Shroompy
Shroompy
About
- Username
- Shroompy
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Comments
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The reason why people have an issue with NOED is because you dont know if the killer has it, meaning you could be cleansing all 5 Totems for nothing
I would actually like seeing NOED or something with a similar effect to be basekit, this would add a proper 2nd objective for Survivors, making them have to choose between getting gens done as fast as possible but risk the killer becoming more powerful in the endgame, or spend a bit of time working on totems to prevent that power up
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Game is unbalanced
But not nearly as much as people claim
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2650764#Comment_2650764
Maybe at your level. I can tell If i am playing against weak survivors, average survivors or strong survivors. with your logic, every killer barely changes.
your statement is reference to what used to be the case before MMR where you were just facing random mixes of skill-level where there were 2 weak links and maybe 1-2 strong players where it was easy to snowball off weak links and than just win 2vs1 as killer. any killer is viable vs weak survivors but when you get to high enough level as killer, you stop facing weak survivors and you need get to used facing stronger players where your killer has to actually able to perform and outplay better players. changes such as those spirit changes and slingers impair that and negatively affect higher players without doing too much on low-levels because killers don't really need good abilities vs survivors that can't loop and take 10+ minutes to do 5 gens.
"Maybe at your level" MMR is deadass a joke, since its based on mainly on escapes and kills its basically made like the old system, potato survivors eventually climb the higher ranks and so do killers who have no business being up there, because its no challenge climbing up.
At first it seemed to be working, how ever thats how the old ranks worked as well. Majority of the time if you saw some one who was Rank 1 just a few hours after reset there's a good chance they're an actual good player. Give it a week and Red ranks was filled with potatoes, not their fault they can only move up and its not like they need to try that hard to do it.
At first MMR was hard, I some times face really good teams (Hell I ran into Oracle and Agony at one point), but most of the time you still face very average players. I can still 4k pretty consistently without gen regression and have been doing so way before MMR was introduced
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@NAERUUU said:
https://forum.deadbydaylight.com/en/discussion/comment/2650229#Comment_2650229
Spirit counterplay ? Chance … idk dude … be lucky.
no, seriously .,, spirit now have an directional sound so … hear her power sound
The discussion between me and Blueberry was mainly about old Spirit
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sure
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2652273#Comment_2652273
Doesn't the lore change his performance into killing people rather than anything to do with music? I thought he was showing Yun Jin his killing technique and not necessarily his new mix tape. But it has been a bit since I read his lore.
Killing people was his music
He'd record his victims screams and some how include it into one of his songs
But like the knives themselves I dont think have been used that much in his performances. Im actually pretty positive the name Trickster and Showstopper were gonna be used as something else, and they couldnt get the power to work properly so they went with this
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This, only difference was me as the Cult Leader having the prestiged pants
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Me and 2 friends were ######### around and all running Pizza Dwight, (when that was still was thing)
They had the names "Cultist" and I was "Cult Leader"
Well a few games in, our random saw our gimmick and also ran Pizza Dwight, we got the game and we got a Billy who was also just messin around, we were all taking turns repairing each gen (Billy was really bad at it tho >:( )
Next thing you know the random friended me and we actually played as a 4 man group for the next few months after that. Unfortunately the 3 others dont play the game as much these days.
Those were some good times...
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That means you dced, not the killer
That match is still going on without you
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"Showstopper"
Like I get it, Trickster is a performer and yada yada but this just doesn't fit imo, if it had something to do with music then Id be on board
Ive always liked the Hag's power name "Blackened Catalyst", sounds cool
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@IsMmrReal said:
8,855 Hours and 2 Minutes.
the 2 minutes really sold it for me chief
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just gonna add here, I'm pretty sure it looks at player names and blocks them in chat, could be wrong but every time I've tried saying some ones name its always blocked
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@[Deleted User] said:
Failing the skill check kills the survivor
still too weak, they can just queue up for another game
My take:
Hitting the skillcheck kills the survivor
failing the skillcheck bricks their system
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You think this guy is OP? On RCPD? Ha! Try him out on Hawk-
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4,388 hours at the time of writing this
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yea
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Ha! He aint getting special treatment!
BHVR obviously picked me out as well and decided to censor my name on steam, I see nothing wrong with it really! I mean whats wrong with Dick Snickers huh? HUH DEVS?? CENSORING ME NOW ARE WE?
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Definitely not intended, Oni actually could turn like this in his PTB and a bit after he was released, hell it was even stronger since you didnt really need to flick, since he didnt have a cap of how much he could turn.
They nerfed this a week after his release because the devs realized the samurai who guzzles blood to become cracked out being able to counter most loops in the game for 45 seconds, was a little much
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Get to tier 2 as soon as possible and only use your tentacle at strong window loops, try to exhaust their Vaccines as soon as possible. At pallets angle yourself to destroy the pallet instead of hitting the survivor (unless theyre already infected and injured)
Marvins Blood is his best add on by far and it only being a yellow add on there is very little reason not to use it every game
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2650894#Comment_2650894
"Best way to play Spirit is using her power in short bursts because even at half charge youre still covering about 23m of distance in 3 seconds plus a speed burst at the end"
We all know this.
"Also what you keep talking about playing "pro-actively", this works just as well as Trapper, a killer who plans ahead and unless youre some mastermind of psychology and by simply that survivor existing you can tap into their head, you cant reliably do this."
You can reliably do it all the time.
"Also that is not feedback, feedback is when something happens and you are given an opportunity to react to said thing happening. In the case of Spirit you see her standing still and that could mean many things. You can attempt something, however if that Spirit is sentient then there is a very low chance of it working."
You are not understanding what I'm saying. Feedback IS happening, you are just stuck on only seeing it from the survivors perspective. You are the only initiating the feedback loop in Spirits case which is different than most killers. The strategy I have explained to you works on the majority of Spirits even at high mmr.
"Everything youre saying about Spirit counterplay is assuming like youre not even versing a player, but a predictable AI, or some one telegraphing what theyre doing, which there are many Spirit players that would be very predictable, but its the better Spirit players who made her a problem, you got almost the same result as Nurse but had to invest but a small portion of the time to properly learn her"
No, it works if the survivor is even remotely competent. What I have told you works regularly at high mmr. This hyperbole about Spirit requiring so little skill is just nonsense. It's an excuse to explain playing badly against her.
"We all know this"
"You can reliably do it all the time"
As a survivor you cant avoid something that is not only moving at double your speed, but can do so repeatedly in less than 10 seconds.
If you could then why are there Survivors with thousands of hours sharing their experience and saying the same thing? You cant rely on reads alone.
On Feedback...
of course Im gonna see it from the Survivor perspective, because to them all they see is a Spirit standing still! Nowadays they can hear the phasing, and provides feedback for the survivor. But at the end of the day shes still a killer moving at almost double your speed, and you cant avoid that forever.
Also Im not saying Spirit requires very little skill, she requires a lot more than people give her credit for, but its still only a fraction of the time needed to learn Nurse, yet you still get basically the same result as Nurse
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2650269#Comment_2650269
"That "counterplay" is assuming the Spirit is blindly phasing every time she gets the chance"
If she holds it for too long she's chasing you as an m1 killer moving at 110, aka wasting a ton of time she can't afford to waste.
"All she needed to do to nullify that is stand still for a second, see what the survivor is doing and then start phasing"
That's why you play pro-active and bait her into phasing. You start to sprint away for a couple seconds, she will think she's gonna lose distance and phase after as you immediately double back. You now controlled when she phased.
"If she see's no scratchmarks being made she could of easily stopped phasing, a walking survivor isnt going to be too far from the last set of scratchmarks they left behind"
She is left guessing in this case as you could have gone in literally any direction. This is buy you enough time to get to the window or pallet as she may be some what close but is a 110 move speed.
"Also feedback in a game like this is essential, the chase is what makes this game and is pretty much the only time the killer and survivor have an interaction with each other, its why killers like Spirit or Deathslinger were complained about so much. To the survivor perspective it wasnt them playing the game, but them basically watching a cutscene. They knew they didnt have much chance in chase, so good survivors would just slam gens or kill themselves on hook because no matter the outcome, that game wasnt fun. It aint fun to watch a Spirit stand still and all of a sudden your dead and it aint fun to sit on a gen half the game and escape."
There IS feedback happening, it's simply a different form as you are manipulating it onto the Spirit. Strictly feedback only from the killer to you is not what makes this game. Comparing it to watching a cutscene is complete hyperbole and nonsense. They do those things instead of playing the chase because they are low skill level and don't understand Spirit. It's not going to seem like a fun game when you don't know what you're doing. These are excuses for bad play.
"Same goes for killers, it isnt fun being a killer with no mobility and watching a survivor just hold W 30m away, you might as well be watching a cutscene"
This interaction has no counter play from the killer. The example with Spirit DOES have counter play. These scenarios are not comparable.
"If she holds it for too long"
Best way to play Spirit is using her power in short bursts because even at half charge youre still covering about 23m of distance in 3 seconds plus a speed burst at the end
Also what you keep talking about playing "pro-actively", this works just as well as Trapper, a killer who plans ahead and unless youre some mastermind of psychology and by simply that survivor existing you can tap into their head, you cant reliably do this.
Also that is not feedback, feedback is when something happens and you are given an opportunity to react to said thing happening. In the case of Spirit you see her standing still and that could mean many things. You can attempt something, however if that Spirit is sentient then there is a very low chance of it working.
Everything youre saying about Spirit counterplay is assuming like youre not even versing a player, but a predictable AI, or some one telegraphing what theyre doing, which there are many Spirit players that would be very predictable, but its the better Spirit players who made her a problem, you got almost the same result as Nurse but had to invest but a small portion of the time to properly learn her
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as a solo q player, thank you
for any one who does not believe in this:
STOP DRINKING THE ######### DASANI
PLEASE
I BEG YOU
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2650510#Comment_2650510
Deathslinger has no mobility, he just countered shift-w by the fact that he could shoot survivors between loops. now he has trouble going for long range shots from survivors being able react to his shot now. your post is complaining that blueberry's viewpoint of making guesses towards spirit power is invalid counter-play and that deathslinger was unfun to play against because of needing to make reads against his gun.
He's solid for low-tier play like every killer just like current spirit is.
A good Survivor would be able to dodge Deathslinger at range before anyway, his viability at range has barely changed.
Also "Low tier play" is Im sure all you and 99% of this forum is playing in, including myself.
Yall aint going against tourney squads, youre going against people who simply play with their friends at best, and in that setting any killer is viable.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2650502#Comment_2650502
Once you've been on the receiving end you learn how to deal with it and if you don't, go to the other end so you can learn to deal with it.
They way I learned how to deal with old Spirit was playing her and going into survivor and doing something called "Taking risks" so that I could get somewhere. Just because you can't play ring around the pallet with a killer doesn't mean they're broken
In the 1v1 yes, she was a bit broken. Pair up a good Spirit against a good Survivor and youll realize that the main thing the survivor will do is throw down pallets as soon as they get the chance, this is because it forces the Spirit to guess, a good Spirit is kind of like a good Nurse in the sense where theyll limit the survivors options heavily to get a hit, this also means theyll do things in a way that limits the amount of guessing needed. When both parties do this The Spirit comes out on top a large majority of the time.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2650269#Comment_2650269
I don't know about that. when i went against old spirit, i escaped like 60% of my games and many of the chases for spirit were long when I was making the correct reads like Blueberry was mentioning. The people that complained about Spirit and Deathslinger are just bad survivor, so for them, playing vs every killer was just watching a cut-scene.
I am not sure how much looking around you can do vs a drop jungle gym pallet. As blueberry said, you force spirit to make guess on you, not the other way around. Playing killer is not about the mobility, Billy has best mobility in the game, but his mobility isn't good for the chase. killers don't need mobility, what they need is counters to shift-W towards looping aspect of the game and spirit has that. Its just that that her tileset gameplay is really crap now because of her nerfs.
Making a correct read is literally guessing right, a read is simply guessing with a fancy name.
Also you say we need killers that counter the shift W meta... you do that with mobility...
Hillbilly is still very solid he's just very unforgiving to play, imo he's the hardest killer to play as making a mistake can be very punishing
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2650161#Comment_2650161
Have you heard of fighting games? Like Tekken and Street Fighter. Yeah most fighting game gameplay 80% is hoping and guessing weather offense or defense and the other 20% is reads but those reads but 90% of those reads are based off your powers of observation.
Yeah, and wanna know what fighting games are known for? Causing a ######### tone of rage
They take skill, so does Spirit. But that doesnt mean its fun to be on the receiving end
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2650318#Comment_2650318
Though I know it is the truth, that story regarding Patch 1.8.1 and the complaints will always be a great mystery for me.
I mean, the game had Pallet Vacuum, Old BNPs, Old DS, Insta-Blinds, Infinites, and people were having problems with Freddy?
Like, really?
What kinds of players were those?
Newer players
I mean just a year prior some people were saying Wraith was the strongest killer
And this was old old Wraith...
The one who couldnt modify his movement speed while cloaked, needed to bring an add on to gain a speed boost after uncloaking but came at the cost of his movement while uncloaking, and his bell and woosh sound being map wide
Oh and his growls were loud af
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Sounds like a rapper name lmao
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Theres a couple that could take this title
1.8.1
Truly was a time where the devs gave in and actually nerfed a killer because of the complaints, Freddy wasnt even close to being a strong killer and yet they still nerfed him just 1 week after his release
2.4.0
The release of Legion was the buggiest patch we've received at the time, being the first time they've ever had to disable a map. Not only that but Legion was the most unhealthy piece of garbage to date. Since then they have also made the decision to only play event music in the main menu screen
4.4.0
The Twins patch, 'nough said
4.5.0
Changes to the UI and animations, was also the visual update for the Gideon Meat Plant. I personally liked the animations but that UI was horrible, The Game also became more of an unbalanced mess than it was already
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2650228#Comment_2650228
Definitely not I play both sides but it doesn't take long to find a vid on YouTube where a killer hits a guy mid window vault and it rolls back back they take no damage
I really wish people would play both sides before they state things as facts
I do play both sides lmao
And a window?? thats a new one to me
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2650229#Comment_2650229
If you scroll up I already explained it for OP.
That "counterplay" is assuming the Spirit is blindly phasing every time she gets the chance
All she needed to do to nullify that is stand still for a second, see what the survivor is doing and then start phasing
If she see's no scratchmarks being made she could of easily stopped phasing, a walking survivor isnt going to be too far from the last set of scratchmarks they left behind
Also feedback in a game like this is essential, the chase is what makes this game and is pretty much the only time the killer and survivor have an interaction with each other, its why killers like Spirit or Deathslinger were complained about so much. To the survivor perspective it wasnt them playing the game, but them basically watching a cutscene. They knew they didnt have much chance in chase, so good survivors would just slam gens or kill themselves on hook because no matter the outcome, that game wasnt fun. It aint fun to watch a Spirit stand still and all of a sudden your dead and it aint fun to sit on a gen half the game and escape.
Same goes for killers, it isnt fun being a killer with no mobility and watching a survivor just hold W 30m away, you might as well be watching a cutscene
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2650209#Comment_2650209
"Her counterplay was throwing a pallet and hoping for the best"
No, that wasn't her counter play.
"You cant guess where she is even if you know of the animation reset thing she does when she starts phasing, because of her add ons which had a major impact of when she'd be on top of you"
If you're trying to guess where she is you already don't understand how to play against Spirit because that's not how you do it.
"Even now this is still sort of true"
Even now that's not even remotely true.
So then tell me
Whats her counterplay?
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@xili84 said:
They changed all hit detection in favor of survivor. So what they see is what happens. What killers see does not matter. If killer gets a hit, but survivor does not see it, it gets taken away. Usually high ping survivors take advantage of this. They are so hard to hit.
Hit validation is still what the killer sees
The only time it isnt is when the survivor throws a pallet or dead hards, the server see's what action was done first and rejects the last one
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"The new male survivor isnt that attractive"
Careful about what you say about my father young man
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2650161#Comment_2650161
If you understand Spirit it isn't rolling dice.
Her counter play also wasn't unrealistic, I did all the time in solo queue.
Her counterplay was throwing a pallet and hoping for the best, since she has a lot more information.
You cant guess where she is even if you know of the animation reset thing she does when she starts phasing, because of her add ons which had a major impact of when she'd be on top of you
Even now this is still sort of true
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2649933#Comment_2649933
It was extremely meaningful before. Most survivors just weren't skillful enough to understand how to utilize it.
It's easier to make excuses like "SpIrIT TaKeS nO SkIlL" than to actually have the player admit they weren't very good.
There is absolutely no skill in rolling a dice and hoping you guess right
And the actual counterplay to her was unrealistic af in a solo q game
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Toxicity isnt tied to SWF
Killers can be just as toxic
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yes, yes you are
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The only reason why people want legacy is because of its exclusivity, people want things that they can't have.
The moment you release Legacy to every one it won't be special anymore. It would just be another cosmetic
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@Leatherface1990 said:
Steve and Nancy Legacy will never return.
Steve and Nancy Legacy never existed outside of mods
The only characters you could get legacy for are: Trapper, Wraith, Hillbilly and Nurse for killers. Dwight, Meg, Claud, Jake and Nea for survivors.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2646420#Comment_2646420
The final result would both surprise and please you, I guarantee.
I swear to the Entity.
https://forum.deadbydaylight.com/en/discussion/comment/2646350#Comment_2646350
Once again, you show everyone that you know what is best for the Fog.
Your support will always be appreciated.
The only thing I miss from that time, is the community not being nearly as hostile
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@Tr1nity said:
Give the entire game to GeneralV
As much as I respect the guy
I dont want to go back to those times
Ill gladly take old Freddy tho :)
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Make it only activate once per gen
This way you relieve solo q a bit more but you barely change SWF
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2646266#Comment_2646266
Honestly I fear I may be joining them soon
Dont leave me all alone ol' timer
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wouldnt be QoL
It would be this: https://forum.deadbydaylight.com/en/discussion/230996/my-attempt-at-a-twins-rework
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Didnt know fast vaulting into lockers alerted the killer of my location, and always wondered how they always knew I was in there
I also thought hook states were tied to health states in the way that if I fully healed myself after I've been hooked,I would still be on my first hook state (Looking back I have no idea why I thought this)
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Boon's block it, preventing it from activating
Its not just NOED either, but Plaything as well
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As a killer, seeing a survivors with 1000 Im not worried
Seeing a Survivor with >2000 and they probably wont fall for most common tricks
around 3k or more? I probably need to be more attentive
Anything higher and theyre either a streamer or some one with A LOT of time on their hands, meaning theyre either gonna mess around because after that many hours thats what you do, or theyre gonna be a very hard to catch
A killers skill is seperated in different parts that just take a lot of time to properly learn, the hardest is spotting opportunities to start snowballing, and normally killers who I see doing this have A LOT of hours, around 2-3k.
The amount of hours it takes to be good at a role is a lot more than people give it credit.
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There is gonna be a christmas event
PTB showed Winter Party Starters as "disabled", cant see why they would even touch them unless they had something planned
