ShyN3ko
ShyN3ko
About
- Username
- ShyN3ko
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Freudentrauma said:
https://forum.deadbydaylight.com/en/discussion/comment/563887#Comment_563887
So you think Pig changes were fine then? Otherwise it wouldn't make sense to suggest something you consider wrong.
I hate the pig changes.
But I know that they dont want to change it.
The devs said:
"We wanted 1 timer, because survivors couldnt handle 2 timers".
When the devs change the pig, then I would change my discusion about OoO,too.
-
@Freudentrauma said:
That wouldn't be a smart way to handle it. If you want to fix all the issues around OoS then you probably have change the perk itself. Not disable it in specific situations.
I do what the devs do.
OoO on SWF = delete the perk
Pig ability in the endgame = delete RBT
-
@preetygoodforumsofar said:
using voice chat is cheating already(you get information that you shouldn't know) (voice chat also replace some perk)
but if you can't talk with your friends
what's the point to play swf
Then you know, that your teammates are potatos and not random players.
-
@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/563781#Comment_563781
You are aware that only one person gets the max distance while the rest are cut literally in half i dont think the perk is the issue i dont mind it. You are aware they are in a call anyway your point is a 4man with it i play swfs and i only use it and call the killers location out i dont get what you are complaining about 4 people using it when one can do the exact same thing the perks fine learn how to play around it.
Ok, I hope I understand you.
How can I play around a wallhack?
I must tunnel and kill the person with OoO.
But then the other SWF members gen rush me, because they can do gens easily.
No matter what I do, I will lose.
And this happen, because only 1 person use OoO in a SWF group.
-
@MonsterInMyMind said:
If only behavior didnt take away the dislike button oh boy imagine complaining about a perk that literally gives the survivors location away.
Hey while we are at it honestly lets nerf urban evasion because the survivors can hide LMFAO (Behavior its a joke dont seriously nerf it)
And the fact that if you are not the obsession the distance is cut in half.
I think OoO is fine for solo survivors.
But in a SWF group, only 1 person must take the perk.
With voice chat, everyone get the killer position 24/7.
Thats the unfair part.
-
Its funny, because this is rly realistic.
What if you must bet a killer 1000 times in a row?
And when you die, you respawn.
I would be pissed in real life.
-
700 h killer main
After a long break , I played Ghostface.
I had 2 toxic SWF team.
The end of the story, I didnt use Ghostface power, but I made a 4k.
And they still needed 5 gens.
How did I do it?
I know 24/7 what they are doing, because they are toxic SWF with flashlight.
They use OoO, other perks and OP items.
But they do always the same mistakes.
As killer player, you need mindgames more than the killer power.
And thats kinda bulls*****t.
-
And for every key and insta heal, the killer get 100% more Bloodpoints, too.
And now real talk.
You ragequit.
You get banned.
-
In other games its not a big problem.
Rainbow Six : Voice Chat
LoL : Ping System
But in DbD is unfair for the killer player.
Because SWF destroy ~50 killer perks and have ~30 survivor perks for free.
-
DbD has a regional ranking matchmaking with 10.000 - 30.000 players.
With a casual mode, we would have a shorter lobby time.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/553857#Comment_553857
We've gone over it in the past, but it's mostly a matter of simplifying it for new players. Having a wall of numbers on each item and add-on can be overwhelming, while saying 'slightly' and 'moderately' is a lot simpler. There are also cases like the mist offerings where the things they modify don't make sense as numbers. If they said "makes the mist 50% thicker", that wouldn't really be helpful. On top of that, real numbers can be misleading with the way math works in video games; take a look at old Enduring for example.
One of the suggestions I've heard before that I think would be interesting is having a simple and advanced mode for descriptions. By pressing a button, all of the "slightly" and "moderately" parts of the descriptions are switched for actual numbers. This way it's simple for new or casual players but the numbers are easily accessible for more experienced players.
It's good feedback, though, I'll bring the feedback up with the team.
Then use a god dam calculator list.
Example:
Without perks and addons
Pallet stun = 2 Seconds
Spirit ability movement speed = 7 ms
With perks and addons
Pallet stun = 1 Seconds
Spirit ability movement speed = 9.5 ms
Highlight it, use some graphic magic tricks.
And then all players can see, how the perks and addons affect the killer.
And maybe you guys should rework and bug fix addons.
Bubba wants his chilli.
-
Ok wait.
Counter play
Survivors:
Sprint Boost : It has no counter
Adrenalin : Noed is the counter
Selfcare : Slobby Butcher is only a little counter
DS : Dont tunnel and dont down survivors real quick
Killers
Noed : Destroy the totems
Ruin : Gen tapping or destroy the totem
Enduring : Drop the pallet early
Spirit Fury: Drop the pallet early
BTW killers are the powerrole
4 Survivor perks = 1 Killer perk
-
..............could go as long as 15 to 20 minutes holding the game hostage.
Survivors are dumb players.
I must rly say that.
Every time, the killer doing something smart = nerf
And then they should git gut and adept.
Killers dont have much freedom in this game and they are still better players.
Because I have a rly simple solution.
Do gens.
Just do it.
-
- 3 survivors die
- they didnt made 5 gens
- the last survivor doesnt found the hatch first
You had enough chances.
Now its Game over.
-
Funny thing.
Killer Lobby time is insane high = more Survivor players play Killer
Killers use more Moris during event.
-
Survivors can just die and play the next game.
Killers must finish the game.
In the end both sides get the same bloodpoints, but you must play longer as survivor.
PS:
Killer players must lvl up all killers, because they have different abilities.
Survivor players must only lvl up 1 survivor.
-
The devs.
Math + DbD = pure horror
-
They dont want buff non viable killer, because some killers must be fun to play against.
So they nerf survivors.
PS: I hate every sentence in my comment.
-
This is not holding the game hostage.
If he just kick the gens, then just repair them.
Snap out of it and repair.
You have 3 other teammates.
If he dont attack, just repair.
-
No.
And in my opinion, its dumb.
It would be a great perk for pig, if it would affect the ambush attack cooldown
-
@Peanits said:
I meant to post this along with my other message but I completely forgot, but on the topic of maps, I figured this would be relevant:
https://us.v-cdn.net/6030815/uploads/704/ES3UTUYMZF09.jpg
That's the average survival rate per map. There's definitely some maps that are higher than others, but the overall range is between ~39.22% and ~53.60%. Not an insignificant difference, but not massively unfair for one side or the other. I'll let y'all take a look and do with it what you will.
~50% escape rate with a ~50% dc rate
-
@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/516867#Comment_516867
Survivors move 4.0 m/s. Killers normally 4.6 m/s. The relative velocity is 0.6 m/s. At 5.0 m/s, the relative velocity is 1 m/s, so The Legion gets a 66% bonus to catchup speed for 10 seconds.
Comparing a Killer's movespeed increase to the base speed isn't as informative as comparing the increase to the base catchup speed. :)
Also, since FF is longer now, you can cover 50m in one FF rather than 32m from the old version.
Compared with the map size, 50 m is a rly low number.
This is my opinion about killer movement speed.
It needs an update and btw I made a discusion about it:
https://forum.deadbydaylight.com/en/discussion/64680/legion-pig-spirit-movement-speed#latest
Pig should be the best killer for fast attacks with low duration.
Spirit should be the best killer for normal attacks with medium duration.
Legion should be the best killer for slow attacks with high duration.
Some Math
2,5 SECONDS(PIG ABILITY DURATION TIME)
Survivor with Sprintboost: 6*2,5 = 15 m
Pig: 6,4*2,5 = 16 m
Spirit: 7,04*2,5 = 17,6 m
Legion: 5*2,5 = 12,5 m
5 SECONDS(SPIRIT ABILITY DURATION TIME)
Survivor with Sprintboost: 63 + 42 = 26 m
Pig: 6,42,5 + 4,62,5 = 27,5 m
Spirit: 7,04*5 = 35,2 m
Legion: 5*5 = 25 m
10 SECONDS(LEGION ABILITY DURATION TIME)
Survivor with Sprintboost: 63 + 47 = 46 m
Pig: 6,42,5 4,67,5 = 50,5 m
Spirit: 7,045 + 4,45 = 57,2 m
Legion: 5*10 = 50 m
Legion should have 6 m/s for 12 s and the next chain hit give him only +8 s.
6 m/s would make sense, because survivors perks like Sprintboost give 6 m/s,too.
Pig should have 8 m/s for 2 s, but she should get an ambush movement speed addon,too.
And the addon give + 1,5 m/s.
And Spirit should have 7 m/s.
Because 7.04 is a weird number.
Pls fix this forum bug with the notifications @Almo
Btw I like the pig picture.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/517833#Comment_517833
That would still be considered nudity, though, legal or not. If you filmed that and put it on TV, you'd need to put a nudity disclaimer in front of it.
Thats a good point.
Good for me, because I never draw private parts.
-
@Peanits said:
Basically the same as nudity in real life. If you couldn't wear it in public, it probably counts as nudity. Using the existing cosmetics as a baseline is a good way to tell.
A female person with little breasts could go topless in public.
In my country.
So I could draw Spirit topless.
-
The ranking system is fine.
Just in every game some survivors DC.
DC = Derank
Derank = No players in High Rank
-
2016 = Survivors had Godmode
2019 = 5/15 killers are viable in high rank
-
4.6 ms normal movement speed.
5.0 ms killer ability movement speed
Yeah............
-
Plague:
Pickle Rick drink = Made by survivors for survivors
-
@ObsessionKate said:
https://forum.deadbydaylight.com/en/discussion/comment/509258#Comment_509258
I do. Censor me with red lingerie. Thanks.
Sometimes I dont know the sense from a censor effect in a game.
"Ohh look this guy lose his head and the killer eat it" =no censor effect
"Ohh look a streaking Kate on the school map" = censor effect over 9000
-
I thought Kate sleeps naked............
I like your idea :3
-
@Kiskashi said:
An animation? that’s so cool, hope it goes well, excited to see it 🤩 I’m currently thinking about the contests for the anniversary I have something in mind for the artwork one, are you considering participating in any?
Contest?
-
Im pickle Rick!
Morty, stop digging for hidden layers and just be impressed. I'm a pickle.
IM PICKLE RICK!!!
My version:
Im pickle PIG!
Survivors, stop digging for hidden layers and just be impressed. I'm a pickle.
IM PICKLE PIG!!!
-
@weirdkid5 said:
Honestly I don't understand why they nerfed Enduring at all
They buffed Enduring for pallet stuns.
Its a nerf-buff mix.
-
@NoShinyPony said:
@ShyN3ko When I run Enduring + Spirit Fury on my average M1 killer, I get stunned more often in a lot of matches.
Ok yeah, I play without this perk combination.
-
@NoShinyPony said:
If you want to avoid MoM, you go for tunneling the unhooked survivor.
Regarding your suggestion: Gaining tokens for pallet stuns is too easy.
Rly?
I get stunned 2-4 times in a match as killer.
My killers: Spirit and Amanda
-
But just to be sure.
Is this your hidden sex fantasy? XD
My fav. ship is Amanda and Spirit.
I still working on it, but I will make an animation.
And this will take more time, because I must draw many pictures.
But I will do it.
-
@[Deleted User] said:
you already got a very strong perk that can block all generators for a whole minutes and will probably replace BBQ. and you can use it multiple times. why you're complaining ?
sixteen seconds = 16 seconds
Or did I hear it wrong in the livestream?
-
@Peanits said:
You're actually not accomplishing much if you do that. You're not progressing for part of that so you're still taking significantly longer to finish the generator than you would if you did it normally. So long as you're hitting at least good skill checks, you'd be better off just powering through it or finding the totem.
https://www.youtube.com/watch?v=NXwzR-n6nSQ
First: Gen tapping is dumb and you guys should fix that.
Second:
Killer need an animation for hitting the gen.
Survivors not.
In a 1 vs 4 game is this fact just dumb.
Survivors should get an animation and not the killers.
As example:
"Every time, when you start repairing a generator you must complete an animation."
This would solve both problems.
-
Survivor side:
A black person with black hair and dark clothes in a dark horror game.
Killer side:
Red laser eyes.
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/64964/survivors-get-info-about-killers-perk-and-hex
Does it matter? It fills the loading screen with something to read while we wait 10 years for it to end.
Make your choice and Hex:Devour Hope
Use both without informations for the survivors.
-
@Mochan said:
Isn't this like the 100th thread you've made on this?
Nope, the second,
because I test some stuff with spirit addons.
Then I understand movement speed better.
-
@rch614 said:
No. 99 is fine and you can go open them yourself if you want the EGC to start.
But then EGC change nothing.
"The killer must go to the gates, otherwise survivors wouldnt leave the game."
It would be good, if the gates have the same mechanic like totems.
-
I use Hex: Devour Hope and Make your Choice.
Both get active ingame.
Survivors: Do you always camp?
-
@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/486747#Comment_486747
omg someone else understands the roar kill any surprise, as it happens before the dash even starts
8 m/s
2 seconds
Roar sound only, if the pig damage a survivor
This would be rly scary
-
@Tru3Lemon said:
Not all killers have the same speed theres a pro and con and pig speed its ok if you have problen with it use BL devs arent going to make all killer speed the same some of them are different for a reason of theyre own power
Example:
Legion: 6 m/s
Spirit: 7 m/s
Pig: 8 m/s
Totally the same speed.
Pig is good in fast and low range stealth attacks.
Spirit is normal speed and normal range.
Legion is slow speed and long range.
But in the current version, Spirit is in everything better.
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/487044#Comment_487044
Exactly. The fact that in 90% of the cases you are better off just uncrouching instead of Ambushing should tell the devs that there's an issue.
This would be an interesting statistic.
-
Btw I want ask something.
What if the dash duration is 2 seconds and the movement speed is 8 m/s?
Then I would have this numbers:
Survivor with SB: 12 m
Survivor without SB: 8 m
Pig dash : 16 m = 2 seconds * 8 m/s
It would be faster, but you could only use it on short loops.
Btw I still prefer 2,5 seconds.
-
@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/64220/killer-ability-movement-speed-needs-an-update
8ms a second seems a Bit extravagant. She’s not an Olympic level sprinter.
Its a high number, but the ambush time is only 2,5 seconds.
16m->20m
Math is sometimes weird.
-
@Orti said:
@ShyN3ko there was no Pig nerf last month, you just can't adept to a different way of playing a killer, Pig is as good as before at slowing down the game. Sorry you're not getting tunnel kills at the end anymore otherwise I don't understand why you think she got nerfed. She is still fun and is good at mind gaming thanks to her low high, the ambush is also still the same
I dont tunnel as endgame pig and i dont understand why I should tunnel.
Noed + Blood Warden + RBT = Much pressure for all survivors in the endgame.
Now you can just run through the exit gates with a RBT.

