Avatar

ShyN3ko

ShyN3ko

About

Username
ShyN3ko
Joined
Visits
0
Last Active
—

Comments

  • @PlaymakerM1 said:

    Wie ich schon sagte, SWF könnte man in der Tat ein wenig nerfen, aber durch einen Buff aller Killer würde man in meinen Augen die Solosurvivor (die ungefähr die Hälfte ausmacht) benachteiligen. Zumal es der Fall wäre, würde man alle Killer buffen, würde sich die Auswahl nicht ändern, es würde nur zu mehr Frust auf Seiten der Survivor führen.

    Also höre ich raus, du würdest die Fähigkeit der Survivor sich vom Haken selbst zu retten ebenfalls von der 4% Chance raus nehmen und es so machen, das es immer geht? NEIN? Das ist aber unfair, ich möchte bitte, das dann auch die Fähigkeiten der Survivor nicht zufallsbasiert sind.

    Oder das es immer nur eine genau bestimmte Anzahl von generierten Skillchecks beim Heilen oder bei Generatoren gibt.

    Das würdest du bei deinen Argument natürlich auch unterstützen.

    Wann ist ein Teammate ein guter Teammate? Wenn er die meisten Leute von Haken gerettet hat? Wenn er die meisten Generatoren gemacht hat? Wenn er den Killer am längsten abgelenkt hat? Wenn er die meisten Blutpunkte generiert hat?

    Alles mögliche Indizien für gute Teammates. Was ist für dich ein guter Teammate? Und wie soll man sich die dann verdient haben? Erscheint die Hatch dann neben diesen Teammate oder erscheint sie dann trotzdem zufällig und dann hat man das Ganze trotzdem letztlich für die Katz getan, weil der KIller sie als erstes findet?

    Ich würde liebend gerne Skillchecks vom spiel entfernen,

    weil diese nicht wirklich was mit Skill zutun haben.

    Solo Survivor würde ich buffen, indem Sie alle informationen über die anderen Überlebende bekommen.

    Das würde ein paar Perks zerstören, aber diese sind in SWF eh überflüssig.

    Die gesamte Game Balance ist recht schwierig.

    Weil es Solo und SWF gibt.

    Und weil es Low und High Rank Überlebende gibt.

    Dennoch sollten Low-Mid Tier killer buffs bekommen.

    Und es gibt einen großen Unterschied zwischen Skillchecks und Killer Fähigkeiten.

    Skillchecks machen nur einen kleinen Zeitunterschied, während die Killer Fähigkeit Spielentscheidend ist.

    Wie gesagt, Killerfähigkeiten sollten den Spielerskill wiederspiegeln.

    Das heißt low rank Killer können nur 10% der Fähigkeit richtig nutzen,

    während High Rank Killer 100% der Fähigkeit sehr gut nutzen können.

    @PlaymakerM1

  • @PlaymakerM1 said:

    Ich sehe schon, hier prallen Überlebendensicht und KIllersicht aufeinander ^^.

    Ich glaube man braucht sich nicht darüber unterhalten, dass Killer einen Vorteil beim Finden der Hatch haben gegenüber den Überlebenden. Einzig beim 3/4 Überleben mit Freunden würde ich den Überlebenden den Vorteil geben. Über 2 kann man streiten.

    Ich denke das "Problem" ist, das die Defs auf lange Sicht ein 3 zu 1 Verhältnis bei dem Überlebenden haben wollen. Sprich 3 sollen sterben und der letzte soll fliehen können. Dies entspricht so den klassischen Horrorfilmen und das erkennt man auch an einigen der Perks für die Überlebenden (die absolut niemand mitnimmt, weil sie kacke sind).

    Deshalb gibt es diesen Hatchspawn, den ich gut heiße.

    Vielleicht siehst du das anders, aber ich hatte schon Runden als Solospieler, wo meine Kollegen unfähige Trottel sind, die nichts hinbekamen. Da hast dann nicht du versagt und sollst für die Unfähigkeit der Anderen büßen?

    Ich wiederhole noch mal, Dbd ist oft genug purer Zufall. Hatchspawn, Startposition zum Killer usw. Nenne mir den Grund, warum das bei den Fallen anders sein soll, zumal es einfach unlogisch ist, das nicht schon in der ersten Box der richtige Schlüssel sein könnte?

    Die Fallen verlangsamen das Spiel, genauso wie Ruin das Spiel verlangsamt, ob eine Minute oder 5 ist dabei egal, sie verlangsamen es, also tun sie ihren Zweck.

    Bezüglich der Nurse spielen muss ich dir widersprechen, die meisten spielen Hillbilly.

    Nurse ist nur in den Rängen 1-4 am beliebsten davor ist es lange Zeit Billy. ^^

    Und wieso spielen die Leute Nurse und Billy, weil sie ######### imbalance sind und beide in meinen Augen Nerfs brauchen.

    Nurse kontert die Hauptmechaniken des Spiels und Billy hat ein One Hit Tool gepaart mit einer unglaublichen Mapmobilität.

    Wie ich schon sagte, ich sehe das Schwein als balanziert an und ergänze, das man es nicht buffen muss, sondern andere KIller nerfen muss.

    Genauso sehe ich aber auch ein, dass der "Überlebe mit Freunden" Modus aufgrund seiner Absprechmöglichkeiten sehr stark ist und man hier auch über einen Nerf nachdenken könnte, der daran gebunden ist.

    @PlaymakerM1

    Wegen SWF würde ich gerne alle Killer buffen.

    Und ja das Spie hat zufällige Sachen, aber bei einer Killer Fähigkeit sollte der Spieler die Kontrolle darüber haben.

    Im jetztigen Zustand kann der Killer Spieler sehr schlecht spielen, aber dennoch das Spiel für 5 minuten verlangsamen.

    Killer Fähigkeiten sollten den Skill wiederspiegeln.

    Und ja bei der Hatch kann man sich streiten.

    Ich wäre dafür, wenn man ein guter Teammate war, dann verdient man sich die Hatch.

    Aber derzeit bekommt man Sie sogar fürs nichtstun.

  • @harry14141414 said:

    can we pls stop with killer buffs ideas . game is already frustrating enuf for survivors

    No killer buffs = only nurse in high rank

    You should be happy, if low-mid tier killer get a buff.

  • I prefer RBT, but I like the ambush more,

    because the ambush shows my skill.

    And the RBT are just RNG.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/458176#Comment_458176

    If you're talking about the Amanda's letter build

    It's

    Add-ons

    Amanda's letter video tape

    You could also use combat straps instead of video tape but since the base crouch buff it's not really necessary anymore.

    Play with your food: helps mitigate burn slower than nurse movement speed do you have when crouching

    Ruin: no explanation needed

    Bloodhound: This will help you with your tracking if you want more of an aggressive stance rather than a tracking based one sloppy butcher could be a good replacement

    Enduring: you're going to be eating a lot of pallets so this is a really good thing to have.

    And how is the playstyle?

    Btw "Play with your Food" works with the crouching movement speed?

    I though it didnt work, because it doesnt affect the ambush.


    PS: Pls use @.

    I dont get a notification.

    This time I was rly lucky, that I found your post again.

  • I just ask 1 thing.

    Can I have your pig build?

    Because I use only 1 build as pig main, because I hate the RNG from the RBT.

  • @JinX_Of_Fire said:

    I think her general ability to play wont be too hurt by the changes (if they dont revert them)

    She's really going to be hurt at the endgame, so late game builds on her will sadly be put up on a shelf to rot. However, i think the meta way to play her will just become "hey yeah i'm slowing this game down to a crawl, here's a trap for your head, me chasing you off boxes, and a load of gen slow down perks to make you sweat".

    By all technicalities yeah its a nerf, i just dont see it being a huge nerf like everyone is saying it is. As a piggy player myself, i ask the devs to hear my cry and please let the traps be of use at the end game! If she traps everyone and then activates the endgame with opening the doors, it would play as if its an actual saw trap! I think that does justice to not only the mid tier killer known as the pig, but it stays loyal to the movies aswell!

    @JinX_Of_Fire

    I have only 1 problem with this nerf.

    It just destroy 1 complete playstyle.

    And you should never do that in a game.

  • *Spirit release*

    Me:"Nice, the devs know what killer players want after some weak killers.

    They learned from the mistakes."

    *Legion release*

    Me:"Thank the entity, I still have my funny endgame piggy".

    *PTB pig nerfs*

    Me:"DO IT and then I will play Nurse".

  • @PlaymakerM1 said:

    Dbd hat Glückselemente auf beiden Seiten. (Skillchecks usw.)

    Warum sollten da die Fallen das nicht haben? Ihren Zweck, das Spiel zu verlangsamen erfüllen sie doch oder nicht?

    Ja, der Collaps beginnt bei Tor öffnen, er beginnt aber auch beim Schließen der Hatch und das macht das Schwein so stark.

    Dann heißt es für Überlebende Tor öffnen, Falle entfernen und nebenbei Killer ausweichen. Ist das in 3 Minuten schaffbar?

    (Die Zeit verlangsamt nicht, wenn Falle auf Kopf ist und aktiv, nur wenn Überlebender hängt oder sterbend liegt.)

    @PlaymakerM1

    Wenn der Killer die Hatch zumacht, dann hat der Überlebende eh versagt.

    Weil erstens 3 Überlebende tot sind und zweitens weil der Killer die Tore überwacht.

    Ich bin wirklich dafür, dass der Killer die Hatch zwar zu machen kann, aber dann sollten die Tore auch nur 10 sekunden zum öffnen brauchen.

    Wann die Hatch spawnt ist wohl am bescheuersten.

    Wenn die Überlebenden nicht mal 2 Gens schaffen, dann sollte die Lucke nicht spawnen.

    Es sollte einfach eine Mori animation kommen und das Spiel ist vorbei.

    Der RBT Timer ist wieder was anderes.

    Die sind einfach purer Zufall.

    Manchmal verlangsamen die RBT für 5 minuten das Spiel.

    Manchmal aber nur für eine minute.

    Und im Durchschnitt findet man den Schlüssel in der zweiten Box, weil sich die Wahrscheinlichkeit mit jeder Box erhöht.

    Und man spielt gegen 4 Leute.

    Ruin ist halt high risk/ high reward.

    Aber eine Killer Fähigkeit sollte den Skill des Spielers wiederspiegeln.

    Vorallem, weil man auch noch Addons verwendet die nach jedem Match weggehen.

    Deswegen spielen ja soviele Killer Nurse.

    Weil Sie den Skill des Spielers wiederspiegelt.

    Und ganz ehrlich.

    Immer nur Nurse im High Rank zu gehen nervt nach einer gewissen Zeit.

    Das Schwein wäre mal eine gute Abwechslung.

  • @LastShoe said:

    "This is a big difference.

    The killer perk numbers are so little.

    Survivors just get the complete map."

    Complete map only if someone is injured, in which case you only know that how far the killer is. Bond in most cases is much better.

    "I rly dont get it, why survivors run selfcare in a 1 vs 4 game."

    Better time efficiency, with 50% healing speed its like someone was healing you, you need 2x more time but only one person, but you don't have to look for a healer.

    "In a 4 vs 1 game is this stupid."

    No, stridor is a game wide perk, while iron will is a personal perk.

    "This perks give you ~0,6 seconds for breaking pallets.

    And Bamboozle give you ~0,3 seconds for vaults.

    Why should I use this perks?"

    Ending chases quicker.

    "This perks could be so cool, if they would have better numbers.

    This numbers are very low."

    All perks here, but thanatophobia, are good. The only problem with dark intervention is that, you better of using ruin instead.

    "You could delete this numbers and nobody would care.

    35% would be good."

    Yes, nobody would care, you know why? Its because the main task of this perk is disarming survivors and this 10% is just a cherry on top... while 35% would be OP.

    I see DbD as a 4 vs 1 game.

    So for me it would be logical, that the person alone have stronger perks.

    Yes he can use it on all person, but survivors could do it,too.


    PS: Corrupt Intervention is the gen blocking perk.

    And dark intervention has just trash numbers.

    Its a rly interesting perk, but with this numbers its just useless.

  • @theArashi said:

    I'm pretty sure everyone knew about that.

    Problem is with OP things or strategies that make the game last 6 minutes.

    @theArashi

    1 survivor in chase = 3 survivors do gens

    1 gen solo = 80 seconds

    After 160 seconds the survivors could do 5 gens.

    So after 3 min the game could be over.

  • @SlinkyJinky said:

    @ShyN3ko

    Here's how to counter MoM for 11 out of 15 Killers, the remaining 4 can counter it by not letting the MoM token build to 3 or just chasing them down and hitting them again.

    M2 Killer Counters:

    • Chainsaws (one shot down + gives no MoM token)
    • Hatchet (gives no MoM token)
    • Corrupt Plague affliction (gives no MoM token)

    Accommodations for M1 Killers: (The below gives no MoM token)

    • Wraith - Surprise Attack from Stealth
    • Hag - Surprise Attack from Teleport
    • Nurse Blink - Surprise Attack from Blink
    • Spirit - Surprise Attack from Phase Walk
    • Pig - Stealth Attack & Reverse Bear Trap
    • Myres - T3 One Shot Down
    • Trapper - Traps for partial counter + Honing Stone for total counter

    Killers that must hard counter by either:

    • Chasing them down and hitting them again (means you can hook them again)
    • Not letting the Survivor get to 3 hits to activate MoM (means they don't get to use MoM)

    Legion - (post balance patch) Darn

    Freddy - Darn

    Clown - Darn

    Doctor - Darn

    1: What @Orion said @SlinkyJinky

    2: good survivors dont run into trapper traps

    3:Chasing them down and hitting them again (means you can hook them again)

    DS was bad, because you lose automatic a chase as killer.

    MoM is the same.

    You get punish for doing the objective.


    4:Not letting the Survivor get to 3 hits to activate MoM (means they don't get to use MoM)


    Hook 3 times the same survivor = Survivor death

    1 Hooks = 2 Hits

    3 Hooks = 6 hits


    Punish killers for doing the objective.

    How many times must I say it.

    Short example:

    Killer perk : Entitus Generators

    After every active Generator, the next Generator need 40 seconds longer to repair.

    Survivors get punish for doing the objective.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/455293#Comment_455293

    And how long survivor and killer stare at each other in a hatch standoff.

    There's legit a video of two people just staring at each other for six hours. Stuff like that inflates game time.

    6 hours?

    #########?

    @Sairek

  • @legion_main said:

    @ShyN3ko

    you can make the same argument that Ruin doesn't require "skill" or Nurses Calling doesn't require "skill"

    so should they get nerfed too?

    But you can counter this 2 things.

    And Ruin is a hex perk.

    High Risk, High Reward.

    MoM is low Risk, High Reward

  • @PlaymakerM1 said:

    Ehrlich gesagt sehe ich keinen Grund, warum Amanda irgendeinen Buff braucht, im Gegenteil stimme ich mit dem Nerf überein, dass Fallen beim Endgame Collaps, die nach dem letzten Generator gesetzt wurden nicht aktiv sein sollten.

    Ich bin offen gesagt der Meinung, dass Amanda ein ausbalancierter Killer ist, die mit ihren Fallen das Spiel entscheidend verlangsamen kann.

    Mit ihren Schleichangriff hat sie ein sehr gutes Tool, so dass sie aufgrund des Sprintes dabei meist einen sicheren ersten Hit landen lässt.

    Ich stimme dir teils zu.

    Ja der Angriff aus dem Hinterhalt funktioniert.

    Aber die RBT funktionieren einfach nicht gut.

    Sie sind viel zu zufällig.

    Stell dir vor du benutzt nur RBT addons,

    aber 2 Überlebende finden den richtigen Schlüssel in der ersten Kiste.

    Das heißt die Addons bringen dir nichts.

    Und von Amanda sind das circa 95% der Addons die nicht funktionieren oder zu schlecht sind.

    Vergleich Amanda addons mal mit Myers oder Freddys addons.

    Ja Amandas Basekit ist gut, aber ihre Addons machen fast nichts.

    Und meine gesamte Buff Idee ist eigentlich nur dafür da, dass Ihre Addons nicht mehr Glückabhängig sind.

    Und dafür musste ich halt die RBT und Jigsaw-Kisten reworken.

    Bei ihrem Angriff aus dem Hinterhalt, habe ich nur den Sound abgeändert.

    @PlaymakerM1



    PS: Der endgame collapse nerf ist bescheuert.

    Es zerstört erstens einen kompletten Spielstyl(Endgame pig).

    Und zweitens, der Timer beginnt erst wenn ein Tor offen ist.

    Überlebende haben 2~4 minuten Zeit um durch ein Tor zu gehen.

  • @legion_main said:

    @ShyN3ko yea then after that all the perk does is hurt you so I don't see the big deal

    The killer win the chase, but survivors can take another hit.

    And they get MoM active, because they lose chases.


    This is the opposite from skill.

    You know that right?

  • @Peanits said:

    Game length is the time from the start of the match to the time where the match ends. Not generators powered or gates opened, absolute start to absolute finish. As in everyone's out of the match and looking at the tally screen.

    @Peanits

    I know that.

    But many survivors just wait in the gates, because they want show the killer

    that they escape.

    So the time between 1 gate is open and the game length could be 3~6min.

    This would explain the long timer in the PTB(Current timer 2~4 is much better).

  • @legion_main said:

    @ShyN3ko

    I play both sides equally mind you

    besides all killer mains complain about the perk because they cant get a free down right away

    Free down?

    The killer win the chase, but survivors can take another hit.

    And they get MoM active, because they lose chases.

  • @legion_main said:

    @ShyN3ko

    Just sounds like salty killer main tears dropping on the floor to me because you cant get a 4k every single game

    And you sounds like a salty survivor main, because you dont have any arguments.

    But hey.

    Just defend MoM.

    Devs need another 2 years for a rework.

    And 1 week after the rework, they just create a similar perk.

  • @legion_main said:

    @ShyN3ko

    It's all dependent on skill thats how it always is with this game ie low rank survivors complain about freddy being overpowered

    Not every perk needs a counter to everything some things killers do survivors cannot counter as survivors can do things killers cannot counter

    Anyways MoM is not a overpowered perk whatsoever like almost every perk it is situational but thats how the game is intended to be

    MoM is not situational,

    because it punish killer for doing the objective.

    And you need 0 skill for using MoM, because killers cant counter it.


  • @legion_main said:

    @ShyN3ko

    I never said they can 100% counter it every single time I said a lot of other killers can counter it too

    Billy has his chainsaw

    Leatherface also has his chainsaw

    Trapper has traps (he can also freely get rid of MoM if he hits the survivor in his trap when they have it active)

    Legion gets a free hit that doesent give a stack

    Plague can vomit all over em

    Nurses thing is a bug but even then she can easily down them anyways

    Spirit can end the chase fast anyways

    Micheal has his tier 3

    you see what I mean?

    No I dont see what you mean.

    Counter = make the other perk complete useless and I can do it with every killer

    Example:

    Noed counter Adrenalin


    Micheal has his tier 3

    It still count as hit.

    Spirit can end the chase fast anyways

    Are you kidding me with this argument?

    Nurses thing is a bug but even then she can easily down them anyways

    Are you kidding me with this argument,again?

    Plague can vomit all over em

    They still cant down this without the other power, but yes Plague can counter it

    Legion gets a free hit that doesent give a stack

    He need a hit too down survivors

    Trapper has traps (he can also freely get rid of MoM if he hits the survivor in his trap when they have it active)

    I think this is a bug,too.

    And rly good survivors dont run in traps.

    Leatherface also has his chainsaw

    Yes he can counter it, if the survivors are dumb enough

    Billy has his chainsaw

    Ok, yes he can counter it

  • @legion_main said:

    @SinfulHarlot your forgetting a LOT of other killers that counter this perk very easily

    then tell.

    How can a killer counter this perk 100% all the time with every killer?

  • do you play the nurse because she is the only viable killer in red ranks? or do you have a different reason?

    There you got it.

    Nurse is not broken.

    She is viable.


    Viable Killer: killer skill > survivor skill = killer win

    Viable Killer: killer skill < survivor skill = survivors win

    No viable Killer: killer skill > survivor skill = killer can still lose

    No viable Killer: killer skill < survivor skill = killer lose

  • Both nurse and the cannibal can also end chases quickly, but they can't run as fast as billy boy.

    First: Cannibal is low tier, because his insta down doesnt work good vs survivors with some skill

    Second: Did you said Billy is better than Nurse?

  • @Hoodied said:

    A) Another DS complaint, never got hit by the new DS because I don't tunnel

    B) Mettle Of Man does not get charges if a survivor steps in a bear trap as well, same with grabbed

    C) I watched devs play this game, and almost never seen one of them camp if the totem was nearby

    D) You can provoke a nurse/billy/huntress to hit you with there melee and not use power

    E) Nurse still ignores Mettle of Man still because blinking makes great range with her blinks and will catch up with the Ash or user of mettle

    F) Never watch them camp a generator

    B) Mettle Of Man does not get charges if a survivor steps in a bear trap as well, same with grabbed


    This is your argument vs MoM?

    Seriously?

  • All OP Killer perks are OP,

    because survivor main said it.


    Survivor mains:"BBQ and Ruin OP".

    Me:"Hide in Lockers before the killer hook and gen tap or hit the great skillchecks or

    destroy the totem".

    Survivor main:"OP KILLER PERKS!!!".




    PS: I like STBFL

  • I rly want see the source code from the game

  • @Tru3Lemon said:

    the only buff they will put its ambush attack or maybe a rework of her addons but not on rbt cuz it will be cheese on killers and ive seen alot of pigs that are like that

    I rly dont understand what you said.

    I think you would say something about cheese pigs.

    But I think my change will nothing change for this players.

    And I dont like chees pigs, too.

  • @TAG

    I edit my post.

    Can you guys understand this better,now?

    And Im rly sry for my bad english.

  • @ReikoMori said:

    I understood well enough, but I just don't see the idea being of any use to the Pig. Optimally you don't want a survivor finishing a box to begin with. You want them to start one, fail the skill checks, and scare them off so they have take longer to do the boxes while being at risk of being hunted down and ambushed.

    Deciding which box is the box they need doesn't serve her any better than the game picking it at random for her as it does now. It's a change that gives her control of something that doesn't actually aid her much. You'd be able to stop people from getting it off on the first search, but why not just give an addon that makes it so it can never been the first box you search?

    Would be easier to implement and not give the player extra junk to fiddle with on the side. Gotta keep in mind that you want to avoid as much time waste as possible even in the scale of seconds.

    @ReikoMori

    I can say, you dont understand it.

    But its my bad , because i cant explain good engouh.

    As example, you are the survivor and the pig use this RBT on you:

    1 RBT with 100% key chance in the third jigsaw box from the survivor with this RBT.

    You must search in 3 boxes to find the key.

    And thats always.

    The pig doesnt choose the right box,

    the pig choose how many boxes you need.

    This is a big difference.

    If the pig use all RBT, then all survivors search in 13 boxes without Last Will.

    And thats every game, if the pig use all RBT.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/453655#Comment_453655

    I mean, would that not still cause a problem with just camping in front of a box after the Survivor has searched X boxes? Like, in the best case scenario for the Pig, you make it so they have to search all four boxes. This gives you a good bit of time knowing they have to search three, and then once they go for the last box, you sit in front of the last box and just wait out the timer. Even if you set it so they have to search three boxes, you just defend the last two and do the same thing. If you set it so they have to search less than three boxes, I doubt it would be worth the trouble. It seems like a lot of work to implement an idea that would either be too strong or too weak with no in-between.

    Thats rly interesting.

    But camping the jigsaw box is the same thing, like camping the hook.

    I rly dont know.

    Maybe increase the jigsaw boxes and increase the range from the jigsaw box to another jigsaw box.

    Mhhh......

    Testing it in the PTB would help.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/453510#Comment_453510

    If I am understanding this correctly, the number you choose determines how many boxes the Survivor needs to search through? Sorry, it's admittedly hard to understand.

    Yes. Now you understand it.

    @TAG

  • @TAG @ReikoMori @LCGaster

    Im rly sry, but I cant explain good.

    You guys understand it wrong.

    Example:

    Pig use the first RBT:

    1 RBT with 100% key chance in the second jigsaw box from the survivor with this RBT.


    The survivor has 0% key chance in his first jigsaw box.

    But the survivor has 100% key chance in his second jigsaw box.


    The pig doesnt know which box is the right box.

    But she know, that the survivor will find the key in the second box he search.

    So the pig cant camp the boxes.

    And the survivor doesnt know, how many boxes he need.

    Do you guys understand it know?

    And can someone explain this better?

  • 4k with only RBT kills

    It was a real Game Over

  • @GrootDude said:

    @ShyN3ko partly ‘cause my team likes wasting the whole game looking for it and honestly I think ruin is weak.

    ohhhhh, I agree with you.

    My team always forget the crouch button vs hag.

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/452074#Comment_452074

    Well i just told you why mom not an issue. And its obvious that killers with advanced attack can counter it

    But Killer mains dont even listen or you cant read?

    Trapper: M1 + (M2)

    Wraith: M1

    Hillibilly: M1 + M2

    Nurse: M1

    Shape: M1

    Hag: M1

    Doctor: M1

    Huntress: M1 + M2

    Leatherface: M1 + M2

    Freddy: M1

    Pig: M1

    Spirit: M1

    Legion: M1 + (M2)

    Plague: M1 + (M2)


    ()= They cant down them or its rly difficult

  • @GrootDude said:

    @ShyN3ko I’m a survivor main and I’d like this.

    Ohhhhhhhhhh.

    Why?

    I have seen survivor main complain about my pig buff concept, because she get a little buff for 4 months.

    Now I see a survivor main who likes Ruin as no hex perk.

    Im literally confused.

  • @Judith said:

    You want to make it permanent with no counter? I would like it but 80% of people wouldn't.

    Gen tapping.

    Hit great skill checks.

    It has more counter than MoM.

    So survivor mains would complain.


  • @Slayer said:

    People that complain about MoM dont even play killer thats a fact. They just salty about free state. As a killer in order to have chances to 4k against decent players you need to apply pressure so obviously perk that MAY activate In the middle - end of a game does nothing to killer. Horror movie fanboys are salty that its hard to play killer. For them getting all survivors killed should be easy just like in the movies.

    Survivors:"Just adept, you shouldnt get easy 4k".

    Killers:"How to counter MoM"?

    Survivors:"JuSt aDePt".

  • Hey guys so I was wondering for a long time and how survivors get very little to no BP during matches.

    Survivor:

    • Unlock all perks.
    • lvl up 1 survivor for all perks

    Killer:

    • Unlock all perks
    • lvl up 15 killers for all perks
    • lvl up all killers for good addons


    Survivors can play with all perks and all perk builds,

    if they max 1 survivor.

    Killers can play with all perks and all perk builds,

    if they max all killers.

    And then spend more bloodpoints for addons.

  • Pig RBT

    How much it slows down the game.

  • I would say 16m like "KO".

    And I like your idea.

  • @Incurable_BOFA said:

    https://forum.deadbydaylight.com/en/discussion/comment/451125#Comment_451125

    But now we're going way off the original topic because its more complicated than "Killers have an objective and Survivors have an objective, therefore this perk has to work as a two way street or not at all". The way killers and survivors go about those two very different objectives can effect how a perk works.

    Besides, your perk suggests that considering they reach at least 1 gen left then every game a killer will always get guaranteed 4 insta-downs when in reality Mettle of Man will never work every time because M2 killers exist, therefore making it a very situational perk.

    Trapper: M1

    Wraith: M1

    Hillibilly: M1 + M2

    Nurse: M1

    Shape: M1

    Hag: M1

    Doctor: M1

    Huntress: M1 + M2

    Leatherface: M1 + M2

    Freddy: M1

    Pig: M1

    Spirit: M1

    Legion: M1 + (M2)

    Plague: M1 + (M2)


    "....making it a very situational perk."



    PS: You can counter Mettle of Killer with the 99% gen tactic

  • Edit:

    jigsaw box key chance:

    The Killer player has RBT with different key chance.

    Without Addons:

    1 RBT with 100% key chance in the second jigsaw box from the survivor with this RBT.

    1 RBT with 100% key chance in the third jigsaw box from the survivor with this RBT.

    2 RBT with 100% key chance in the fourth jigsaw box from the survivor with this RBT.

    Last Will:

    1 RBT with 100% key chance in the second jigsaw box from the survivor with this RBT.

    2 RBT with 100% key chance in the third jigsaw box from the survivor with this RBT.

    2 RBT with 100% key chance in the fourth jigsaw box from the survivor with this RBT.

    Last Will + Video Tape:

    1 RBT with 100% key chance in the second jigsaw box from the survivor with this RBT.

    2 RBT with 100% key chance in the third jigsaw box from the survivor with this RBT.

    3 RBT with 100% key chance in the fourth jigsaw box from the survivor with this RBT.

    With Bag Of Gears or Crate Of Gears:

    0 RBT with 100% key chance in the second jigsaw box from the survivor with this RBT.

    2 RBT with 100% key chance in the third jigsaw box from the survivor with this RBT.

    2 RBT with 100% key chance in the fourth jigsaw box from the survivor with this RBT.

    With Bag Of Gears or Crate Of Gears + Last Will:

    0 RBT with 100% key chance in the second jigsaw box from the survivor with this RBT.

    2 RBT with 100% key chance in the third jigsaw box from the survivor with this RBT.

    3 RBT with 100% key chance in the fourth jigsaw box from the survivor with this RBT.

    Im rly sorry for this.

    If you have a question, then pls ask.

    If you can write down this better, then

    can you pls give it me?

    I cant explain good.

    But I think this is a good idea.

    This is not random or luck.

    And the killer player can choose the RBT with the numpad(1,2,3,4,5).


    Crate Of Gears Nerf

    The player can choose 3->2 modifications:

    I think it was a little bit too strong.

  • @Incurable_BOFA said:

    https://forum.deadbydaylight.com/en/discussion/comment/451068#Comment_451068

    I never understood this argument; making a survivor perk in the form of a killer or vice versa will almost NEVER make sense because they are two different classes with two completely different objectives.

    Mettle of Man: Punish killer for doing the obejctive

    Mettle of Killer: Punish survivor for doing the obejctive


    The perks doing the same thing.

    Punish other player for doing the objective.

    You defend Mettle of Man.

    But you will hate Mettle of Killer.

    I dont defend Mettle of Killer, because its too strong.

    But I hate Mettle of Man, because its too strong.


    And persons like me using this arguments,

    because otherwise survivor mains will dont understand why MoM is too strong and

    bad for the game.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/449904#Comment_449904

    Headshots on the huntress are actually much more common than you might think. Any time you hit a Survivor over a low wall, chances are you're getting a headshot. It's not exactly hard to do especially when you consider the size of your hatchet's hitbox, and it would be a pretty massive buff to an already very good Killer.

     "...and it would be a pretty massive buff to an already very good Killer."


    High Rank Killer = Billy,Nurse,Hag,Spirit(without sound bug)

    I would like to see another killer in high rank.

    And it would be a good buff, because you need much skill for headshots.

    @Peanits

  • Mettle of Killer

    You are the Evil

    After every finished generator, Mettle Of Killer activates.

    Activated, you can one shot 1 survivor.

    The next time you hook somebody, your Aura will be revealed to the survivors when you are farther than 12/14/16 metres from the survivors.

    Mettle Of Killer will deactivate after the killer one shot 4 survivors.

    The Killer can only be obsessed with one Survivor at a time.



    It's a perk that requires you to work for it in order to pay off by getting hit generators active at least three 1 times before it activates and when you pull it off it feels super satisfying.

    but that's only when it works, half the time the perk is a wasted slot because M2 killers potato survivors can pretty much deny it. It's one of the most situational perks I've ever used.



    I think you can agree with this,too.

    Pretty balanced perk.

    Right?

  • NOED,Blood Warden, Nurse Calling, STBFL / Pig

  • How long do we have to wait for nerf or at least some kind of repair for this overpowered killer ...

    Only the megablink is overpowered.

    Without the addons the nurse is pretty balanced.

    Nurse skill > survivors skill = Nurse win

    Nurse skill < survivors skill = Nurse lose


    Mid tier - Low tier killers

    Killer skill > survivors skill = Killer can still lose

    Killer skill < survivors skill = Killer lose

  • @Shad03 said:

    @AntiJelly Tell that to half the killer and survivor mains in the forums. I'm not saying I'm justifying ShyN3ko's bait, but I'm also not saying she should not, not be able to. If you understand?

    https://forum.deadbydaylight.com/en/discussion/comment/449104#Comment_449104

    @ShyN3ko

    I'll watch either at Lunch or Home. But I'm not saying I disbelieve you.

    @Shad03

    I believe you,

    because you are a legion main.......

    Aaaaaand you claim my wall.

1 … 9 10 11 12 13 … 27