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shunzetsu

shunzetsu

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shunzetsu
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  • @ShanoaLegendaryPlz said:

    The perks intended purpose was to combat a painpoint for killers where you get to a nearly completed generator, the survivor working on it has slipped away somewhere in that entire quarter of the map, and you end up with 2 problems, 1: you kick the generator and go find someone else - that generator is guaranteed to be finnished as soon as you leave. 2: you stay and look for the one hiding wasting valueable time letting other generators get completed, and may not even find the person because they are slinking around from place to place with urban evasion. So what the perk did was cut the crap and show you where they are hiding nesr the generator so you can get on with the game. What the problem was, is it glued to your killer allowing mobility killers and killers that hit through walls, to go after anyone within 1/4 - 1/2 the map.

    The new nerf on the 25th will:

    • Reduce the distance the aura shows survivors
    • Glue the aura reading to the generator only (further reducing distance)

    So the perk should go back to its intended purpose of just making sure noone is hiding next to a gen waiting for you to leave.

    You gave one scenario where this perk *could* be acceptable, but ignore all the unhealthy things it brings. If the devs would want to make this perk only work when a generator gets into a certain completion rate, then they would've made it like that. But that's just not how things are. Killers get free aura reading for zero effort and it kills a huge amount of perks from the survivors side and most definetly the stealth aspect of the game. Don't tell me about lockers now. 99% of the time survivors don't have enough time to jump into a locker without leaving scratch marks. Its absolutely disgusting. Also, how do you talk about Urban Evasion when this perk is literally NEVER EVER played. I haven't seen this perk for the last 1000 games. Even if a survivor decides to bring this perk, its usually working for the killers favor since these players don't really engage in teamplay.

    @QwQw said:

    I found the Urban Evasion user.

    Dude Urban Evasion is a perk that helps killers more than the team. Haven't seen this perk in my last 1000 games at least.

    @DodoSwarm said:

    Sorry I disagree… I tend to fall on the survivor side of things but this perk is fine

    How can you tell me that this perk is fine when there's pretty much no counterplay to it since Distortion got nerfed to the ground?

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110265#Comment_4110265

    You need to quote that person to reply basically btw

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110258#Comment_4110258

    But anyway, I think nowhere to hide should give some indication that the killers knows their location and that's it, like I can name a lot of survivor perks that are "extremely unhealthy and it rewards a really lazy player that doesn't want to learn the game" like windows of opportunity and don't tell me it's a perk to learn the loops cuz nowhere to hide is one as well then.

    It is getting nerfed a lot specifically for mobility killers which are the strongest basically and stays fairly healthy for weaker killer.

    I really like the idea of the indication also thank you for quoting.

    I really don't think windows can be compared to Nowhere To Hide. Even if survivors run that perk, most killers can play around strong pallets or even create a strong mindgame aside from Trapper, Ghostface, Pig, Leatherface. Plus, there are builds that help around pallets, so. Also, Pallets are resources to 4 players and Nowhere To Hide works on just one player for most of the game, unless the killer plays a build heavily leaning to endgame/slugging. Nowhere to Hide can be played no matter the players current skill level. I don't really care about "high skilled" players or comp, its just that this perk, makes it so freaking frustrating to que up solo. Its beyond my mind how this perk is still the way it is.

  • Kicking a generator knowing that survivors are around is and will always NOT be a good decision, unless they have this… lazy ahh perk. You will not find a good player doing this kind of thing. I don't really have a issue with another aura reading perk. BBQ is fine, the one from Krasue aswell. Eruption and Retribution also. Its just this one because killers get the reward of this perk wayy too often and way too easy.

    Even after it gets slightly nerfed, I still think its gonna be really unhealthy, especially on indoor maps.

  • I pretty much had the same issue a couple months ago and they told me its a bannable offense. You have to report the players ingame aswell as via ticket.

  • @VikingDragonXii said:

    And I have seen Streamers get a face camper or heavy tunneler once or twice out of 20+ matches. I rarely see it in my games unless it's a Bubba or I do something to deserve to be tunneled or camped.

    The game is equal because there ARE Streamers beating said Nurses and Blights. Heck even I can deal with them as long it isn't a God Tier Nurse or Blight because my skills are not that good. Also news flash not every Blight and Nurse are expert survivor smashers. It takes time to learn how to deal with them and I took that time with trial and error to get my skills up.

    Are you trying to tell me next that there are a billion sadako mains but I never see them?

    Most streamers are playing in squads or at least in duo's so they have perma kindred.

    I don't care if its so hard to escape for those in solo q. I just want healthy players to be rewarded for playing as such, and penalties for unhealthy.

  • @Veroles said:

    I would not consider tunneling as toxic in any way in any situation. It can be clever and it can you loose the game also, depends on the situation because some killer have the oppinion it is always clever to tunnel no matter what. Unhealthy gameplay is when people refuse to play and give up because they are the opinion tunnel is toxic. That's something what they should punish harder in first place.

    PS: It's funny that the topic creator has a profile icon of a killer that is the epitome of tunnel.

    You know that killers strength in tunneling is different right?

  • All I have to say to that is smol pp energy..

  • Any survivor ######### with my boy PH needs to stfu and learn the ######### Game. Ya'all got so much stuff to carry your ######### ass and still complain.. Look at yourselves..