Shroompy
Shroompy
About
- Username
- Shroompy
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Comments
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its because they're gonna be doing twitch drops, and you're gonna be able to get an Artist skin, you also get Auric Cells
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wow! its almost like every single killer barely gets changed from their PTB state right when they hit live! Shocker!
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2665944#Comment_2665944
I like current DBD, but I wish I could've tried old DBD so I could have a better frame of reference. I prefer current DBD by process of elimination.
I mean there are ways to play older versions, but it doesn't give you a true feel of what it was back then
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When I lost my progress it took them about a week to respond, so hang tight buddy :)
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Damn right
Got a good bit of challenges saved up, getting to 1 mil tonight, got 10k shards and I can spend those for extra BP... got some dailies saved...
yeah I have 4 720 000 points saved for tomorrow
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I keep accidently finding spots that make traps literally invisible and abuse the ######### outta them
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Trapper and Trickster are 2 killers Ill always have fun playing.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2665671#Comment_2665671
There were indeed a few surge of cheaters in the past, but the one we are currently seeing might as well be just as bad. Look at the sheer amount people complaining about hackers, not to mention some people were genuinely scared of playing the game because of DDOS and other things that could really mess with your platform of choice.
As for performance, it always had its problems, but nowhere near as bad as it currently is. For example, here on the Forums actually, someone explained to me about Gas Heaven and how it causes problems on console, while its old version did not. Just a quick search on performance issues are related to present-day DBD (from 12 results that I got, only one was from the past). And if Shelter Woods was a huge culprit in the past, it certainly still is.
My friend, take it from someone who has a bigger interest in Old DBD than anyone else's: you should think the absolute opposite, tbh. The amount of things you dislike in the current version should vastly outnumber the amount of things you are glad were left behind.
To compare what youre trying to tell me, is like me telling you that skiing is the best sport ever, but I never even went skiing, just watched it.
Cheaters have been way worst in the past, again because of how damn easy it was to do so. I dont know if the videos are still out there but it was basically just changing a number and all of a sudden you would become a speed demon.
Just because you have an interest in Old DbD just shows that you, like many others, are attracted to things you cant get/experience. Its like Legacy, people want it for its exclusivity, a small portion may want it for looks and some may claim its for looks how ever thats like a stretched res player saying they do it just because it looks nicer, its a lie. This was shown with the code exclusives, people wanted these cosmetics and the moment they got released to the public they seemingly became more rare than they were before.
Also the only reason why performance issues are mainly shown to be recent is because this forum was only created in Summer 2018. Take a look back on the Steam Forums and have a look for yourself, I still remember console players and myself because I didnt have a strong PC, complaining about The Doctor or Redforest, or hell the 2 combined. Would literally reach 10 fps at some points with those 2 combined, there were a few other maps with terrible performance, Shelter Woods being the biggest culprit, and the majority of Autohavens as well. Also remember Hag being unplayable on console and lower end PC's because every time she teleported the game would freeze for a bit. DbD was notorious at first with poor optimization, still is, and just recently is it starting to become terrible again.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2665638#Comment_2665638
My friend...out of everything you mentioned only one of them is not here anymore.
We still have a huge amount of bugs (which included one or two sightings of the Loss of Progress glitch from back in the day), cheaters and hackers are at an all-time high and you know it, performance on consoles has never been worse (and I've spoken to people who assured me the old maps were better on console), a DC penalty that doesn't work properly and it is constantly disabled, and this list goes on and on.
I am not glorifying things, my friend. You know from my Freddy suggestion that I am usually open for discussions and small adjustments.
But calling current DBD better than Old DBD? That is just unrealistic.
Cheaters actually arent at an all time high, there were multiple instances of there being a surge of cheaters, late 2017 - early 2018 was its worst because you didnt even need to install anything, there were numerous tutorials on how to do this and it took 5 minutes to do.
Performance was just as bad if not worst, I remember good ol' Shelter Woods being a HUGE culprit
Again, take it from some one whos been there and 1/3 of my hours is still spent during that time, there are definitely changes that I dont like in todays version, but there are more things that Im glad are left behind
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2665405#Comment_2665405
Yes, I joined in late 2018, but I know the history of my favorite game. I took the time to learn about everything that has happened in DBD prior to my arrival in the Fog. Heck, one of my former teammates once said I knew more about the game than he did, and he joined around Hag's release.
My friend...please don't take this the wrong way, but it is obvious that most of the complaints back then were focused on balance, because that was the only thing left to fix. Was the balance worse? Yes, without a doubt. But everything else was on its place! The game had a better aesthetic, better visuals, cool Offerings, more interesting powers, and this list goes on. The balance itself was the only thing they hadn't adjusted yet, so people would obviously be vocal about it.
And now...Now we have a game that doesn't do anything right, with a slightly better balance. Imagine that you have a product that must be perfect in order to be released. And everything about it is indeed perfect, except for a small detail. In order to fix that small detail, you ruin everything else. Now that small detail is acceptable, but everything else isn't. That is current DBD. And heck, with this Boon Totems, that small detail might have been ruined too!
DBD hasn't gotten better, my friend, it got WAY worse. There is a reason why most people here think that way.
Balance was only one of many, MANY issues that plagued this game back
From P2P, to the endless amount of bugs that were even more than game breaking, easy to access cheats (seriously, you played Old DbD, installing a save file on there is all you had to do if you wanted to get more progress) no DC penalty, even worst performance issues and the list goes on and on. The games past is only glorified by those who haven't truly experienced it and there is no doubt in my mind that if it stayed the way it once was it would be completely dead today.
Take it from some one who's been there during those times, the state of the game was MUCH worst.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/296944/what-do-i-spend-a-million-bp-on
Stocked up on fancy addons for Pig, Doctor, Hag, Demo, unlocked some teachables and have 1m left over to stuff into Artist when I get my hands on her.
...That came out wrong.
well, just know she can't put her hands on you
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@Nathan13 said:
I have a feeling she’ll at least get a few changes. Killers never make it live in their PTB version.
"Never make it live in their PTB version"
Only one I can think of is Plague, apart from that I can only think of buffs
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@GeneralV said:
BHVR has been nothing but disappointment after disappointment since mid-2019 and it is seemingly endless.
It is extremely hard to believe that we are talking about the same company that, from 2016 to early-2019, did an excellent work with DBD.
It is really hard to believe. One does not simply unlearn the correct path...right?
Please man, you werent there for most of that time. Didnt you only join late 2018?
They for the most part havent really changed, the only things that they did a bit better back then is listen more to the community, and wanna know what A LOT of people were saying? To stop doing events and to fix their game, and thats exactly what they did.
Were those events cool? Absolutely, Howling Grounds and Scorching Summer BBQ werent much but they were still alright, Hallowed Blight was the best event this game has seen and the effort put into it seems to be more than an entire chapter, Winter Solstice 2018 was also very festive, but didnt offer much gameplay. And then Moonrise comes in at a close second for events, right behind Hallowed Blight.
The thing with this tho, is the game was even worst in terms of balance than it is now, and a good chunk of people just wanted a more balanced game, so what did they do? Cut back on events to focus more on balancing the game.
And that leads us all the way to today, the game balance wise is the best its ever been, we just got probably one of the best patches we've ever got in the history of DbD with numerous balance changes for multiple killers and perks. This game has only gotten better, its the community thats only gotten worst
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2663506#Comment_2663506
Autocorrect is really something else, I meant to say different
that really is a different way to say different
also you gotta change the files, its a PC only thing I believe
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I miss when the community wasnt as hostile
A few other things as well, but mainly that
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@[Deleted User] said:
She's difficult to play. More difficult than nurse in my opinion. I try hag every time i get a daily and i have no idea what i am doing.
Hag is not even close to Nurse in terms of difficulty
All you need to do is place traps in a way where they have "multiple uses", meaning that trap can catch a survivor from multiple directions and places that they could come from, for example, placing a trap close to the wall in between the window and pallet at shack covers: Them going into the shack from the pallet side, them coming into the shack from the window, them coming into the shack from the other side.
Knowing how to effectively use your traps doesnt take that long to learn, just gotta invest a little bit of time into it! :)
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2661836#Comment_2661836
No offense but if you just swapped from survivor to killer then you haven't hit high mmr
Just wait until you do it'll be tons of fun I promise
Ive swapped from solo Survivor to Killer back in 2018 lmao
Ive played in "High MMR", Ive played against good teams, literally have a video of going against a member of Oracle and his teammates were from Agony, I have their POV as well because they were steaming. Were they trying? No because I was Trickster, but it shows I aint at "low MMR".
I win some, and I lose some, thats exactly what MMR is supposed to do, Im not supposed to win every game and Im fine with that, and when I do lose, so what? What did I lose? A number that I cant even see? Whats there to be mad about? I move on to the next and reflect on what I could of done better.
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Yes, jumping from solo to killer has been one of the best decisions Ive done in this game, people really like to over exaggerate the killer experience right now, its no where near as bad as they claim
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VHS probably isnt going to be as big of a deal as people think
From an outsiders perspective they just see DbD has Halloween, SAW, etc, and VHS has none of that
VHS is gonna need to get a big license early on if it wants to stand up to DbD, how ever I dont think its gonna happen since BHVR was already a thing before DbD, Hellbent I dont think has anything other than VHS
They really need to play their cards right and perfectly if they want VHS to work
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The hitbox for a survivor healing a dying survivor is actually a lot further back then youd think
but yeah, should be addressed
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You didnt buy it, thats the entity claiming it
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Should only work when standing still
Problem solved
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I agree with that last part of calling people entitled, but that goes both ways
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I remember when I first did it back in early 2018... Last perk I needed to get to Level 3 was Detectives Hunch...
It really is a good feeling
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Use your first blink to cover a little over half the distance, if they run back at you thats a hit, if they dont use your 2nd blink to go for the hit
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I mean, yea
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@ThanosPAWG said:
PTB chase music for PH and Oni were way better than there curret one.
Oni's PTB music was actually his POV's when he hit live, which they would of done the same for PH
How ever since The Twins have been added, Myers, Doctor, Demo and Oni have all had their POV musics bugged to have the same one Survivors hear
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"Were on our way to reliving the dreadful balance"
I wasnt there for 2016, only most of 2017
And I can guarantee you this.
Not.
Even.
Close.
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@Fobbo said:
Hate to say this but people wont care. I do appreciate that you are nice and there are many other people on the forums who are nice but some people just doesn't care
Well arent you just a ray of sunshine?
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2656616#Comment_2656616
Shroompy, they just buffed it like three patches ago to do Multiplicative sound dampening rather than additive. It's an insanely strong perk that kills all sounds of injury.
Im aware of what it does, but its a strong perk simply because it lasts forever, realize if you add a requirement or a timer the perk suddenly becomes A LOT worst, thats because the effect it self isnt strong enough to go out of your way to get it, its not like MoM where the pay off is actually really good
That being said, do I want the perk changed in some way? A perk that rids a killer of one of their senses without any downside or requirement is not good for the game whatsoever.
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@Myla said:
Lol the killer add on you listed aren't broken.
Tombstone Piece is pretty damn busted for not really having a downside
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this has been something people have thought about already, and honestly I'm down, thing is the bonuses need to be looked at REALLY carefully, because make some stronger than others and you make some Survivors stronger than others, while this is inevitable there shouldn't be an obvious choice, the difference in their strength needs to be VERY small
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Tuesday always has steam maintenance
And thats not the game disconnecting you, thats your bad net
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overpowered? no
but definitely outdated and should be looked at
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https://clips.twitch.tv/EagerAnnoyingArtichokeTF2John-vPlUM3OgRWKka4kT
not my proudest moment
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2653912#Comment_2653912
"MMR is deadass a joke, since its based on mainly on escapes and kills its basically made like the old system, potato survivors eventually climb the higher ranks and so do killers who have no business being up there, because its no challenge climbing up."
bad survivors stay bad and consistently lose. Unless I play bad with my killer and lose thus decreasing my MMR, I rarely go against weak survivors now.
"I can still 4k pretty consistently without gen regression and have been doing so way before MMR was introduced"
definitely not my experience. if anything, I just keep seeing threads of "Killer is unplayable" and so on. Its not true. killer is playable. its just difficult to play because all killers keep getting nerfed. your statement is in minority.
the game and mmr is balanced for you to get a 2k. So all survivors you face should be a challenge
Also save me the "killers keep getting nerfed", is this really what the newer generation of players believe? Last patch, DS and Spirit got nerfs simply to make them more enjoyable to face, their viability barely changed, maybe moving them down 1 spot in a tier list. But we got Plague Buffs, long awaited Trapper buffs and the ever so long awaited hatch and key nerf.
Go back in DbD's history and tell me killers were more powerful back then, youll come to realize theyre the strongest theyve ever been and this community just whines because its the easiest thing to do
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2654821#Comment_2654821
I so rarely see anyone get to use We'll Make It. I mean, they may have it equipped, but the killer always goes after either the unhooked or the unhooker. Either way, the perk has no chance to be used. I used to run it sometimes but the few times when I could've used it the person often preferred to instead go into a corner and Self-Care. 😩
I think you may of misunderstood
the person I replied to claims that CoH is the best perk since the game started which is a bit of a stretch as if we look back at DbD's entire history it has a lot, and I mean A LOT of competition. But the most comparable is We'll Make It.
Every time you saved a Survivor you gained an additional 100% healing speed bonus up to a maximum of 300% for 2 minutes, the kicker is that bonus also applied to healing yourself
Here's what that was like: https://youtu.be/wV-0pZVfXHI?t=136
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@Leatherface1990 said:
CoH is the best perk since the game started, dev's keep getting better and better. They deserve mad props.
CoH has nothing on old We'll Make It
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Both sides have issues, not just killers.
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@RYANGUNSLINGER said:
https://forum.deadbydaylight.com/en/discussion/comment/2654755#Comment_2654755
Fix the other part of people being people and looking for a win any way possible
The point I had tried to make was that why would you run say deliverance and get camped to second hook when you could run ds and prevent getting double hooked early and same on the killer side why run fun perks if you do and lose 4 gens in 80 secs. So they're are some things that can't really get changed without changing the way everyone plays
And my point was if you nerf these perks you wont have to go "why would I run X when I could run Y?"
The bad game design has perks as a bandaid fix, rip off the bandaid and theyll be forced to take action
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2654085#Comment_2654085
You also can't rely on voice chat for balancing a game, when not everyone speaks the same language.
Europe for example has many languages and we connect to the same servers, so are unable to understand each other.
So then what about a ping system? Or just more information on the hud to show what your teammates are doing, such as a little generator, totem or chest icon at the bottom of their portrait.
Hell it seems like you guys are going the route of making characters have voice lines, what about "proximity voice lines?" Where you have a wheel to select many different quips your character can say, such as "The Killer is coming!" or "Generator! Over here!" You can still make the game immersive by making the character speak their native language, and it would be a big step forward to help out Solo Q.
Communication in a game like this is key, and its truly what separates Solo Q and SWF. To get even a small portion of what SWF has as a Solo Q you need perks, which SWF otherwise wouldnt need, meaning they get more freedom in their choices of builds.
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@BabuDweet said:
I'm not denying it's sweaty but....
Unpopular opinion alert:
People are extremely over exaggerating the current state and balance of the game.
The Dead by Daylight community???
overexagerating????
Surely there has to be a mistake in your typing
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No Mither op pls nerf
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@RYANGUNSLINGER said:
https://forum.deadbydaylight.com/en/discussion/comment/2654684#Comment_2654684
Except both metas exist to counter bad game design
Ds/ub/bt counters camp slug tunnel
Ruin/undying counters ######### totem spawns
So unless they fix those bad designs the meta always is going to stay the same
This proves my point of them overshining other perks, there are other perks that counter these but just not nearly as well as these ones.
Besides, nerf these and you fix a part of one of DbD's biggest issues, which makes it a whole lot easier to fix the other part
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2654684#Comment_2654684
So should ruin get nerfed?
Should balance landing get nerfed?
Do you think perks such as gearhead are good? But to be fair every perk can technically be useful in certain builds. So most perks are niche.
its much easier to nerf the small percentage of good perks than it is to buff the overwhelmingly large amount of bad perks
Some of these perks arent even that bad, there are just some that there is no reason to run because of the current meta and how good it is
So nerf Ruin, Corrupt, DS, DH, etc.
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@Trickstaaaaa said:
Everyone always is asking to nerf perks, when we should be asking to buff the 70% of useless/niche perks. We already have a limited number of useful perks, why ask to nerf the decent perks. Where is this energy when it comes to asking to buff perks???? Anyhow this perk is very is easily countered by looking sideways, if you suspect someone has it. And regardless people can't see why where the killer is coming from.
Those perks arent useless, theyre just heavily outshined by the strongest perks
Nerf all meta perks to the level of the 'average' perk and all of a sudden theres a lot less useless/niche perks
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2654623#Comment_2654623
Other option but I think is easier to programm that way I suppose but the surv outcry would be heard in heavens.
I mean you hear many people say they want Dead Hard for distance to be gone, this would do it. Because you wouldn't really be able to dead hard to a pallet/window anymore
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Or you can just make it so after the perk has been used, you cant do any action for 2.5 seconds outside of running (Similar to Doctors shock)
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@nostrada96ass said:
https://forum.deadbydaylight.com/en/discussion/comment/2654502#Comment_2654502
then shouldn't the server calculate the distance the killer has lost and accelerate it?
But the killer doesnt lose any extra distance, its treated as if they just missed
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Saboteur
A 60 second cooldown is pretty rough, but what makes it even worst is it starts at the initial input, meaning if you let go early on accident or get interrupted, the perk still goes on cooldown