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ShyN3ko

ShyN3ko

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ShyN3ko
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  • I only use BBQ for bloodpoints.

    Rly, I forget every time that this perk has an aura effect.

    It just doesnt fit my playstyle.

    But other perks that would fit my playstyle are just trash.

  • @LordGlint


    This is a pretty good idea.

    Remember me + Rancor

  • @Boss said:

    I would buff the BP numbers on No One Left Behind, that's for damn sure.

    @Boss

    Dam, I forget the survivor perks XD

    But I agree with you.

  • @Chaotic_Riddle said:

    Blood Warden- I think just pausing the timer rather than slowing it down would be a lot fairer for both sides, but good suggestion! :D

    Fire Up- It really should have some starting value. It’s not like it would hurt either, especially if a Killer thinks they’ll be the quickest Killer in the West just for using your suggested Fire Up buff with Brutal and Bamboozle. They’d really just be wasting two perk slots, so I see no issue in buffing it at all!

    NoeD- Controversial, but it’s alright. I would say that if there was ever going to be some nerf to this perk, which there won’t be from what not_Queen and Peanits always say, then there should always be some sort of nerf to Adrenaline to follow with it, but that’s a story for another thread.

    Rancor- Honestly a fine perk, it’s just NoeD but with extra steps for the Obsession.

    Remember Me- It was nerf due to the EGC introduction, but it really shouldn’t have, especially with perks like Wake Up, Spine Chill, and Leader existing to counter it. There should either be a slight buff to it or some sort of new feature to it to make it worthwhile.

    @Chaotic_Riddle

    I dont want the timer paused, because survivor must learn 1 thing.

    "Leave the game and dont waste time."

    Everygame, when survivor get the gates open, they wait.

    With the bloodwarden, they would die.

    And then they would learn.

    And the timer must be 1,5/4 or blood warden doesnt kill them.

    Survivors must be punished, if they stay in the game too long.

  • @VCDiamondFinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/590727#Comment_590727

    All I'm saying is she doesn't need a buff, she is fine, it sucks her traps don't do a lot endgame but her "ability" to run with a roar and a lunge like attack, she's fine, you shouldn't need a perk to outrun a killers secondary ability

    Then play Pig in high rank with your opinion.

  • Stealth gameplay is a playstyle, but killers doesnt have freedom for it.

    Many perks and addons are little bad for stealth killers.

    And most killer abilities doesnt work with perks.


    Example:

    Pig Ambush + STBFL = No reduce attack cooldown


    Stealth gameplay is too prepare every attack.

    But the factor time is rly hard for killers.

  • Survivor Perk

    Sexy and Useless:

    You wear only a towel.

    "This will be a meta perk,trust me" ~ ShyN3ko

  • @NuclearBurrito

    I only said how the ms should be.

    I didnt talk about the time.


    Legion should have 6 m/s for 12 s and the next chain hit give him only +8 s.

    6 m/s would make sense, because survivors perks like Sprintboost give 6 m/s,too.


    Pig should have 8 m/s for 2 s, but she should get an ambush movement speed addon,too.

    And the addon give + 1,5 m/s.


    And Spirit should have 7 m/s.

    Because 7.04 is a weird number.


    But Legion should be harder to play with some gameplay change.

    But survivors with Sprintboost shouldnt outrun a killer power.

    And I agree with the roar sound by pig.

    But pig ambush is an ability and not a lunge.

    Otherwise you could use it without chrouching.

  • Rework Pig addons and RBT.

    I use 2-3 different addons, because many addons are just useless.

    And yeah RBT has nothing to do with skill.

    Just some kind of RNG.

    And the ambush is rly slow.

    Legion has 5 ms, Spirit 7,04 ms and Pig has 6,4.

    Legion should have 6 ms,Spirit 7 ms and Pig 8 ms.

  • 3 survivors(1 in a chase) could do 5 generators in under 3 min without perks and items.

    Combine that with a M1 Killer and a large Map.

    The killer must hook every 30 seconds 1 survivor or he lose.

  • @Awakey said:

    No. The devs have said multiple times that the Hillbilly is their balance target.

    @Masantonio

    Plague,Pig,Trapper;Doctor,etc.......

    Then they do something wrong.

  • I said it before the release.

    Interesting perks, but they will be trash with the wrong numbers.

    What can I do as killer in 20 seconds?

  • @MySpaceBarsBroken said:

    Bad example. Rainbow six is structured completely differently. It's only similarity is that it's also a game that people disconnect from

    Bad example?

    Im only talking about the ban system.

    I could use every game as example.

    The current problem is that DbD doesnt ban many ragequit people.

    And the people in the screenshoots are a good example,

    that the DbD bansystem doesnt work.

  • @MySpaceBarsBroken said:

    https://forum.deadbydaylight.com/en/discussion/76620/internet-problems

    You're the host.

    So you want to ban everyone who plays survivor because you have bad connection? Thatll fix the integrity of the game for sure!

    "Internet Problems" is sarcastic, because

    DC = "Internet Problems"

    And DbD has a high dc rate, but still dont do something.

    You can flame so much you want, but every game need a good ban system.

    As Example: Rainbow Six

  • @Liruliniel

    Honestly this is awkward. From a survivor and killer aspect I wish they would give most lower tier killers some much needed Quality of Life buffs so you wont just see the same killers in red rank all the time.

  • "Look Nurse is OP, nobody can loop this killer"

    Me:"You shouldnt loop Nurse, you should play stealthy"

    "What is stealth?"

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/586237#Comment_586237

    Honestly this is awkward. From a survivor and killer aspect I wish they would give most lower tier killers some much needed Quality of Life buffs so you wont just see the same killers in red rank all the time.

    @Liruliniel

    Im rly sure the devs will do this soon :3

    ~Deleting Pig killer ability in the EGC~

    Wait...........

  • Safe the best for Last is a awesome perk as spirit.

  • Im killer player and I dont use it much, because the devs nerfed endgame piggy.

    But I understand why people use it.

    I have in every match 3-4 Adrenalin Users.

  • @Rizzo90

    Thank you, that you moved it 😅

    Sometimes I dont realize in which theme I post.

    Sry, that I made work for you.

  • @NMCKE said:

    How about this?

    When a survivor repairs a generator while it's regressing, the regression will stop after they repair it for more than 3 seconds.

    @NMCKE

    Would work,too.

    Maybe.

    I dont know how the source code would handle gen tapping.

  • It's not like a50/50 chance ti get the trap off, y'all!


    See, each box has a Randomized set of keys that can possibly even be put in another box. Each key has a set of Numbers that coincide with a trap. If you go to a box that Generated the right key, the trap comes off!


    Gosh, what's so hard to understand? 🐷


    Did you just describe RNG?

    Now joke aside.

    Pig RBT dont have a good mechanic.

    Its more luck than skill.


    This would be my idea.

    I hope you guys understand it.


    jigsaw box key chance:

    The Player has different RBT.

    The Player choose, how many jigsaw boxes the survivors need.

    The Player can choose them with 1,2,3(numpad) and then

    use them with the killer ability.

    Without Addons:

    1 RBT with 100% key chance in the second jigsaw box from the survivor with this RBT.

    1 RBT with 100% key chance in the third jigsaw box from the survivor with this RBT.

    2 RBT with 100% key chance in the fourth jigsaw box from the survivor with this RBT.

    Last Will:

    1 RBT with 100% key chance in the second jigsaw box from the survivor with this RBT.

    2 RBT with 100% key chance in the third jigsaw box from the survivor with this RBT.

    2 RBT with 100% key chance in the fourth jigsaw box from the survivor with this RBT.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/584123#Comment_584123

    That is the case. You grab them because they're still in the interaction on your screen, but they already let go on their end. The game can't grab them because they weren't on the generator on their end so it switches to a swing instead.

    This makes no sense, because the killer player is the host.

    And in my experience, they are bugged.

    It looks totally bugged, because the grabing animation starts, but then it change automatic to the hit animation.

  • @ShrekIsHot

    You are a pervert.

    Lets be friends :3

  • joke.PNG


    Pig addon 1.PNG


    Now Im rly confused

  • @Zertix said:

    @ShyN3ko

    Knowing your teammates build before the beginning of the match is an interesting idea. I would like to see how the survivors use this information to affect the outcome of the match. It is also gonna decrease the gap between playing solo and SWF. 

    The downside is that a lot of people would dodge Claudettes with Urban Evasion.

    @Zertix

    Blendette :3

    But yeah, survivors should know the other survivors perks.

    But they rly shouldnt know the killer perks.

    Example:

    Hex Devour Hope and Make your choice

    It would be rly interesting ingame.

  • @Zertix said:

    @ShyN3ko

    I am assuming you mean spine chill? You would still need to pair it with Iron will in order to do well against a good spirit with prayer beads though. 

    Even if you decided that dedicating 1 or 2 perk slots is a good idea (which is not worth it in my opinion), there is no way to force your teammates to run the same build/perk. You have protected your self but everyone else is still vulnerable. So in reality, you still don't stand a chance if your teammates are being demolished. We all know it is a 1 vs 4 game and not 1 vs 1.

    This is why in general a perk/build should not be considered as a counter play to a killer/addon, not unless the survivors know which killer they would play against before the beginning of the match. 

    In addition, your theory of a viable killer would be correct if you look at survivors as a single entity. But there are 4 survivors of different skill levels; 1 bad survivor out of the 4 can change the outcome of the match which is why I think your theory is not valid.

    Thats true.

    In my opinion survivors should get more informations about teammates.

    In the current version, survivors have tons of informations about the killer, but they doesnt have informations about teammates.

    And thats bad for both sides, because killer player have less informations.

  • @Zertix said:

    @ShyN3ko

    Firstly: the idea of dedicating your entire build to be "anti prayer beads spirit" is not very appealing.

    Secondly: a lot of killers are more viable than you think with some specific addons unless you run into a group of 4 very good and organized survivors (which is not very common). However, if your definition of a "viable killer" is easy consistent 4k then the nurse is the only viable killer without any addons.

    @Zertix

    You dont need an entire build.

    You need 1 perk.

    And my opinion about viable is this:

    Killer skill > survivors skill = Killer win

    Killer skill< survivors skill = Survivors win


    Currently many killers have a skill limit.

    Without this skill limit, they would be viable.

  • @Hagging_Trapper said:

    You should read some perks better.

    Unrelenting reduces missed cooldown from you main weapon, i.e. M1. Ambush is part of Power.

    Same with SBFTL - it reduces cooldown on M1 attacks. I can't recall now for sure, but Ambush give you stacks for SBFTL, but its cooldown is not affected by perk since it is Power. It does not work on LF and Billy chainsaws, Anna's hatchets as well.

    Addons for Ambush stacks.

    I can't confirm or disprove Lullaby for RBT Skill checks, but it should work, since it works for Doctor's Snap Out.

    @Hagging_Trapper

    I used the wrong pic.

    And I know that SBFTL doesnt work with the killer ability.

    But they should clearify it better in the perk.

    SWBFL.PNG

    As beginner, I would say:

    "I read this correctly, it should work with the ambush.

    But only if I hit the target".

  • But still the ambush addons are not very good, like he said.

  • @ZacKdbd said:

    https://forum.deadbydaylight.com/en/discussion/comment/582074#Comment_582074

    Yeah let me just run spine chill every game because they added an OP addon to the game when they can just nerf it instead.

    What a good comment lmfao

    and don’t even start with the 4/15 killers because most of the games ARE 4/15 killers lmfao

    useless comment still stands.

    Yeah let me just run spine chill every game because they added an OP addon to the game when they can just nerf it instead.


    Soooooooooo, you dont want adept, because the devs should nerf it?

    Maybe the Father Glasses(Ultra Rare) could swap the rarity with the Prayer Beads(Very Rare).

    But that should be enough.

    Just look around were she is and confuse the spirit player.

    If she has too much notification, then she cant handle it.

    Spirit = Mindgames

  • @hahmraro said:

    The charge time not stacking makes a lot of sense. Two 50% charge reduction means 100% reduction aka instant charges.

    If cooldown addons stacked with Unrelenting and STBFL was applied to ambush, it would actually be too strong. You can deny almost every loop in the game, without any mindgame: Miss ambush, instantly recover, no penalty. Hit ambush, STBFL ftw. Not even gonna mention how the instant recover from missed ambushes would be exploited during open chases. The survivor is running to a pallet and you won't catch him? Ambush, miss and close the gap instantly, without any drawback. Pig would be almost like old Legion at this point.

    I can't believe I'm saying this but the devs decisions here actually make sense (except for the Huntress Lullaby one. Really can't understand why it wouldn't work with the boxes).

    @hahmraro

    I only said its confusing, because the perks and addons dont give much informations.

    And yes with the reduce attack cooldown, it would be a rly good gap closer.

    But pig is only a mid tier killer and it would be rly funny.

    And the crouching action is still 1-2 seconds long.

    I would say, lets test it in the PTB.

  • @TAG said:

    I'm pretty sure Video Tape and John's Medical File do stack.

    Im pretty sure, that I test it.

  • First: 1 survivor perk can counter this Spirit addon

    Second: Ohhhh no, 4/15 killers are viable with addons

    Enjoy your day :3

  • Because it looked rly stupid.

    Killer grab a survivor, other survivor pallet stun instant

    After the killer grab animation the killer is stuned

  • I only say 1 thing.

    DC = Game Mechanic = Bad for the game

  • Trapper

    Beartraps are rly strong in real life.

  • Daily or too see the awesome Memento Mori Animations.

    This is my opinion, but I think we need more kill animations ingame.

  • @Dathro said:

    nerfing OP things is rly easy, because you know exactly the problem.

    Buffing things is difficult, because you dont know exactly the problem.

    I see zero reason supporting that position. It might be just as easy to see why an OP thing is OP, as it is to see why a weak thing is weak.

    I wasn't even talking about how strong your suggestion was, I was talking about using already existing in-game resources as opposed to suggesting devs hand-craft new assets.

    @Dathro

    Ohhhhhhhhhh, ok I understand your opinion.

    I just like to made new ideas.

    The devs can do it like your way and I rly think they will do that.

    But making new crazy stuff is a funny thing.

  •  Are they lifted by a claw on a conveyor belt like one of those arcade games

    This would look rly funny.

    @Dathro

    But now real talk.

    All my ideas are too OP and I know that.

    But in my opinion, nerfing OP things is rly easy, because you know exactly the problem.

    Buffing things is difficult, because you dont know exactly the problem.

    And you dont know, what the buff could make.

    Maybe I should write that down.

  • @The_Trapper

    I know that.

    In my opinion, its easy to nerf OP things.

    But its difficult to buff things.

    So the devs could release this on PTB and then they nerf if for the live version.


    Btw nice name :3

  • Sry for my bad english :3

  • @Peanits said:

    Just dropping by to clarify; a generator actually takes 80 seconds for a single person to power, not 60 seconds. I'll also drop this here for the sake of conversation.

    https://us.v-cdn.net/6030815/uploads/016/VSZZGYDNBD21.jpg

    And now I'll go back to lurking and see what kind of suggestions everyone has.


    Ok this is the full game length.

    Here is the problem with this data.

    Hatch standoff, survivor dc, gate camping, survivor suicide, afk killer ,farming killer, etc..............

    In my personal opinion, DbD must rework the current object and they must add a second object,too.

    Survivors can easily finish the game in 5-6 min and then they just troll on the map.

    And I may be stupid, but this is a old data sheet with wrong informations in it.

    Because the Devs made some mistake with the rank.

  • @Andreyu44 said:

    Yes, they are probably the worse purple add-ons in the game.

    Amanda Young aka Pig want talk with you @Andreyu44

  • image.png

    Yeah, this ability doesnt help me when I try to animate.

    But as Player with explosive stuff or with traps, its helps a lot.

  • @Jago said:

    But you dont put in your equation the time to rescue someone, the time to heal, having an immersed Nea hiding or taking chests etc...

    4 survivors alive

    1 survivor doing the gens

    The other 3 playing with the killer

    After 8 min 5 gens are done

    I dont must add this time, because its a 4 vs 1 game.

  • @The_Trapper said:

    Killer main here.

    Survivors don't deserve longer gen times because that would be so boring for them, that's reasonable. The game really needs a second objective after gens, like placing fuses in the exit gate switch.

    The complete gamplay need a rework, in my opinion.

    Gens as objective must change.

    They are rly boring and I know that.

    I dont like more gen time, too.

    But finishing the main objective in 8 min as solo survivor is just insane.

  • Killer player skill > Survivor players skill = Killer win

    Killer player skill < Survivor players skill = Survivors win

    and.......................

    the killer ability should work.

    In games, Im always the guy with the traps.

    But in DbD, I cant play Trapper.

    Because his ability is boring and its not a real trap.

    He should have multiple traps and Survivors should be trapped forever until a teammate help them.

    In the current Status, the traps are more like toys.

    His power is rly weak, compared to what he could be.

    But killer player still win some games.

    This is kinda dumb.

  • I said in the forum that I will make an animation.

    Then I tried to use my graphic tablet in my room.

    It was sooo hot in my room, that I destroyed the battery from my pencil.

    It was burning in my hand and I needed 1 min to realize it.

  • @fluffymareep said:

    https://forum.deadbydaylight.com/en/discussion/comment/563828#Comment_563828

    @preetygoodforumsofar Using VC isn't cheating, otherwise they wouldn't have categories on their discord.

    It is like "cheating", because you get 50~ survivor perks for free.

    And counter 40~ killer perks.

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