ShyN3ko
ShyN3ko
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- ShyN3ko
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My Ruin is destroyed before the game starts.
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@Trikset said:
Killers have Billy or Nurse or Legion or . . . . actually just KIllers in general because they have a butt ton of OP stuff which their always busy frantically denying. Too much to mention for the purpose of this post but anyways. Survivors have Blendette. . . . And that's all!
You cant nerf one side without the other. And we're talking a whole lot of Killer nerfs just to give Claudette a default high vis vest.
Nurse,Billy,Spirit and Hag are only the viable killers.
And the Legion get a rework, because nobody like him.
Aaaaaaaaand the survivor side is stronger in high rank.
And do you rly think and black female person with black hair and black clothes
would be a good idea in a dark horror game?
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Did you rly say Freddy is OP?
I hope this is a troll post.
PS: Pls Freddy players dont hate me :3
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@LCGaster said:
Aww. Thanks for considering my idea :3
Even tho I like this perk concept it is unlikely it will ever come to the game just because of how much work this would require to make
I know its difficult to programm for every killer.
But did a dev said that?
"Its too much work, we dont add it in the game?"
I think it could be a nice free perk.
And the devs would have a hint.
"Many killer perks should work with the new killer, not like the Legion".
Now they must make a rework and thats more work.
PS: I dont steal ideas :3
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I dont know why this is a Question.
The Forum just dont let me create a discussion.
Sry for that.
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@Peasant said:
*Glances at my Doctor build*
Gain a 25% total BP bonus after hooking each survivor for the first time up to 100%
Gain 100% more BP in the Deviousness category during the game. Larger terror radius as well.
Gain 50% more BP in the Hunt category during the trial. Your red stain is hidden after you get bloodlust.
Gain 10% more BP in the Hunt category for each totem left on the map. Up to 50%.
*Laughs psychotically*
This is why Doctor was my first killer with prestige 3 and many perks.
He need a Bloodpoint Farmer skin.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/412533#Comment_412533
HAG TOO @ShyN3ko HAG TOO 😂😂😂. SHE'S LITERALLY EQUAL TO BILLY HOW DO PEOPLE KEEP UNDERESTIMATING HER.
Yeah sry.
I dont play her :3
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@Nicholas said:
Here's an idea, why don't they make the hex ruin invisible until at least five generators are completed? Maybe that would be better? I feel like sometimes yes it's in a conspicuous spot and other times it's in a very inconspicuous spot, sometimes you can't even find it. It's a trade-off, but I think Killers expect that ruin is going to be the new objective. It does nothing for me because sometimes I run Stakeout or I'm just really good at getting hex skill checks.
Its a perkslot.
Why should I use Hex totems with this totem spots?
Would you run Adrenalin, if the killer could destroy it?
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Ehhh no?
I think we should get things for better gameplay.
We already get so many COSMETICS
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Ok, lets do it.
And if survivors use a toolbox they shouldnt be able to repair generators.
Ok?
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@FSB75 said:
https://forum.deadbydaylight.com/en/discussion/comment/412663#Comment_412663
It was once best described that this game, while playing as killer, depended on the survivors to make mistakes for killer success. In short, the killer has less influence on the outcome than the mistakes of the survivors.
Where I differ is that I don't see that as a flaw.
IF survivors perform with minimal flaws, why shouldn't they win? You are operating under the impression that flawless survivors have less of a chance based on the killer used. I believe that's an oversimplification of the average game. Does/can it happen? Absolutely, I concede to you that it does...BUT, does it happen enough that the game should be considered unbalanced? I say, "No". It does exist, to what extent?
I'm saying that the majority of people who play, the overall, median experience is positive, and warrants little change.
Thank you for providing different examples of a different perspective. I understand your perspective and simply disagree. Again, the existence of "ideal conditions" that may exist are not hyperbole, they are just not the norm either.
I need 10 min, because my english is not rly good.
I agree with you a little bit.
I win and lose and the games are good for both sides.
But if I play vs tryhard survivors with pig, then im f***ked.
"The killer has less influence on the outcome than the mistakes of the survivors."
This sentence is true.
But I dont like this sentence.
The devs did a good job, if the lock 2 years back.
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@FSB75 said:
https://forum.deadbydaylight.com/en/discussion/comment/412625#Comment_412625
It's like the classic saying, "Equal opportunity does not guarantee equal results".
Here's my personal example...I don't play hag, but I had a daily ritual come up, so I ran Hag without any perks or add ons...I destroyed the survivors. Now, following this logic, which was it:
I'm just a God with Hag
The players were horrible
A combination of both
Hag is a strong killer that anyone can play
Stronger survivors would have been more challenging
Balanced is that I "won" as Hag decisively against that group, while the next round might only produce 1, 2, or 0 kills.
I personally believe the "balance" from this game comes from the infinite possibilities humans bring to the game. The abilities of both killer and survivors are basically set in stone. The potential of both killer and survivor are brought to the table by the players controlling them.
This MIGHT be a stretch...but think of something like drag racing. You can control the car. It can be the fastest out there. Best technology, best parts, finely tuned..no way any driver should lose. BUT, you put me in that thing, and I'm horrible off the tree, and I lose...was it the car, or was it the driver? As the driver, I'm the variable, I'm the cause of errors...or at least in this analogy, I'm the human element.
Ok let me describe it differently.
You play Trapper only and you got high skill with him.
You can still lose to survivors who have less skill than you.
Because Trapper has a skill limit.
Survivors dont have a skill limit.
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@FSB75 said:
https://forum.deadbydaylight.com/en/discussion/comment/412533#Comment_412533
I find your use of absolutes misleading. The conditions by which you measure "balanced" are restrictive to the point of inconsequential.
100% is the same like high skill.
The game is balanced, but not for every killer,
if the survivors have high skill.
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Killer with 100% skill vs Survivors with 100% skill
Survivors will win every game without a single death,
If the killer player dont play Nurse,Billy or Spirit.
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@PigNRun said:
If people write after they DCed, it means they didnt actually DCed, they just left the match.
The Upgrade button takes you to the character's bloodweb. The Leave button takes you to the Survivor/Killer menu. Not exactly the same, but certainly similar.
I know that they didnt leave, because bad internet.
Its a programming question.
Why allows DbD to write, if you DC.
It makes no sense.
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@brokedownpalace said:
If you don't have enough BP to buy anything then the upgrade prompt won't appear.
What rly?
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The problem is what the devs call fun.
"Killer are not supposed too be strong.
It should make fun to play against them."
They said this in a stream.
What a bullsh**t sentence.
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All of my emotions erupted yesterday after encountering 6 Nurses nonestop played as human.
Then it went for 6 loops...
Are you kidding me?
Can you only loop?
THIS IS A HORROR GAME.
HIDE.
The nurse cant catch you, if she dont find you.
Ofcourse looping dont work vs a good nurse.
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@LapisInfernalis said:
I would increase the duration to 30s and let it mirror the killers terror radius and it's effects (f.e. a Doc with Distressing in treatment mode would result in a terror radius of 40m and madness if the Obsession is near others) This should also affect Huntress' and Freddy's lullaby too and could give them new opportunities.
Hint:
Killer abilities, addons and other perks can affect this perk.
Example:
Doctor ability(Madness)
Should I add more examples?
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@GraviteaUK said:
https://forum.deadbydaylight.com/en/discussion/comment/409065#Comment_409065
This perk is a joke haha.
All of the 0 terror radius perks are barely used.
Sure it might work on Solo Survivors but if it's SWF you get scouted and Discorded.
And since you can never be 100% on SWF at the lobby no one would risk wasting a perk alot on a perk that is completely countered from OUTSIDE the game.
edit: sorry for bold these forums are screwy.
Sooooo do you like my buff idea or too weak?
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@OMagic_ManO said:
Just bring a Mori until MOM is not meta no more haha.
To be fair.
Moris should get a rework ,too.
With hatch keys.
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@Maximus7 said:
https://forum.deadbydaylight.com/en/discussion/comment/409135#Comment_409135
Huntress, not Myers, can counter MoM. Hatchets do not count towards MoM, though I think they're going to change that soon so that every hit affects MoM (which will make a lot of killer mains quit lmao). Myers kinda can counter, but it's very inconsistent and depends on them not being injured in the first place.
Yeah thats true.
But I dont play Huntress very much.
I just forgot her :3
sry...
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@Chi said:
People also forget that killer powers completely counter it. Huntress hatchets, Nurse's blink, Pig's dash etc etc.
It is strong, but we haven't really had a strong survivor perk since... D-strike?
Selfcare, Adrenalin, Sprint Boost,etc......
And btw DS was overpowered and unfair as F*****k.
It was too strong.
And it should reworked after 2 weeks and not after 2 YEARS.
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@BigBubs said:
What does billy have to do with it?
High Tier killer and he is the only one (with Bubba and Myers),
who can counter MoM a little bit.
And he is viable in high ranks.
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@sKetch said:
Just use any one shot kill perk and MoM is rendered useless.
Ok we will say it to you again.
Devour Hope is a hex perk = can be destroyed
Make your choice is only for the unhooker and 60 seconds long.
And the survivor get a notification = hide for 60 seconds
NOED is when the gates are powered = many survivor used MoM
Rancor = same like NOED
Conclusion:
Killer players are FORCED to play a killer who counter this perk.
All other killer get punished for doing the OBJECTIVE.
This is why MoM is BAD.
It punish weak killers and dont have a real counter.
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@Toxicity23 said:
.... This isn't a buff. I mean... Yeah, reduced cooldown, but the fact you have NO TERROR RADIUS and that somebody else is emitting said radius is why this perk is good enough.
How is this not a buff?
The killer has 30 seconds no terror radius(original: 20).
And the survivor emit it for 1 minute, if she/he isnt in a chase (original: 20).
The original perk is just low tier/trash tier with the current numbers:
You become obsessed with one Survivor. Hitting the Obsession with your basic attack causes the Obsession to emit a Terror Radius of 32 metres for 20 seconds. During that time, your Terror Radius is reduced to 0 metres.
This effect can only be triggered once every 30 seconds. The Obsession hears the Terror Radius they emit for the duration.
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@Shad03 said:
The only thing that could be said:
Good meme :3
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/407145#Comment_407145
The same dev's that thought you could damage 3 generators within 5 seconds for a 16 second aura read.
The old Surveillance.
Yeah, that was weird.
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@Blueberry said:
Sounds good. The perk is a good idea but I agree, its current numbers just make it trash.
I wonder what the devs think, what a killer can do in 20 seconds.
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@Boss said:
Why does having an Obsession matter here?
Dont know, ask the devs.
They made MoM.
I just made the counterperk.
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Hello Shad~
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@Dabrownman1812 said:
https://forum.deadbydaylight.com/en/discussion/comment/404851#Comment_404851
Maybe they should include the text, but it's once per match. Should do homework first.
Sry dont have money to test it.
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@theArashi said:
Or better, every 3 hits you can 1 shot survivors. It would basically be equivalent to the survivors perk.
Killer get punished for doing the objective.
Survivors objective are gens.
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@Dabrownman1812 said:
https://forum.deadbydaylight.com/en/discussion/comment/404515#Comment_404515
Actually play it, it is once per match. Lol
Then the description is weird.
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@MegsAreEvil said:
Sounds like somebody doesnt have any feeling for balance and just wants to cry out loud.
Oh you get the joke :3
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@Andreyu44 said:
Still more balanced than MoM
Wait what?
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@OrionsFury4789 said:
https://forum.deadbydaylight.com/en/discussion/comment/404425#Comment_404425
@ShyN3ko no it's only a one time use I've literally never saw anyone get it twice and it's probably a bug if they do either that or it's bugged on PS4 because it's never let me gain stacks after using it
After getting hit 3 times by a Killer's basic attack, Mettle Of Man activates.
Mettle Of Man will deactivate the next time you are put into the Dying State.
This is description.
I would say you can use it multiple times.
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@Rex_Huin said:
https://forum.deadbydaylight.com/en/discussion/55938/new-killer-perk-mettle-of-killer
Hmm... sounds like pay to win to me.
Yeah me, too.
Good that we dont have such a perk.
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PS: You can use Mettle of Man more than 1 time in a match.
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@nunadventures said:
Try hard players are the death of every online game and why I can’t enjoy them fully. Dbd is the only one I enjoy fully, ironically enough tho. I hate that most try hards in this game use fairly alright perks then make them get nerfed beyond oblivion (decisive strike for example, poor example but still an example)
yeah in the past from DbD, every survivor had godmode.
Today only tryhards have godmode in DbD.
And the new perk just punish weak killers for doing the job.(MOM)
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Tryhard players + MoM + Boring Time+Me care+Death hard = Holy Entity, what is this?
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Could the just delete all notifications on the side from the screen?
Its rly unfair that survivors have tons of informations and killers have 2.
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I have a nice idea.
Dont use Ruin.
Its kinda sad, but yeah.
I dont use it, because Gen-tapping or just destroy the totem.
It just dont work ingame.
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Ok some things.
Reverse beartraps is just luck.
The survivors find the key in the first jigsaw box or they just die.
90% of the addons are useless.
The ambush only work on short loops.
You can have more skill than the survivors, but you can still lose without 1 kill.
The perk builds are funny.
My "I hate adrenalin" perk build:
-Make your choice
-NOED
-Bloodwarden
-Sloppy Butcher
So Im a pig main.
But you cant play with the basic idea from this abilities.
The reverse beartraps should slow the game down.
But it doesnt work.
Sooooo just try out perk builds.
Sometimes you win,sometimes you lose.
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Wait what?
We have viable Killers?
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@MagicalYummies said:
https://forum.deadbydaylight.com/en/discussion/comment/401905#Comment_401905
So then I can’t play with my friends anymore (which is the only way I can have fun) because some baby killers get mad?
I spotted a SWF survivor main.
Where are the Legion?
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/402523#Comment_402523
Honestly its more of an issue with these perks working too well together. If the devs are going to nerf it, they have to break the synergy of these perks that make it work so well.
Just nerf the other "meta" perks.
Self care should not be in a teamgame.
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@alasuisi said:
https://forum.deadbydaylight.com/en/discussion/55756/mettle-of-man-is-not-op
You also get: oh now I could find any survivor in the whole match, here's barbecue and chili, discordance and so on.
damn I really can't down survivor, here's noed at the end.
Damn, that pesky survivor trolled me the whole match, here's rancor
gens are done too fast, have a blast in our vast selection: ruin, thanatophobia etc etc
paese everyone stop pointing fingers, this game is not easy, the fact that you may have played a couple hundred hours does not mean anything, even experienced players need to readjust at every update, stop being crybabies on both sides, especially when since early 2017 devs are being very keen in balancing things out, thing that usually resulted in buffs on killer sides to ease their game.
Ruin counter= destroy totem/gen tabbing
Bbq counter = lockers
Rancor = 14 seconds gates
Thana = too weak after nerf/waste perkslot
Noed= destroy all totems
Play killer and you will see that many killer perks are useless.
And bbq is only for bloodpoints.
Its only Op, because survivor mains say it.