Devs thinking Huntress is overpower!
PATCH NOTES 2.2.0 was edited as this.
- Adjusted the collision surrounding the Huntress' hatchets so it is more accurate to their shape
https://forum.deadbydaylight.com/en/discussion/20099/patch-notes-2-2-0-shattered-bloodline
Why huntress has to be nerf many times? Why not nurse? I don't know. FxxK!!
Comments
Like Killers.
Making their hit boxes the actual size of the killer would eliminate looping...
Ok, so they say they fixed collision on hatchets. Can we now throw over a damn pallet and not hit pallet when there is only air at that spot? or that ######### only works for survivors models?
This was neither a buff nor a nerf. It's a fix to hit boxes.
I doubt it. Have to test, but I think this change is only for survivors -_- so miss survivor, hit everything else
If it makes hatchets miss survivors hitbox, it's a nerf.
In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.
It's a fix with unintended consequences. Fixing the insta-blind flashlights wasn't a nerf to flashlights either.
.... I might agree with huntress fixing the hatchet hitbox as fix, if it had "unintended consequences".
but to flashlights it was plain nerf, nothing more.
I watched the stream, but don't remember anything like that...
No, I mean there was a time when flashlights could instantly blind Killers (visually, on the Killer's screen, but without the in-game effects). A fix to that wasn't a nerf to flashlights any more than a fix to hitboxes was a nerf to the Huntress.
I didn't use survivor until they fixed flashlights so I didn't know about blinding before being blinded thing. Ok, good to know this was fixed.
That was ages ago, wasn't it fixed during clown release?
I don't really like Huntress and even I think she got screwed.
If Huntress had crosshair, very fast projectiles/hitscan, and doesn't needed to charge at all then yes. But as how she Works, the hitboxes she had were the correct ones. Now as everyone agrees, Huntress is pretty much useless.
Because it wasn't OP. She was never OP unless you combined Iri Head and Infantry Belt (or back before 2.1, double wind-up and Tinkerer). She was perfectly fine, the devs decided to sneak in a hard nerf to her because people like you who couldn't learn how to play against her complained like babies. Good job.
They were fixing chainsaw host hits...
No, this was an intended change. McLean talked about doing this exact change a few days before the patch dropped.
As long as I can throw over ######### cars and pallets without hitting some poorly designed invisible hitbox then its fine!
I agree. Raise the head hitbox so we can at least hit over dropped pallets without hitting the pallets by accident and so we can hit them slightly over constructs without them Urban Evasioning behind it and hitting the constructs instead. Otherwise, love it!
its a fix, rework not a nerf or buff, its just gonna be removed much quicker because you plebs not knowing how to hit a survivor with hatchets, I always try to hit survivors dead on with hatchets anyway, if you tried to hit a broken hitbox with a hatchet then get good at the game
For real though you say to get good but also that you use only one trick. I think this is severe case of git gud and learn English.
No, she’s fine. Get better at dodging. She doesn’t even have mini fridges anymore, she’s bad now
Dude hatchets pass right through people. It's a nerf.
To give an idea of how broken the hit boxes were, I was the Huntress against Yoonz in this clip a while back. Even "I" don't know how the hell this hit him.
https://clips.twitch.tv/SmellyBusySnoodAsianGlow
That one looked like huge lag issues. That would never hit under normal circumstances on any patch.
I bet Mathieu can dodge hatchets now!
tbh, some of the hatchets that hit me, felt very weird. especially if i went around a corner and the hatchet still managed to hit me...
Most of those hatchets hit because lack of dedicated servers causes latency issues. Most of those hatchets actually look fair even with the old hitbox on the killer's side, but it takes a few milliseconds to update that to the survivor's end due to the killer always being the host.
This clearly wasn't tested at all. My hatchets have been going right through people's chests. Huntress is unplayable until they patch this. How do you try to fix a tiny problem of hatchets going through a couple walls in the game by destroying an entire killer? And then push it to main release without even testing it to notice that hatchets are consistently going directly through the player models. Bad coding, worse management.