nan1234
nan1234
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- nan1234
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Yes please! The Last of Us in DBD would be so exciting! I'm all down for it. You've got my upvote for sure ;)
About your idea, I would suggest focusing on the Bloater. It's the strongest infected, and I actually think that its powers could translate well into DBD gameplay.
The killer's perks are a bit weak, especially Fury stunned. playing a bit with the numbers could work.
Survivor's perks are cool. The 75% of Endure and survive is way too much, consider lowering it to 5%-10% maximum. The other perks are good and creative.
Now if you'll excuse me, I'm having a burst of nostalgia, and I'm going to blow a clicker's head (and actually fail miserably and die) .
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GF is super fun. i'm having a blast playing as him, and i also like to play against him. he really keeps you on his toes. he is very strong, even without addons (although his recovery is a bit slow, so recovery addons are recommended), and you can do many creative and fun builds on him. my favorite is: dark devotion, nurse's, BBQ, and surge/PGTW. I'm all ears is highly underrated, it's an excellent chase perk on every killer. I'm all ears on the nurse, huntress, and the spirit can win you games by itself. TT is a decent replacement for BBQ.
Mickey is also a fun killer to play, and he has some crazy and cool addons. Overall, he's weaker than GF in my opinion, but there are some situations where he can destroy whole teams in a couple of minutes. Also, STBFL is one of the best killer perks in the game, and my favorite perk currently. I have it in almost every build. PWYF is a bit niche, but still can be strong.
I get surprisingly good results with Ms.Piggy. Her slowdown is hindered by RNG, but it's still a good slowdown. Her dash can be useful with addons, and her stealth is not half bad. Surveillance and MYC are good, solid perks.
LF? buy him if you need BBQ, other than that I really don't see a reason to buy.
my final recommendation is GF, just because he is so fun to play, and he is probably the strongest killer out of the four.
I hope I helped you with your decision, good luck!
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@Onyx_Blue said:
12 tokens? You've already won the game by then
I wanted to show an upper bound on the EGC time with the perk. obviously, if the perk will be implemented someday, the most likely scenario for end game will be 3-6 tokens. or you can just kill them all for your 12 tokens, whatever you choose ;)
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@pemberley said:
Making wiggling and struggling more accessible helps both players and gaming equipment!
The frantic whirling and mashing is just destructive and does not make players feel the struggle of survivors - it’s just annoying, tiresome, and makes players nervous about their stuff (which isn’t cheap, mind you.)
This
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Maybe because they thought that fixated could be strong with iron will. You get the sprint boost from the hit, run in a line and then walk the other way, without making a sound to track you. And blood pools is pretty hard to track on outdoors maps without bloodhound. Just my guess.
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On ps4, wiggling is done with the left joystick. Idk about Xbox, but my guess is it’s also like that.
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You forget that surge also makes the gen explode. So, it’s actually 13% regress on each gen affected, and they start to regress. Overall, PGTW is still better in protecting that middle gen, but surge is close second. With Thrilling Tremors(not sure if it’s the exact name), it guarantees 18% (if my math is right) regress on the affected gens. It’s not bad at all
about dying light, I’m actually relieved that they changed it, so I don’t really care it’s pretty weak. Although, I think that the obsession should be affected by the slowdown as well.
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Walking to unhook you instead of running, because they don’t want to use their sprint burst, and because of that you get to second state
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my idea is to grant the rescuer 1500 blood points only if the unhook was safe. If it wasn’t, the rescuer gets nothing. Unsafe unhooks already ######### your team (unless they have DS, but you can’t count on that), so I don’t think the rescuer should get a reward for it.
Also, it means that farmers are required to equip borrowed time to get their blood points . It’s still annoying to be farmed with borrowed, but it’s way better than unsafe unhooks.
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playing without spine chill feels like playing blindfolded.
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Definitely not must, but it’s a decent perk for solo survivors. The downside of self care is its inefficiency. Healing is already a waste of time, and self care doubles it.
I think it’s better to take perks like iron will and dead hard to increase efficiency( and have a safe net while you’re injured), or perks like bond, inner strength and second wind to get heals fast.
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I thought this post is about Jane... I’m very disappointed.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/668491#Comment_668491
Yeah, I know that.
But Freddy?
He isnt rly a stealth killer.
In the dream world, he has a lullaby, not a TR. So oblivious on Freddy is just to clarify that you can’t hear his TR.
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Brutal Strength is not that good, enduring and spirit fury are better. Bamboozle is great for infinites and T-walls. STBFL shines on some killers like wraith and pig, and it’s decent overall. PWYF works in wraith and bubba, not so much on other killers. All in all, I would recommend enduring(it’s definitely not trash) and bamboozle, or the combo of enduring + SF. Good luck.
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Brutal Strength is not that good, enduring and spirit fury are better. Bamboozle is great for infinites and T-walls. STBFL shines on some killers like wraith and pig, and it’s decent overall. PWYF works in wraith and bubba, not so much on other killers. All in all, I would recommend enduring(it’s definitely not trash) and bamboozle, or the combo of enduring+SF. Good luck.
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Brutal Strength is not that good, enduring and spirit fury are better. Bamboozle is great for infinites and T-walls. STBFL shines on some killers like wraith and pig, and it’s decent overall. PWYF works in wraith and bubba, not so much on other killers. All in all, I would recommend enduring(it’s definitely not trash) and bamboozle, or the combo of enduring+SF. Good luck.
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@TheEntitiesNeophyte said:
https://forum.deadbydaylight.com/en/discussion/comment/663503#Comment_663503
I have bbq so Myers? I just don't like how long it takes to get to stage 3
idk, I don’t have problems with getting EW3. Anyway, he is a great stealth killer with many play styles, and I think he is better than Ghostface.
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My advise is buying a licensed killer, because you can acquire the original killers with shards. That leaves you with Leatherface, Myers and Ghostface. If you don’t have BBQ, I would take LF, otherwise Myers.
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- nurse
- spirit
- billy
- hag
- freddy
- myers
- plague
- huntress
- pig
- wraith
- trapper
- ghostface
- leatherface
- legion
- clown
- doctor
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Hell yeah
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Nurse
spirit
billy
hag
freddy
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Clown
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@OGOzSnowChimp said:
https://forum.deadbydaylight.com/en/discussion/comment/651627#Comment_651627
Camping is setting a trap for anybody that comes in for the rescue. Your lack of ability to understand it is your problem.
The luck comes in as to who I get first to put out as bait.
Call it whatever you want, but camping is just denying someone from playing. Even if you can’t see it. Again, nothing more that that.
I will tell you a secret: when I started playing DbD, I’ve also camped survivors. At first, I thought I’m a good killer, mainly because camping works great in lower ranks. But eventually I realized how painful and boring is to be camped, so I slowly started to leave the hook after hooking, and discovered the fun in mind-games, finding stealthy survivors, and applying pressure to teams. I enjoyed it, and I’m sure most of the times, they enjoyed too. I hope that you’ll see it too in the future. And if not, well, I feel bad for the survivors, and hope they’ll escape the lower ranks, to actually have entertaining killers.
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@OGOzSnowChimp said:
https://forum.deadbydaylight.com/en/discussion/comment/651627#Comment_651627
Camping is setting a trap for anybody that comes in for the rescue. Your lack of ability to understand it is your problem.
The luck comes in as to who I get first to put out as bait.
Call it whatever you want, but camping is just denying someone from playing. Even if you can’t see it. Again, nothing more that that.
I will tell you a secret: when I started playing DbD, I’ve also camped survivors. At first, I thought I’m a good killer, mainly because camping works great in lower ranks. But eventually I realized how painful and boring is to be camped, so I slowly started to leave the hook after hooking, and discovered the fun in mind-games, finding stealthy survivors, and applying pressure to teams. I enjoyed it, and I’m sure most of the times, they enjoyed too. I hope that you’ll see it too in the future. And if not, well, I feel bad for the survivors, and hope they’ll escape the lower ranks, to actually have entertaining killers.
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@OGOzSnowChimp said:
https://forum.deadbydaylight.com/en/discussion/comment/651549#Comment_651549
They had/have the same chance to play the game as any other on their team, just with a little less luck. When I camp I am setting a trap. Sometimes it works sometimes it doesn't. Thems the breaks.
I’m sorry mate, but waiting 2 minutes on a hook is not considered playing the game. It’s not their luck they are camped, it’s your fault.
And when you camp, you don’t set a trap, you just keeping someone from playing. Nothing more than that.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/651564#Comment_651564
Killing survivors is a way to win. Therefore waiting out the 2 minute timer is also a way to win.
I didn’t talked about ways to win... I just said that camping is not fun to the camped survivor, even if it’s a strategy.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/651549#Comment_651549
Escaping is also denying someone from playing the game.
Why?
survivors can escape only if they won, or through the hatch if their team died. If they won, then the killer played the game, just not good enough for winning. And if they escape through the hatch, the killer played well to kill 3 survivors. Sorry if I misunderstood your point, but I can’t compare escaping to camping.
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@OGOzSnowChimp said:
https://forum.deadbydaylight.com/en/discussion/comment/651491#Comment_651491
Despite what you may believe I am not responsible for the fun or lack there of that my victims or the "survivors" may experience. I have my fun and if they thought it sucked then better luck next time.
Well, you’re actually denying someone else from playing the game, so I think that you’re indeed responsible for the lack of fun of other players. Their punishment for playing bad is get hooked and be one step closer to elimination, not to be denied from playing. They are not “victims” nor “survivors”, they’re just gamers, like you. Think about that when you keeping them from playing.
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@OGOzSnowChimp said:
https://forum.deadbydaylight.com/en/discussion/comment/651454#Comment_651454
I play as the Trapper... It's just an other trap. It's my role to turn a survivor into a victim. If they don't want to be used as bait then they need to get better at hiding or running or both.
It’s just a video game... chill man. People want to have fun, not to wait 2 minutes on the hook until they die.
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if I’m not wrong, not unlocking a teachable will cause the said perk to appear over and over. So, it’s advisable to unlock all the teachables of a character, even if you’re not interested in them. But if you’re only want a certain teachable, you can ignore the first one to unlock the second, or buy one of them to unlock the third.
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@Yung_Slug said:
Too many times survivors were too scared to unhook me because they didn't know I run DS. I don't want the same thing to happen with BT. That'll just increase the gap between SoloQ and SWF.
Exactly. When I have BT, I know that the unhooked survivor will gain protection against camping killers, and I don’t need to pray for DS to rescue them. While I agree that farming is a problem, it’s far better than just unhooking and hope for DS/your new BT.
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I usually run STBFL on spirit, along with add-ons to reduce activation time. It works for me, I hit a survivor, and then immediately I get the second hit with enough stacks. Overall a good perk, it really shines on some killers.
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The killer looks pretty cool, but the ability to Mori is too much strong. My suggestion is the longer a survivor is in the ethereal dimension, the more debuffs he’ll get. By debuffs I mean blindness(expect for mirrors), exposed, oblivious and etc. her second ability is very strong though, I don’t have another idea but I think it’s too strong.
I likes the perks, the last one could combo well with the new killer’s perk. Don’t have much to say about them.
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I want the night king from GoT! Idk why, I just think he fits into this game and it could be really cool to play as him. Arya would be the survivor, because she’s badass, and the map for the chapter would be king’s landing or winterfall. He won’t be in DbD because the license probably cost a fortune, and maybe because GoT is not a horror series.
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@Ark_the_Bonsai said:
I'm still waiting on them to make luck affect chests so that the stat has a reason to exist. They could make it so that the offerings are only possible with a really high luck stat and if you get it, it automatically applies to the trial (so your cake/streamer now makes you/everyone get a ton of points from this trial)
Luck doesn’t affect chests??
My whole life is a lie.
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@Dolphin9192 said:
https://forum.deadbydaylight.com/en/discussion/comment/639533#Comment_639533
I don't understand how it would buff camping as it still effects the hooked survivor. Can you explain please.
Well, you suggested that BT would affect the rescuer instead of the unhooked, not both. Maybe I read your suggestion wrong, sorry if I misunderstood. Anyway, BT originally affected both the rescuer and the unhooked, but it was only a once-per-match perk. The original version further helps farmers, because they can safely rescue their teammates, knowing that they also have protection. I prefer the current version, maybe increase the “endurance” timer.
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I want it so bad.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/643440#Comment_643440
I mean if survivors would get Deep Wound when they are healthy, that would be a bit much.
Well, if the clown is near a trapped gen, you’re right. That may be too much. But if the clown is not in sight, it just means that survivors who complete a trapped gen will have to spend extra 30 seconds healing. It’s not that bad. Maybe if you’re in the clown TR you receive another debuff instead of deep wound.
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I think it would make the game much more scarier, but nerf the survivor so hard. I don’t think it’s possible to balance 1st person on survivor. But I agree that 1st person could be scary as hell.
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@Star99er said:
I feel like his bottles are fine for the most part. I think giving him a 2nd ability would help him a lot, his kit is just too simplistic imo.
Here’s my suggestion for a 2nd ability
Balloon Animals:
Clown can now tie balloon strands to a max of 3 generators on the map. Once Survivor(s) complete a Generator that has balloons attached to it the balloons will pop causing all the survivors that finished that generator to suffer the blindness status for 30 seconds. The max amount of generators the clown can tie balloons to will decrease by 1 for every generator that was completed with balloon animals tied to it. I think a fair cast time for this ability could be 3 seconds. It’s a small but nice 2nd ability that wouldn’t make Clown too powerful but would certainly make him better and more fun to play.
I like your idea, but blindess is fairly weak. I would suggest it would inflict the survivor with deep wound or something like that.
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/79851/is-bbq-that-necessary
GET IT, ITS IN THE SHRINE HURRY!!!
Too late, I already bought Leatherface. Looking on the bright side, I got BBQ on 3 of my killers( excluding LF), so maybe it wasn’t that bad of a purchase. I really hope that LF will be reworked soon though.
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Self care will take you nowhere, it’s such an inefficient perk. Take bond instead like Acesthetiic suggested. Also, I would swap UE with spine chill, a great stealth perk. It will help you until you’ll get better in chases. Dead hard is a good perk too. Overall, wake up is fine, but there are better perks out there.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/617518#Comment_617518
oh my, look what treats await you in the shrine this week ^^
now i only hope OP went for freddy xD
Well, about that... :(
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yes, the lullaby was directional before. They changed it mainly because of Freddy, now it’s more dangerous to stay asleep. Huntress got the buff too.
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We don’t really need shirtless Myers
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I just bought LF two weeks ago...
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Can relate
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Doc
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BT is arguably the best counter to camping right now, only DS is better. Your suggestion will Actually buff camping, and won’t make any significant change to the user of the perk if he is not injured. I think BT is fine.