ShyN3ko
ShyN3ko
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- ShyN3ko
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Comments
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/651790#Comment_651790
Look, All I am saying is it's a luck based perk.
I don't think it needs a change because I don't have an issue with it. Heck the only time I use it is when I'm on Laurie since that's the only viable perk in her set to help her out.
D.Strike is in a good place and should stay.
Are you ok with it, that it hit the wrong killer?
Just an example:
A rly bad killer chase you for 7 min and he hook you 3 times.
But you couldnt use DS, because the killer played rly bad.
A fair play killer chase you and then he got you very fast without tunneling.
This killer get punished for playing good and fair.
Do you think its fine, that bad killers get rewarded and good killers get punished by a single perk?
And DS could be a meta or a trash perk.
It depends on how many killer tunnel in this game.
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@Micheal_Myers said:
-sigh-..
D.S. Is balanced.
I have no issues of being D.Striked as a Killer.
If they even get lucky enough to hit that skill check, then props to them. After the 5 second stun I'mma still get your butt on the hook. So to the Solution:
https://media2.giphy.com/media/POql6zsXZbmcE/source.gif
Because D.Strike is a chance perk just like MoM.
Stop nerfing a perk that doesn't need it.
Nerf?
- You can use DS only 2 time
Its a big buff vs tunnel killer and its a slight nerf vs non tunnel killer.
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/651642#Comment_651642
But you are the one being dramatic about it
Touche nullified!
You are both dramatic
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@Atsuka_Anarchy said:
It's a good balanced perk that Devs did perfect. There's no need to adjust anything, yet here we are with these random DS complaint threads that pop up every month because some killer is salty they got hit by it so a change is obviously needed. No. No change is needed. Slugging is a thing that really works. Try it sometimes.
My experience are 60% from survivor gameplay with DS.
Yes Im a killer main, but I play survivor ,too.
And in my survivor gameplay I experienced this:
- Bad tunnel killer didnt get hit by DS
- Good no tunnel killer get hit, because they have great chase time
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@Dwight_Fairfield said:
Just don't down or pick up the survivor who just got saved for 60 seconds.
God almighty.
DS is in a good spot now after 2 years of bitching about it being a free get out of jail free card for simply being caught. Some people can never be satisfied.
Yes, DS is in a good spot and it has some soft "counters".
But in my experience as killer and survivor.
It doesnt hit the right ones, but it hit the wrong ones many times.
And lets face it.
After the Enduring balance change, 5 seconds are way too long.
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@Atsuka_Anarchy said:
Wow. Are killers still bringing up DS? Seriously? Much wow...
@BlueFang said:
DS that can be used 2 times with no timelimit and is active forever until another survivor is hooked?
So wait, 1 guy flame/dislike my idea, because you think its a buff.
And the other guy dislike my idea, because its a nerf?
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@Kumakx said:
https://us.v-cdn.net/6030815/uploads/158/5LVY670OR4GM.png
His chainsaw Sweep ALREADY IS at 126.5% according to wiki. just
git gud
And it slow down 86.25%.
You must be behind the survivors or you cant follow up to them.
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@sailormars said:
https://forum.deadbydaylight.com/en/discussion/comment/651031#Comment_651031
You're missing the point. There's no denying he's faster with his frenzy, which is why it makes sense for him to get a quick hit that injures most survivors then just get regular hits where it takes longer to get the first hit and longer to get the second hit. With gf, you get the first hit almost instantly on ALL survivors which then allows you to start a regular chase with one health state out of the way and other survivors heeling. It provides a bunch of map pressure if you know how to you. Still not seeing how his power should be made even better to the point where you can negate the chase of a whole health state and then almost immediately down them after.
I agree, first hits are easy.
Buts thats it.
His power give him 0,4 ms more fore 10 seconds, but stun him for 4 seconds.
Thats rly bad gameplay design. Survivors can outrun him with sprintboost. And his power doesnt give him map pressure, because he can walk more m in less seconds without power.
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@sailormars said:
https://forum.deadbydaylight.com/en/discussion/comment/649604#Comment_649604
What lmao, was this supposed to prove your point? All it proved was that Legion gets slowed after getting his free hit, which is a GOOD thing. Why would you went them to be the same?
His power hurts him.
He could walk faster around the map without power.
And its not a nice feeling to get stunned for 4 seconds. From the gameplay perspective.
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Ok, Am I the only one?
@Peanits should have Peanuts as weapon :3
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@sailormars said:
https://forum.deadbydaylight.com/en/discussion/comment/649459#Comment_649459
That's 1205% speed which is 25% faster than a survivor. More than enough to close the gap, especially since his power lasts longer now. I've started running when a Legion hit a survivor and still got hit as there was no windows or pallets to jump through. Either way, the instances where Legion does get a hit, a shortened stun time would make it extremely easy for him to get a down.
Ok I think I will explain you some math in DbD.
Survivors movement speed while running = 4 ms
Sprintboost = 6 ms for 3 seconds
Legion = 4.6 ms
Legion ability = 5 ms for 10 seconds
Survivor vs Legion ability (10 seconds)
Survivor: 4ms* 10s = 40 m/s
Survivor with Sprintboost: 6ms*3s + 4ms*7= 46 m/s
Legion with ability: 5ms * 10s = 50m/s
Legion without ability: 4.6ms * 10s = 46m/s
Survivor vs Legion ability (14 seconds)
Survivor: 4ms* 14s = 56 m/s
Survivor with Sprintboost: 6ms*3s + 4ms*11= 62 m/s
Legion with ability and stun: 5ms*10 + 2.7ms for 4s = 60,8 m/s
Legion without ability: 4.6ms * 14s = 64,4m/s
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Updating 25.08.2019
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Event = more survivors plays killer
Event = more killers use moris
Mmmmmmmmmmmh
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@Usui said:
Thanks to the killer mains in this game survivors are no longer allowed to have "meta" perks. Meanwhile every chapter they continuously get meta perks. MoM was the last good perk, and look what happened. /thread
MoM was OP as *******.
Getting rewarded, because the killer hit you. And then 4 survivor can use it without real downside.
Survivor only said that they get weak perks, because the survivor meta perks are rly strong.
And only Noed has the same strength.
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@martin27 said:
That's not going to be true now with the next dlc. The new killer isn't going to be human or from the real world.
Should we ask a dev about it?
Because it could be a Typ 1 killer.
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The dash has not much control.
Its more like a billy chainsaw dash.
Without one shot.
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@FishFry247 said:
HOW DO YOU KNOW HIS POWER IS WEAK IF IT ISN'T EVEN OUT YET, STOP SAYING THESE THINGS BEFORE WE EVEN GET TO TRY THEM!!!
I said ,it "sounds" weak.
The ability on paper.
Maybe this is the best power in the game, but it SOUNDS rly weak.
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@PolarBear said:
Well you just got lucky as they announced another slowdown perk for the demogorgon. Enjoy!
Yeah I heard it and I have a new Doc build now.
- Dark Devotion
- Distressing
- ######### in your pants
- the new perk
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Yes macros are bannable.
Some Dev confirmed this is another thread.
And he had a special picture for it.
I cant find it, but Im sure a Dev will answere your discussion.
But I must agree.
Second hook stage and struggle are annoying.
Its rly boring gameplay.
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@swenpai said:
looks really cool!
Thank you for the kind words
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@ItzSoulz said:
that are codenames.
And then programm with this codenames.
You must write the names in the code.
This isnt very easy without a clear structure.
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Just an Example:
https://www.youtube.com/watch?v=U5S0uDFSKrgNo perks or something.
They just found the key in a random chest.
In my experience, keys arent rare or something.
With plunderer, you could farm many keys in some hours.
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@Chaddad2169 said:
You do realise how rare it is to find a dull or skeleton key in a trial chest?
Quit being so dramatic and accept that they got the 1 out of 100 in getting a key out of a chest
Use 1 perk and you get 40% a hatch key.
Thats not even an joke.
I tryed it myself ingame.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/637978#Comment_637978
Have you ever heard of breaking the pallet?
I heard about it.
But survivors can loop this spots for ~1 min before dropping it.
And then they run to the next fence with pallet.
Some spots are just broken.
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/638024#Comment_638024
It took 3 buffs to make Spirit this strong, she was very weak on release
She wasnt weak in the release.
She was weak in the PTB.
She is strong in the Live version.
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@Kenshin said:
didnt the devs say there will be only human killers? as far i know the demogorgon is demon/monster, but then i also remember: "we will never make a clown killer"
Another Line from the Developer:
"Killer shouldnt be viable, they should be fun to play against"
2 weeks later Spirit release.
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@My_Farewell said:
Or maybe they will work the same way legion does?
Could be.
I would rly like 6 Killer and 6 Survivor Perks.
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Yes and No.
Looping is fine, but on some Maps are rly broken spots.
And I have many games with Map Offerings and this people run exactly to this spot.
Just an Example:
On 1 corn map with the building in the middle.
There are some fences with 2-3 pallets.
Killer can hit over fences, but mindgames are impossible on them.
I could waste 2-4 min from the killer time on this special spots.
And thats rly easy, because mindgames are impossible on this spot.
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70% of the survivors DC
Teabagging,clicky,clicky flashlight spam, looping 24/7 on broken spots
sitting in the gate to waste time,........
Dont get me wrong, slugging 4 survivors is boring.
Slugging 1-2 for map pressure is ok.
But both sides ruining the fun for the other side.
And survivor start it first, because they had in the first year godmode.
And then they nerfed Freedy with rewiev bombing.
And they had the old DS for 2 years.
Then they had MoM for 1 month.
And I dont want name this toxic DbD Youtuber with 500.000 follower.
But many survivors are just toxic.
And in my experience, Killer are toxic because they faced this groups.
All in all, both sides ruin the fun.
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Rick Sanchez C-137 Portal Gun
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Match start
3 survivors are on 3 gens
1 is in chase
The killer has ~60 second too down and hook the person
The other 3 survivors power 3 gens
-----------------------------------------------
The killer need a slow down perk or he lost.
And the killer has only 2 good slow down perks.
Ruin and this plague perk.
So the killer player has no freedom in perk builds.
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@[Deleted User] said:
Love that show.
SPOILER SEASON 1-3
What do you like on that show?
For me, its just Rick.
What he do, what he said and his suicide attempt are important for me.
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“Nobody exists on purpose. Nobody belongs anywhere. We’re all going to die. Come watch TV.”
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Morty:"Where are we?"
Rick:"Not in Minecraft."
Rick takes a sip out of his flask
Rick:"Morty, go to the campfire alone, I must test something."
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1.Pig(She is my best killer,but I still lose vs rly good players, because she is low-mid tier)
2.Doc(I get GenRushed or the games are 25 min long)
3.Trapper(Snowball or Gen RUshed)
4.Spirit(I dont play much, because Sounds are F***ed up)
5.Freddy(He is new and cool)
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@YaiPa said:
They actually are patching every spot where the traps sprites kinda glitched below the ground, i remember some spots on thompsons house. Trapper is just map dependant.
Yes, because they were complete invisible.
My idea was, that the spiky things arent in the ground.
So that they are hard to see, but not invisible.
This would help alout on some maps.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/630548#Comment_630548
So almost all survivors should just have to deal with one of their perks being removed for half the game every match?
Ohhhh wait.
Removing a complete perk in the complete game,
because you get hit with a hatchet before you could use it?
Hex totems want talk with you,Sir.
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Now I will tell you a secret.
You dont must heal.
Nobody must heal.
Genrush is real.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/629873#Comment_629873
Fun fact: I had never destroy a survivor team more as trapper, as on this map.^^
Just put the traps in looping-corridors where survs can't much move around and behind windows. So then they vault, that this sweet sound appears :).
Edit: It was not a swf group, far as I remember. Just 4 together in being solos o_o.
Yes, but I still hate it.
They will dont use this loops, but they wont run into a trap.
Because they are not hidden in buildings.
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@NurseMainBTW said:
Dark Devotion will be little to no use having such a huge terror radius. Keep in mind that you always want to keep the terror radius with you while playing Doc so I'd probably change that to Overcharge instead. Just by having Madness level 2 Overcharge will be a huge nuisance to anybody!
Dark Devotion is rly funny on Doc.
Sometimes.
Because you can swap ingame to NinjaDoc for 30 seconds.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/629936#Comment_629936
Yeah, but Freddy's requires the survivor to throw it down and Doctor is just a hallucination.
Doctor's should stay as a hallucination. Not be a copy of Freddy's
But it feels so underwhelming.
His addons make only bad hallucination.
Nothing more.
The survivors cant interact with anything.
There is something missing.
Maybe the doctor hallucination should start running?
Have you an idea?
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To be fair.
Freddy stole it first XD
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Me:"Lets have a fun round with Trappy Boy"
Spawn on the Doc Map(Lerrys)
Me:"For the f* sake, make traps hidden in buildings"
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@thesuicidefox said:
I think the add-ons take precedent, because they add a set amount according to the wiki. So the second formula should be correct.
Also if you want to calculate M&A in there, I'm pretty sure that it sets your TR to +8 permanently, then reduces it by -16 when you are not in a chase. Therefore if you have Distressing you should add M&A first before doing the math for Distressing.
I'm not 100% sure on this, but I'm pretty confident.
Thats rly hard too tell, because we dont know the exact math.
And its nearly impossible to test it.
Because we cant see the TR.
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I dont like him as killer player.
He is a stealth killer, but you cant play him stealth.
This is maybe a problem from all stealth killers.
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@Steve0333 said:
I find they only really expect it when you are playing Freddy. Blood Warden with any other killer I usually don't have a problem activating it because it's pretty rare for another killer to have that perk and so majority of survivors won't even think you have it.
Blood Warden is a decent perk. Not great but decent. Not really worthy of a buff since there are a handful of other killer perks that are just trash tier. (like who the hell uses monsterous shrine?)
Thats true, other perks need buffs.
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I enjoy Doc too much:
"Screaming causes confusion"
Clownphobia
Dark Devotion
Distressing
Infectious Fright
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@se05239 said:
Nah. Don't rely on stealth and play more aggressively than normal and you'll escape most games against the Doctor.
Yeah I know he is low tier and I forget the video

