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Sandt21

Sandt21

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Sandt21
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  • Options 1 and 2 sorta scream "I'm entitled to kill 4!" by stacking the deck against 1 person way too heavily.


    One could argue that the existence of the hatch screams “I’m entitled to escape just because I lasted the longest.”
  • Oh, please be Until Dawn! Sam as the survivor, Hannah/Wengido as the killer!
  • I honestly don't care if they ever add Jason or not. It seems like the design space for his character is pretty crowded already. What would his power even be?

    Let him walk through pallets occasionally. Walking through walls and other such things is kinda Jason’s thing
  • @Sandt21 said:
    My top five, from most wanted to least wanted...

    1) Jason’s Voorhees (The Undead) with Tommy Jarvis as the survivor and Camp Crystal Lake as the map

    2) The Xenomorph (The Alien) with Ellen Ripley as the survivor and the Nostromo as the map

    3) Chucky (The Toy) with Andy Barcley as the survivor and the Play Pals Toy Factory as the map.

    4) Ghostface (The Actor) with Sydney Presscot as the survivor and Woodsboro High School as the map

    5) The Creeper (The Monster) with Trish Jenner as the survivor and the Taggert Farm as the map

    The Doll might be better for Chucky, The creeper? just use Creeper XD

    I’d save “The Doll” for Annabelle 
  • I hope they work with TrueTalent and Monto, but small streamers need some love too
  • My top five, from most wanted to least wanted...

    1) Jason’s Voorhees (The Undead) with Tommy Jarvis as the survivor and Camp Crystal Lake as the map

    2) The Xenomorph (The Alien) with Ellen Ripley as the survivor and the Nostromo as the map

    3) Chucky (The Toy) with Andy Barcley as the survivor and the Play Pals Toy Factory as the map.

    4) Ghostface (The Actor) with Sydney Presscot as the survivor and Woodsboro High School as the map

    5) The Creeper (The Monster) with Trish Jenner as the survivor and the Taggert Farm as the map

  • A prom killer? Easy. Carrie.
  • KillJiggy said:

    @RESTtheASSASSIN said:
    @KillJiggy Your opinion is noted but as a game dev I wanna give people a reason to play every day.

    So make the game more fun ;) people who hit grandmaster in overwatch keep playing even though they arent rewarded for it.

    Uh, people who make it to grandmaster in overwatch get a crap ton of point at the end of the season that they can use to get a golden weapon. That’s a reward, so they are being rewarded
  • Vietfox said:
    Kalec84 said:

    Can i also get point for carrying you wile you are wiggling?

    @Kalec84 lol some killer mains want nothing at all for survivors.
    The irony is I am I killer main. I only leveled the survivors to 10 so I could get their adept trophies 
  • Vietfox said:
    Yeah that would be nice, post it in the wishlist subforum if you haven't already.
    Will do!
  • I miss the ptb voice so badly. Like the spirit herself, it was hauntingly beautiful 
  • Anyone else read this as
    "William Shatner bloodline..."
    I’d pay to watch that!
  • How about giving surviving points while wiggling? I’m trying to escape the killers grasp, so I’m trying to survive.
  • Sandt21 said:

    It's same reason as why Fire Up is bad, numbers are just too low

    If they doubled all the numbers on fire up, I’d use it in a heartbeat
    Or made it 5%, 15%, 25%. A 25% boost would be very noticeable. As it is now, rank 1 Fired Up has a very tiny difference from rank 3 in terms of percieved time. You wouldn't notice the difference between ranks unless you were specifically paying attention for it.
    I think 10/20/30 is the sweet spot here. It would finally have a purpose in endgame builds
  • It's same reason as why Fire Up is bad, numbers are just too low

    If they doubled all the numbers on fire up, I’d use it in a heartbeat
  • CoolAKn said:

    Territorial Imperative is a very situational perk, and quite frankly, it's fine as it is. Killers would only need it if they are planning on a lot of basement plays, such as Monstrous Shrine, Agitation, and Iron Grasp.

    Fair point. I was just hoping for new basement builds. You know, multiple types of basement builds. Because as it stands, territorial imperative and monstrous shrine are both nearly wasted perk slots in their current form.
  • @Sandt21 said:
    Dwight_Confusion said:

    All they need to do is make it to where you can save 1 build per character... as your "go-to" build...

    And that's it. SImple.

    It basically already does that. I want to save multiple build per character

    No it doesn't

    Saying that it keeps the current stuff you have always is dumb. I know that it does that, but I'm talking that they could easily have a slot that keeps things the way you want it, and then you could change things around.

    It doesn't do that. Don't think so liberal.

    Literal. (And I’m a actually am a liberal)
  • All they need to do is make it to where you can save 1 build per character... as your "go-to" build...

    And that's it. SImple.

    It basically already does that. I want to save multiple build per character
  • switch said:

    I hope they make bloodwarden base kit for every killer.

    That would be nice. Of course, then the perk Blood Warden would need a complete rework
  • I refuse to prestige until we get exact percentage numbers for getting higher rarity add ons in the bloodweb.
  • Sandt21 said:
    Mint Rag and Rusted Shackles. No explanation needed
    Oh yeah, I just tried those combos a few matches ago! I was confused with how to work them. 

    I have a few questions about them.

    Do I have to look at the trap to teleport to it as soon as it’s tripped?

    i’ll also still get notified with survivors trip it and I don’t have to keep an eye on my traps, right?
    You can teleport to the trap even if they don’t trip it. 
  • Mint Rag and Rusted Shackles. No explanation needed
  • Maybe it's just me, but I'm hoping we one day get a mountain range type of map. 
  • One buff I would suggest is to make the first totem cleansed in a match to automatically be a haunting grounds totem. That way, they won't get lucky and get your ruin or other hex perk on the first totem. It could be a "hex protector" hex
  • Sadly the devs have buckled to survivor pressure and have dropped the idea to modify SC. Which is too bad because I think it needs to be reworked quite a bit. Right now it encourages reckless gameplay because there is little to no real consequences for it. Without it players would need to be much more careful about what they do and how they do it.

    Wait, the devs are no longer gonna change self care to having to self care in a single go, and stopping a self care will reset the timer? I loved that idea. It made Nurse's Calling a self care counter.
  • Blood Warden is a fairly niche perk, I'll admit, but it's practically mandatory for Endgame builds. Remember me, Blood Warden, NOED, and a forth perk of your choosing. (I go with BBQ and Chili for the aura readings and extra BP)
  • His white jacket kills me. He's gonna stand out on so many maps from a mile away
  • Could have swore it did. My mistake. Didn't mean to throw out false information 
  • Ihatelife said:

    Propably wraith buff's, buff's for pallet's and survivor's, bloodlust nerf, hook buff's(Rescuing someone will be much easier) and something else

    How could they make hook rescues easier? With swivel hooks being a thing, what more could you do to make it easier? All I can think of is reducing the time it takes to unhook a survivor
  • All possible stuns, including Decisive Strike, and a survivor wiggling out of your grasp
  • Bravo0413 said:
    If they gave reward for going against SWF it would work... say double BP or something.. it could work.. it would give noobie killers the option of dodging a possible bully moment and reward the experienced killers at the same time.. because I do believe that the more experienced killers would still take up the challenge 
    I would LOVE double blood point at the cost of having to face SWF groups. Plus, it would make the blood point grind less tedious. BBQ and Chili, and We're gonna live forever can only do so much 
  • If the killer closes the hatch and ds is eliminated why don't we just start the match on the hook and give the killers the four kills they want?

    Survivors are supposed to be at the disadvantage without teamplay, one would argue. 

    Id be fine with keeping DS as is if there was a perk that truly countered it. Not a strategy such as "drop and pick up, but a perk that truly countered it. For example a perk that made it impossible to escape the killers grasp, but reduced the killers movement speed by 50 percent while carrying a survivor. There. Done. Gets around DS, but with one hell of a drawback
  • Um.......didn't the devs say that, in an upcoming patch, the killer will be able to close the hatch is he finds it first? That is pretty much all the balancing the hatch needs
  • Rex_Huin said:

    @Legacy_Zealot said:

    @Rex_Huin said:

    @Legacy_Zealot said:
    Myers is the most balanced killer IMO and one of the most fun. No changes needed.

    Agreed (except maybe a bit of tweaking to his perks)

    What tweaks were you thinking?

    I find Play with your Food a bit weak. Letting a survivor escape doesn't sit well with me in such a time pressured game.

    Dying Light is sort of OK but I find it hard to justify taking it instead of other more powerful perks.

    Yeah I see what you mean, at least they’re not as bad as Amanda’s starting perks cough surveillance, hangman’s trick cough
    What?? Hangman's trick is awesome! Yeah, it's not meta, but not ever having to worry about finding a hook in theme when carrying a survivor? That's pretty great. Plus, during events, people like to be jerks and sabotage event hooks. This perk kicks that strategy in the nads.
  • It really does bother me that someone lost their rightfully earned cosmetics, and that there is even one person, let alone several, in this thread telling him to just "get over it". Wow. There are some pretty terrible people out there
  • Did the devs say that the killer will be able to close the hatch in an upcoming update?
  • Strongest and most OP build on Myers is Hex Ruin (Hag), Dying Light (Myers), Play With Your Food (Myers), and Whispers (universal killer perk), with Fragrant Tuft of Hair and Judith's Tombstone. You will need to stalk A LOT but never need to hook anyone. Once you get enough EW to just about get to tier 3, look for the obsession. Chases them 3 times, pop EW, then tombstone them ASAP (tombstone is a standing mori special to Myers). If you kill this person before Ruin goes down, the game will stop because DL+Ruin basically stops gens completely. Use Whispers to find the rest.

    Awesome build! I'm doing this first chance I get
  • My advice is to get two perks as fast as possible. "We're gonna live forever" for survivors, "BBQ and Chili" for killers. Without these, the bloodpoint grind really is quite tedious
  • Level 50 with David King, and my Dead Hard is still tier 1. I feel your pain, bro
  • Delfador said:

    @Sandt21 said:
    Delfador said:

    In high ranks, there are only billies and nurses and it is really boring to face the same 2 killers all the day.

    I want the new killer to be more powerful than the clown. In fact, I want her to be as good as hillbilly because hillbilly is the only balanced killer in this game.

    Huntress says hi

    No she doesn't. There are not enough huntress players at high ranks. She is strong but not used very much in rank 1. At least not that I know.

    We're not talking about high ranks. We're talking about balanced characters, and she fits the bill perfectly. 
  • Delfador said:

    In high ranks, there are only billies and nurses and it is really boring to face the same 2 killers all the day.

    I want the new killer to be more powerful than the clown. In fact, I want her to be as good as hillbilly because hillbilly is the only balanced killer in this game.

    Huntress says hi
  • @Sandt21 said:
    Hillbilly420 said:

    @Sandt21 said:

    IronWolf115 said:

    @Sandt21 said:
    
    IronWolf115 said:
    

    @Sandt21 said: IronWolf115 said:

    @Sandt21 said:    Hillbilly420 said:
    

    @Sandt21 said: IronWolf115 said:

    @Sandt21 said:    I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead.        True, but realistically we want him to have MUCH better offensive capabilities
    

    Then all he really needs is to be able to move at full speed when revving up the chainsaw. There. Offense is now terrifying  That would make him better but he would still be weaker than Billy because he doesn't get launched forwards and still lacks mobility.

    You sacrifice mobility to down multiple people. Fair trade, in my eyes.        Except that you almost exclusively down multiple people by camping a hook, which puts us back at square one
    

    I camp the hook and the gens around it, true, but that's what he does, and he does it amazing well.  This is what we are trying to get away from though; his prime playstyle being a camper.

    Fair enough, and I get that, but shouldn't there be a killer who excels at that playstyle? There should be a killer for every type of playstyle, camping included. And while I'm not the biggest fan of camping, the devs have stated that camping is a valid strategy. 
    
    
    
    Oh yeah don't worry I understand that, I just feel there are better ways to do it and LF is not how I would have done it. I think they should shift LF to be a more aggressive killer and the, if they want to, make a killer that IS more defensive, but do it in a better way. That is where I am coming from with this. Hope you understand!
    

    Oh I completely understand, but I feel this works as is. Two chainsaw killers, one for offense, one for defense. A chainsaw killer for both playstyles 

    I feel like it would be more interesting to have a one chainsaw Killer that's offensive (Billy) and one that's stealthy (Leatherface).

    Like I said, a 24 meter terror radius on Leatherface would be pretty big. Giving him some other ######### that allows him to slow the game down a little built in Mangled would help too.

    Then let's ask the Devs to add a stealthy chainsaw guy rather then remake a defensive chainsaw guy who fills that role really well

    image

    That was just uncalled for
  • @Sandt21 said:
    IronWolf115 said:

    @Sandt21 said:

    IronWolf115 said:

    @Sandt21 said:
    
    IronWolf115 said:
    

    @Sandt21 said: Hillbilly420 said:

    @Sandt21 said:    IronWolf115 said:
    

    @Sandt21 said: I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead. True, but realistically we want him to have MUCH better offensive capabilities

    Then all he really needs is to be able to move at full speed when revving up the chainsaw. There. Offense is now terrifying         That would make him better but he would still be weaker than Billy because he doesn't get launched forwards and still lacks mobility.
    

    You sacrifice mobility to down multiple people. Fair trade, in my eyes. Except that you almost exclusively down multiple people by camping a hook, which puts us back at square one

    I camp the hook and the gens around it, true, but that's what he does, and he does it amazing well. 
    
    
    
    This is what we are trying to get away from though; his prime playstyle being a camper.
    

    Fair enough, and I get that, but shouldn't there be a killer who excels at that playstyle? There should be a killer for every type of playstyle, camping included. And while I'm not the biggest fan of camping, the devs have stated that camping is a valid strategy. 

    Oh yeah don't worry I understand that, I just feel there are better ways to do it and LF is not how I would have done it. I think they should shift LF to be a more aggressive killer and the, if they want to, make a killer that IS more defensive, but do it in a better way. That is where I am coming from with this. Hope you understand!

    Oh I completely understand, but I feel this works as is. Two chainsaw killers, one for offense, one for defense. A chainsaw killer for both playstyles 

    I feel like it would be more interesting to have a one chainsaw Killer that's offensive (Billy) and one that's stealthy (Leatherface).

    Like I said, a 24 meter terror radius on Leatherface would be pretty big. Giving him some other ######### that allows him to slow the game down a little built in Mangled would help too.

    Then let's ask the Devs to add a stealthy chainsaw guy rather then remake a defensive chainsaw guy who fills that role really well
  • @Sandt21 said:
    IronWolf115 said:

    @Sandt21 said:

    IronWolf115 said:

    @Sandt21 said:
    
    Hillbilly420 said:
    

    @Sandt21 said: IronWolf115 said:

    @Sandt21 said:    I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead.        True, but realistically we want him to have MUCH better offensive capabilities
    

    Then all he really needs is to be able to move at full speed when revving up the chainsaw. There. Offense is now terrifying  That would make him better but he would still be weaker than Billy because he doesn't get launched forwards and still lacks mobility.

    You sacrifice mobility to down multiple people. Fair trade, in my eyes.
    
    
    
    Except that you almost exclusively down multiple people by camping a hook, which puts us back at square one
    

    I camp the hook and the gens around it, true, but that's what he does, and he does it amazing well. 

    This is what we are trying to get away from though; his prime playstyle being a camper.

    Fair enough, and I get that, but shouldn't there be a killer who excels at that playstyle? There should be a killer for every type of playstyle, camping included. And while I'm not the biggest fan of camping, the devs have stated that camping is a valid strategy. 

    Oh yeah don't worry I understand that, I just feel there are better ways to do it and LF is not how I would have done it. I think they should shift LF to be a more aggressive killer and the, if they want to, make a killer that IS more defensive, but do it in a better way. That is where I am coming from with this. Hope you understand!

    Oh I completely understand, but I feel this works as is. Two chainsaw killers, one for offense, one for defense. A chainsaw killer for both playstyles 
  • @Sandt21 said:
    IronWolf115 said:

    @Sandt21 said:

    IronWolf115 said:

    @Sandt21 said:
    
    IronWolf115 said:
    

    @Sandt21 said: I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead. True, but realistically we want him to have MUCH better offensive capabilities

    Then all he really needs is to be able to move at full speed when revving up the chainsaw. There. Offense is now terrifying 
    
    
    
    That is absolutely the way to go, but his acceleration and his add-ons still need to be looked at.
    

    There's also the chance that he was specifically designed with a powerful defense and a weak offense in mind.

    I am fine with a character having a good defence game, but in my opinion it should NEVER sacrifice their offensive side for it

    A character shouldn't have both, though. You have hillbilly for offense and leatherface for defense. From the sounds of it, you'd like LF's defense to be as obscurely powerful as it is now, while also having a strong offense. That's far too much. That being said, if you take from his defense to improve his offense, then you took away the one thing he excels at to make him.....average. 

    Im not trying to start a fight, I'm rather enjoying this conversation, but we're definitely at opposite sides of the debate here

    Well, tbh Hag has both great offence and defence and she is fine, Nurse is a similar situation so I think LF would be absolutely fine with a great defence and offence because he would still lack mobility.

    .

     hag doesn't really have offense without the mint rag. Traps are defending by nature since they require the opponent to set them off. That's where the mint rag comes in

    as for the nurse, she's in a class all her own, and in my opinion, has no bearing in this debate since her power is designed from the ground up to ignore the games many mechanics 
  • @Sandt21 said:
    IronWolf115 said:

    @Sandt21 said:

    Hillbilly420 said:

    @Sandt21 said:
    
    IronWolf115 said:
    

    @Sandt21 said: I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead. True, but realistically we want him to have MUCH better offensive capabilities

    Then all he really needs is to be able to move at full speed when revving up the chainsaw. There. Offense is now terrifying 
    
    
    
    That would make him better but he would still be weaker than Billy because he doesn't get launched forwards and still lacks mobility.
    

    You sacrifice mobility to down multiple people. Fair trade, in my eyes.

    Except that you almost exclusively down multiple people by camping a hook, which puts us back at square one

    I camp the hook and the gens around it, true, but that's what he does, and he does it amazing well. 

    This is what we are trying to get away from though; his prime playstyle being a camper.

    Fair enough, and I get that, but shouldn't there be a killer who excels at that playstyle? There should be a killer for every type of playstyle, camping included. And while I'm not the biggest fan of camping, the devs have stated that camping is a valid strategy. 
  • @Sandt21 said:
    Hillbilly420 said:

    @Sandt21 said:

    IronWolf115 said:

    @Sandt21 said:
    
    I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead.
    
    
    
    True, but realistically we want him to have MUCH better offensive capabilities
    

    Then all he really needs is to be able to move at full speed when revving up the chainsaw. There. Offense is now terrifying 

    That would make him better but he would still be weaker than Billy because he doesn't get launched forwards and still lacks mobility.

    You sacrifice mobility to down multiple people. Fair trade, in my eyes.

    Except that you almost exclusively down multiple people by camping a hook, which puts us back at square one

    I camp the hook and the gens around it, true, but that's what he does, and he does it amazing well. 
  • @Sandt21 said:
    IronWolf115 said:

    @Sandt21 said:

    IronWolf115 said:

    @Sandt21 said:
    
    I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead.
    
    
    
    True, but realistically we want him to have MUCH better offensive capabilities
    

    Then all he really needs is to be able to move at full speed when revving up the chainsaw. There. Offense is now terrifying 

    That is absolutely the way to go, but his acceleration and his add-ons still need to be looked at.

    There's also the chance that he was specifically designed with a powerful defense and a weak offense in mind.

    I am fine with a character having a good defence game, but in my opinion it should NEVER sacrifice their offensive side for it

    A character shouldn't have both, though. You have hillbilly for offense and leatherface for defense. From the sounds of it, you'd like LF's defense to be as absurdly powerful as it is now, while also having a strong offense. That's far too much. That being said, if you take from his defense to improve his offense, then you took away the one thing he excels at to make him.....average. 

    Im not trying to start a fight, I'm rather enjoying this conversation, but we're definitely at opposite sides of the debate here
  • @Sandt21 said:
    IronWolf115 said:

    @Sandt21 said:

    I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead.

    True, but realistically we want him to have MUCH better offensive capabilities

    Then all he really needs is to be able to move at full speed when revving up the chainsaw. There. Offense is now terrifying 

    That would make him better but he would still be weaker than Billy because he doesn't get launched forwards and still lacks mobility.

    You sacrifice mobility to down multiple people. Fair trade, in my eyes.
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