ShinobuSK
ShinobuSK
About
- Username
- ShinobuSK
- Joined
- Visits
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Comments
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If it wasnt Mori or Rancor, then its probably bug.
You can mori with Devour only with 5 tokens
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Most of them do, yes
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@Mringasa said:
So you still have 2 totems with Haunted Grounds after cleansing? Hmmm. I might have to try that. I assumed that when you cleanse the first, the 2nd goes dull, and THEN Undying activates so you only get 1 Lit Totem back. Interesting.
No when you cleanse one haunted totem, it gets replaced by Undying. The other haunted totem stays
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2776720#Comment_2776720
I think so too. I could be reading it wrong, but I just assumed from the story that they might have been supernatural as they saved her on the bridge, and then straight up jumped a grown man at the end.
I thought those crows were representing Entity and it made sense they were always around Carmina, especially in a continent where crows dont live
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This reminds me the Hawkins offerings incident.
Luckily this time I got the compensation for bubba masks at least
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I thought this is common knowledge by now. Why else would people include Haunted ground with full hex builds?
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Just because its unfun doesnt mean its unfair as well. Or am I missing something?
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Week is a long time
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Screenshot?
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@Mr_K said:
Hard for me to tell, just watching the video I thought another survivor dropped the pallet and the killer dodged it.
I was thinking the same but when she looked behind again, there was no survivor aura behind it. Strange
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I got them this morning
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There is no matchmaking lol
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@some_guy1 said:
the killer dodged the pallet drop in the clip
That shouldnt be possible with power struggle though
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@Lat0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2774472#Comment_2774472
There is nothing to truly understand. This is not some complicated manuvre to do
You look down, then flick and get a free hit because the survivor doesn't have time to react.
Yes you arent wrong. However survivor can be aware of those flicks and simply try to position themselves so that hit would not be possible or quick run into different position cause they know Blight's line of sight is very limited when he is doing it.
Of course you cant avoid it 100% of the time but depending on map you playing, you have always options to do so.
I find killers like these more fun to verse, looping M1 killers is the same thing over and over
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/2773319#Comment_2773319
I got the same killer 2 times in a row yesterday. Welcome to europe. We are lacking killers. I went against the same survivors 2 times in a row yesterday too as a killer.
Same region, happened to me. Same killer player twice in a row and even bm me on hook because I run him pretty good the game before.
One would think that on large server as EU, this wouldnt even be possible. Like how many players do we have, 9?
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@Lat0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2774175#Comment_2774175
This is not true. The flicks can't always be reacted to, in fact he is the killer with most kills in tournaments.
He gets free hits by flicking
Free hits if you hold w
Power recharges in like 5 seconds or instantly if you have the purple ring addon.
If you truly understand his power, there are no "free hits"
He is top killer but making it as he is broken op without counterplay is pretty hyperbolic
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@gilgamer said:
Oh man I love all the QoL changes especially the one where they made an FOV slider and changed shadowborn, oh wait.
We can only dream that in this year and age, game with default 87 FOV would be considered a sick joke that it is
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He is only OP because you never played him so you have no idea how much he can turn and flick therefore you giving him easy hits.
Making him seem op while in reality, if you understood his power you would dodge a lot of it easily
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Thank you. I like to do this, its like a minigame for me. Appreciate it
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Thats a funny way of spelling the strongest
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2771873#Comment_2771873
... you don't have to interact with your own envelope? Huh.
You dont have to but you can. You also get some BP for interacting with it and I think players who afterwards take it, will get even more BP from it
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Yes. But dont worry they want extra BP so they will open it.
And if not, you can interact with your envelope yourself, which makes it visible for all other players and they will jump on it like hyenas immediately
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Why do you care what people think?
And noone hates her, if anything she is too easy to go against right now, unless she has best add ons and small map
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2769300#Comment_2769300
Have you tried a PlayStation controller?
I play on playstation
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Ok
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Thank you. Better redeem it fast in case they gonna pull something like with the last code
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2769214#Comment_2769214
Remember when last Halloween we got a short chapter, some scary looking hooks and gens and pumpkins lying around and people were like "for real, thats all for the Halloween even? As a horrorgame this is a shame!!!!11". Same principle should adhere, right? You can't please them all, someone will always twist whatever you do around and try to use it against you. Thats why the devs shrug and just move on.
I actually really liked those pumpkins :'(
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Us vs Them posts are the worst
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2769328#Comment_2769328
I didn't play Bubba in a while but I did play him before. Does that count?
I guess I will play him again just in case. Thanks for the heads up.
I am pretty sure todays patch is when those shards will be distributed? So it makes no sense to play him after.
Either way maybe make sure and play one today before patch drops if you can
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Uhm, isnt it BEFORE update goes live?
When update goes live we get those shards for playing bubba at least once before.
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@lauraa said:
I dont understand why anybody on controller would actually prefer wiggle over skillchecks
Sticks have a higher chance of accidentally pausing wiggle compared to ADAD, and the motions wear down your sticks.
You can just slowly move your joystick in circle and its filling wiggle bar at full speed. Dunno why people are destroying their controllers when wiggling when its already an option to it safely
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They are mad cause of lack of their escaping skills. Keep it up, you doing great
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Wdym? Blight is played a lot.
Since he is most fun to play and play against.
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I will get all the free cosmetics and also stash some of those event toolboxes for later.
Also day after event new tome is out so I have finally challenges to spice my gameplay.
I am pretty into playing right now tbh. Only thing I hate is timing of patch, which is after I get home from work and depending how big update is, I probably wont be able to even play today
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Because I wamt to look good while being looped for several gens and tbagged at the gates.
Its my money and it makes me happy to own good skins
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Probably same as second stage skillchecks. Mandatory for everyone.
Which is shame because I play on controller and moving joystick slowly in one direction is filling wiggle bar at full speed easily.
Now I will have to actually pay attention to it and do skillchecks? Great
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Good luck with the challenge and keep us posted with results.
But whatever you do, do not forget who the final boss of this event really is
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Jane has good shirt and kate hat. And that nurse is must have
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I am hoping for pig chase music since I started playing this game
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Its more map-sided than anything. If the skill level of all players in the match is similar, maps decide a lot
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Better keep him as he us that ruining him with some weird changes. At least he has plenty of add ons that change his gameplay significantly. I love that about him.
Out of add ons, only Tombstone piece could use a nerf, the rest is imo alright
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I dont like any of those perks becoming basekit
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2767771#Comment_2767771
That would only make sense if the 75% was being added to the 50% of selfcare. It shouldn't be working that way.
It works that way apparently
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All I see is bad sportsmanship, nothing more really
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2767704#Comment_2767704
5.33 seconds longer.
Wiki says 2,29s
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Its about power of the perk. Not accounting how long it stays up
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@Mileena_Kahn said:
Because this is the 2nd nerf it’s received and hopefully it doesn’t become one of the dozens of perks that never get used.
The nerf will make selfheal 2,29s longer and healing teammate 1,14s longer.
Any other questions?
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Cheryl may have been too focused on the gen and simply not realized GF is there.
And she probably didnt know you are in that locker? DC in that scenario is all on you and in eyes of your teammates you were the problem.
Giving killer early down easy is one thing team can recover from but making it 1v3 is the worst you could do for them
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FOV slider and make some maps smaller. Joking btw, nerf pig.
I dont think killers will get any baseline buffs. Not anytime soon at least
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Yes there is a way and playing against those killers is the most fun for some people.
Not everyone likes to pre-drop 20 pallets against Pig on Game and then run out of exit gates tbagging




