ShyN3ko
ShyN3ko
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- ShyN3ko
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Comments
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/437898#Comment_437898
Did anyone report that bug?
Yes
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@Poweas said:
You'll not be seeing much Spirits, they didnt fix her cracking 'bugs' she's way worse than Hag who now outclasses her and Billy.
I know this bug.
And its true.
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@Tru3Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/437830#Comment_437830
look i dont know youre thinking about it but if this nerf was not in the ptb she will become a top tier for alot of reason
1.- make everyone have RBT and opening the door make so the end game begins 3 minutes
2.- combine with blood warden rip
End game collapse timer : 3~5 min
RBT timer: 2,5 min
Blood Warden timer: 1 min
Explain pls.
Why is pig high tier with the new end game?
You have still time as survivor.
And you must only go through a gate.
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@Tru3Lemon said:
the pig endgame nerf its ok but the RBT dosent need a nerf
NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive.
They destroyed endgame pig with this change.
So the Devs force me to change my playstyle.
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2 nerfs for a low-mid tier killer.
What do you expect?
More pigs in high rank?
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/436973#Comment_436973
Then how do you know it's bad? If you haven't even tryed it yet hmmm? Instead of reading the patch notes give it a try first. Yea IM just as shocked as you and puzzled as to way they nerfed her. But give it a try before you post this. Thx
Hey, I test endgame piggy.
And you know what.
It doesnt work, because they destroyed endgame pig.
What a SURPRISE.
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@se05239 said:
@PigMainBigBrain It sucks when the devs neuter low-tier killers because they had stronger than average end-games because of the "NEW AND IMPROVED" end-game they've created.
Time pressure for survivors?
Devs: "Nooooo."
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@Peanits said:
This is part of the End Game changes. With the Survivors on a short timer, they can't afford to go around taking a trap off before leaving. Putting a trap on a Survivor after the End Game has already started would be a death sentence particularly when paired with Blood Warden. Traps applied before the last generator was powered will still be active, so you'll still be able to
These changes are just on the PTB for now, though. We'll keep an eye out for feedback and make changes if needed.
I do some math.
RBT Time : 2,5 min
Endgame Time: 3~5 min
Jigsawbox search time : ~10 seconds
Endgame only activate after open a exit gate.
So their are only death(Endgame collapse), if I put a RBT on them after 3~4 min.
Its not the killer fault, if they need 3~4 min to go through a open gate.
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@PigMainBigBrain said:
"Inactive RBTs will no longer trigger when attempting to leave via an exit gate."
Yeah I'm done playin....
This basically says they can leave the exit gates with a trap on their heads if it wasn't activated by a gen.. ######### this game.
Yeah, thats kinda sad.
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@snowflake102 said:
Have you even tryed it yet?
Why testing.
This are 2 clear nerf for a low-mid tier killer.
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I hate this change,
because they force player for 1 playstyle.
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@BBQnDemogorgon said:
@ShyN3ko Powered not opened..Just pull them off the gate switch.
Use whispers if its off they're at the other gate. They'll need 20 seconds to open it.
If they're ever spotted before opening its over. Plus they only have 3 minutes
surivor hide the complete match in a locker.
0 gens are done.
3 survivors are death.
The survivor find the hatch.
What is that?
A free escape or a skillfull escape?
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/436467#Comment_436467
Ehm...the hatch is not a free escape with the new endgame.
0 gens = hatch spawn
Close hatch = gates powered
Yes, its a free escape
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@Andreyu44 said:
I just want the changes to the Adept killer achievements reverted.
You want it reverted with the new endgame collapse?(Free hatch)
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They did this aaaaaaaaaaaaand
survivor abused it.
Welcome to DbD.
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@NoShinyPony said:
I see nothing in the perk description why it shouldn't work in a chase.
But thats rly strong.
10 seconds no scratch marks in a chase.
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Do you want a hatch standoff?
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1 survivor need 80 seconds for 1 gen.
Killer chase 1 survivor = 3 survivor repairing gens.
After the 77.5 seconds 3 gens are done.
DbD + math = Why do I win as a killer?
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@Tru3Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/432539#Comment_432539
Well ill just see what they do about her in the end game collapse but she dosent need a buff ive been playing against good piggys and they get 4k
I can get 4k with every killer.
But I say the ability doesnt work good, too.
I think the pig isnt viable, because she has many bad addons and the reverse beatraps
are good and bad.
Sometimes you are lucky, sometime you are not lucky.
The RNG can destroy the game as pig.
My Buff Idea is 90% only for the addons.
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/432707#Comment_432707
Yeah, here one of my other ideas.
Ultra Rare Addon:
Amanda's Cloak
A red cloak used to hide Amanda's identity. When worn, it fills her with rage and sharpens her mind.
- Removes The Pig's breathing while crouched.
- Moderately increases the Ambush Attack charge time.
- Considerably decreases the Ambush Attack miss cooldown.
I add it in the discusion :3
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/432629#Comment_432629
That's like 1% of the match.
Same for swf, most swf SUCKS, and killer still complain lol
@Orion is right.
It doesnt matter what survivors do.
It matter what survivors can do.
MoM is strong and it punish killer for doing the objective.
What would happen, if killer would have MoM as perk?
Example:
Mettle of Killer:
You are the Evil
After every finished generator, Mettle Of Killer activates.
Activated, you can one shot 1 survivor.
The next time you hook somebody, your Aura will be revealed to the survivors when you are farther than 12/14/16 metres from the survivors.
Mettle Of Killer will deactivate after the killer one shot 4 survivors.
The Killer can only be obsessed with one Survivor at a time.
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@Salty_Pearl said:
As a Pig main, I think most of her addons suck. Amanda's Secret and Amanda's Letter could use reworks. Her skill check addons also should increase the difficulty and not the odds of triggering them.
This is my own rework for Amanda's Secret.
Amanda's Secret
- Removes the charging sound of The Pig's ambush. (the lion roar will be removed but Amanda's yell will be played when ambush is fully charged)
- Moderately increases the Ambush Attack charge time.
- Slightly decreases the Ambush Attack miss cooldown.
- Stacks
For her RBTs,
- Make it so that Survivors can't search for keys until the RBT is activated.
- The first Jigsaw Box has a 0% chance of having the key.
For her Ambush,
- Increase her crouch speed to 96.25% (Nurse's speed) from 92%
- Raise her camera height so she can see over tall grass.
- Raise her camera height so she can see over tall grass.
I think everyone wants that XD.
In all Pig Buff discusion, I see that.
Ok, i made it, too.
AS a Pig Main, do you have an addon idea for this dicusion?
https://forum.deadbydaylight.com/en/discussion/58341/my-pig-buff-idea-updated
i'm just curious @Salty_Pearl
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/432641#Comment_432641
@ShyN3koAbsolutely, I came up with that idea pretty much right after pig was released and I saw how under-powered her UR's were. Any possibility of the concept reaching the ears of the devs via repetition throughout the community is a good thing in my book.
Great I will add this addon in few min :3
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@Raptorrotas said:
I dont own her so take my opinion as you will.
Slightly off-topic: Ive been comparing her kit to having two "bad" abilities worse than a single "good" ability. Her Ambush is so telegraphed that most pigs prefer to sneak up to survivors and uncrouch for normal attacks. Her vision and speed (slower than nurse) while crouching suck. Her limited RBT's are comparable to rollercoasters because theyre thrilling but ultimately safe. A good example of a fun killer for survivors.
Buffing her addons alone will most likely not be enough to help her and only make her addon dependant.
Now that i got that out of the way, back on topic:
Her current Addons can be categorized in mostly affecting ONE of the following aspects that make up her kit:
- Crouch+Ambush
- Debuffs for survivors with RBT (standard debuffs)
- The RBT itself (timer, count)
- The Jigsaw boxes (skillchecks, time)
- (Auras, not sure about this one)
Only 1 VR and her 2 UR addons affect more than a single of these categories. So I propose some huge rework of ALL her addons to affect a minimum of two of those aspects, similiar to the doctor addons which mostly have a bonus to spreading madness plus an affliction.
Tl;dr: most of her addons only affect 1 aspect of multiple aspects of her multiple abilities or are downright useless. Also some of her addons have effects that you can only wonder why its not part of the basekit.
I also think that she should have regenerating RBT. Theyre currently not strong enough to warrant finite usage.
I agree with you, but I cant explain good.
So if you want to know my complete ideas about pig, then check this link:
https://forum.deadbydaylight.com/en/discussion/58341/my-pig-buff-idea-updated
Im rly sorry for my bad english.
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@TWiXT said:
Rule Set No. 2 should be implemented as part of Pigs base kit and replaced with:
Heart Monitor Trigger - Ultra Rare
Reverse Bear Traps become active with no timer after a survivor with one attached is unhooked. Once a survivor with an Active RBT is killed or sacrificed, all other active RBT's Trigger.
-Tremendously increases the time it takes a survivor to search Jigsaw Boxes.
-Considerably increases skill check difficulty when a survivor searches a Jigsaw Box.
"His heart stops, you die!" - Amanda Young
Amanda's Letter should be changed to either reduce the time on the only RBT it gives her to 60 seconds, or not decrease the amount of jigsaw boxes in the trial grounds. It could also use a 24m aura reading as opposed to the 12m range it currently has, increase her ambush speed and distance, or just remove the roar until she is already moving.
The point of Ultra Rare add-on's is that they give the killer a massive advantage or change the way the killer uses their power. Currently her 2 UR add-on's are painfully under-powered and mostly useless.
Jigsaw boxes should only feature skill check windows without the Great skill check zones. The boxes already only take 12 seconds to search (17.2 with Crate of gears + bag of gears combo), and when a survivor nails all the great skillchecks they can reduce their search to only 7 seconds. This doesn't really put any pressure on survivors. Likewise her add-on's that increase skillcheck chances should also reduce the skillcheck success zones, because these add-on's are useless otherwise and often help survivors search faster by providing more great skillcheck chances.
Can I add your addon idea in this discusion?
https://forum.deadbydaylight.com/en/discussion/58341/my-pig-buff-idea-updated
I rly like the idea.
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@Kamikaze_Rose said:
The combat straps are nice now that they've buffed crouch time. Other than that, I usually just play her without the add-ons
The combat straps are useless, because the buff.
They buffed the crouch time, but the addon is the same.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/432564#Comment_432564
I think they need to re-examine her add-ons because most of them are just not very helpful IMO. She's got two entire sets of add-ons that I think are just flat-out not worth using (the ones that have to do with Skill Checks and the ones that inflict debuffs on players wearing RBTs). Not to mention, neither of her two Ultra Rares are really worth using either IMO.
Yeah the ultra rare addons.
they could be better.
@TAG
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/432552#Comment_432552
I don't play Nurse.
ok, nevermind XD
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@TAG said:
These are really the only ones I use consistently:
Last Will
Jigsaw's Annotated Plan
Bag of Gears (and even then, only with Crate of Gears, really)
Crate of Gears
Jigsaw's Sketch
Tampered Timer (TBH, the more I think about it, the more I realize Tampered Timer isn't a good add-on, even though I'll gladly get it in the Bloodweb every chance I get and use it to try and get them delicious trap snaps. Unless you actually succeed in getting a trap kill while using it, Tampered Timer does actual nothing and you're basically going in using only one add-on.)
I don't really like any of the other ones (I may occasionally use Video Tape + John's Medical File for a more Ambushy playstyle or Razor Wire + Interlocking Razor for bad memes, but those are super rare at best).
Yeah she doesnt have good addons.
Its just some addons.
Nothing impactful.
How would you change this problem?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/432544#Comment_432544
I'm currently searching for something on another website. Every time I click on a link there and it takes some time to load, I refresh this forum. I just happened to get lucky.
ohhhhhhhhhhh.
I thought, because you are a Nurse Player.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/58735/your-opinion-about-pig-aka-stabby-girl-addons
Honestly, some add-ons need to be baked into Amanda's main kit.
And then more addons are useless.
Im sry, but in my opinion, that a lame solution.
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@Tru3Lemon said:
And why pig needs more buff? She already got buffed not along time ago
It was a little buff.
And the buff make 1 addon useless.
Now 90% from her addons are useless.
And she is only mid - tier.
It would be nice, if more killers are viable in high ranks.
Or do you want face only Billy and Nurse.
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Not viable killers get punished for doing the objective.
And they have no counterplay vs this perk.
This is why MoM is bad for DbD.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/431590#Comment_431590
@ShyN3ko I'm waiting until I can actually play as them and try them out before I judge atm. The numbers don't stick as well with me and I personally think some people are exaggerating how bad they're going to be with a remake. People have the habit of looking at a detail by itself without adding the larger picture with it.
Some differences right off the bat is that you can see with Legion. You need to guess where survivors are with Spirit. Also you can use Legion's ability to track other survivors. It's really good for spreading pressure, hitting one after the other quickly and spreading the affect. Their abilities are quite different. I personally don't agree with making Legion slower in frenzy, but I'm not sure if it was done for balance sake and if it'll still be all right since I haven't gotten the chance to try out the changed Legion.
I think the slow frenzy will hurt him.
But yeah, we will see.
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Instaheal = No Healing
Slow Killer = less map pressure
No Healing + less map pressure = Genrush
Funfact: She get genrushed with 4,6 base speed.
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@fluffybunny said:
Expose perks not applying to DW was an issue before because they were a slow killer with an ability that provided pressure and tracking, but took way too many hits to down. If someone's exposed, you can chase them with a normal speed now so it'll be as fine. Letting it apply to FF hits wouldn't be a good idea imo since you can run quite fast, lending to an easy hit.
The new Fenzy speed is like Spirit ~15%.
So Legion ability is just Spirit in easy and bad.
Yes you can them hit easy with legion.
But I can hit survivors with Spirit,too.
With an exposed effect.
And the new Legion is not rly good.
But we have less informations about the addons.
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@Plu said:
Only exposed perks don't work with it, wich is logical, it would be overpowered otherwise
The new Frenzy speed is 130%-150%, I think.
And thats like Spirit.
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@pandorayr said:
someone doubts which side are devs?
Survivors: nerf legion
Devs: ok
Killers: buff legion
20 years later...
-----------------
Killers: nerf ds
Survivors: don't nerf ds
Devs: ok wait
20 years later...
Devs: wait survivors we have a new perk "Mettle Of Man"
First: 2 years
Second:
I agree.
It was like:
"Yeah, finally DS nerf."
*1 week later*
"Are you kidding me?".
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@Raptorrotas said:
Why is everryone except me and OP talking about closing hatch
This Thread is about it becoming even easier to get the hatch. In case you didnt noticed, Itll be possible to escape truly for free.
Thank you.
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@TRGraybles said:
By shortening the bleedout timer tunneling the bleed target takes less time also moonwalking is more effective to force the bleedout timer to count down with Frank's Mixtape.
But in all honesty Feral Frenzy isn't that bad at the moment, just like most killer skills you need to learn how to manipulate it. You can interrupt the Frenzy yourself by canceling it so you can choose when to suffer the drawback from coming out of your runners high! Once you learn how to do that it gets substantially easier to chase and hit survivors.
You read the rework or?
The Timer cant go down.
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Not nerfing.
Just buff the other killers.
Then more killers are viable.
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@StarMoral said:
My question is if Frank's Mix Tape was the thing people hated most... Why on earth would they keep it the same effect with lowered numbers?
THAT'S NOT THE ISSUE, BHVR.
Thats kinda true.
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@Mat_Sella said:
A double rainbow is a phenomenom of optics that displays a spectrum of light due to the sun shining on droplets of moisture in the atmosphere!
League of Legends?
Lux main?
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/429660#Comment_429660
What he says.. The offering will be retired after those big nerfs.
I dont have Franx Mixtapes.
I dont play Legion often.
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@PigNRun said:
Have they shared how all add-ons will work?
It will work just like the description says if so. They said old Legion features, in other words Frenzy hits on already Deep Wounded Survivors, will be possible with add-ons. Looks like mixtapes will be those.
That mean I need 2 addons for the old Legion?
Thats sound dumb.
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@Raccoon said:
Burn all your FMT's this weekend, they're not worth hanging onto.
I just dont understand.
My dream job is Game Balance / Game concept artist.
And yes, the Game concept artist are great.
And then I see this from the game balance people.
Can I have the job?
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Here you go:
https://forum.deadbydaylight.com/en/discussion/56408/dark-devotion-buff-idea#latest
I think I have for everything a buff idea.
Do you want hear another buff idea?
Btw rly nice build but DD is useless XD
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3-6 min are too much.
2-4 would be good.
And 10 min is just a troll.
