Sandt21
Sandt21
About
- Username
- Sandt21
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
There's also the chance that he was specifically designed with a powerful defense and a weak offense in mind.IronWolf115 said:@Sandt21 said:
IronWolf115 said:@Sandt21 said:
I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead.
True, but realistically we want him to have MUCH better offensive capabilities
Then all he really needs is to be able to move at full speed when revving up the chainsaw. There. Offense is now terrifying
That is absolutely the way to go, but his acceleration and his add-ons still need to be looked at.
-
Then all he really needs is to be able to move at full speed when revving up the chainsaw. There. Offense is now terrifyingIronWolf115 said:@Sandt21 said:
I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead.True, but realistically we want him to have MUCH better offensive capabilities
-
I would argue that leatherface is the best defensive killer in the game. No one will ever be able to facecamp or slug better then old leatherhead.
-
Just deal with it or don't play Killer???AdánAR said:@pauloandrade22 said:
@AdánAR said:
@pauloandrade22 said:
@AdánAR said:
Jajajajajaja stop being a pussy, you deserved it. I always have tryhard killers, campers, tunnelers, rage quitters, who complains about looping, who complains about sabo hooks... I teabbaged them and will always do it. Just getgud and stop cry about it. This is a surv side game i mean #########?Jesus.....
Dude it's the true. Being Killer sucks and it's triggering af. I always play surv and sometimes killer for fun; some matches i get 4k, another ones any kills but i don't open a thread in the forum to cry and complain about toxic survivors. I just move on and play other match.
I know that. But the way you expressed yourself does not help. Just be a bit empathetic next time please.
It's the true. They're a lot of bad killers in the game and the last straw is that they come to cry because the "survs are toxic" but they camp, they tunnel ppl, they dc to don't give survs escape points, they insult you 'cause you use a perk... I mean, just play the game and stop whining about it. Just deal with it or don't play Killer

so, deal with being bullied and don't even think about complaining about it, or simply don't play the role that is significantly fewer then survivor by leaps and bounds? Jesus effing Christ, that's toxic.
Theres an easy fix to this. Put crouching on a cool down. Let's say, three seconds of so. There. Done. -
Just deal with it or don't play Killer???AdánAR said:@pauloandrade22 said:
@AdánAR said:
@pauloandrade22 said:
@AdánAR said:
Jajajajajaja stop being a pussy, you deserved it. I always have tryhard killers, campers, tunnelers, rage quitters, who complains about looping, who complains about sabo hooks... I teabbaged them and will always do it. Just getgud and stop cry about it. This is a surv side game i mean #########?Jesus.....
Dude it's the true. Being Killer sucks and it's triggering af. I always play surv and sometimes killer for fun; some matches i get 4k, another ones any kills but i don't open a thread in the forum to cry and complain about toxic survivors. I just move on and play other match.
I know that. But the way you expressed yourself does not help. Just be a bit empathetic next time please.
It's the true. They're a lot of bad killers in the game and the last straw is that they come to cry because the "survs are toxic" but they camp, they tunnel ppl, they dc to don't give survs escape points, they insult you 'cause you use a perk... I mean, just play the game and stop whining about it. Just deal with it or don't play Killer

so, deal with being bullied and don't even think about complaining about it, or simply don't play the role that is significantly fewer then survivor by leaps and bounds? Jesus effing Christ, that's toxic.
Theres an easy fix to this. Put crouching on a cool down. Let's say, three seconds of so. There. Done. -
Another thing to consider: I don't think survivors should be able to search Jigsaw Boxes until their trap activates via a generator being completed. (The trap should also activate automatically if all generators have already been completed.) Here's my reasoning: The reverse bear trap is part of jigsaw's "game". To win the "game", survivors have to remove the trap. However, in continuity with the saw films, the game starts when the reverse bear trap's timer begins. So, why do survivors get the chance to end the "game" before the"game" even begins?Peanits said:I'm just going to be that guy and throw it out there, but I don't see where the problem is here. The RBT is not a killing tool. The intent behind the RBT is to stall and distract, and it does a pretty decent job of that. If you can pull someone off of generators for 107 seconds (by your math), that's huge. That's not even considering the end game potential, where they can't leave through the gates as long as they're trapped. Two trapped survivors at the end game forces them to stick around and search boxes, since they can't both just take the hatch.
The bigger problems in my eyes:
1. Being able to take it off after searching just one box. It would be a lot more consistent if the first one was guaranteed to not contain the key. I've seen people get off a hook, search a box right next to the hook, and immediately remove their trap.
2. Being able to leave via the hatch. It should be blocked, like the exit gates. This forces someone to stick around if they're trapped, not just hope everyone else leaves so they can sneak out. -
Another thing to consider: I don't think survivors should be able to search Jigsaw Boxes until their trap activates via a generator being completed. (The trap should also activate automatically if all generators are completed.) Here's my reasoning: The reverse bear trap is part of jigsaw's "game". To win the "game", survivors have to remove the trap. However, in continuity with the saw films, the game starts when the reverse bear trap's timer begins. So, why do survivors get the chance to end the "game" before the"game" even begins?Peanits said:I'm just going to be that guy and throw it out there, but I don't see where the problem is here. The RBT is not a killing tool. The intent behind the RBT is to stall and distract, and it does a pretty decent job of that. If you can pull someone off of generators for 107 seconds (by your math), that's huge. That's not even considering the end game potential, where they can't leave through the gates as long as they're trapped. Two trapped survivors at the end game forces them to stick around and search boxes, since they can't both just take the hatch.
The bigger problems in my eyes:
1. Being able to take it off after searching just one box. It would be a lot more consistent if the first one was guaranteed to not contain the key. I've seen people get off a hook, search a box right next to the hook, and immediately remove their trap.
2. Being able to leave via the hatch. It should be blocked, like the exit gates. This forces someone to stick around if they're trapped, not just hope everyone else leaves so they can sneak out. -
Very nice ideas for Pamela's little boy. But I feel he should also be able to simply walk through a pallet once every minute or two. It's kinda his thingPeanits said:Sticking to how he does stuff in the movies:
- Hold M2 to go sneaky. Greatly reduces terror radius, also reduces movement speed to 3.85m/s.
- Let go to stop sneaky.
- If you stop sneaky within 16m of a survivor, they scream out in terror (let's call the ability terror for simplicity's sake) and become exposed for the next 60 seconds. (You'll also need LOS to do this. Can't just do it through walls. It could have slight delay so you don't get screwed because they just went around a corner at the last second. Auras of anyone who you're sneaky-ing on are revealed as long as they'll be affected.)
- Once you stop sneaky successfully, you're locked in for three seconds. This gives them a headstart and a chance to not just get instantly downed with no warning.
- If you fail to sneaky and the survivor sees you and run away, you can either continue slowly walking around like the coolest cat in town snapping your fingers as you walk down the street, or let go and start chasing as normal. When you let go, your power enters a 30 second cooldown. You aren't locked in if you don't scare anyone.
- A survivor that was in a chase in the last 60 seconds is immune to terror (because they're already alert). This prevents you from just popping it mid-chase. It's like an ambush, not a "boo, comin' to get you".
P.S. Works on all survivors you see. So if there's three people crowded around a generator, they'd all be exposed.
-
While the movies are flawed, I find the Creeper to be fascinating, and would love him to be the next killer.Might_Oakk said:Jeepers Creepers movies were weak
-
I like it, but good luck getting Konami to be okay with thatTheChanelOberlin said:If they give us another licensed chapter I have an idea for one
Chapter 9: Restless Dreams
Its said that the Entity handcrafts the worlds in which is prey play the game, but this world was waiting for the right moment. Shrouded in fog, rust and decay; the town of Silent Hill has long attracted the entity and finally the creature has drawn a part of the occult town into its own realm. Countless evils whisper through the streets, a grand hospital and hotel loom beside a tranquil lake, soon to be tainted by the blood of innocents. Once a town of restless dreams, now tainted by the touch of the Entirh, only nightmares remain.
The Killer:- The Torment (Pyramid Head)
Power:- Maria’s Punishment
Imbued with an otherworldly power The Torment becomes obsessed with a single survivor, while in a chase against this survivor The torment’s movement speed is increased by 10% and he is capable of instantly downing them. Speed chasing other survivors is reduced by 5% and survivors go down as normal. Once his obsession has been hooked it shifts into another survivor and so the cycle repeats until all but one remains, when downing this final obsession The Torment instantly kills them, thrusting his Great Blade through their Chet and claiming their soul for the Entity
Perks:-
(1) - The Need to Suffer.
You are a being whose sole purpose is to Torment and suffer. You have an obsession, when involved in a chase with the obsession all other survivors’ action speeds are reduced by 10/20/30% and any skill checks they match encounter are slightly/moderately/considerably difficult. Once the Obsession dies all survivors are struck with a 1/2/3% movement speed debuff
(2) - The Souls Grasp
You have an inate ability to see into the souls of any victims you come across. When you down a survivor you are given the opportunity to instantly teleport to any hook within a 24/36/unlimited distance for a total of 1/1/2 times. Progression on any hook is also increased by 10/15/20%
(3) - Hex: James’ Punishment
Your terrifying power knows no bounds. When this Hex is active any survivor you damage will cause all generators to be damaged by 5/10/15% no matter their progress. When a survivor is downed there is a 25/35/59% chance that one other random survivor will instantly be injured for a single health state (this can inflict downed status) Upon destruction of this Hex all survivors will suffer from the Exposed status for 20/30/40 seconds
The Survivor:- Heather Mason
Perks:-
(1) Look like Monsters to you
When you are within the terror radius you’re spurred by an unnatural desire to prove yourself, gain a token for every 10/8/7 seconds in the radius, each token gives an additional 3/4/5% action speed up to a maximum of 5/6/8 tokens. Tokens will be reduced by half for each generator you fully repair, survivor you save/heal
(2) - Do I have to Scream?
When chased by the killer your strengthened resolve causes you to risk your own life to benefit others, for every 6/5.5/5 seconds you’re in a chase you scream out revealing the location of the killer to all other survivors, whilst revealed any stuns inflicted upon the killer last 10/15/20% longer
(3) - Not Much of a God
Fearless in the face of adversity and never willing to give up and will do whatever it takes focus keep all focus on you. Gain access to an Iron Pipe with 2/3/4 uses, you are able to use the pipe to attack the killer stunning them for 1/2/3 seconds when they’re within normal attack distance of you. Once all uses are used by up you instantly enter into a fatigued state for the rest of the trial where a single hit will instantly down you. At Tier 1 once all charges are used and you get downed the killer may instantly Mori you.
Thoughts and opinions guys? -
I'd settle for them fixing Leatherface's chili addons, as they currently don't add any effect, positive or negative
-
8000 thousand shards that I otherwise wouldn't have spent. Cosmetics really don't do it for me, and on the rare times they do, I'll spend the money so I can support a good gameCanextro said:@Tizzle said:
Shrine is 600-700k free bloodpoints every week /shrugbut it isn't free... all together that's 8000 iridescent shards
-
It is a bit odd that nothing has even been mentioned at this point....
-
People use BBQ and Chilli and WGLF because double blood points from them is the only real way around the BP grind. So, if you don't want people running perks just to earn more BP, why not just make double BP into the new standard BP for completing a game?
-
Leatherface is easily the best defensive killer in the game, hands down
-
Meh, I don't even use the shrine for perks. I use it for an easy 150k-200k bloodpoints. That's the real prize.
-
Love the idea. But doesn't the Nurse fill the role of "ghost killer"?
-
So it's on their to-do list. Gotcha.
-
Tyde Time for the win!
-
Damn it! I just bought the game and all the dlc last week!
-
Deleted