ShyN3ko
ShyN3ko
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/470164#Comment_470164
You're saying that because I am at Survivor Rank 15 I deserve to stay at Rank 15, simply because the majority of the teammates that I'm matched with are bad, even if the killer is bad?
If I want to rank up, I have to be matched with better teammates? I have to be lucky enough to find the hatch first for ~20 matches in a row just to reach green ranks?
Yes.
Do you play League of Legends?
Its the same.
My team suck = I can lose the ranked game
I suck = my team can still carry me
Rainbow Six.
Overwatch.
All the same.
And DbD is a teamgame,too.
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@[Deleted User] said:
This is just another reason why survivors need the ability to commit suicide when they are in the dying state. It's not unrealistic either since the survivor could kill themselves with whatever they use to stun the killer with decisive strike. This would be a way for the last survivor to keep their bloodpoints instead of DCing due to a toxic killer.
So you want give them a legal rage quit button?
Why not just end the match, after the killer close the hatch?
Killer close the hatch => Killer Mori scene => game end
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@Herbie said:
https://forum.deadbydaylight.com/en/discussion/comment/470940#Comment_470940
Good that hardly any killer uses "hex: ruin".
But hey, I already know your next answer:
"Good survivors hit every great skill check. If you don't you suck. But you should easily find and cleanse the hex totem immediately anyway. Otherwise you suck too."
Also good to know that three survivors can repair five generators within in two minutes and of course escape immediately afterwards before the killer can do anything.
I would say gen tapping.
And yes survivors can do 5 gens in 2 min.
PS: @Vlyse
team is completely crap = 4k for the killer
You still know that DbD is a 4vs1 teamgame?
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@Herbie said:
https://forum.deadbydaylight.com/en/discussion/comment/470164#Comment_470164
Well, as you have only two minutes left once the endgame collapse has started hiding isn't really an option.
The endgame collapse may look nice on paper and have nice graphics / animations but it simply doesn't work out for me. If the last survivor isn't lucky enough to find the hatch first there's hardly anything he can do.
- Hatch closed. Endgame collapse and NOED trigger.
- Killer walks to the gates immediatly. If you hide you die. If you try to open one of the gates you get knocked out.
- Then the killer either let's you bleed out for two minutes or he plays the "pick you up / let you wiggle free / knock you out again / repeat" game until you eventually get killed by the entity.
For me the endgame collapse only made the game worse and more annoying. Often it even rewards killers that simply camp one survivor after the other to death to then chase the last remaining survivor for two minutes until the entity does the work for him as he already didn't like to put a lot of effort into it before. "gg ez / git gud"
Wow, thanks!
Killer camp = 3 survivors have a free escape
They can just gen rush very easy, because the killer camp 1.
EGC timer: 2-4 min
Your team died and the killer find the hatch first.
And you want still escape?
The killer did his job, he killed your team.
You failed your job, you will die.
Its a horror game and not a playground for survivors with 100 second chances.
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@SlinkyJinky said:
EGC is a huge Survivor nerf as much as it's a huge Killer buff. Anyone who says otherwise is either kidding themselves / lying / mis-directiong and smoke-screening to defend their most recent easy-mode buff or blind.
Can you tell me some huge survivors nerfs?
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@Boss said:
I think people misunderstand.
The horror in DbD is facing 4 SWF Survivors, genrushing and doing loops perfectly.
/sarcasm
Pallets can jumpscare me
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/470198#Comment_470198
It doesn't last long enough for how bad the cooldown is. I'm so disappointed because I wanted to do tombstone Myers with it
Yeah Myers with this perk would be rly funny.
But the numbers are just bad.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/470231#Comment_470231
I've used all my traps before end game. They just don't seem to affect all that much, really. If you have detection perks, it can help you in finding where people are and patrolling gens can help find people, too. Going from one person to the next is so important with pressure, so it's something killers typically do, anyway.
Well as I was suggesting, Piggy would be the strongest end game character if her instruments weren't changed. No one else can hold people in the end game without a perk or someone on the hook/downed. People were marveling about how Piggy would have been the strongest end game before they heard the change and there's reason for that.
I'd say it'd be a better SAW feeling if the traps were a threat during the actual match instead of just end game. Not only is there more people to pressure than just one, but there's more things to pressure, too. It'd be more helpful.
They just don't seem to affect all that much, really.
This is why I played endgame pig.
Then I know, that the RBT work.
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@fluffybunny said:
@ShyN3ko ๐๏ธ
Well, what's more than likely to happen is that you would get one before the gates open, so that would leave Blood Warden for when you get your second person by catching them trying to open the door, etc. You could also bring along Remember Me and make sure to kill the obsession before the end game. I was talking more of a perk build than a killer, though. Any killer can be an end game killer with the right perks. I don't think any of the other killers would have a strong end game effect, so I can understand why they would change that.
I think they've essentially made her helmets be a main game affect. So used to create pressure before the end game. I think that's what they're intending. She does need a buff to her traps if they're going to change that aspect of her, though, in my opinion.
If I say anything you don't understand, let me know by the way.
Now as endgame pig, I must use my RBT before they finish the last gen.
And thats pretty hard.
But I still think, both abilities should work in the complete match.
Because she need both abilities as scary killer.
And its not a good SAW feeling, if you escape with a RBT on your head.
And I think we should test endgame piggy in the ptb.
We still dont know, if she would be sooooo OP.
Maybe with some addons reworks/buffs.
I only use 2 addons, because the others addons are bad or only luck.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/470189#Comment_470189
@ShyN3ko Is it the totem aspect you don't like? I believe the Plague had a perk that's helpful for keeping survivors off of certain gens at the start. Discordance is also very helpful in locating where the pressure is highest.
I heard someone suggest extending the timer while the killer is in an active chase once. I believe it was like every new chase would give survivors a debuff, that way chasing a survivor wouldn't be as restrictive. I'd be up for testing that out on the PTB, too.
I know people suggested slowing the timer for the end game collapse and instead they just removed the power. Does it still work if it goes off before end game starts? You can still technically have an end game build. NOED and Blood Warden are really strong together, for instance.
Ambush + Noed = You get 1
You use 1 RBT.
You hook him = Bloodwarden
You get 1 or 2 survivors.
Use 1 or 2 RBT.
With this tactic you get 2 - 3 survivors in the endgame.
But the gates must be open.
And the ability must work in the endgame.
I still hate this "fix".
Because both abilities should work in the complete game.
Just delete 1 ability, because the endgame starts is just a stupid "fix".
@fluffybunny ๐
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/470193#Comment_470193
I missed the tiny detail of needing to be in a chase but it still could work. We must test the confusing terror radius build!
Dark Devotion
Monitor and Abuse
Scream Perk (cant remember its name)
Tinkerer
I think I would use the bigger terrorradius perk and not DD.
Only my opinion, because I think DD has just trash numbers.
But I still like the concept from DD.
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@CashelP14 said:
Add more killers that mess with your terror radius because that is how you make the game scary.
With the leaked scream chapter I love the new perk that was added and i think it could be kind of scary.
Its only work in chases.
So yes maybe?
Maybe not?
We must test it.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/470168#Comment_470168
Do you take in Ruin? Honestly that's typically enough to counter how fast gens get done. Otherwise it's all about pressure. Going from one to the next is important and knowing when to continue chase and how to take your loops are important, too.
Saying "I want an endgame killer" would be like saying "I want a hatch build" for survivor. I don't think it's good to go into a game, banking on everyone falling like flies and having to rely on that particular endgame. Same for killer. @ShyN3ko I forgot to @ you
I hate Ruin.
I never take it, because I just hate it.
Btw my chases are rly short.
But 1 survivor need only 80 seconds for 1 gen.
So my chases must be 20-30 seconds and then they cant gen rush me.
But thats impossible, because the hit and hook animation.
And I want my endgame killer, because I liked it.
"Its not over,I still have my plan"
"Lets play a game"
Endgame pig was just a good feeling.
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Ohhhh no the killer can bully survivors after he killed 3 survivors and find the hatch first.
You still know ,that the devs created the endgame, because the survivors holding the hostage, because they didnt leave the game?
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/470155#Comment_470155
Yes, but she could do this before and I've seen people on the forums express concern over the pig just following around the trapped individual until the helmet goes off.
Freddy isn't really an endgame killer. His power is actually weakest endgame without the help of perks. His perks are endgame, but they did nerf his perks relating to endgame.
I still want my endgame killer.
Its was a little counter vs genrush.
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The killer killed 3 survivors.
The killer found the hatch first.
And the killer found you, because you didnt hide.
You and your team failed 3 times,
but you want still another chance.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/470149#Comment_470149
I've had matches where I've found the key first try and matches where it was the last one searched @ShyN3ko It's far too random imo and I don't think the first searched should ever give the key. I also think survivors shouldn't see the aura when active too, though, and that that add-on should be changed to always hide the boxes so you actually have to look. I think we could try that to see how it goes in a PTB. C:
As for
The survivors stay in the match vs a endgame killer.
And then the survivors fail and 1 or 2 get on the hook.
The Pig made no mistakes, but she get punished for it.
I think the issue was that pressuring one person on the box is easy and everyone could just leave. She could follow a person around until their head blew up, essentially, which can be quite cheap. I'd honestly rather her just get a buff to her kit.
She could follow a person around until their head blew up, essentially, which can be quite cheap.
She can still do this?
Ok not in the endgame.
But yeah, I agree with you.
We must test it in the PTB.
BTW, Freddy is a endgame killer.
Delete his ability in the endgame,too?
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@[Deleted User] said:
If they truly wanted this game to be more horror instead of it being mostly competitive pvp, they should have had Survivors in the first person perspective and killers in third person.
I still dont know, why survivors got a 360% perspective.
That would break my neck.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/468680#Comment_468680
@ShyN3ko I believe the issue was that everyone could leave ('cause the timer's going down) and the killer had nothing to pressure but the boxes and the survivor only had the boxes to go for. It'd make the Pig the strongest in endgame by a long shot. She'd essentially have a kill, even if people did safe saves.
Honestly I think it'd be fine if they gave the traps buffs for in game use, like hiding the boxes until a gen goes off, making it harder to take it off first try. I believe how it works is that the boxes are chosen all at once, so it may have to be reworked to accomplish this.
In my opinion the RBT doesnt work right.
I find the right key after ~1 min.
So in the endgame, I could escape.
But I dont know what the devs want.
The survivors stay in the match vs a endgame killer.
And then the survivors fail and 1 or 2 get on the hook.
The Pig made no mistakes, but she get punished for it.
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So a legal rage quit button.
I dont must explain, that this is rly dumb,or?
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Nice idea.
I like it.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/468695#Comment_468695
it's marked as one but it really isn't one in my opinion the game scares you for what 30 mins then the only thing that can is myers.
......................................................
Maybe the Devs should fix this rly fast.
I started playing DbD, because its a horror game.
Then survivors learned how to play and then they had godmode.
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@KillermainBTWm8 said:
I don't think it's a horror game tho. I understand why the terror radius exists but it removes the fear for me therefore I consider this game an over glorified game of freeze tag with a twist
That actual rly bad, that people think DbD isnt a horror game.
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@Tru3Lemon said:
And yet pig mains still complain about the nerf you dont realise they need to do it for a reason that reason it for those piggy killers dont do cheesy things on them like for example bodyblock the box or just follow the guy that have the trap on him and yet her powers meant to slow the game down i do agree that she needs a buff but i dont want this thing to come back
You know pigs can still do cheesy things?
And they can still camp jigsaw boxes.
Deleting a complete ability is just dumb.
I have a better change:
"The EGC slow down, if someone wears a RBT".
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But its still a horror game.
And Amanda is a movie character.
She should be scary.
And you play vs a player.
So the jumpscare is always random.
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@Darkskies said:
I think what op was getting at is this totally says oh Amanda's lore is non exist and for some reason she's gone soft. I really pray they rework adds ons to give her some actual power to rig the traps boxes even exit gates but it has to be fair for fun right?
BTW who's calling for pig buff crouch speed when ghost face comes lol
๐๐
Thats true @Darkskies
The SAW traps are deadly and they have always a timer.
The DbD nerf would never happen in a SAW movie.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/464039#Comment_464039
@ShyN3ko The pig nerf would have been fine if they accompanied it with a buff. I understand why they changed it, but they have to understand that that was the strongest way to play her. :/
"Slow the EGC timer, if someone wears a RBT."
This would be fine. @fluffybunny
But delete a complete ability in endgame is just dumb.
Its like :"Trapper bear traps dont work in endgame, because people could die".
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Im confused. RBT doesnt work in the endgame. Survivors could just go through gates with an inactive RBT.
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they could have buffed her in other areas.
Nope.
I rly would dislike buffs for the ambush.
Both abilities must work.
In the normal game and in the endgame.
And going through the exit gate and escape with a DEADLY trap on your head just destroy the horror feeling.
DId someone watch SAW?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/467702#Comment_467702
Yeah, better not open the Exit so that the game can still be taken Hostage.
Sigh.
Horror game.
Opening the gate is maybe a good gameplay mechanic, but the horror game feeling is just zero.
I would accept killer nerfs, if it would make the game scary.
But opening the exit in a horror game?
That sounds wrong for a horror game.
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They should buff some status effects.
*buff bleedout status effect*
*delete bleedout addons from the pig*
Here we go again.
And Yes, I still hate the devs, because the pig nerfs.
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What a nice horror game.
The killer can open the exit.........................
Nope, that sounds just wrong.
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@Delfador said:
@ShyN3ko I actually now made a little bit research and here is my findings.
- Clown's mid chapter - Sloppy Butcher: Added the Mangled Status Effect. 25% increased healing time after being hit in addition to the bleed. Mangled status effects do not stack.
- Spirit's mid chapter - Increased the base heal time from 12 seconds to 16 seconds
- Mangled Status Effect: Reduced the modifier strength from -25% to -20%. Mangled will now increase healing time from 16 seconds to 20 seconds.
I will hate this question.
What is good on more blood on the floor?
I would never use a perk for this effect.
Or a entitydam addon.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/467638#Comment_467638
I'm not quite sure what you mean. Before that update, Sloppy Butcher only increased the frequency of bleeding, it did not reduce healing speed.
Rly?I thought Sloppy Butcher had always the mangled effect.
Because without this effect the perk would be pretty useless.
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Can someone just test the endgame timer with friends?
I hate math and english.
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@Peanits said:
It's a little more complicated than that. The healing changes, along with sloppy butcher being buffed at the same time, definitely shifted the meta. The issue is that changing it back wouldn't necessarily make the meta change back.
To really understand how much time not healing saves, you need to look at how many charges healing takes, since that tells you how many charges could be going into generators. A self care at half speed is the same as two survivors at full speed (rather than one person spending 32 seconds, for example, two spend 16). Each second a survivor is occupied is a charge they could be putting into a generator.
Let's assume that sloppy butcher isn't at play, even though it's a very popular perk, and that nobody is self healing with a medkit to balance it out. When you really break it down:
- If all four survivors are injured and need to heal with a base 16 heal time, that would work out to effectively 128 charges.
- If all four survivors are injured and need to heal with a base 12 heal time, that would work out to effectively 96 charges.
There's definitely a difference there, but when you consider that 80 charges is a solo generator, you'd see that it's a no brainer not to heal most of the time. The time it would take for everyone to heal up, even with the old heal times, is more than the time it would take to fully repair a generator.
Let's just take the old heal times as an example. You could heal everyone in 96 total seconds, or you could repair a generator, get healed in the process, and get a huge speed boost while you're at it all in 80 seconds. Not to mention the extra insurance you get from having adrenaline activate while you're on the hook.
Even before, the no heal meta would have worked, it was just that hardly anyone realized it. Switching the healing times back wouldn't change that.
It's a little more complicated than that. The healing changes, along with sloppy butcher being buffed at the same time,
Sloppy Butcher buff?
Healing time 12 seconds = Sloppy Butcher 25%
Healing time 16 seconds = Sloppy Butcher 20%
Its the same time.
Where is the buff?
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@Mochan said:
I don't even have pig. But pig needs a rework here.
It's too bad but Endgame builds all need to be reworked because of eGC. Nobody asked for EGC. Ohw ait, except killers.
Yes, we want the EGC.
And its a good thing.
But it feels more like a prototyp.
I missing some gameplay details.
As Example, I dont know 1 single horror movie with a death timer after the exit is open.
"Im free!!!"
*death time starts*
"Oke?I just go?Why is the timer 2 min?I need only 10 seconds.#########?"
And btw, I have a Pig Buff/Rework Concept.
To be fair,
I must change 1 thing, because I cant explain good in english and I must rewrite it.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/466894#Comment_466894
survivors dont feel time pressure? what about when someone is on a hook, or when you're facing a really good killer? they lowered the collapse timer by a minute so survivors feel rushed to leave. dont forget how mori spam still exists to slow down the bleed out timer and be aids, or before EGC when hatch wasn't up you could let the survivor wiggle free, chase, down, repeat. it would take years for that to end.
Because the timer starts after 1 gate is open.
It should be after the last gen.
Did you saw this time pressure in movies?
You open the exit and then the timer starts.
That would be boring in a horror movie.
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@FeelsVeryBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/466721#Comment_466721
I'm not saying you're saying it, but stop saying that Survivors are crybabies when CLEARLY even Killers cry.
I agree, I don't see the point to nerf Pig, but yelling and hating the devs for it isn't gonna do much.
Thats true,too.
Its just funny, that survivors start complaining, because they must wait 4 min.
Yes its not ok, but survivor did this many times and they did it for 2 years.
For me, its just funny.
And I think the endgame collapse doesnt work right.
Survivors dont have the feeling of time pressure.
And thats rly weird, because DbD should be a horror game.
Its not a great horror game feeling, if the time starts after 1 gate open and you can go through this gate with a deadly trap(RBT) on your head.
I think people just forget DbD MUST be a horror game.
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Yes, they had to change them.
BUT NOT DELETE THEM.
Only slow down the EGC timer, if survivors wear a RBT.
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Someone just give you a Vote down, because you like this discussion.
But honestly, this put a big smile on my face :3
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@FeelsVeryBadMan said:
Killers:
Ugh, survivor sided patch
EGC is useless (even tho its not supposed to help you KILL)
Only killer nerfs
Devs only listen to survivors
Stop talking trash about one side when the other does the same.
Im not saying this patch is survivor sided.
But I still hate the pig nerf.
Because it destroy a complete playstyle and pig was low-mid tier.
Do you think I want fight vs Nurse in every game?
Pig High rank would be great.
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@Tru3Lemon said:
well get used to it with the nerf its ok you have some cool skins that will come xd
Why should I buy skins for pig?
They destroyed endgame piggy.
Now Im playing endgame nurse.
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@Kurisataru said:
https://forum.deadbydaylight.com/en/discussion/comment/466570#Comment_466570
@Raptorrotas That's so crap, the basement problem did not JUST become a problem after EGC, I have went against TOO MANY pigs that crouch blocked the basement stairs with trapped survivors in it. Too many killers blocking basements in general.
https://forum.deadbydaylight.com/en/discussion/comment/466593#Comment_466593
@ShyN3ko Legion is fine, he just requires skill to use now, and since he's able to slide and break palettes at the same time if he wants I think it's fair his vault is slower. I hated it at first but I have no issue catching up fast to people before or after that change and his base speed increase is a huge help to his fixes.
@GeneralCommunity EGC has so many possible outcomes and I've only been salty at 1 of them. A spirit who camped and slugged 2 people with good add ons for phasing, and tracking perks including insidious to keep tabs on other survivors without them realizing then cucked their escape in no time after 5 gens finished. She spooked up on one of them and hooked then she went to get the other one zooping around knowing which direction the other one went. -Though I consider this a legit strat, it's just dumb to know that had it not been someone like Nurse or Spirit, this strat would not have been able to be pulled off unless the survivors were dumb enough to keep going to the killer camping; because any other killer would have to travel for a longer period of time. Like why should she be rewarded standing around doing nothing just minding where survivors are while camping people and be able to get 4k because she can close the hatch and block someone from opening the gate. I just think EGC needs to automatically open the gates if the last survivor is in the killer radius for a while and the hatch is closed. Whether or not they make it out the trial is on them. That was the most "entitled" killer win I've ever seen. They get to play spirit like a brain dead monkey and freaking win because of aura perks and add ons for speed boost then zoom to close the hatch after pushing the last survivor away from the gate and be unable to hit them legit because they suck with spirit. She didnt even get her first down till 3 gens were left and I was running kindred so the other people knew not to come for us and that she had insidious if they tried to approach.
I swear that left such a bad taste in my mouth from a killer and survivor perspective that's just not right, and as a spirit main I was deeply offended by this garbage play lmfao yes I went there. Freaking bubba in disguise spirit.
But anyhow EGC is supposed to counter hatch standoffs and slugging so it is needed, I would just change how it can be exploited with the killer basically being able to pull of winning while acting afk and nobody falling for that trap with altruism.
His vault is so slow, its not a good gameplay feeling.
And I just said, the livestream from the devs was little bit dumb,
because they cant math correctly.
Just watch the last DbD video from the devs.
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@George_Soros said:
It's 3 min though, isn't it? That's what I remember from dev stream.
Nope, 4 min.
They say the wrong numbers three times.
And the Legion is so slow, because the devs cant do math correctly.
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@Alithra said:
https://forum.deadbydaylight.com/en/discussion/comment/465691#Comment_465691
Survivors could never hold the game hostage. They can hide, they can teabag at gates, but not hold the game forever. Killer could hold the game forever, it happened a lot of times. Devs always supported people teabagging at gates or hiding, or farming points by looking for totems or opening chests for 10 minutes. So don't try to make a point like this is survivor-sided, because it is not. It is not okay to make any side wait for minutes, same as it is not okay to make people break their keyboards or mouses wheels in phase 2.
- ~ 20 lockers
- complete map
- every dark corner
- they can hear my terror radius
Are you a new player?
Survivors can holding the hostage.
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"Survivors holding the hostage for many hours"
*devs fix it after 2 years*
"Killer wait 4 min, because they want see this cool animation"
*devs will fix it after 1 week*
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@Peanits said:
We do listen to feedback, however, not everyone will feel the same way as you. This is an asymmetrical game with many different playstyles, not everyone is going to see eye to eye on every change. While you may not like the changes personally, there were many more who supported the changes.
With that said, I wish you the best and hope to see you back some day.
"..............with many different playstyles"
like endgame pig?
Oh wait, the devs destroyed this playstyle, because survivors hate time pressure after 1 gate is open.
