Sarief
Sarief
About
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- Sarief
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Discussions
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DS is about using anything at hand so... How about when using DS you need to have item in hand and said item is destroyed (hence anything at hand) For the power DS provides it certainly does not ask for an equal price0 comments 11 views last activity
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Had my traps avoided to many times by p3 Claudette when they were in random high grass. Can be sure they avoided trap and not high grass, as they walked around it using different high grass. Also, they easily get caught by trapped pallets, so I doubt cheating. Of course, no small game.20 comments 783 views last activity
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due to end-game music, once all gens are powered, her power becomes useless. Taking remember me/blood warden becomes useless. End game music is too loud to hear anything. Even downed survivors are hard find =\2 comments 82 views last activity
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Please make it, you already have it, just put it on Trappers head ^^ srsly, it would be badass.5 comments 2 views last activity
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2 comments 81 views last activity
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I can't hear screams or grunts if last gens are done is this intended? I can only find last crawling surv if he's directly below me. And I can't heer footsteps =\ This is annoying, since half the info is sound, which is denied when engines are done. can it be toned down? or option to remove it in menu or smth.0 comments 21 views last activity
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So, DbD has killers that were brought from 80s slashers. And nowadays there aren't that many good horrors do you think that movies will start to make killers that will be "able" to appear in DbD just to make it more "famous"? Or do you think they will buy right to make movies with "original" killers? your thoughts?0 comments 11 views last activity
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Can the Spirit hear survivors in spirit mode?11 comments 551 views last activity
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Add there pig Ambush Killers cannot have their TR give away their position. Look at Spirit - no TR = jumpscares. I've yet to face even one in this game, since they're so rare with sound giving out location of any killer nearby.0 comments 11 views last activity
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I know that grind is real, but there 200+ needed to get all perks on single killer/survivor. It becomes even sadder once you're lvl 50 and you need triple the bloodpoints to progress...0 comments 21 views last activity
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do aura reading work in spirit mode? I mean, rancor is more useless on her than on other killers, if that's the case?20 comments 231 views last activity
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How do they interact? Since unhooking in killer face with bt guarantees at least 15 seconds before they are down, but counter it's on 10. Does that mean you sandbag with bt so it's ok??4 comments 881 views last activity
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Since self heal is mechanic that largely changes game in not such a good way, here are couple of nerf suggestions: only SC in special places. Like reloading hatchets near requires a locker, maybe a special place (locker/flame barrel/hook) is required to proceed with self care would be a nice nerf to it. The main problem this fixes: SC during chase, which is simply annoying and makes no sens15 comments 81 views last activity
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after hooking a survivor, randomly repair one broken totem if killer has any disabled hex perk, assign it to random dull totem Don't know when totem placement going to be fixed, so at least something to fix the damng thing2 comments 21 views last activity
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topic? when it's planned? Release of chapter was 1 month ago, next chapter in 2 month they also need time to test it but so far no announcements...6 comments 121 views last activity
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anyone knows version of unreal engine used in dbd?3 comments 2,211 views last activity
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one time use: consumed Use to overcome pain. In the next 30 seconds, if you are to be put into dying state instead activate bleed out timer for 25 seconds. If you take any damage during the bleed-out timer or if the bleed-out timer ends, you will be put into the Dying State. inspired by painkillers from L4D1 comments 41 views last activity
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Don't know where to post it, but in art contest check out entrant by name "Nosae" and his clown. This is some art, I must say, very GOOD2 comments 41 views last activity
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The game can be finished in 200 seconds, if somebody keeps killer in check (80 second chase + 120 on hook camp). Then survivors can proceed to exit gates, but don't have enough point normally. Killer has even less. How about post-game objectives? If exit gates are powered and opened (or only powered) survivors can receive new objective. As most basic example, upgrade chest is spawned, wh5 comments 41 views last activity
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So, if having 26 pallets is a problem, why not make more interactable objects with different specs to actually be viable. having only two options (vault and pallet) in such large numbers does not add depth and makes level design harder. pallets for example, except stun also make obstacle. Having pallets that are obstacle but cannot stun (or the other way around) could make level design more0 comments 21 views last activity
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0 comments 1 views last activity