Feedback: Plague is rly clunky

Theme

endurance fight,sickness,old,ritual,infection,female priest?

Basekit

The survivors control the ability = bad gameplay for the killer

She has 2 different abilities, but she must break the chase for the second ability = clunky

The M1 attack isnt a range attack = weird weapon design

The survivors control how the killer player must play = clunky and weird gameplay

She speed up the match, because survivors cant heal with medikits = Short match

Sickness is only little weird debuff for a short time = weird design

She has no map pressure = sickness should be long and not short



Perks


Corrupt Intervention: Its "ok" for the start, but not good for the complete match.

Infectious Fright: ######### in your pants is a good perk

Dark Devotion: What is this?This is just useless.Good idea, but rly rly bad numbers.


My idea

Numbers are only guidelines.

Ask if you have questions.

My english isnt very good.




Long Match = Strong killer

Short Match = Weak killer

Ability:

10  Pool of Devotion on every map.

Infected Survivors can remove all infection by interacting with a Pool of Devotion.

If the Survivor is injured, they become NOT healthy.

Plague can see how many Pool of Devotion are filled.

She can use the second ability every time.

For every filled Pool of Devotion, the first ability infected longer.

For every filled Pool of Devotion, the second ability is bigger.

If she activate the second ability, then she produce a cloud with Vile Purge.

The cloud rains and infected survivors and objectes for the rest of the match.

The first ability is deactivated in the rain zone.

But then her normal M1 weapon is a range weapon.


Infected survivors repair generator (50% - 5%*filled Pool of Devotion) slower.


First ability(Vile Purge)

1 Pool of Devotion = Environmental objects stay infected for 30 seconds

2 Pool of Devotion = Environmental objects stay infected for 35 seconds

.....etc.......

10 Pool of Devotion = Environmental objects stay infected for 80 seconds

Second ability (cloud)

1 Pool of Devotion = 1/10 map size

2 Pool of Devotion = 2/10 map size

......etc....

10 Pool of Devotion = 10/10 map size

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