ShyN3ko
ShyN3ko
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- ShyN3ko
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This pallet hitbox is to big,too.
Every side has problems.
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@Chocolate_Cosmos said:
Blood Warden on it's own is situational perk (sometimes you will trigger it and sometimes you will just not caught anyone sadly) but it can still give you hook(s) or kill(s).
When I play Blood Warden however I play around that, that means it's part of my combo build. You would be suprised how crazy powerfull that can be.
I use: Knockout, NOED, Infectious Fright and Blood Warden.
I won so many games with this build, it works like this:
1) Before gates are powered, I am just trying to eat as many pallets and safe spots as possible and hook someone if I will caught them (doing regular classic Killer job). The more pallets (longer chase) I eat, better for me in late game when I shine.
2) When powered, I am trying to down someone (NOED will help a lot) and just leave them on ground. Then I will go to the Exit Gate that is far away as possible from my downed pray. I open that Exit Gate and time is running out.
3) Infectious Fright is amazing, telling me where are near Survivors and down them next to my other prays. Knockout makes sure that it will be harder for Survivors to found each other (countered sadly by SWF groups but that counters almost everything lol)
4) Blood Warden comes to play later when timer is below 50% (below 1 min remaining) and I hook someone who I downed and if they will rescue them (or they don't have to, I will come for them anyway and they die) they die to End Game Collaps. They can't escape.
Well, that's just me but important to say: Blood Warden can win games (allready did many times) but it's situational perk as many perks in this game.
Will that win / be used every game that you run it? Nope.
Can that win games or at least give you some hook(s) / kill(s)? Yes.
It's just so fun when it works and they are like "Well... gg now" xD.
(You can always force to open Gate on yourself, but it's of course risky, nothing will make things secure rly)
I made a special Trapper Build:
"Map Trap"
Blood Warden
NOED
Brutal Strength
I place many traps by the gates, eat many pallets and play normally.
Then in the EGC, I try too down someone and 90% of the time I must power the gates.
But there is a problem.
Im in red ranks and there are many SWF.
So I had 10 games with EGC and I got Blood Warden 2 times active.
And It was only 1 time usefull.
Blood Warden is hell of fun, but its very situational.
And survivors can counter it easily.
Its still fun, but its just too rare for an entire build.
Keep in mind, I used a complete killer ability, 3 other perks for a very rare reward.
Thats just too much work and risk for 1 perk.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/627818#Comment_627818
It's bad and not worth running
The idea sounds good but I don't think a perk should have such a dominant GUI element, that seems more like something only powers should do
Maybe it can be integrated into the perk icon somehow, then it would be fine
Yeah the GUI element is very tricky,
because Blood Warden was for me always a nice surprise as survivor.
And I want keep this surprise factor.
I think a Dev/Gameplay Programmer can tell more about different GUI elements.
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Then tell me.
Why is Blood Warden fine for you?
For me its not fine, because
1: I need NOED for it, because Adrenalin meta
2: Its very very rare active,
because survivors 99% the gates.
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On the killer side, its the same.
18-24 Survivor DC after 10 games.
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"Trapper traped a totem"
Survivor: This is unfair.
Dude, play Trapper and then get the Doctor Map(Lerrys).
That is unfair.
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Fix ingame sounds.
I rly think the devs messed up sounds, because spirit.
In 1 patch the sounds were great, but it was a bug.......
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Oh wait, I have another one
Streaking
You dont wear clothes.
Your movement speed is always 6 ms until the killer see you.
If an other survivor see you,
your character scream "kyaaa" and then you slap the other person in the face.
The other person is in dying stage now.
"Dwight, why do you slap me?"~David
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Spirit has no shirt
What know?
Steal bandage?
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/622913#Comment_622913
Survivor perk
Dead:
You cant take a beating. When injured, die.
Press the active ability button to die.
During the dash, you die.
Causes death for the rest of the trial.
You do not recover from death
"Can't wait for this perk to get massacred by killer mains" - Chaddad2169
Why do you mentioned me?
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Survivor Perk
Sexy and Useless:
You wear only a towel.
"This will be a meta perk,trust me" ~ShyN3ko
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@Eesane said:
So what this perk would do is essentially make it so every killer runs sloppy butcher and any other perks and/or addons that make survivors bleed more so they can fill these bars.
In order to get a speed penalty and basically a scatter shot effect? Does dying state affect the bars? If so I can see killers just slugging people to get it. This seems like it would take forever to even get the full effect from.
The speed penalty at 4 bars full would be 30%, dying light is 25% and doesn't take nearly as long of a time to fulfill. I would just DC if I found the killer had this perk or just bring all the healing crap I could then DC when it all ran out.
People that weren't saved before struggle would just die so the bar isn't filled.
Plus i could see this bugging out and killers being able to just multishot from across the map and get downs.
Besides if you want to hit multiple survivors with an attack just play Leatherface.
Dying state doesnt work on this perk.
So slugging is bad.
Yes dying light has 25%, but on repair speed and healing speed.
My perk only on healing speed
And get killed, before the bar is complete filled,then the last effect doesnt work.
Other perks doesnt effect the blood bar.
Bloody Hell is a risky sloppy butcher with extra effect.
"We will make it" can counter my perk rly good.
Bloody Hell is a perk for Leatherface, because his chainsaw has a long charging time. So with this perk , he can hit multiple targets without chainsaw.
I hope , I answered your questions.
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Battle Bunny Spirit
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@Rydog said:
It's because the survivor learned their Jigsaw lesson and will now be a better person, obviously.
You hit it.
With sarcasm, but thats fine.
Jigsaw would never give a free escape.
They must learn the lesson with a hard escape.
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DbD is a 1vs(1vs1vs1vs1) game.
And SWF with voice coms can destroy every killer in under 5 min.
Because they have too much informations.
Example
Normal informations: killer perks informations "(make your choice)
SWF informations: killer position,killer perks, gen progress, survivor perks, unhooking informations, etc....
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/614011#Comment_614011
But sometimes it becomes clear that the killer ain’t leavin’.
"Killer facecamp"
"Survivors waiting"
Ok guys, if he didnt leave this survivor in the next 30 min, then we call him camper.
"The killer is all seeing wraith"
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@invira_zero said:
@ShyN3ko, well, when you have nothing to choose, it may be a thing. Btw, if you do at least 1k until 5 gen pops, they have way less chances to escape. Wake up or Leader may make it easier, but otherwise - its not.
p.s. I usualy slug people in endgame, if im running RM. I do this to pressure survivors as much as possible. Usualy, it works out pretty well. But i can see, what you mean. In comparsion with old one, its kinda weak.
I just compare perks. I think STBFL is a balanced perk. You must work for it and you get a reward.
Remember me is just a joke. You get 16 after tunnel 1 survivor or you use this ghostface perk. And the obssesion doesnt get the debuff.
I think Remember me should be weak perk, but it should be a strong combo perk with bloodwarden.
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You rage quit, you get banned after some times. You dont must explain why you ragequit. You did it, its your problem with the ban. Im rly hard with that, because DbD is a rage quit game. Every second game , I got 1-3 rage quit survivors. And after the game they flame me some stuff(camper,noob,tunnler,etc..). DbD need the Rainbow Six Siege bann system.
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I must rly say, Remember me is a trash perk. Same problem like thana. The numbers are just too low. Using a perk slot for 16 seconds and it has 4 counters.
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Tested it on the PTB => Survivor exploit it => remove idea
I just copy and paste this in every discusion with this idea.
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I say only 1 thing about DC.
DC should never be a game mechanic.
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Your build is rly interesting, because I never use brutal strength and discordance.
Maybe I try it out.
And the skin in this combination isnt bugged with the hair.
This is why I used it.
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I rly using Mad Grid only for 2 things.
Basement Pig = Survivors must group
And STBFL is rly good vs a group of survivors.
The second thing is this:
https://www.youtube.com/watch?v=68JklKb2SBo -
4 times.
Always as Doc.
And 1 time as Pig
"Teleport hacker"
or
"How do you know where I was without BBQ, stupid hacker"
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Nope nope and nope.
The new DS is better, but I needs some update.
The old DS was just:"Now Im going to a hoo..................and stunned."
The obsession DS doesnt was the problem.
The other little DS were the problems.
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@Rasinbran said:
https://forum.deadbydaylight.com/en/discussion/comment/594292#Comment_594292
Why do you have unrelenting?
I was just testing stuuuuuuuuff.
I had Play with you food, too.
I was testing which perk works with the ambush.
You lose still tokens with the ambush, by Play with your food.
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Is this a gameplay mechanic or a bug?
https://www.youtube.com/watch?v=4QdxIHAzQOg https://www.youtube.com/watch?v=ICRIbwQjWP4 -
Me:"Time to test some Billy stun reduce addons"
Chainsaw a wall
The wall screams
Me:"Wait, what?!?"
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I play console by a friend.
And I tried out Pig.
So it would affect me, because I could play with my friend.
But still I dont want crossplay without special settings.
As example:
That I can deactivate crossplay on PC and console.
Without special settings, survivors would just bully PS4 killer.
And the matchmaking could be even worse.
Because DbD has a special algorithmus.
"You will only play vs players in your region for better connection"
"You will play only with players in you rank"
"22k players are online in DbD"
15 min lobby time and then I got 4 chinese players as enemys.
With rank 1, 15 , 20 , 4.
I would say yes too crossplay.
But not in this game.
Because I just dont trust the programmers.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/594404#Comment_594404
Fortnite has a good solution to that, where friends who play together are placed against certain platforms depending on the composition of the players (a group with a PC player always plays against PC, a group with a console player but no PC plays against console, and a group of only mobile players play against mobile).
And do you think the DbD devs will do this?
We know many things about the devs.
Ingame settings dont have everything (chase music, sound ,etc)
Less ingame informations.
Example:
Pig ambush and jigsaw boxes.
Sloppy Butcher doesnt work, STBFL too.
But one shot things work.
Hex: Lulaby doesnt work with jigsaw boxes.
Because there are different skill checks.
but they are skill checks, but the perk doesnt work.
For every ingame addon, you must visit DbD wiki.
And crossplay is rly difficult and I just dont trust the devs in this point.
Yeah it sounds rly fun, but in reality...........
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Getting better is not the problem.
But you cant play Nurse or Pig with controller.
Pig ambush and Nurse blink is something rly fast with much turn around movement.
This is just something impossible with bad framerate and controller.
PC players can just do more things.
And thx the entity Im a PC player.
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Normally Im not this person, but.........................................
PS4 killers with controller and bad frame rate
vs
PC Survivor SWF team
This will not end well...............
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I gain tokens without using the ambush.
https://www.youtube.com/watch?v=4QdxIHAzQOgAnd I only use the ambush vs the obssesion.
Its hard, but it fit my playstyle.
And in the video, I only test it.
This is why I have only 2 tokens.
In my other games, I have always 6-8 tokens and thats pretty cool.
For other players, its a nerf.
For me its a buff, because my playstyle.
So its 50/50.
But I love mad grid:
https://www.youtube.com/watch?v=ICRIbwQjWP4 -
You dont lose tokens with STBFL.
If you use the ambush.
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STBFL with 8 tokens in the complete match is rly great.
And Im rly sorry, but I love MAD GRID with WEAPON SOUND.
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Dev Team.
Thank you for this
https://www.youtube.com/watch?v=ICRIbwQjWP4I love this.
I dont know why, but holy Mad Grid is just wonderful with weapon sound.
Thank you for this little pig update.
I enjoy it rly hard.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/593624#Comment_593624
Spirit fury,enduring and STBFL= can’t stop this piggy! 😍
Dont forget MAD GRID WITH WEAPON SOUND XD
Just for the memes
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/593600#Comment_593600
Piggy mains UNITE!
https://forum.deadbydaylight.com/en/discussion/comment/593603#Comment_593603
I’ll probably buy both. XD This is something I’ve always wanted, not ignoring the obsession but still keeping stacks! (Please tell me this isn’t a bug, I’ll cry if you do.😭)
I think it isnt a bug, but I think the devs doesnt realize this mechanic.
But dude, MAD GRID!
I LOVE THIS
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https://www.youtube.com/watch?v=4QdxIHAzQOg
My theorie.
No perk can work with the ambush.
And for me, its a good dam buff.
BTW I MUST SHARE THIS.
https://www.youtube.com/watch?v=68JklKb2SBo -
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@thesuicidefox said:
Those both say successful attacks, they don't specific basic attacks.
I'd imagine that STBFL might not work with ambush anymore, but I'm pretty sure Sloppy and anything Exposed should still work. I haven't tried yet so I can't be sure.
The only perks that specify "basic attack" are Dark Devotion, Infectious Fright, and MOM AFAIK.
But STBFL doesnt reduce the attack cooldown, but Sloppy Butcher works(old patch).
In the text are the same words.
This is why Im confused.
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@SnakeSound222 said:
Why is Pig getting so many nerfs? Are rank 20s suddenly saying she’s OP for whatever bullshit reason? And the devs are actually ######### listening to them?
Maybe its a buff, but I dont understand this sentence.
Does STBFL work?
Do you lose stacks?
Do you gain stacks?
Can you play smart with perk builds?
Or delete this again 2 perk builds like the last nerf?
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Sloppy Butcher ^
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@LordGlint said:
Im gonna laugh when you guys try testing this to realize the ambush still affects STBFL and NOED and that this thread is just being overdramatic. They could just be doing this in preparation of upcoming perks, similar to how old mettle of man only gained tokens based off basic attacks.
Thx the entity that we have the DbD wiki.
The devs should give us more and correct ingame informations.
Here are some examples:
Why confusing? This 2 addons doesnt stack.Its rly confusing for killer players.
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Could we agree, that this would be better?
- The Pig's Ambush Attack is considered a basic attack.
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@Shaped said:
Can someone explain what this means exactly?
That the ambush + Sloppy Butcher dont work together.
But its already weird with Pig.
They should clearify which perk can work and which perk cannot with the ambush.
How can I know that some perks doesnt work as killer?
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@LordGlint said:
@ShyN3ko Rancor is only active when all gens are completed, not when EGC is started by the killer closing the hatch BEFORE the 5th gen pops.
I rly didnt know that
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@Almo said:
If the traps are darker, they're easier to see on some maps. Changing the color of the traps is a real crapshoot.
Could we please do this in buildings?
Lerrys as Trapper is just.............. something special.
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Do you know how old Monstrous Shrine is?
How about this:
Every Patch, the team update 4 perks:
- 2 killer perks and 2 survivor perks
- 2 only the numbers and 2 only the effect
This would give us more perks in an constant time.

