. I know some friends who'll play killer before playing solo survivor. They only play survivor in SWF. I think that information is present to help with communication for solo survivor. "I can't go for the save, I'm working on getting this off my head" or "I'm mending" could be said in SWF, but couldn't be said while playing solo. Same for the change to obsession that happened a while back where people could see the brackets.
The game need just a year with only balance patches.
Because SWF vs Solo Survivor is a joke.
And yeah killer could abuse it, but why have survivors the timer and the sound(reverse beartrap).
:3 You are a fluffy Bunny
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@PolarBear said:
@ShyN3ko If the entity literally bust out of the back of the locker and slammed the doors open, impaled the survivor and held them in front of the locker while sacrificing them would've looked sick.
Yeah it would rly cool.
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@Raptorrotas said:
Because because that poor last survivor. IdV does it too but i cannot wrap my head around why.
They seriously need to remove escape points from hatch event.
Yes, you should get more points, if you use the gates.
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Yeah I love the design,too.
I only hate 1 thing.
Why cant the Entity eat the Dwight in the locker?
It would be cool, if the locker eat the survivor and then it burp.
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@MysticalMagic92 said:
A Merciless Victory is a double pip game. Looking at that, you most likely didn't double pip. This is why you didn't get the achievement.
So they change it.
For ~4 months, you need only a 4k.
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Just no.
You would punish a pig player to play in the end game.
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Thx that helps.
But now I think keys need a rework.
Mori offering,too.
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@Ihatelife said:
Still survivor sided.
Yes, but its better than nothing.
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@Salty_Pearl said:
Once the Killer closes the hatch, I think the exit gates get immediately powered.
They didnt say that.
This is the reason why I ask.
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Endgame Pig :3
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@fluffybunny said:
If you took away information from survivors, you'd only be screwing solo players. Please keep that in mind.
I totally agree with you.
But survivors just get too much killer informations.
It would be nice, if survivors could see the other survivors auras,
the perks, etc....
But they dont get informations about the killer.
And Im sry for my english.
Its not rly good.
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The problem is many killers have skill limit.
And if you play vs a Tryhard SWF,
then you cant do anything as killer.
You lost, because the survivors are just to good.
And it doesnt matter how much skill you have.
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@Chaotic_Riddle said:
Report them to Steam. They should receive a communication ban for harassment if they're continuing to bug you. I hope this helps and I hope you're doing alright. :)
This is just basic things for me. But Im to lazy for report them all.
I think I get 10 hate comments after 3 days.
And Im playing fair.
I just win.
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It makes no sense, that survivors are immortel after 1 ability hit.
And yes, not use the fountains would be a great counterplay.
Everyone would be broken.
And thats rly powerful.
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@Tru3Lemon said:
They probably dont give information cuz some killers tunnel and they could also be toxic by knowing information about it
Oh yeah it would be a shame, if Amanda could see the timer from her own traps.(sarcasm)
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@tt_ivi_99 said:
8 minutes?! Jesus, I pray at night to have 8 mins games...
My games usually last about 3-4 mins...
In the first 8 min all 4 survivors group.
And yes, thats a dumb idea vs Plague(Range Leatherface).
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Many Killers have a skill limit.
So yes, I can blame the game.
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@White_Owl said:
Do you realize your anectode is the perfect example that says gen rush is possible if the killer allows it?
In the 1,5 min,
I killed 1 person and they made 3 gens.
I just give them 1 min.
Because I dont want slug them.
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@Entropius said:
I'm a killer main. I never understood why people are so mad about the "gen rush." Isn't the whole point of the game to do the gens and get out? If the gens are getting done too fast you're probably facing a team better than you or need to adjust your strategy.
They arent better.
Like I said it.
They only need 1,5 min for 3 gens.
I could slug and win the game.
But that not fun for both sides.
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@Coriander said:
The Plague can make survivors Broken in record time, putting them at one-hit-downs. She can also vomit a hooked person to make the savior sick as well, which is unfair that the hooked victim remains sick afterward (no way to avoid). This in turn feeds her ranged damage, and it's difficult to avoid. She's pretty strong but you have to keep the pressure on them for either healing, cleansing, or unhooking, to keep them off of the generators.
*Oh I'm not saying the Plague is OP or anything, just that all of these things work together to slow the game down.
I agree with you.
She cant slow the game down.
And thats sad, because you need time as killer.
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@Incirion said:
https://forum.deadbydaylight.com/en/discussion/comment/424843#Comment_424843
Now you're just making yourself look stupid. That's still a benefit to you. That's gotten rid of their MoM stack. Try again sweetheart.
Ok yes I cant.
And yes its weird.
The survivors get so many immortal things(MoM,Dead Hard,Boring Time).
And now Legion cant damage survivor in Frenzy,when he use Frenzy.
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@Incirion said:
I do that too, but you're also not hitting them doing that. So...
The survivors use MoM.
So yes, I can do it with every killer >:)
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@Hoodied said:
The huntress one in a nutshell
Huntress:(Downs a survivor)
Survivor:(Gets picked up)
Other survivors:(Body block)
Huntress:Yeet
You can reload your Dwights in lockers,too.
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@Incirion said:
https://forum.deadbydaylight.com/en/discussion/comment/422916#Comment_422916
I'm sorry. I'm confused. Can you please explain what you mean here? @ShyN3ko
XD
I play that sometimes.
When 2 survivors dc or something.
Then I try to work on gens as Pig(Amanda).
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@RoKrueger said:
I could not read your post, that "s" at the end of the word "information" kept distracting me
Yeah my english is not rly good.
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This is a forum.
You shouldnt say some Streamer names, because some reason.
A Mod could close this discussion.
But yeah, Ochido deserve a ban.
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@Incirion said:
https://forum.deadbydaylight.com/en/discussion/comment/422908#Comment_422908
But can you name any other killer in the game that gets absolutely no benefit at all for hitting a survivor?
I'm waiting.
Can't do it?
Because there aren't any.
Amanda Young as Survivor
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/422886#Comment_422886
The Dev-Post states:
- The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.
Which means: Frenzy-->Target is injured and in Deep Wound. Any more frenzy on that guy-->no effect. We can agree on that.
Now they also stated that many Add-Ons will be rebalanced and reworked. So I would assume that it is possible to down the Deep Wound-Bar by using Add-Ons. Otherwise they would not write "REGULAR Feral Frenzy attacks". The timer pausing does not mean that it cannot go down.
Lets say Franks Mixtape stays the same (I doubt that, but just as an example). You would still be able to down the Survivor in 3 Frenzy Hits, but you would not be able to down him when going in without specific Add-Ons.
In the end, we will see next week, but for me it would be just logical that Add-Ons will give the ability to down a Deep Wound Bar during a chase by multiple Frenzy attacks.
Conclusion:
We just have not much informations about the rework.
The devs should rly write more.
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@Incirion said:
So basically what I read in the update : If you hit someone multiple times in Frenzy, all that happens is you get stunned and they get a speed boost and there are NO negative side effects for the survivor, only for the killer, maybe try playing Civilization 5?
And a chainsaw dont kill survivors.
They just need a medkit.
I just dont ask for logic, because its a game.
And DbD.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/422870#Comment_422870
- Most of The Legion’s add-ons are rebalanced or reworked to account for the changes to Feral Frenzy and the Deep Wound status effect.
I would assume that some of those Add-Ons will be able to down the Deep Wound Bar.
- The Deep Wound timer pauses for survivors within The Killer's Terror Radius–regardless of whether they are in a chase or not.
- The Deep Wound timer pauses while Mending.
Yeah and?
A survivor must be rly dumb.
Then it could work.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/422844#Comment_422844
I mean, thats fine, I guess? If you can dodge a Swing of Legion, he is out of Frenzy. Which is good. Before that, he got like 6 Tries to hit you...
The way I read it, it looks like Frenzy is for catching multiple Survivors to let them mend. I can also imagine that Healing vs Legion is now required, because he is 115% MS instead of 110%. But dont quote me on that, have to see it on the Live Server.
And well, the frist two points are for Moonwalking and other ways to work around the Deep Wound Timer. The third point makes it so that Legion can actually be looped and does not win a chase by Default. It also notes "regular Frenzy Attacks", which means that some Add-Ons will be reworked (e.g. Franks Mixtape might be able to down the Deep Wound Bar).
But the Mend timer cant go down.
All mend addons are useless.
And thats are 30% from his current addons?
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/410665#Comment_410665
I haven't really tried it with Perks like M&A, Agitation etc. yet because it's difficult to test.
What I really mean is that a killer with a standard TR of 24m should transfer a 24m TR (and of cause all effects of Perks/Add-Ons/Ability) to the obsession, not the classic 32m.
The most important thing is that it should transfer the lullaby too, because this is not the case and makes this Perk useless for Huntress and Freddy.
Sorry if this wasn't clear. English is not my native language.
Me,too.
But I can understand your english rly good.
And I agree with you.
This perk should emit all things and not only the 32 m terror radius.
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Amanda is the new Survivor :3
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@OMagic_ManO said:
Hex: Lucky Lottery
Breaking any totem on the map grants that survivor a random status effect and causes their aura to be revealed for 5 seconds.
"Doesn't feel too good now, does it?" -ShrekIsHot.
Wait.
Thats not a dumb perk.
I would use it.
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I just hate the insta heal effect.
It destroy so many perk builds.
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@Trikset said:
https://forum.deadbydaylight.com/en/discussion/comment/417729#Comment_417729
Give pig "Stealth Dagger/Chainsaw Sprint" and your good.
It would be funny, but too strong.
But the problem by pig are reverse beartraps and addons.
Both are useless or RNG.
Btw I made a balance discussion for pig:
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/417722#Comment_417722
Lery's , Gideon's, Swamp hs more wide open areas now, Ormond she stands out except for a few areas. You've got Shadowborn, Wraith, Pig, Whispers, Spies, Myers, Doctor and the best Freddy that laughs at P3 Claudette's.
Also most good killers now exactly where to go find P3 Claudette's because they've played them enough to know where to look.
Yes, there are ways to find a claudette.
And i dont have problems to play vs her.
But I dont think its good to include a dark character in a dark horror game.
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The devs did this.
Aaaaaaaand survivors abused it.
Welcome to DbD.
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I just give you a example:
I like pig.
I dont main pig, because she isnt viable in high rank.
I hate Billy.
I only play Billy, because he is viable in high rank.
Do you think Im happy with this?
That I know I can lose with pig and it doesnt matter, if I have more skill than the survivors?