ShanoaLegendaryPlz
ShanoaLegendaryPlz
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@Wezqu said:
Funny fact of the perk in question. Its the only perk in the game that can cause you to be in a Trapper's trap while being full health.
So the other heal yourself while broken perks don't cause that? (Like Steve's or Taurie's)
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Thats all we got as far as i've heard. No specific idea of when. But if they were working on it for "many months and have something cool" than maybe its not too long of a wait?
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Could also use the anonymous mode then mention your stream name in end game chat. Unless its on console
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@shunzetsu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110335#Comment_4110335
You gave one scenario where this perk *could* be acceptable, but ignore all the unhealthy things it brings. If the devs would want to make this perk only work when a generator gets into a certain completion rate, then they would've made it like that. But that's just not how things are. Killers get free aura reading for zero effort and it kills a huge amount of perks from the survivors side and most definetly the stealth aspect of the game. Don't tell me about lockers now. 99% of the time survivors don't have enough time to jump into a locker without leaving scratch marks. Its absolutely disgusting. Also, how do you talk about Urban Evasion when this perk is literally NEVER EVER played. I haven't seen this perk for the last 1000 games. Even if a survivor decides to bring this perk, its usually working for the killers favor since these players don't really engage in teamplay.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110293#Comment_4110293
Dude Urban Evasion is a perk that helps killers more than the team. Haven't seen this perk in my last 1000 games at least.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110336#Comment_4110336
How can you tell me that this perk is fine when there's pretty much no counterplay to it since Distortion got nerfed to the ground?
I'm not sure if you read the whole message, but i did talk about the problems it brought to the game, and mentioned that in the next patch it will be nerfed specifically so that it mostly gets used for that scenerio and not the problems its causing today.
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@Angy_Quentin said:
I love my chest gremlin build so i'm also thrilled to try a new way of utilizung my key+four chest perks build
Its quite satisfying since they added opening chests with a key lol. I remember when bringing a key prettymuch made everyone think "he's gonna let us all die for hatch isn't he?"
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@Arcturus said:
Honestly it's been one of my favorite changes too, I tried it out in a few games in the PTB and it seems like it will be a really fun perk to run. It feels like it'll be pretty strong too, although not meta (which is kind of the ideal). Honestly I just hope some time soon we get a chest buff to make regular chests more enticing for survivors to actually use time on, along with an increase in numbers of chests so niche builds on both killer and survivor can see more use
I have this feeling that when they came up for the idea of the perk, they thought Dracula's aura chest perk would be popular as well so that there would be chests being closed all the time so Trevor could get use out of his perk, which didn't end up happening lol. Have yet to see how the big perk overhaul is going to look, maybe some other beloved niche perks will get great makeovers.
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Artist:
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@BloodBehemoth said:
I've reported over a dozen obvious team ups between survivor and killer this year, not a single one was banned to my knowledge. Should they be? Absolutely, will they? /shrug
Might be the details given in the report. I reported a killer just 2 days ago for griefing and made a detailed report about it, successful ban popup the next day. And in bhvr's recent discord stream they mentioned they go off of details, but that was also in the case of cheaters.
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The perks intended purpose was to combat a painpoint for killers where you get to a nearly completed generator, the survivor working on it has slipped away somewhere in that entire quarter of the map, and you end up with 2 problems, 1: you kick the generator and go find someone else - that generator is guaranteed to be finnished as soon as you leave. 2: you stay and look for the one hiding wasting valueable time letting other generators get completed, and may not even find the person because they are slinking around from place to place with urban evasion. So what the perk did was cut the crap and show you where they are hiding nesr the generator so you can get on with the game. What the problem was, is it glued to your killer allowing mobility killers and killers that hit through walls, to go after anyone within 1/4 - 1/2 the map.
The new nerf on the 25th will:
- Reduce the distance the aura shows survivors
- Glue the aura reading to the generator only (further reducing distance)
So the perk should go back to its intended purpose of just making sure noone is hiding next to a gen waiting for you to leave.
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@Arcturus said:
I know some people might have been upset because archives would sometimes lead to teammates practically throwing games to complete them, but I wish BHVR kept making them. Besides, the old archives are still in the game, and the majority of the playerbase continues to complete them. Even though there were some that were essentially time wasters, a lot of them encouraged me to put on different playstyles and gave me an objective. I've still got a good amount of killer archives left, but I've finished every survivor archive and it gives me less of a goal on survivor. If we continued to get the archives every season of the rift I feel like that would be a nice refresher but we don't get that anymore. I just wish the archives would come back without the troll ones, like the orange glyphs that give you a bunch of debuffs (or maybe glyphs in general).
I agree, having new challenges at the same time as quests would certainly give the player more goals to play for that won't just take 1-2 matches and done for the week
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Noticed it today in a couple rounds. I was playing as leatherface with only 2 perks and even the brown addon that makes the chainsaw take 2 hits. I was just trying to get the 40 pallet breaks quest and yet, id get rounds where 1 guy is just walking the whole round, and when slugged would just keep crawling, and was consistently getting 8 hooks or more in several rounds when i was just trying to get pallets lol.
They mentioned in their last stream they've been testing a new mmr data collection or something for quite a while now and according to them hasn't effected the matchmaking directly, and the new mmr will be released on the 25th. Maybe their testing is kinda messing with the matchmaking it some way recently.
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I feel the game is heading for its "just getting started with the good stuff" stage seeing the graphics rework and code rewrite etc.
Golden age for me would be either after a castlevania chapter 2 with Shanoa or she ends up a legendary atleast lol.
But yea next year is going to be the most different dbd has ever been, where all the things we are hoping they'll do, are actually happening.
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@TicTac said:
Why cant you tunnel to reach high mmr?
Quick games = less hooks/less points/ not enough chases etc and people giving up = barely any emblem interaction much like an afk killer for survivors. Since mmr won't be about kills only. Another example is if the killer is afk and all the survivors get to do is gens, their mmr might not go up even if they escaped.
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They had that setting in Left 4 Dead, where a player goes afk and a bot takes over after a certain time, and when they get back they can take over the bot again. But i have a feeling that would be a new era of farming. Where you dont have to play dbd, just let a bot do it for you till you die. Unless theres penalties or it disconnects you.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110032#Comment_4110032
But a single perk should not completely counter an entire killer, that is my point.
Which perk does this, exactly?
Calm spirit or Hardened for doctor, Iron will for spirit etc.
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@pidgeon said:
I hope it at least allows me to have separate MMR for each killer that way I don't keep getting put in lobbies where everyone is running comp perks while I'm just trying to learn judgement
They did confirm killers still have seperate mmr's, and the softcap to prevent you from going into the onboarding zone on new killers, like Nemisis showing up on the set of The Walking Dead and they're like "look at the size of that walker!" "That ain't no walker, that things RUNNING STRAIGHT AT US! Is that a ROCKET LAUNCHER!?"
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@ninjabsbx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109770#Comment_4109770
If you mean the nurse's calling change, then yes
If you meant the jason locker change it went live weeks ago
I honestly never would've known about the locker change to jason without this post lol.
As for the changes, the screen indicator when your are about to be hit "incase you weren't paying attention on a gen" was certainly unnecessary. Thats like giving people a warning indicator everytime the Artist's crows are coming.
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It seemed to be used about as much as "Made for this" back when everyone figured out it just makes you run faster in any chase, and for almost the same reason, so I can understand the nerf. It may have been cut down but still has a purpose with exhaustion perks.
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@Arcturus said:
For anybody too lazy to Google Translate it, I've got you:
"Dead by Daylight needs a more animalistic killer; it’s high time we had a Jurassic-style killer—preferably a Velociraptor. It could be a chase-focused killer capable of vaulting obstacles (like pallets) just like a survivor, and at the same speed—that would be amazing."
Personally I'd love something like the Indoraptor in the game, I think that would be sick.
For some reason since growing up in the 90s and loving the first 3 movies, a Velociraptor would be a "hell yea" addition for me lol, didn't get into the newer jurrassic world ones enough to like Indoraptor.
I guess its kinda like people asking for X-Files vs Supernatural
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@Star99er said:
I’m still hoping for Special Infected Cosmetics for the Killers. A smoker skin on deathslinger would go hard.
Yea i think that might be even harder for them to do than survivor legendaries, because the smoker would then be carrying a harpoon rifle, or theyd have to remake the entire aim and fire animation just to make it work like left 4 dead. I could see a spitter for Krasue, jockey + charger for twins, boomer for clown if they could make him spit globs that explode into gas, tank for oni etc. But killer wise theyd likely have to make a whole new chapter - for free, out of the kindness of their hearts lol.
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One anime I never got around to watching but always wanted to. It seems as well known as Tokyo Ghoul so i wouldn't see a problem in popularity. As I haven't seen the show I still have a favorite character that didn't make the list lol
I'd buy the chapter for sure, and it seems everything that comes to dbd I end up watching/playing to fully understand the characters. Another similar anime i'd love to see is Muv Luv Alternative, always loved their mech suit styles.
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Vee's healing perk, and nearly every teamwork perk are fine examples of stuff that wasn't thought through, like an engineer looking at a blueprint and making up something that makes sense to them on paper, but the people trying to put it in place can't get it to work.
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I'm kinda bored with the game too by now to a point where I just login for the dailies/quests, and when they are done go back to other games.
But it isnt 1v4 that has me bored, its the fact that theres no "End Game Content" appart from trying to build another p100, which when you make enough of them they start to lose incentive (working on my 10th at 75).
So unless I have something new to earn I barely play
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@cogsturning said:
I'm way too ADD to commit to three but these are what I currently have on my main's hook:
https://us.v-cdn.net/6030815/uploads/DI1CZ3KF8Z39/1a01cce0dfb45-screenshoturl.jpg
https://us.v-cdn.net/6030815/uploads/24C2WKSM6EAQ/1a01ccde03c63-screenshoturl.jpg
https://us.v-cdn.net/6030815/uploads/ER5B89OVSOZJ/1a01ccdbe7324-screenshoturl.jpg
I'm a big Lovecraft fan so anything summoning Lovevcraft will get my love.
I also use these a lot:
https://us.v-cdn.net/6030815/uploads/8LX70YZS06RB/1a01cceaf4c33-screenshoturl.jpg
https://us.v-cdn.net/6030815/uploads/NNBF8K08OJAC/1a01cce874b53-screenshoturl.jpg
https://us.v-cdn.net/6030815/uploads/HGGDJA41R6JD/1a01cce63f295-screenshoturl.jpg
https://us.v-cdn.net/6030815/uploads/KY9O7M2MJHME/1a01cce45c748-screenshoturl.jpg
Gotta rep my surv on my hooks.
I happen to be a Lovecraft fan too lol, got "the complete works of H.P Lovecraft on kindle for like 60 cents lol been reading it for years off & on. I think I'm on the final story. I didn't hesitate to pick Cosmic horror themed for the community chapter. Hopefully It'll win if theres a next time.
I always thought if we brought in a small version of Cthulhu he could reuse the doctor's old passive "madness aura" mechanic
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There is still so much potential for Resident Evil in DBD
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I think all 4 of those options might have been in the community voted chapter at the beginning. Most Myers still bring the tuft of hair addon to be more like the og simple myers.
The worst part i find with new killers is the first thing everyone does is try to place it on a strength level tier list and say its crap if its below a certain tier, which causes them to be pressured into making stronger killers rather than simpler.
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The only time i've ever left a lobby is if theres a player in the lobby i've played with before that i know will definitely cause problems again. Otherwise I could see a full ttv squad with flashlights on killer and i still won't even put on lightborn lol i've seen too much in this game for anything to bother me at first glance.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109363#Comment_4109363
i guess things like that (community contest designs, Bills Outfits) are easier than complete (legendary) characters as those would typically come with completely new Lobby animations and voice acting and Face models, so way more resources being spent compared to just outfits for existing characters including Bill. So its possible and obviously they were in touch with the licensors regarding Bill a few times but may be too much costs for other things.
That makes sense lol. Only way to bring those characters in would be legendaries, but they would have to be free, and are a costly pain to make. And theres too many to make (7). Yep, it woulda been nice lol
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@Mooks said:
yeah, would be nice but i doubt we will see any further content for L4D because there is no monetary gain for BHVR AND its still tied to License negotiations and approvals and all
I get what you mean, as thats the main conclusion that comes to mind, but the confusion for me starts with the fact that they do stuff for no monetary gain all year round. For example the design a cosmetic competition, and the free track of every rift. Then cosmetics that are free during events ( to be sold later) and even twitch drops. So that part still seems possible.
But the licensing negotiation and approvals seem to be the biggest question as left 4 dead has given out their entire roster of characters to other games before as well like Nazi zombie army as a big free update. Along with keeping Bill in the game this long and letting them make 2 original outfits for him. So maybe the left 4 dead license holders are just tough to get in touch with or something? That or they think nobody would care about left 4 dead today.
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If the mode does well enough and people want to see it come back, it could even be a good way to bring in 1 or 2 left 4 dead characters per iteration. Once the left 4 deads are all here it can even be swapped to resident evil or walking dead themed where they can release characters in the store (since resident evil primarily waits for resident evil themed events or new chapters to finally bring in content).
It may also be a nice way to pay homage to the 2nd license to ever join dbd, and stuck with us for 9 years. I think we owe more to Bill than we give him credit for, such as:
- His perks have helped shape the very foundation of survivor gameplay we have today, with 2 of his perks becoming basekit (if we are counting 2v8) and his third being the building block for several aura reading perks that can find the hatch.
- He is a Non Profit license in the game which is free for all players
Over the years the most guessed reason for lack of left 4 dead content has been that BHVR doesn't want to make cosmetics for non profit. But so far as I have seen that isn't true as with every rift and event we have all year round gives non profit cosmetics every time. So what is really holding left 4 dead content back? (Besides the fact that nobody else seems to wanna taco bout it) I'm not a Bill maim myself, but certainly would have been if Coach joined alongside him back then.
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@Slurp_Ramen said:
I really like that uncommon deer mask.
For some reason I just find it’s size so comical and I have it equipped on my of my survivors because that’s where it looks the most goofy.
The one i find the most comical is the brown rarity "VHS Porn" from the clown rift lol
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@MarbleThrone said:
Being the charm enthusiast that I am, it's actually kinda difficult to come up with an "absolute" top 3. But here goes.
https://us.v-cdn.net/6030815/uploads/HUPUCXEQCRAY/charmmill.png
First and foremost, this windmill charm from Rift 14. I have it equipped on every Survivor in the first charm slot. No matter who they are or where they're from. It's been like that ever since I unlocked this charm in that Rift.
Why this Windmill of all things, you may ask. I'm Dutch, that's why 🤣.https://us.v-cdn.net/6030815/uploads/T5VL7SQT1F1U/crowstuff.png
Crow charms. Because for the purpose of the topic I am allowed to only pick one, I am going for the first ever crow charm added to the game, simply because it gave rise to a collection of crow charms that's still being expanded upon. I believe it was Rift 5. The reason why I like crow charms is because I main Artist, and I actually use different crow charms based on what cosmetic I currently use. Example:
https://us.v-cdn.net/6030815/uploads/61EA0IWD1WX6/dbd-carminamorartist-05b.jpg
https://us.v-cdn.net/6030815/uploads/TYWE9AMVQR29/crowanniversary1.png
And I have many more such combos.
Finally, I'd have to go with figurines. Again, a broad category that contains many charms. I feel like I'm smuggling a little but let's again focus on just a single example:https://us.v-cdn.net/6030815/uploads/4NPS1KOWEN5J/charmclaudette.png
Claudette is one of my Survivor mains. This charm is currently equipped on only one other character, namely Jonah Vasquez. My other Survivor main. Claudette, meanwhile, always has the Jonah figurine charm equipped. So no matter which character I play, the other is always by their side.
All of yours are on a bright background while i got stuck taking pictures in the dark with no flash on lol, howd you get that background? And i occasionally use the Shane / Dracula figurines and wonder why there hasnt been one of skull merchant yet.
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Possibly X-Files. Its been on quite a few surveys, its a staple in supernatural horror tv shows with a very iconic duo of survivors, and seems the be more heavily asked for than something like "The Twilight Zone" or "The Outer Limmits". They are also not strangers to video games as they have had a ps2 game kinda like resident evil with zombies.
Though it would also be competeing with Supernatural which is the younger generation's X-files
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My guess, if the graphics update goes well, and the coding gets reworked properly, and the licenses keep coming in and expanding while in the game, along with a better tutorial/onboarding setup, than i'd guess another 15-20 years. And the reason for it lasting that long isnt just because of no competitor, but the time and money spent on progression, and constant new content to refresh the experience.
I played world of warcraft since it started, and the more it seemed to add, the more dull the game seemed to feel. To a point where id play for a while and then stop until the next expansion since they take very long to come out. The dullness, came from the game getting easier and less challenging to the point where you did'nt even need others to play the game with unless you wanted to go into dungeons (which you also didnt need the gear from anymore because it was much easier to fight stuff on your own compared to when the game first started ).
Dbd however gets more challenging the larger it gets, for both sides, which for me prevents it from getting dull. The game only feels quite dry when the only new content coming in is something you aren't interested in and have to wait months to even hear whats next, innwhich case cosmetics usualy give you something to look forword to in between. So theres a lot to keep people glued to the game.
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@ForTheEntity said:
My favorite charms are no charms at all, especially on survivor. They make you easier to spot and is just more crap for the game to render.
They could make a killer's hooks easier to spot in dark maps, as sometimes you can barely see the hook while carrying someone as its aura turns off because its in line of sight.
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@MarylinMonhoe said:
Maybe they might do it, with the upcoming RE Code Veronica ?
Oh crap, I also forgot the Stranger Things Rift😅, I think it didn't impress me so I insta forgot it
Maybe. I'm not sure if the first 2 chapters came out around any resident evil game releases. I'd have thought re9 would've been the biggest opportunity lol.
As far as the stranger things rift goes, it wasnt very impressive in the amount of content within the rift itself for stranger things characters, but they did come out with 2 legendaries on the store at the same time, that everyone was asking for since the previous season years ago. So i think they kinda went the right route with that as they gave some content, made some 80s themed stuff for the originals, and saved a bunch of stuff as (maybe later) like people are still hoping for Jim Hopper and Joyce Buyers. Unlike the castlevania rift where they tried to put too much in at once so they downgraded over half the characters into cosplays, which being a big fan of a few of the characters who ended up not getting a chance to come later, I still havent gotten over it lol
I hear theres another resident evil 0 remake being worked on too lol. My guess on the most likely upcoming chapter 2 would be five nights at freddy's tho.
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Strangely enough i hope to see one of the most niche characters in the whole series: Moira Burton, she would probably fit really well as a legendary for Rebecca. And a rift would probably be a good chance to add more to existing legendaries as thats the only time weve seen a legendary character, get a 2nd legendary cosmetic, even if it was just a recolour.
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@MarylinMonhoe said:
Maybe… Mr X ? he is long overdue, but there is no way they would put in it, only store I guess
Other than that, survivor side, they could pick anyone from the series, even some villains (Excella could become a survivor, the interaction with Wesker or Chris could be fun), even some new versions of existing char (Hot Chris from Resident Evil Village)
But since they would all be linked "skin", you would need to unlock like 3 rows of the rift before fully unlocking the char, that would not be fun though
Haven't seen an instance where a linked skin in a rift was unlocked in pieces. For example Soma was at the beginning, first full item, true forms and soma blue were also all in 1 rift level.
One thing i think is holding them back from a resident evil rift is budget. For example with saw's rift it was simple and cheap to cater 1 outfit to 2 different licensed characters, and then make a bunch of charms and rsndomised outfits for other originals. When purchasing a rift its like you get every outfit in it for 1$ instead of the 10$ or so you would normally pay for each skin, ontop of that bhvr has to buy those skins from the license holder so theres even less revinue when its practically given away for 1$. And then theres legendary skins which cost even more than a rift, and apparently take like half a year or something to make + paying for a new voice actor, and giving those away for 1$ in a rift instead of their usual 15-20.
And in resident evil's case they have 6 base characters to cater to, with most players hoping for legendaries as well as new skins for the base characters. So bhvr would be paying much more to be able to make a skin for each licensed character + give away 1 or 2 legendaries. So a resident evil rift would either be the most expensive rift bhvr has ever had to pay for - if everyone could get what they wanted from it.
But then again they just had a stranger things rift, and only added 2 character's skins in while making random outfits for everyone else, might end up like that. Maybe after a chapter 3
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@MarylinMonhoe said:
Oh my, you are right, especially the Rebecca treatment
I guess it has to do with the contract binding them
Carlos/Leon is my one and only P100 and Carlos doesn't even get a badge yeah (just like any legendary)
Regarding legendary characters, they are sort of cursed though, because they aren't fully fleshed survivors, they don't get bloody skin when reaching P4 5 and 6, they could definitely have their own perks too
I agree with you about the castlevania part, True form and Soma were cool but the cosplay is just meh
What would you be hoping for in a resident evil rift? I wonder if they would even be able to make resident evil character figure charms. Banners would be quite easy as theres allot more places than just R.P.D and the stars office.
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I've been curious on just how good of terms they are with Resident evil, as they seem quite strict in their choices compared to other licenses. For example:
- 100% of outfits are linked (No customisation allowed except sweaters)
- Very slow flow of content that only shows up in bulk events rather than the occasional legendary
- Rebecca seems to be excluded from getting outfits at the same rate of others for some reason. Like when Wesker & Ada got new outfits but she did not
- Their Badges were the only ones not allowed to be done with bhvr's artstyle, and have not included any of the legendary skins as badges
- We could have had a rift from Resident evil quite easily by now given its one of the most played licenses in the game
I Would certainly enjoy a Resident evil rift, and i would pray the resident evil fans dont recieve the castlevania cosplay treatment, for example if they brought in Ashley as a cosplay for Kate, Luis as a cosplay for Jake, Grace as a cosplay for Yui etc, and then just put in Ethan Winters as a legendary, all in that rift. (I know I wouldnt enjoy that lol)
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He was my most used character in mortal kombat 1 lol i'm curious if most would prefer T-1000 or T-800 for dbd
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Well i've heard the Nightmare on elm street license is active again and is making a new movie going back on the original storyline instead of the reboot. Alongside that Robert Englund said he didn't physically have it in him to act as Freddy in a movie anymore, but he would be interested in doing voice work as Freddy.
So the license is certainly doing some interesting things for the first time since Freddy has been in DBD. I don't know if that means itl effect the dbd contract or leave room to improve the contract.
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@Angy_Quentin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107866#Comment_4107866
You really are devoted i will take up your advice and add the mentioned collections to my endless list of games ill have to play soonTm. Ill keep you up if i tried em, thanks for the detailed infos👌
I also managed to find Symphony of the night on Mobile. Just in the google play store. Not sure how you feel about mobile games, i kinda stopped playing them cuz the phone starts microwaving my hands lol
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I would say that the judgement will likely end up right next to The First. Their lethality and snowball potential is high, but only in the right hands.
While jason will resume being much easier for people to pickup and get results with.
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I'm just wondering how simple it will be to use mid chase where you can't even take your fingers off the run key or movement keys. Or even on controllers where some wish they could remap certain actions to not be on the same button, which button would it be sharing an action with?
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I kinda feel the same way about Maggie in dbd (her face doesn't seem to match the character to me).
But i can also say the same for Richter Belmont, who's face had tons of negative feedback, and hasn't been touched.
Allot of silent hill fans also feel the silent hill characters exceot for Hinako, could also use face reworks.
But i'm certain they are saving alllllll these face reworks for the big graphics update where even dwight and kate look almost like different people. They wouldn't just update original characters only so every character in the game will look different once that update hits. I hope they can do justice to all of the problematic faces. Its also why i kinds stopped posting about Richter's face since its now a "wait and see" thing.
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@Angy_Quentin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107846#Comment_4107846
I'll have to admit that i never playes any of the castlevania games but your devotion kinda makes me wanna try em lol where do i start?
They do have a few "collections" on steam. Allot of the games are so old now that the only way to play alllll of them is with a mix emulators and buying the collections on steam.
My first castlevania, was castlevania 64 for the N64.
Bhvr's favorite is Symphony of the night, for ps1 (which you play as Alucard).
The one with Shanoa is Order of Eccleslia. (In the dominus collection on steam)
There are 2 games with Soma Cruz in them, Aria of Sorrow (in the advance collection on steam), and Dawn of Sorrow (in the Dominus collection on steam).
The anniversary collection has several of the oldest titles starting with 1-4 where simon belmont was in 1-2, and 4. But they are from the old NES/super nintendo, and if old pixel games that are made very hard on purpose to make them take a long time to beat don't sound boring then it may be worth it.
Long story short maybe you can try one of those 3 collections and symphony of the night on a ps1 emulator or something as i'm not sure if its on the playstation store.
The game that has THAT version of Trevor, is called Curse of Darkness for ps2. I was so confused why they chose that version of Trevor of allllllll the characters in the franchise, because in that game
- He is not the character you play as
- He is a reoccuring boss fight
- He has a very unlikeable personality and constantly picks fights with your character for no reason
- He gets 1 shotted with a knife by your character's nemisis (who you end up juggling against a wall like he was nothing)
- Hes just an unlockable character to play as in a storyless new game+ mode.
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@Angy_Quentin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107829#Comment_4107829
I mean i've played all fromsoft soulslikes religiously but thats around eight games depending on the counting of remakes and new editions. 27 games is a ton of fun and time.
And the only character that showed up in every single game, was Death. Even when Dracula was not in the game at all, Death would end up being the final boss lol. As far as soulslikes go, i played through dark souls 1, still working on 2. And then i also played Nioh 2, and Code vein (about halfway through each)
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@TheGoon224 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107826#Comment_4107826
oh God it’s gonna my skyrim playthrough all over again.
My favorite side scrolling action rpg of all time tho would be Dragon's Crown. I think its only for playstation tho. As i have it on the psvita and ps4. But i would literally buy it for the 5th time, on pc if it ever shows up on steam lol. One of the boss fights is even a Beholder like the one we got in the dnd map
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@Angy_Quentin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107814#Comment_4107814
BHVR just needs to hire you as idea guy to make the perfect chapter, i'm sure no one on their end is as dedicated towards the IP as you.🤣
Lol but they also have Konomi themselves make the chapter with them. I'm just a guy thats played through every game in the series and really like a few characters. (Over 27 games)



