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peccavi

peccavi

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peccavi
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  • @AStupidMonkeyy said:

    @jordirex said:
    Huntress never needed a nerf, devs have no clue about their own game, don't encourage their horrible decisions with a title like this. You know that Huntress considering the mecanics of its hatchets needed a big hitbox to compensate the slow projectile she throws. Now she is garbage. Devs said they are looking into it, but what does that means? A nerf not that heavy? Still an error and another stupidity to add to the list. Huntress hatchet hitboxes were fine and this killer has not ever been overpowered at all, in fact she was even a little bit weak due to her low speed and 45 meter humming.

    I like a little bit of a challenge and her hitboxes were WRONG at some points. Many of videos shows hatchets hitting WAY above the head or far to the right of a survivor but I agree that there needs a lot of hitbox fixes and make it so it hits limbs but overall, they hitboxes did need looked at. I had videos where I got hit when the hatchet was almost 2 meters away from me so don't say I shouldn't encourage devs. They need support, not just gripes and complaints. I play mostly killer and some survivor. I play both to get an understanding of each weakness and how to get better as both. As before, random hitboxes connected that shouldn't have hit and now, hitboxes are pretty much gone except for the spine so it was a tad too much but they do deserve praise when they do try to do something and try to look at their [BAD WORD]-ups instead of ignoring them like some other devs do on other games. Be patient. They are still INDIE DEVS, not AAA budget game devs.

    This is a netcode issue, not a hitbox issue.

  • My understanding is that this was their attempt at fixing the bug where there's like 3 walls in the entire damn game that hatchets can go through if you release them close enough. So instead of fixing those walls, they broke the entire killer.

    Clearly untested because hatchets consistently go right through people now.

    I'm not sure this part is right or not, but I think I've noticed that lunge attacks don't seem hit like they did when you are above someone (on the stairs to the basement for example) or when they are holding something in front of them (like a flashlight), so I don't think it's just hatchets, but they cut off "excess" on all the hitboxes. That sounds intended, but not hatchets going right through heads and chests.

    Really really bad management to push this out without testing.

  • This clearly wasn't tested at all. My hatchets have been going right through people's chests. Huntress is unplayable until they patch this. How do you try to fix a tiny problem of hatchets going through a couple walls in the game by destroying an entire killer? And then push it to main release without even testing it to notice that hatchets are consistently going directly through the player models. Bad coding, worse management.