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ShyN3ko

ShyN3ko

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  • @nan1234 said:

    You forget that surge also makes the gen explode. So, it’s actually 13% regress on each gen affected, and they start to regress. Overall, PGTW is still better in protecting that middle gen, but surge is close second. With Thrilling Tremors(not sure if it’s the exact name), it guarantees 18% (if my math is right) regress on the affected gens. It’s not bad at all

    about dying light, I’m actually relieved that they changed it, so I don’t really care it’s pretty weak. Although, I think that the obsession should be affected by the slowdown as well.

    My biggest problem with surge is this baseattack thing.

    Thats so frustrating.

    Killer get punished for using his ability.

  • Oh I forget to talk about my gender.

    Psychology, Im both but not in the same time. Sometimes I'm a shy male person and I just draw horror stuff in pure silence in front of my computer. Or Im a perv female person and I draw.....you know....Spirit? And my brain make drawing harder, because my "brain gender" can swap while I draw 1 picture.

    This is how I describe my gender, but my private parts are female.

  • @Dr_Loomis said:

    A graveyard.

    @Dr_Loomis said:

    A graveyard.

    Would be funny, if 1 grave has the name "Friday the 13th".

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/684658#Comment_684658

    Technically Spirit is naked, but she has a lot of cleavage.

    You minus well say she's naked because you wouldn't be able to do what she's doing in public. :)

    Yeah Spirit doesnt count because she is blue.

    "Angry widowmaker sound" :3


    Joke aside, I rly like Spirit. And I rly think we need more "horror nudity". Because humans are kinda dumb with feelings.

    They would rather die than running through a city , if they wearing only a towel or nothing. That count for male and female persons.

    Humans make dumb choices with mixed feelings and I like this psychologie horror.

  • I must ask something.

    Would it be nice, if the addon is basekit, but as weaker version?

    As pig you cant see something, because the camera view is too low.

    But with this Amandas Letter, you can finally see survivors.

  • The second one looks weird, but is totally fine.

    He was very close at the window.

  • Playing DbD: "I think my headset is bad"

    Playing Rainbow Six:"My headset is rly good"



    My opinion:

    The game should not have a skill limit.

    And the DbD sound system is a skill limit.

    Audio settings for the music would be great.

  • @Dustin said:

    In order of my most wanted map themes.

    • Amusement Park - With various attractions and working objects like a Merry-Go-Round. Imagine a chase happening on an actual moving Carousel.
    • Prison / Asylum (Like an actual asylum) - Could be in the Lery's Realm as one of the areas Herman practiced medicine in as well.
    • Spooky Mansion - Ideally with an outdoor area like a garden or greenhouse too. As stated above maybe from the Victorian Era

    I don't know about a Strip Club unless it was part of an even bigger map. I don't know if you'd be able to make a full map with just that idea alone. Although I can already see the memes and clips in my head with such an idea so not really against the idea with the humor that can be behind the idea. I don't see the location alone hindering BHVR from doing such a thing either as long as there wasn't like naked bodies or something overly suggestive.

    A prison would be rly cool.

    Like the prison building in 7 days to die.



    And yes, memes are great.

    But an old underground strip club with old machines could be rly scary and it would be big enough. And the devs could put many jokes in this map. It could be fun for the design team.

  • @AshleyWB said:

    Imagine the house from hello neighbour, that'll be a weird one.

    With trapper :3

  • @Raptorrotas said:

    I'd like a realm centered around a prison, be ith medieval dungeon with a gaoler, or something more modern, with a warden. (I have a vague idea of a killer concept for this lol)

    Stolen right out of Salt and Sanctuary: the Red Hall of Cages, red ambient lighting, torture cages or other tools of the trade lying around, some broken cells etc. Pyramid head shoutout/expy as killer.

    For a more modern approach, I'd choose a derelict prison yard as normal map, like asylum but with more greenish or pale gray lighting and mosscovered ruins. The killer would go more in the direction of the doctor.

    I think this kinda prison real could host both outdoor map (the yard) and indoor types, a mashup of prison faculties similiar to lery's or a cell-block focused map nore like the game.

    Thats sounds kinda nice

  • @Ksoni said:

    https://forum.deadbydaylight.com/en/discussion/87125/which-map-theme-would-you-like-to-see-in-dbd

    Even if they did it. This won't stop people from buying the game. I was 15 when i bought the game and i didn't cared if i was too young.

    Thats not my point. Its just, parents doesnt care about horror stuff. But 1 naked female is the end of the world.

  • @Peanits said:

    It's not quite auto aim. Basically what happens is you swing, the game checks, "Is there someone in range?" If there is, it pulls you towards them and moves your camera towards them to dress up the hit and make it look like it connects. If there isn't, it does nothing. If you missed, you missed, it won't turn you around to make you hit someone. Short version is that it's just theatrics after the fact, not actually helping you aim.

    We're looking into issues where that happens but a hit does not connect (e.g. the game pulls you into a wall, causing you to miss your attack). If you have any examples where it's clearly visible, please let us know and we'll take a look.

    The game move the killer weapon hitbox = auto aim

    The game move the only the model and camera = not auto aim

    You said , that you guys will fix this "auto wall attacking",

    but its still auto aim.

     If there is, it pulls you towards them and moves your camera towards them to dress up the hit and make it look like it connects.

    This should only move the model and the camera, but not the killer weapon hitbox.

    The current version is auto aim.

    The bugs prove it.

    Yes it doesnt help the player but it still move the hitbox.

    We could call it hit scan+moved hitbox , too.

    But we are humans and we are lazy.

    So its auto aim.

  • Nice bait

  • 4 vs 1 game

    Survivor:" 1 vs 1 is unfair"

    Yeah, no ######### sherlock

  • Updating 09.09.2019

  • @TRB124 said:

    https://forum.deadbydaylight.com/en/discussion/comment/678375#Comment_678375

    It is holding the game hostage, especially if the killer chooses not to attack and hardcore protects the gens.

    Thankfully Demogorgon won’t be able to 3 gen as effectively as doctor or hag

    I could say the same thing about survivor.

    Its holding the game hostage, because they arent doing gens.

    Or......

    Its holding the game hostage, if the last 2 survivor arent doing gens and they camping the hatch.


    So both sides can say, that the other side is holding the hostage.

    I just simple say, its a game tactic and nobody hold the hostage.

  • My main concern is that he will be able to use his teleport to hold the last three gens hostage. 

    This is not "hostage".

    Its simple the 3 gen tactic.

    And its the survivors fault, if they 3 gen themself.

    And btw he cooldown is too high for the 3 gen tactic and survivor can destroy his portals.

  • @heartstone_malone said:

    https://forum.deadbydaylight.com/en/discussion/comment/675893#Comment_675893

    So by that logic, you agree that nerfing Object, spine chill, premonition and dark sense is also unbalanced since it's just counterplay to the stealth ability?

    Yes, because survivor perks should be weaker than killer abilities

  • @MrDardon said:

    Just look at the ingame stats...

    Sometimes, you get a movement speed bug ingame.

    We talk about it in another discussion.

    And he feels rly slow, because he is big(camera view).

  • 2 Questions


    Is he slow down, if he uses his ability?

    What the hell?

    The tag didnt work.

    I just found this discussion.

  • So wait.

    A killer countered a perk and you said thats unbalanced?

  • In the PTB, you can hear the phasing sound in the TR.

    In the live version, the sounds are messed up.

    And I know what Im saying, because I play Rainbow Six,too.

    The ingame sounds by DbD are rly bad.

  • Then Pig is OP,too.

    Now real talk.

    Yes STBFL is nice on Face Sucker.

    But you cant use your Shred all the time.

    Because you can only attack in a line.

  • @UltraBanana said:

    https://forum.deadbydaylight.com/en/discussion/comment/674214#Comment_674214

    Blows my mind that you can rate plague so low. I think she is one of the strongest, easiest to play killers in the game. Just touch anyone with the puke and eventually it turns into free damage. If survivors don't cleanse you are a perma tier 3 myers. Adrenaline doesn't work, instaheals don't work, and iron will doesn't work. If survivors do cleanse you are just straight up overpowered.

    I would put the Demogorgon just a little bit below freddy, super strong but not nurse or spirit level. Better than the majority of killers in the game. Not a killer I plan to play or buy, because he looks like a worse freddy to me, but it should be interesting to face as a survivor.

    You can teleport around the map for pressure but freddy teleporting to generators already does that. He can leap to shut down some loops but freddy snares already do that.

    Plague is so low,

    because she speed up the game.

    And Demogoron aka Face Sucker is so low,

    because he isnt a solid killer.

    Solid = not many bugs in the gameplay

    After some bug fixes, I would rate him higher.

  • @prayer_survivor said:

    escape rate was below 40% time ago, when DS and before EGC. So, now I'm sure it's about 25-25%. Lot of killers cry because of SWF, so I suppose the found them 2 of 5 games and with an escape rate of 3-4. This is below an 8% of escapes for solo survivors.

    Devs can end with this kind of comments publishing statistics, but I think they don't do it because this a killer forum, and can be very disappointment for them

    Even the killer player say this:

    Survivor should not have so much information about the killer perks.

    Survivor should have much information about other survivor.


    DbD should be a teamgame.

    You cant balance the gameplay around solo players.

  • Nurse

    Billy

    Huntress

    Hag

    Spirit(SoundBugs)

    Freddy

    Myers

    Demogorgon

    Ghostface

    Pig

    Wraith

    Trapper

    Clown

    Plague

    Doctor

    Legion

    Bubba

  • @Coriander said:

    https://forum.deadbydaylight.com/en/discussion/comment/673758#Comment_673758

    I don't blame you; I hate English too, and it's the only language I speak.

    But I speak multiple languages :3

    German,English,C++,Java....

    Yeah, you can kill me for this joke

  • @Coriander said:

    'minus well' you kids today need to read more. When you only know phrases from speech, you get word combos like this. Heh.

    Im from german and Im 20 years old.

    But I just hate english.

    Everybody hate something.

  • @help said:

    https://forum.deadbydaylight.com/en/discussion/86012/im-done-with-survivor-logic

    I 100% doesn’t understand your sentence in English

    Yeah my english is pretty bad.

    I edit it.

  • @Almo said:

    We are very careful with anything that results in slower generator repair. We've found that when the Killer can permanently slow gen progress by a noticable amount, it results (rightfully) in a lot of Survivor frustration. Dying Light was problematic for two reasons. It encouraged tunnelling and killing the Obsession as soon as possible, and the gen-slowing was heavy and permanent afterward. From a risk/reward perspective, it functioned well, but from a "is the fun" perspective, it did not.

    Of course the idea of being a Killer is to... kill the Survivors. But effects that make it positively unfun to play Survivor aren't good for the game; same for effects that make it unfun to play Killer. Hence the alteration to Decisive Strike.

    The new Dying Light loses its tokens to prevent it becoming too oppressive.

    We'll watch what happens in the data over the next few weeks to see if it needs some adjustments to its values.

    @Almo

    I can understand that.

    M1 on the gen is rly unfun.

    So Thana and Dying Light with good numbers could be unfun perks for the survivor.

    But on the killer side, there are just 2-3 perks for slowing the game down.

    PGTW,Ruin and Sloppy Butcher/Clownphobia.

    I would rly like this change

    @NMCKE

    have you tried a system in which the higher debuff of the same type will take priority instead of stacking?

    You could buff Thana, 4%->6%.

    Dying Light is difficult.

    On the survivor side, its only a little debuff with a good healing buff.

    On the killer side, its just punish the killer everytime.

    Obsession alive?PUNISH!

    Obsession dead?PUNISH!

    Obsession last person?PUNISH!

    My version would reward the killer:

    You become obsessed with one survivor. Your obsession gains a 30% action speed bonus to healing. Each time you hook a Survivor , if the Obsession is alive, gain a token. All Survivors get a 3%/4%/5% penalty to Repair, Healing and Sabotage speed for each token. You can earn up to 6 Tokens.

    The Obsession lose the increased healing speed, if the killer get 6 tokens.

    But it would be too strong with Thana/Sloppy Butcher.

    But with the prority change, I could use all 3 perks.

    Sloppy Butcher for early game.

    Thana for mid game.

    Dying Light for late game.


    Or maybe Thana only affect healing and Dying Light affect only repair speed.

    This are just ideas, but the current Dying Light is just bad designed and

    shouldnt go live.

    I hope my opinion is a little help.

  • Killer Perk Build,too?


    DEMOGORGON PERK BUILD : CHEAP MINT RAG

    Perks

    • Territorial Imperative
    • Make your Choice
    • Hex: Devour Hope
    • Agitation

    Addons


  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/671616#Comment_671616

    If a game lasts 3 minutes, you're honestly not doing anything and that's a "YOU" problem, not a problem with the game. (it takes almost a 1 minute and a half to do a gen)

    It all depend on the first chase.

    I must hook a survivor after 20-60 seconds or 3 gens are repaired. Players in my region are hardcore in the beginning.

    But useless in long games.

    But I must use 1 slow down perk every game, if I play a mid-low tier killer

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/85728/why-the-gen-speed-needs-to-be-increased

    You want gen times increased? Ruin, Corrupt Intervention, Pop Goes The Weasel, Thanathophobia - all 4 perks for genrushing. These are perks instead of crying use them.

    Ruin = Hex Perk

    ,Corrupt Intervention = only 2 min useful

    Pop Goes The Weasel= its good

    Thanathophobia = its trash


    And btw, killer want use perk builds,too.

    Like survivor.

    But hey thats nearly impossible in a 3 min game.

  • 15-20 min

    Because its a horror game.

    5 min doesnt fit for a horror game.

  • @BlueFang said:

    Is it really cheap if it takes 4 perks and 2 add ons?

    Yes, because you dont need an ultra rare offering.

    And this is just a joke build and I thought this name would be nice.

  • And how do you explain Spirit?

    She is a blue Lady and she is only wearing some bandages.

    1 wrong step and she could be naked.


    But now joke aside.

    Yes its kinda weird.

    But Demogoronon...Demgron?...

    Face Eater is just weird, because its the first massiv killer.

    Its just a pure massive creature and I think thats the weird part.

    Its the first killer, where you fell this power.

    1. Doctor Who
    2. Rick and Morty
    3. /


    I rly dont know a third point.

    Maybe my own chapter, but its work in progress.

    Because school.............

  • Yes,

    give survivor more informations about other survivor.

    But delete informations about the killer.

    Example:

    Make your choice - Devour Hope

  • @brokedownpalace said:

    What? They've already said these effects will be rolled out to other killers over time

    Yeah, I know that.

    But Freddy?

    He isnt rly a stealth killer.

  • So wait.

    With my bad english.

    Sry :3

    I do my math.

    Doc with both addons and distressing create a ~54m TR.

    We all know, if he stands in the middle of the map "The game",

    then his TR is complete map size.

    image.png

    54m TR = ~5m^2

    I know my math sucks, but this is how I calculate TR as killer.

    The perk has a radius of 24m.

    This is nearly the half size from the map "the game".

    So we got a better feeling for 24m.

    You know how small the game map is and you have a feeling for it.

    https://deadbydaylight.gamepedia.com/Realms

    The basic map size is 10m^2.

    This is "the game" map *2.

    So with 24m, you get maybe 1 gen in range.

    With 32m, you get maybe 2 gen in range.

    AND the survivor must be downed near the gens.

    AND it has a 40 seconds cooldown.

    Even with the 3 gen tactic, this perk is limited by his cooldown,radius and effect.

  • @Fab said:

    On the PTB you can upwards of 9 stacks on Dying Light, the problem is your Obsession won’t be effected by it.

    This is the exact problem.

    The perk effect will get bigger, but it will be useless,too.

    The new Dying Light punish every time the killer player.

  • @Toybasher said:

    New Dying Light seems pretty garbage.

    I get the old version encouraged unfun gameplay but the new version's values just suck. Way too hard to get a reasonable amount of slowdown.

    The fact the Obsession HAS TO BE ALIVE + Isn't even affected by the slowdown is a big joke. It's the proposed Remember Me Nerf all over again where to solve the "Killer tunnels the Remember Me to death so he can't get the door" problem, instead of simply making the Obsession affected by the slow gates, (thus eliminating the reason to murder them out of the game) they wanted killing the obsession to remove half your Remember Me tokens turning it into a "Damned If You Do, Damned If You Don't" situation.

    Here! I'll show you!

    https://i.redd.it/rzibvkyijmvz.png

    It's the same exact issue, just replace hitting the obsession a bunch of times with hooking non-obsessions, opening the doors with doing literally everything (especially healing) and relatively fast with at normal speed. (Healing even faster)

    It is true is synergizes with Myers other perks and it'd be fun to run in the STBFL, PWYF, New Dying Light, and Rancor "One Punch Man Build" but besides those novelty builds it's just...meh.

    Old Dying Light was unfun as heck for the obsession (And maybe everyone else. I ran it as part of a Doctor 3-gen build) but I always brought a Mori as a form of euthanasia of sorts. Sure being tunnel Mori'd sucks but it's over quick. New Dying Light is going to promote slugging the obsession with Knock Out so they can't do gens or make themselves die on the hook and OOPS! He did a Tactical DC and shut your Dying Light off. Great!

    I'd simply have the obsession affected by the action speed penalty and it'd solve a majority of the problem. Maybe if the obsession gave stacks too, and once he dies, similar to STBFL the stacks are "Locked in" and you can't get anymore. Perk would still discourage tunneling the obsession to death, (Since you can't get any more stacks) but won't lead to a Morton's Fork where not focusing on the obsession results in them doing everything at normal speed, (Faster for healing) and focusing on the obsession results in EVERYONE doing everything at normal speed. It'd also eliminate tryhard obsessions DCing once they realize you're not going to let them die.

    I pretty much agree with you.

    As killer you get punished for everything, if you run the new dying light.

    And you can see, how I would fix dying light(discussion)

  • @[Deleted User] said:

    It should just be a blanket debuff to all survivors for each token, with the Obsession only maintaining the healing and unhooking buff.

    This unhooking buff is rly weird.

    I think

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/666906#Comment_666906

    That's not a fair way to compare though. Percentage values are different when decreasing or increasing action speed. For example, 100% increased action speed is just 2x the action speed. 100% decreased action speed is 0% speed, so no progress at all. I mean all Dying Light does is giving the Obsession a free Botany Knowledge perk. That perk certainly isn't bad, but it's also not that bif of a deal.

    30% is quite a lot though, 50% decreased repair speed for example means you take twice as long to repair a gen. So 160 seconds instead of 120. 30% probably increases the time to repair a generator fully from 80 to a bit more than 120 seconds. That's quite a lot, and people aren't the biggest fan of longer gen times anyways. Killer have to meet certain conditions, so it's not terrible, but having these values being able to get too high isn't good. Maybe 35%, 40% at the very most. I personally feel 30% would be enough. The only thing this cap would really do is ensure that Freddy couldn't get too high values when also using his addons that slow down action speed, in addition to Thana and Dying Light.

    Btw, I updated my version of Dying Light.

    So Dying Light has a limit, but the killer will get faster the debuff.

    Compared to the all Dying Light, its just 5% better.

  • @Shad03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/666984#Comment_666984

    Wait... Then why make it token based? And why say "Everytime you hook a survivor, gain a token"?

    That's stupid.

    You only get 1 token for every hooked survivor, but not the obsession.

    So you can get 9 hooks, but then only the obsession is alive.

    And the perk doesnt affect the obession.

    So you can only get 6 hooks with everyone alive.

    Thats 18% for 3 survivors.

    Thats 2% more than Thana.


    Sry for my bad english

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/666906#Comment_666906

    That's not a fair way to compare though. Percentage values are different when decreasing or increasing action speed. For example, 100% increased action speed is just 2x the action speed. 100% decreased action speed is 0% speed, so no progress at all. I mean all Dying Light does is giving the Obsession a free Botany Knowledge perk. That perk certainly isn't bad, but it's also not that bif of a deal.

    30% is quite a lot though, 50% decreased repair speed for example means you take twice as long to repair a gen. So 160 seconds instead of 120. 30% probably increases the time to repair a generator fully from 80 to a bit more than 120 seconds. That's quite a lot, and people aren't the biggest fan of longer gen times anyways. Killer have to meet certain conditions, so it's not terrible, but having these values being able to get too high isn't good. Maybe 35%, 40% at the very most. I personally feel 30% would be enough. The only thing this cap would really do is ensure that Freddy couldn't get too high values when also using his addons that slow down action speed, in addition to Thana and Dying Light.

    The math is kinda stupid in DbD, because the coding.

    But still.

    The killer using 2 perk slots and the perks are only usefull after 5-10 min.

    And then 3-5 gens are repaired.

    And I think 30% isnt enough, because you can clearly see it on the current Dying Light with 25%.

    The number is high, but it hasnt much ingame pressure.

    Because the stupid DbD math.

    I dont trust it, so I must test it.

  • @Shad03 said:

    I mean, it's token based. They never specified how much tokens you actually get.

    I really hope it persists after Death. Also it's not a obsession tunnel perk anymore as you get rewarded for going after literally anyone else.

    In the PTB, its only 1 token ingame.

    And the obsession isnt affected by this perk.

    So you can just hook 3 people and the obsession can rush gens.

    Its an interesting idea, but it has too many downsides for the killer.

  • @Raccoon said:

    Dying Light is not worth using in its new form.

    Only on Plague....

    Maybe.

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