ShyN3ko
ShyN3ko
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@Orti said:
@Blueberry On unsafe palettes you can get hits thanks to the ambush even on some safe palettes it works even on high rank against decent survivors, of course not all the time but it can work. Also this isn't what the Pig is made for anyway. No need to discuss that the PIg need some sort of buff
She is a low-mid tier killer and got a nerf last month.
I rly hate Nurse and Billy 100 times in a row.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/486728#Comment_486728
The first time, you wouldn't. You'd probably miss that first one and that's okay. After that, you'll remember "this guy has sprint burst, I shouldn't try to ambush them". You might want to crouch up to them and then uncrouch at the last second, possibly using your ambush at a short loop down the line.
Spirit: 3*7,04 = 22,2
Pig: 2,5*6,4=16
Sprintboost 3* 6 = 18
Yes, I use the ambush only on short loops.
As Spirit, I use it on every loop.
They cant see me and I cant see them.
There is rly no point for playing Pig, if you have Spirit.
My opinion is still:"Pig should win a 2,5 second race vs the Spirit".
Its not your opinion and thats totally fine.
But maybe we should test new movement speed numbers for this 3 killers.
Example:
Legion: 6 m/s
Spirit: 7 m/s
Pig: 8 m/s
As programmer, I need 1-10 min for change this variables.
You guys have a PTB, you should test more crazy stuff.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/486560#Comment_486560
Agreed.
This is what OP is trying to say. Pig should be winning the short chase but currently is not. The ambush is too predictable and unreliable. Her crouch viewpoint also needs to be raised.
Yeah sry for my bad english.
I cant explain well.
Im coming from germany.
Pig and Legion :"Every killer should have his own strength."
Spirit:"Hold my sword".
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@Peanits said:
I'm not sure if I could agree with that. To use the pig, as an example, if you decided to ambush someone as they sprint burst away, you shouldn't catch up. You used your power at the wrong time and so you missed. Even though you may not have landed a hit, you will close a decent amount of the gap.
If you increase that to 8m/s, though, that's an insane amount of speed. That's enough to make just about any pallet an unsafe pallet. I could crouch at every loop and get a hit nearly every time.
Maybe it's just me, but I wouldn't want to see people be rewarded for using their power poorly. If they timed it wrong and didn't plan for the sprint burst, that's on them.
But how can I tell as killer:"This survivor has Sprintboost".
And yes 8 is a big number.
But now use the math:
Current version:
6,4*2,5 = 16
My version:
8*2,5 = 20
SprintBoost: 6*3=18m
Thats only 4 m differents.
And she doesnt have addons for the movement speed.
Spirit has addons for it.
I think my idea is still worth for the PTB.
We could test out the movement speed and then decide @Peanits
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And what if only pig can counter Sprintboost?
She would be the stealth attack killer meme.
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Thats true.
But I must behind the survivor and then I would hit the survivor with sprintboost.
There must be counterplay as killer.
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@White_Owl said:
The Pig is stealthy, her dash attacks has the surprise factor that makes it more effective than it seems.
Legion's speed is mostly for map presence, gives away the position of survivors and allow to vault stuff.
The Spirit's ability is mostly about mindgames during chases.
Those are all different abilities, it's like comparing apples to oranges.
Legion 10 seconds = map pressure
Spirit 5 seconds = chases
Pig 2,5 seconds = stealth attack
Every killer has his own strengths.
Pig would win the short race and Legion would win the long chases.
So but why should I play Pig or Legion?
I could just use Spirit and then I win all chases.
I would have fast attacks and a big map pressure.
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@Orti said:
Ahh I see. I don't think so Pig and Legion aren't intended to beat the Spirit in that sort of play style. Pig is about sneaking up and forcing survivors to abandon a loop or get a hit on it. Legion is about putting damage on as many targets as possible his don+'t mean his ability is meant to give you all these hits sometimes you'rte just supposed to traverse the distance,
Spirit is supposed to be superior in catching up and downing survivors.
Of course they need to rework most killers if they ever want make this game balanced, but increasing numbers wouldn't help with that or would make killers to identical to each other
In my opinion Pig should beat Spirit in a 2,5 second race.
Otherwise its just stupid.
And Pig is only 3 m/s faster than survivors with Sprintboost.
Trust me as pig main, you just hate this perk,
because it destroy every sneak attack.
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@Ihatelife said:
@ShyN3ko want to said that pig and Legion needs a buff to movement speed to their power.
uhhhhhhhhh.
yes.
.........................
Now I feel dumb XD
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@Milo said:
Im still confused what you are trying to say
Its like a m/s race.
Pig should win a 2,5 seconds race.
Spirit should win a 5 seconds race.
Legion should win a 10 seconds race.
Current the Spirit win all races.
Sry for my bad english.
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@Orti said:
I'm not sure what your conclusion is. What do you want to see updated and what do want to say with all these fancy numbers?
Before update:
2,5 seconds: Spirit win
5 seconds: Spirit win
10 seconds: Spirit win
After update:
2,5 seconds: Pig win
5 seconds: Spirit win
10 seconds: Legion win
Better?
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@LastShoe said:
As a myers main i have to say... git gut and:
-Bring a green mori
-Bring perks for protecting gens
-Bring noed to punish survivors for doing only gens
-Bring good addons to help you out.
Also, ive just checked your build that you posted here https://forum.deadbydaylight.com/en/discussion/62349/matchmaking-is-broken#latest
And well... its terrible, also considering you have 2 Freddie's perk... i quess you are playing him, Freddy is amazing as long as you are playing against the potatoes, otherwise he is just a trash and the only way of winning as him is to slug like crazy, for which you will need ruin.
Maybe some killers want play for fun?
But yeah withouth protecting gen perks the games are finished after 5 min.
And with gen protecting perk the games vs good survivors finished after 5 min.
Just use some math + DbD.
Thats just pure horror.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/485626#Comment_485626
I hope it does not go through then @ShyN3ko
It will go through.
Do you remember the Pig nerf?
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@OMagic_ManO said:
His Feral Frenzy speed is slow due to his 115% speed now, it's now 125% rather than 133%, but you travel much farther in Frenzy, in chases, it's not all that good, in getting to A to B, amazing, it's not too comparable to Hillbilly, in which he travels a almost straight line at base kit to where Legion can travel anywhere at 125% for 50 meters, I do agree he needs a buff, he is so damn weak, maybe make his mending more threatening.
10 seconds
Legion killer ability: 10 seconds * 5m/s= 50 m
Survivor running speed: 10 seconds*4m/s= 40 m
50-40= 10 m
Spirit killer ability: ~7*5 seconds +4.4*5 seconds= 57m
Survivor running speed: 10 seconds*4m/s= 40 m
57-40 = 17m
5 seconds
Legion killer ability: 5 seconds * 5m/s= 25m
Spirit killer ability: ~7*5 seconds = 35m
Spirit ability is just much better.
Legion need more movement speed.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/485584#Comment_485584
Withstanding pain should not affect being stabbed in the back?
Enduring should be able to protect from all pains because well, you are becoming resistant to pain, making you be able to withstand the pain and get back into the chase
The devs said that in the stream.
I dont give a opinion, I just give you informations.
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They change Enduring,
because it should only affect pallet stuns.
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@Kiskashi said:
https://us.v-cdn.net/6030815/uploads/733/CTHEKCYBJX18.png
@ShyN3ko Just posting this here now before I forget, was meant to be a cute pig giving you some flowers but I couldn’t decide on a background they were all so boring so I thought about the jigsaw static and so it turned into this... makes it seem like there’s a trap in those flowers now haha, can’t wait to see your picture next :)
Thats a rly nice pic and I rly like the background.
PS: My pic need more time
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Yes this is bannable and why do you write english in a german forum?
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We see only 2 killer, because this killer abilities work correctly.
As Example Pig RBT:
- the time slow is RNG
- most of the addons are useless
- you cant control this ability, because its RNG
- survivors can still gen rush
- survivors can escape with a RBT on the head
- the killer skill doesnt matter
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@prayer_survivor said:
I played a game now at level 10 survivor with another 3 12-16 survivors. The killer was a lvl 8 spirit with barbacue, hex ruin, and noed and also ebony memento mori and prayer beads bracelet. Also the killer tunneled, as 90% of killers in these ranks.
Is this balance? 3 DCs said no.
Both sides have unbalanced things.
But survivor can use unbalanced things without perks and addons.
Btw why do you support dc?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/484140#Comment_484140
For how scary that can look I'd even argue you were extremely lenient on "Killer down the first survivor after 15-30 seconds"
or even "Killer hit the first survivor after 15-30 seconds"
Good survivors are probably looping much longer than that and that's even before putting DS, BT, MoM, Adrenaline, Insta heals, body blocks, flashlights and all the exhaustion perks into the equation.
Anyway I agree with your point, it's just even WAY worse than the numbers you presented.
I use this low numbers, because otherwise people wouldnt understand it.
Yes you can get better as killer, but this numbers are just impossible vs good survivors.
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@senjuhash said:
https://forum.deadbydaylight.com/en/discussion/63992/game-is-so-balanced
If you were better at the game and could end chases quicker you wouldn't be complaining. Just play the game some more and get better.
1 Gen = 80 seconds with 1 survivor
*game start*
Killer need 10-30 second to find the first survivor
Survivor find Gens after 5-10 seconds
Killer hit the first survivor after 15-30 seconds
*hit slow/survivor little sprintboost*
Killer down the first survivor after 15-30 seconds
*hook animation,etc....*
Killer hook 1 survivor after 55-95 seconds
The 3 other survivors repaired 3 gens.
Killer 1/12 hook / Survivors 3/5 gens
But you know, just adept and git gut.
Never combine DbD with math.
Its pure horror.
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@Milo said:
@ShyN3ko for every "Mettle of Man" in the game. You mean against a survivor with that perk?
If so then sure. 15% ain't much anyways :d
But what about this actually:
- When you activate the perk the, next occasion that would put you from healthy state into injured state deals 2x dmg. (so basically exposed for 1 hit)
I rly dont know.
Your idea would be a rly hard downside.
I must test it, then I could give a better answere.
PS:
4 survivors use MoM = 60%
1 survivor use MoM = 15%
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@SlinkyJinky said:
Add to that [ More things that counter MoM and will continue to counter them once the nerf drops making it so situational no one in their right mind would ever take it]
Spirit: [ Prayer Beads Bracelet] for stealth gen grabs = Countered
Wraith: [ "The Ghost" - Soot ] + [ Coxcombed Clapper ] for stealth gen grabs = Countered
Wraith (again) Surprise Attack doesn't trigger MoM pip = Countered
Huntress: [ Iridescent Head ] One Shot Down = Countered
Myres: Tier III [ Evil Within ] One Shot Down = Countered
Billy: M2 [ Chainsaw ] One Shot Down = Countered
Bubba: M2 [ Chainsaw ] One Shot Down = Countered
Trapper: [ Honing Stone ] One Shot Down = Countered
Nurse: [ Blink Surprise Attack ] doesn't trigger MoM pip = Countered
Hag: [ Teleport Surprise Attack ] doesn't trigger MoM pip = Countered
Clown: [ Redhead's Pinky Finger ] Exposed One Shot Down = Countered
Pig: [ Sneak Attack ] One Shot Down = countered
[ Hex: Haunted Ground ] One Shot Down = Countered
[ Hex: No One Escapes Death ] One Shot Down = Countered
[ Make Your Choice ] One Shot Down = Countered
Basically any Exposed Status perk / hex / core killer ability = Countered
The Plague [ Corrupt Purge ] Bypasses MoM Pip progression the same way M2 Killers do
So that's Freddy / Doctor / Legion that need to COUNTER MOM by hitting them twice without losing the chase to take advantage of the pip progression bug that grants only 1 pip to MoM for 2 hits, hooking them and patrolling the hook so they don't get rescued
And you know the funny thing? I guarantee you I've missed some!
I hope that's enough hard, undeniable and sourced evidence to sway your god level denial. I highly doubt you can manage it but go ahead, prove me wrong and accept the cold hard reality presented before you.
Surprise attacks trigger MoM stacks.
So 40% from your counters are wrong.
And 20% are ultra rare addons.
And the other 40% things depending on the situation.
Hit the Survivor twice with M1 twice
This argument remember me to the old DS.
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Btw how do you like the new part from my MoM rework?
If you die and you are the Obsession, then the killer get a 25%/20%/15% decreased cool-down on successful attacks for every "Mettle of Man" in the game.
Is this better for solo survivors?
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@tomikomPL said:
in many perks you dont need skil to use it ... the most all 2nd chance perks, the same on killer side noed etc... everything has its counter like you said MoM has facecamping ...
And the devs dont want support face camping.
Its unfun for both sides.
Every mod and dev could say it to you.
Just ask @Peanits
Devs dont want support facecamping, but the last fix for it wasnt good.
Because survivors abused it in the PTB.
So calm down about MoM.
The Devs said, they will rework a little bit and this discussion is just my idea about it.
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@tomikomPL said:
but as you can see you dont wanna hear about bbq because it is ok, i think the same about MoM and i cant understand why so many people cry about this perk , when in fact it isnt overpowered in my opinion, it is weaker than DS. I feel like you are glorifying this perk ...
MoM isnt OP.
It just hasnt a real counter.
And the survivor need 0 skill to use it.
Thats the problem.
Counter=Every player can use the counter in every game(without addons and perks)
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/483589#Comment_483589
Actually BBQ has more counters :d
Lockers, Distortion (perk), standing behind a gen, standing in range.
That would make it 4 (3 if we dont count a perk)
@Tru3Lemon No.
Counter=Every player can use the counter in every game(without addons and perks)
This is my opinion about counters.
But you are kinda right.
BBQ has 3 counter.
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@tomikomPL said:
Why do you want this rework of balanced perk .... jesus.... Just stop ok this perk isnt as powerful as you think and you can use it nearly always once ... How about i will start talking about nerfing bbq hmm?
First: BBQ has 2 counters and MoM has only 1 and thats facecamping.
Second: The Devs said, they want rework MoM.
So I just made a idea for them.
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I rly dont had another idea for the Obsession part.
Everyone could use it.
And the numbers are only guidelines.
Maybe I get another idea for this part.
Edit:
If you die and you are the Obsession, then the killer get a 25%/20%/15% decreased cool-down on successful attacks for every "Mettle of Man" in the game.
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@Speshul_Kitten said:
Killer gets 5 perks, STBFL when they kill the obsession? No.
I would prefer MoM stay how it is, but killer gets a STBFL stack automatically ONLY on the obsession. Cutting down the recovery time to catch up to the obsession.
And what if all survivors run MoM?
Then the obsession thing is deleted on the other survivors?
Btw my numbers are only guidelines.
30%/25%/20%/ could work,too.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/483253#Comment_483253
I don't follow that player but good killer players that play all killers, so have a good understanding of the game don't seem to be complaining.
https://forum.deadbydaylight.com/en/discussion/comment/483242#Comment_483242
Your playstyle didn't get deleted from the game.
You can still use traps in the late game.
You just can't NOED slap people after the gens were done, put traps on everyone and get free kills.
It's not a merit to calculate a playstyle that removes nearly all counterplay. It's going for the easy way out.
I'm pretty sure that if you're a fundamentally good killer player you'll be alright with the Pig changes. You just have to ADAPT. Use your traps a little bit early and stop relying on the part of the game where you essentially lost already to start making moves. You'll become a better player from that.
You can still use traps in the late game.
Nope
It's not a merit to calculate a playstyle that removes nearly all counterplay. It's going for the easy way out.
Destroy all 5 totems or just go through the open gate?
You'll become a better player from that.
So i must change my complete playstyle, because the devs delete it.
Then Im main maybe "Basement Trapper".
*next patchnotes*
- Trapper cant place beartraps around the basement
This is a forum and I have a opinion:
"Deleting a ability ingame isnt a good solution".
"Nerf the ability, but dont delete it".
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@gantes said:
She's not weak.
You were just used to play her in only one way.
Late game Pig was NEVER the most effective way of playing her. Watch any high level player playing Pig at any given moment.
Late game Pig was just the EASIEST way of playing her, because it allowed you to cheat game fundamentals and basic chases and mindgames.
You probably also only use her ambush attack to sneak on survivors and never to mindgame pallets, which is the better use of the ambush attack (for sneaking to survivors it's just better to get up and normal attack them, since it takes a while for the TR and the red stain to come back after you get up). Taking away the roar before the attack would unnecessairily remove counterplay from her ambush.
I recommend you watch good players playing Pig and stepping up your game.
And not trusting NUMBERS AND FACTS just show how little idea you have of what you're talking about.
Im a calculate player.
I use all ingame informations and build up my strategy to win the match.
The pig character design is perfect for me.
But there are problems.
I cant calculate RNG.
So i must use the other functions from the RBT.
With endgame piggy,I can calculate and build up my strategy.
This was my playstyle.
And they just delete my playstyle and now I must calculate RNG.
Late game Pig was just the EASIEST way of playing her, because it allowed you to cheat game fundamentals and basic chases and mindgames.
So play another playstyle is cheating.
Next SAW movie.
"All victims escape with a RBT on the head."
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@TheBean said:
7 matches and can't get 2 kills with Legion?... LOL am I hearing that right?
ANYWAYS... I'm not even that bad.
You moral compass is your choice, it isn't the game that prevented you from getting the 2 kills, you did. Just saying.. so your post is pretty misleading.
I need 7 matches, because 2-3 survivors dc in every game.
And yeah its my fault.
I just farm,if 2-3 survivors dc.
Its just boring to play vs 2 survivors and they must do 5 gens.
I will change the discussion name.
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I dont complain about the Legion change.
I kinda like it.
But people still hate legion and dc.
My discussion is because the massive dc rate.
Btw MoM had no counterplay for all killers.
This is why they will change it.
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I played 7 matches
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/482975#Comment_482975
That's fine, I'm just saying you can't use this match as an example of Legion being bad or his daily being hard if you willingly refused to do it.
Thats kiinda true
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Do you need Bloodpoints as survivor?
A example:
Survivors: has all perks on 1 survivor = This players doesnt need more Bloodpoints.
Killer: has all perks on 1 killer = He need Bloodpoints for addons
But yeah I dont understand the Dc,too.
This is just my answere.
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Btw
I was Rank 15, because I needed a little break after the pig nerf.........
Endgame piggy was my fav. perk build.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/482968#Comment_482968
You chose to farm instead of doing your daily ritual. That has no reflection on the Legion
2 dc sucked as survivor.
And after 2 dc its not a match, its just boring.
I dont want punish other survivors, because the teammates dc.
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I just tested it out.
I know they are not good, but I had some hope.
Know after 7 legion matches, I have my informations.
The most addons are like pig addons = trash addons
And he have rly much stun time.
But I got my daily after the 7 match :3
So many dc..............
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Im just rly friendly.
And the DC did it on the hook.
I would get a 3k, if nobody would DC.
Im not a bad killer, I just farm with people after 2 DC
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@LCGaster said:
Did you mention me by accident?
Nope, it was a old idea with this special killer ability.
I just use this idea again.
And the wraith was your idea.
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@drekin7979 said:
I still get good results with Pig.
Surveillance and Discordance help track generator activity, allowing The Pig to creep up covertly.
Nurse Call is also handy to find injured survivors and again approach without a terror radius.
Attaching traps will slow survivors down and give the chance of encountering survivors on the Jigsaw boxes.
Overall, the best strategy is to concentrate on generator progression and stealth approach.
Yeah pig is still a good killer with trash addons.
But its still bad to destroy a nice playstyle.
Thats just more frustrating for players,
because they are forced for 1 playstyle.
And thats not good in a game.
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@Animalheadskull said:
I still play legion daily, the only thing I didn't like about the rework is the ######### base 4 sec stun, and the complete bar depletion. And longer recharge on top of that. I think they were getting a lil excited with them numbers, and said oh yea survivors will love this.
Edit. I like the mechanics and power of legion but still needs some number tweaking
Yep thats true.
The stun is rly long.
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@HazeHound said:
Why would you even want to play Legion, even for daily? Just reroll.
Legion and Freddy are reasons I am never buying any dlc again. Ever.
This was my reroll @HazeHound
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@PigNRun said:
While the idea is nice, keep in mind the following.
1) If they were to implement this, it would be like Tinkerer or Moonlight offerings all over again. As they add new stuff, they will have to go revisit old perks and adjust them.
2) There is absolutely no reason to have an Obsession with this perk. MoM and Sole Survivor are the same, but they are just there to alert the Killer that the player might have them. But this Dying Light is very easy to tell if the Killer has it.
Its rly hard with this perk.
Dying Light is a tunnel perk, but I dont want support tunneling with my idea.
This is why I made this:
If every survivor was at least one time on the hook,
then the killer get a special bonus* on his killer ability.
You want upgrade your ability rly fast,
but you still get rewarded, if you kill the obsession:
Once the Obsession is sacrificed, then the increased healing speed is reverted.
And the healing speed is decreased by 38/44/50 %.
And yes they must update it with every new killer.
But upgrading the killer ability would be a interesting perk.
And it would add many new playstyles.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/481580#Comment_481580
That was a mistake that was explained since. This data does not have that issue.
I still dont trust them.
Ok, she could have a ~70% kill rate,
but she has still some problems in the basekit.
I dont give examples, because I have a complete discussion about it,
but I must update the discussion first.
Btw I wouldnt look on the kill rate, I would look at the play rate in high rank.
Playing vs Nurse and Billy only is rly boring.
