Sarief
Sarief
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- Username
- Sarief
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Comments
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If they simply try to kill themselves as in "wake up" action...
nah, they wouldn't. The moment they try to kill themselves, they're losing hope. When they do - they become killers and entity forces them to hunt others. simple
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@Usui said:
I haven't been killed by rancor a single time, i just hide until teamate opens gate, and exit.. simple (wasted perk imo)Had obsession leave survivor on hook and run to exit gates, while I was carring yet another survivor to basement hook.
Might be wasted, but Obsession sure is afraid to be anywhere near the place I look for him
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Guardian challenge.
Find another survivor who is Killers Obsession, while you play survivor. Protect said survivor and help him successfully escape the trial through the exit gates, without Obsession losing a single drop of blood.edit: since this is loadout: dead hard, We're gonna live forever; unbreakable; Iron Will
No Self Care, since if Obsession is alive, he should be able to heal you -
But you already have 1 in the game!
What about slavik survivors? heck, slavs know about horror survival more than most
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Ok, so they say they fixed collision on hatchets. Can we now throw over a damn pallet and not hit pallet when there is only air at that spot? or that ######### only works for survivors models?
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@projecteulogy said:
@Tzeentchling9 said:
Don't run DS.
Use the fact that Rancor tells you exactly where the Killer is.
Don't stick around when the gates are open.EZ
Edit: Also Sole Survivor does literally nothing since Rancor isn't aura reading.
I don't EVER run DS. Even when Im forced to do a Laurie Daily Ritual.
I run stealth perks and evasion/premonition perks. I dont run obsession perks. Ever.
Rancor lets the killer know where you are also. Its a double edged sword while the dull side is for the killer.
Rancor isn't aura reading? Why do i see the killer's aura when a gen is popped? So there is no counter to it. Thats totally balanced....
Rancor allows to read killers aura. It does not allow to read survivor aura. It shows "pop" thing, like if you finish gen, to survivor location. if you move, it does not show it. Run away or hide and then run or whatever. Tinkerer is more dangerous, since it shows where survivor is and hides TR
ps: it's worse for killer, since obsession always knows where killer is, unless it's freddy, but...really? you're going to complain on freddy?
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Hope is counter to Rancor.
small game is counter to Noed.Calm down, if you prepare, they cannot get you.
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@Tru3Lemon said:
@Sarief said:
@powerbats said:
@Sarief said:
@HellDescent said:
If you say that people use self-care all the time and its op use nurse's calling//sloppy butcher/coulrophobia - problem solved.you'd think there is a problem if you bring 3 perks to counter 1 perk from survivor. what about other 3 cheat perks?
ps: like nurse's calling stops self-care in anyway at high ranks
So because you don't like the otehr sides perks they're cheats rigggghhhttt. So since survivors don't like NOED, RUIN, NURSE's etc that makes them cheats using your logic. The killer might have this perk well that means I need to bring this one and so on. Well then what if it's this killer, well then I need to bring this perk.
Also if you don't think nurses calling doesn't help with sc you're in denial.
1) learn English.
2) I don't like imbalanced perks. you like them? gtfo.
3) killer perks have to change game. Survivor has to adapt. Not the other way around
4) survivors don't like anything
5) NC does not help. Survivors counter it OR survivors use it. It helps only against noobs who heal not under pallet loop. It does not stop/slow/hinder healing in anyway and if you are that close to killer, killer can hear you anyway. it's only useful on wraith, since he hears worse in spirit realm
6) Survivors have perks that counter specific killer = ok. Survivors have perks that counter all killer + specifically counter few killer + change gameplay = cheats. If you don't see this, you're in denial.
7) Noed, ruin = are balanced. Ruin should be buffed, tbh. Had problem with it only once, because killer was laggy af.
8) you didn't refute this point:you'd think there is a problem if you bring 3 perks to counter 1 perk from survivor. what about other 3 cheat perks?
in any way
1.- calm dam boy
2.- dont insult
3.- ruin dont need a buff the totems needs to be a good place to hide it
4.- loops are neally gone and you have spirit fury like you said ADAPT
5.-NOED its fine
6.-not all survivors have a counter of killer perk for example agitation, BS (DS its not a counter) BBQ etcThe necro is real....
well, first:
this post was WAY before Spirit was a thing. So making arguments about new perks is stupid.
second: infinites are nearly gone. Loops are still there and will be there. Looping exploit is still in game and annoying as hell.
third: Agitation - ok, BS... brutal strength no counter? it's not gameplay change to counter it. BBQ has counters. -
Or they might not have contacted
Or he might have refused
Or he might not have read the thing
Or ... lifeAsk Tru3 if got any or wants any. They accept, so.
on topic: streamers themselves may apply. It's only just started, I'm sure they'll accept many ppl
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Swapped it with WGLF to get the points, but I have feeling soon I'll need to run both
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@RSB said:
Yeah, that's why Stridor is a must have on her, so you could at least hear the downed/injured ones... Very interesting killer, but weak, to be honest.TBF, if you know how to locate survivor, it's almost guaranteed hit, like nurse. Except more cooldown on ability. The problem is that locating using sounds is not even possible in endgame, so what other tools she got? =\
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on ps4 pro it looks OK, much better than low-end PC ( T_T )
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Tinkerer should be better, removes TR and can proc multiple times. 12 seconds is enough to appear near, but have yet to test myself

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@redsopine1 said:
Odd then why is medkit self heal r2 but sc is r1If you have medkit, but don't want to use it's charges yet, you can resort to SC. Simple as that.
Otherwise you can't heal with SC or have to drop medkit -
@Wolff_Bringer said:
@Sarief said:
@Wolff_Bringer said:
@Sarief said:
@Wolff_Bringer said:
love survs that flame about tunneling. Its the same as the killer flames because of "gen rush".
Dude, as a killer im meant to kill people. of course i chase ONE person and dont let me distract.
And also: Dude im a survivor, im meant to do gens.I chase 4 survs for 4 kills. I tunnel when I need to, I camp when it's necessary, but concentrating on chasing one is guaranteed way to lose. It's just too counterable
I know that its counterable. (i for my, play for fun so im going always for the rescue guy and not the rescued) so that everyone has a chance. I rarely tunnel or chase the same person until he dies.
And guess what: I have emore success when im NOT tunneling!Doubtful, but ok. Take some time to record stats
What do you mean by "record stats"?
use strategy, play 100 games, record results
use another strategy, 100 games, record result...compare
difference in 70% or higher means it's noticeable and exists. Less than 70 means there is no difference.
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@Wolff_Bringer said:
@Sarief said:
@Wolff_Bringer said:
love survs that flame about tunneling. Its the same as the killer flames because of "gen rush".
Dude, as a killer im meant to kill people. of course i chase ONE person and dont let me distract.
And also: Dude im a survivor, im meant to do gens.I chase 4 survs for 4 kills. I tunnel when I need to, I camp when it's necessary, but concentrating on chasing one is guaranteed way to lose. It's just too counterable
I know that its counterable. (i for my, play for fun so im going always for the rescue guy and not the rescued) so that everyone has a chance. I rarely tunnel or chase the same person until he dies.
And guess what: I have emore success when im NOT tunneling!Doubtful, but ok. Take some time to record stats
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OP, they buffed trapper, now it's 3.5 to disarm.
if you're too far to stop it, it's only your problem. Trapper is good enough -_-
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@Wolff_Bringer said:
people who are trapped should get slowed down. Heck, the trap hits your feet and crush the bone! You shouldnt be able to fast vault and you should be a little bit slower. (No exhaustion after trapping, because you are not exhausted)Injured survs vault slower.
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@Wolff_Bringer said:
love survs that flame about tunneling. Its the same as the killer flames because of "gen rush".
Dude, as a killer im meant to kill people. of course i chase ONE person and dont let me distract.
And also: Dude im a survivor, im meant to do gens.I chase 4 survs for 4 kills. I tunnel when I need to, I camp when it's necessary, but concentrating on chasing one is guaranteed way to lose. It's just too counterable
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@scerckan said:
yeah ps4press L1 to run, guarantees to drop pallets
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@GlazedGamingYT said:
This Adam unhooks himself i wait for him to start running he runs TOO me a good 2 seconds after unhook and i hit him HE KEEPS running and jumps into hatch for TWO FREE escapesHe had broken on him he was running already and i hit him he didn't go down FIX THIS please hotpatch its so dumb either fix it or remove it from the game
Dead hard maybe?
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but what if killers wants to hang you? This effectively removes him points. Another survivor buff =\
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@Orion said:
@Sarief said:
@powerbats said:
@Sarief said:
@powerbats said:
Oh and killer mains complaining about flashlights in lobbies, now that it's rampant with Wraiths prepare to see 4 flashlight lobbies all the time as survivors prepare to blind them.prepare to search for your lobbies for long time then :DDD
Well lobbies are worse than normal due to all the killers dodging even more than normal even with no items or p3 Claudettes.
Share with me those lobbies where you don't have claudettes.
I had one full of Megs and got looped until 5 generators were completed by one of them. The Spirit is so slow that if you just keep running and walk when she uses her power, she'll never catch you.
I had 4 meg adrenaline/sb/sc/ds SWF. ######### those. IT does not matter what you do, they just flock to gens and use their crutches. Catch one, hard camp, kill 3. It just seems that camping hard counters SWF these days =\
on topic: yes, she's ambush killer, so like Wraith, cucked by SB -___-
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@powerbats said:
@Sarief said:
@powerbats said:
Oh and killer mains complaining about flashlights in lobbies, now that it's rampant with Wraiths prepare to see 4 flashlight lobbies all the time as survivors prepare to blind them.prepare to search for your lobbies for long time then :DDD
Well lobbies are worse than normal due to all the killers dodging even more than normal even with no items or p3 Claudettes.
Share with me those lobbies where you don't have claudettes.
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@powerbats said:
Oh and killer mains complaining about flashlights in lobbies, now that it's rampant with Wraiths prepare to see 4 flashlight lobbies all the time as survivors prepare to blind them.prepare to search for your lobbies for long time then :DDD
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@powerbats said:
@Sarief said:
two people with medkits. You hit one, another does gen. You hit the other, the first already healed and is on the gen. You hit first, second already hit is on the gen. What are you talking about? what situational awareness? Hits are not free, they're useless without sloppy butcher and thana.
At low ranks most killers run sloppy and or franklins if they see more than 1 medkit etc. I go after them even if they have a medkit since it means they're wasting time using it.
low as in 15-10?
Well, I have to run BBQ, Ruin, Whispers (######### p3 claudettes) so I have to also run Sloppy? On all killers? I have rancor now, so should I not run ruin?
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@redsopine1 said:
Thanks also do people get more shards the higher your lv?300 is cap, around level 40. XP gain is same up to 100. it's hard to get that level but it does not get harder.
until 100 lvl its 300 shards (30 lvls = 9000 shards) and at 100, this all is reset, so you start gaining shards again from 1 with -
@linglingen said:
From a survivor perspective - we've gotten the "do gens, git gud" hammered into our heads so many times, it's literally all anyone will do. And ofc do a dull totem or two on the way to the next. With the amount of camping going on, even on first hook 5 gens left, why the hell should people not strive to do gens as fast as possible?People should, but they also should fear killer. Read my previous comment.
The amount of times when people do gens in front of killer because they're not afraid to get hit is ridiculous -
@powerbats said:
@Sarief said:
@holywhitetrash said:
@ZombieGenesis said:
I disagree. I think multiple survivors on one gen is the problem. When they're all on gens separately I have a much better chance of finding one of them and then, as the chase ensues, I have a better chance of disrupting other survivors working on gens.i almost never stop working on a gen because the killer is chasing someone near me (unless they run the killer into me)
And that's the issue with survivor mains
If they got SB, they can just do gens non stop =\I haven't run sb in awhile except on newest played survivor still learning since no good perks yet. I simply slide around and stay on it unless the killers is super close. This has nothing to do with survivor mains at all but killers being oblivious to 2 or more free hits .
When I'm in a chase and I see 2-3 ppl gen rushing 1 gen i'll smack 1 or more and damage the gen and go chase. Now I've got 2-3 injured people and a damaged gen and sometimes 1 inured will go back to same gen. Well now I get an easy down, more gen damage and 1 person on hook while 1-2 others are still healing.
It's called situational awareness which not everyone has, if you pay attention to what's going on around you instead of having a single minded focus you'll get more done.
two people with medkits. You hit one, another does gen. You hit the other, the first already healed and is on the gen. You hit first, second already hit is on the gen. What are you talking about? what situational awareness? Hits are not free, they're useless without sloppy butcher and thana.
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I had my killer blinded from behind. Don't care what times you have since I can't avoid it anyway
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I can't even get into same, 8014 servers but available
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.... Good job
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@LRGamer said:
I like them
also they are done by Not_Queen???
another Overmind knowledge or is there any specifrc place you got this from? -
It's some shirt for new surv
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Make a build with Hex: third seal
do NOT use knockoutkill all survivors by bleeding out. No hooks allowed.
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@Shadoureon said:
This is my own opinion but I dont like where this game is heading with all new perks and adjusted perks given aura reading. It feels like the only way they can buff killers is by giving them truesight of survivors. Dont get me wrong I understand killers using these perks because I use Empathy. But it feels like a cheat knowing when im absolutely save while repairing.The game is losing its feel. What do you guys think?
Blame SWF, who always know where killer is --____--
devs try to update all survs to their lvl -
@alivebydeadight said:
That could be for trapper or well,The Spirit due to the launch trailer to have the oni mask near the ground meaning that spirit could get itShe wears body make up, while Trapper wears masks.
at least it's better than nurse who wears bags around her head. I mean, she's not that scary, right?
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@JustSomeGuy said:
Yeah but chases only start if they're running, not while they're doing a gen.The chase only starts, if there is someone to chase. i.e. if survivor is running. It's to prevent early discovery by the killer of survivor who is immersed and tries to hide in plain sight.
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um, it does not start, since if it would, there would be no point in TR supression
When it does, survivors are notified with noticable audio and no point in keeping TR supresed.
might cause issues with bloodlust, but it's useless now, so... -

did you know?
Broken = injured, can't heal
you don't start injured
you start broken
gg -
@holywhitetrash said:
@Sarief said:
@holywhitetrash said:
i almost never stop working on a gen because the killer is chasing someone near me (unless they run the killer into me)
And that's the issue with survivor mains
If they got SB, they can just do gens non stop =\so i dont have SB , and you dont need SB to do that i keep my camera on the killer when i can and just slide around the gen as the killer moves around me chasing the other guy
this works because unless i let the killer get close enough to get a hit before the chase starts it would be kind of silly for the killer to leave the chase he is in already since that guy will most likely have blown some resources and i would be fresh
but as someone in here has already mentioned as a killer you want all 3 survivors on 1 gen while you chase someone because that equals out to about 1 gen for downing a survivor instead of 2 or 3
um, what math is that? 30 seconds is not enough to catch one survivor unless he's a potato.
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Um, what do you mean? When there are 3 on same green you can't do anything, since they would not leave itVisionmaker said:You should be happy when survivors do gens together. You can at least stop them before they get momentum.What's way more triggering is hearing three gens pop in a row as you down the first person. 😏 -
Bonus point, if you have sloppy and thana, thana will mask mangled from Uniteduni survivor. If they attempt to make last 15 percent bar with you nearby, they guaranteed fail.
Add knockout, and you can leave the slug (add blindness add-on for extra salt)
Tunneling one to hooks leaves you with 4 traps for 3 survivess -
They don't with his rarest addons. Killing does not take away speed bonus.
Play with your food is back up plan
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@Stiletto no, don't leave him if you don't know other survs are nearby. But feel free to drop him of the shoulder if you see one. Traps are to stall game, not to kill. There is high chance no one will pick him up, if only 1 surv nearby and you chase him. Once you put him on the hook, crouch near slug and someone will try to save him.
Waiting for full 180 seconds is stupid and won't help.
But you might try to fake running away, especially if it's DS and rancor is in play
Also, if you show mercy to survivors, you're not killer yet. Being ashamed of playing the game? #########. Tunnel and camp, if it's most effective. I soft patrol with trapper, since I place traps and kick gens. I have more than enough things to do near hook

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@Grey87 said:
@Sarief said:
@holywhitetrash said:
@ZombieGenesis said:
I disagree. I think multiple survivors on one gen is the problem. When they're all on gens separately I have a much better chance of finding one of them and then, as the chase ensues, I have a better chance of disrupting other survivors working on gens.i almost never stop working on a gen because the killer is chasing someone near me (unless they run the killer into me)
And that's the issue with survivor mains
If they got SB, they can just do gens non stop =\Riiiiight. "Mains"...
Because no one who's playing both sides uses as as well.
Are you a crybaby killer "main" by any chance?
Lul this is so dumb...... and sink. That's how you do it boiii
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just remember "mindgames" -___-
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@The_Iron_Pancake said:
Relatively new to the game. Playing in Ireland and on PS4. Matchmaking in the evenings can take 3-5 minutes to find a game.Absolutely loving this game and I'm completely hooked
but I'm worried this is indicative of a dwindling playerbase on consoles. Anyone else noticing this? Have I just taken up a dying game? There was some problem with servers few days ago.
It's normally pretty active, maybe not for high rank survivors (not enough high rank killers) but for killers it's the other way around. In a minute I can get my lobby filled 3-4 times if no server is down
getting past rank 14 should solve it
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best way to stall gens is to play hag and hex meta, people will be careful to make hook saves and totem breaking. Will be even more dangerous with new hex coming out
second best way: find someone early and soft camp him. go to 2-3 nearest gens and hooks. Try to find someone early, break pallets in area.
Once you down someone and can down someone else (only see 1, not 2 or 3) down them and leave one slugging. Tunnel the unhooked and try to keep downed guy on the ground. For this tactic sloppy butcher and thanatophobia are best friends, since picking up slugged person is pain with this build.third best way: tunnel with One Hit Kill killer.
for Myers, camping and soft patroling is actually the best way to get EW. Get all you can and then chase someone for ez kills.
for Pig, it's actually slugging, down one, put helmet on, and wait for someone to try pick him up or search nearby crouched (ambush it is). down the second guy, put him on hook. Try to find slug when he tries to find correct key. Tunnel the hooked. Should stall the game pretty good.
edit: do not put trap on tunneled guy, don't waste it if you want him dead. If there is unhooker, don't be afraid to hit him, this should stall him from doing gens.
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@jus_Ignant said:
@Sarief said:
@holywhitetrash said:
@ZombieGenesis said:
I disagree. I think multiple survivors on one gen is the problem. When they're all on gens separately I have a much better chance of finding one of them and then, as the chase ensues, I have a better chance of disrupting other survivors working on gens.i almost never stop working on a gen because the killer is chasing someone near me (unless they run the killer into me)
And that's the issue with survivor mains
If they got SB, they can just do gens non stop =\I don't use SB and still use this same tactic.
Has nothing to do with the Perks, has to do with the Killers so caught up in the chase they're not paying attention to the Gen being worked on in front of them.Tell it to me, when I see 3 survs flocking on a gen and immediately run to tap it, get hit on head and heal in front of me, while the other two try to do the same thing.
the 24 seconds for SC is ridiculously low, it means you have to hit one surv every 7 seconds and kick gen, and trust me, those ######### don't care if you're near or not. You want to say to me that this is different than that, you'd have to make your words a little stronger.