SadonicShadow
SadonicShadow
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- SadonicShadow
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Comments
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Yeah that rank system is hot garbage now. I did 2 gens, 3 hook saves and escaped and i only black pipped. The thing i fear with this rank system now is that it is going to artificially push skilled DBD players into the lower ranks and keep them there where legit inexperienced players reside. Expect salt to go through the roof in the coming weeks.
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My recommendation to your condition.
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@Groxiverde said:
Thanks for the info guys, I'm glad I'm not the only who doesn't understand their functionality. And yeah, I hope they remake these add-ons together with those which reduce the sound of the chainsaw. They are pretty useless.
And let's hope for a bubba buff soon!! :)
+1 Mr Tum Tums needs to be shown some love. Alot of his addons could use a rework and he as a killer in general needs to be buffed. I imagine his Chili addons will be fixed when the devs sit down and look at improving Bubba like they did with Trap Daddy and Bing Bong Boi.
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The game may run poorly for you but that is not and never will be grounds for being banned. In the future hopefully the game will run better for you since the devs have made a commitment to optimize the game so we should be seeing some significant performance improvements in the coming months which should help folks with lower end hardware.
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No this is in no way shape or form bannable. The only circumstance where it is bannable is if you block the stairs with someone in there that is not dying. Ie the only way for the survivor to leave the game is by disconnecting. Blocking the stairs is legitimate if you want to wait out borrowed time, ensure the person(s) in the basement dies on hook, ensure a Reverse Bear Trap goes off, etc.
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The original concept of the game never intended it to be a defacto team game. It was supposed to be as you said at the end. A shaky alliance. You can either choose to work together or not. Its up to you. This is reinforced by the fact that the game does not have built in voice comms. I think overtime this game has become viewed as a team game in some respects but if you are all playing solo queue the original vision still very much holds true.
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It would be awesome if every killer had their own unique chase music and terror radius sound. Just like our beloved stalky boi does.
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@HavelmomDaS1 said:
He probably played against low ranks, and he probably used only the good matches like in all his videos.
No hate towards Monto, I watched some videos back then and enjoyed the content. But its funny how some people say that Monto is better than tru3 for example, while tru3 verses the sweaty tryhard bully squads and Monto uploads only how he stomps potatoes.
Not really impressive that video imo
I was in one of the matches in the video where we all got rekt by the wraith. I cant remember what montos rank was but mine was i think rank 5 ish at the time. He put in the match where he won and the match where he lost.
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Clearly you are new to the game if you think Prestige = super good. If you DC against a nurse you are just a selfish person. Not only will you not get better at playing against the nurse but you also completely screw over your team mates in the process.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/366126#Comment_366126
So farming prettymuch....
Not necessarily no. I was trying to actively kill the survivors as best i could but i just ended up bouncing back and forth between them and pretty much two hooked everyone. Ended up with lots of points but no kills.
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I consider getting lots of points + all of my bbq stacks a win. A few days ago i played a game as the clown where all 4 survivors escaped. However i still got 28k points, all 4 bbq stacks and i managed to pip for good measure. Even if i did not kill anyone it was still a gg and i considered it a win.
I dont feel like i won even if i manage to 4k if my point generation was crap. 25k + bbq stacks and i am happy regardless of the match outcome.
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Nickelback
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@HarshTruths said:
So as a survivormain I don't think the game is as balanced as it has been, don't think camping has been punished as hard as it has been, don't think the DS nerf was necessary at all and feel like the devs just cater to the loudest crybabies (aka killermains), still think Hex:Ruin is overpowered and it's 99% pick-rate proves it, I think Legion, Spirit and the Plague are all (gonna be) terrible for the game and the mere release of them and their perks are buffs to killers that nobody wants to admit are buffs and they should be working on other ######### than constantly releasing new killers that arguably make the game worse.
And furthermore the constant "the game is more balanced now, the game is as balanced as it was" you haer that ######### every nerf, exhaustion nerf "game is balanced now" heal-nerf? "the game is more balanced now" DS nerf? "game more balanced now" I'm just curious is the word "killersided" even in your vocabulary? Because the game is kinda starting to suck if you ask me.
Stopped reading at Hex: Ruin OP. You not only confirmed your bias in the first sentence but are also a hypocrite as you sound just like a crybaby.
Here is one harsh truth you must learn...
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The game has improved immensely since this time last year. Lots of big balance changes to core mechanics, killer reworks, awesome new chapters, perk reworks slowly but surely. Game is in the best state it has been in for a long time. Also finally after years of agony with the next patch Decisive Strike is finally getting reworked into a perk that promotes healthy gameplay for both sides rather than being the bullshit get out of jail for free card it has always been.
Lots of work that still needs to be done tho and i dont think it will ever stop. In my opinion Dead By Daylight is the type of game that is going to constantly see changes and tweaks over its life span. I doubt it will ever reach a point in the near future where the devs can say the game is well and truly finished and stop updating it.
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Sometimes you just need to take a break from the game. My interest in DBD runs in cycles. I will play it a ton, get burnt out on it, set it down for a few months and play something else. Then when i come back it feels fresh again and i can play it some more. Take a break and play some other games. Your interest will rekindle.
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Best game i ever had with the clown was on the grim pantry. Got a 4k with 4 iridescent emblems and 32000 points plus my BBQ and a pudding. I dont own hag so nothing.
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@ABannedCat said:
Nurse main here, yes, definetely. Map is horrifible to play on. I dont have too much trouble with blinking. The hitboxes of the obstacles are not too big. But tracking is so hard for me. After the fatigue everyone just disappears like a P3 Claudette. However I still prefer it over Lerys or cornmaps, though.
I am also playing on low resolution, because of bad performance, which makes it even worse.
Its the fatigue that kills me. Once i go into fatigue i lose them in the bamboo and it sucks because nurse cannot conventionally track.
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I would get the clown. 2 of his 3 perks are really good and honestly for an M1 killer he is quite fun. I like chucking bottles at the survivors to slow them down and he can counter looping really well if you are good with bottle placement.
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In my personal opinion i really like the wreckers yard on Autohaven. The map is not insanely big, there is a nice balance of open areas and jungle gyms, no main structure except for killer shack, etc. I have alot of fun when i get that map.
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@Master said:
https://forum.deadbydaylight.com/en/discussion/51462/i-love-bbq-and-chili
BBQ has nothing to do with tunneling
Thats only half true. BBQ encourages you to try and hook everyone atleast once. I know that when faced with the prospect of going after someone i had already hooked vs someone that has yet to be hooked i am usually more apt to go for the person that has not been hooked yet to get my stack. However after that is all said and done there is no reason not to tunnel someone to death.
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Chili addons are trash. Honestly he has two good addon sets only. The Charge time and movement speed. Personally speaking running something like a carb tuning guide with the beasts marks is a pretty decent combo.
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Honestly i have a hard time feeling bad for people that get stream sniped in this game. When you put your Twitch name as your steam name and then a link to your twitch in the steam description page you are pretty much asking for someone to take advantage of you.
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@The_Manlet said:
Every game is a good game when there's no decisive strike, win or lose. That has been my experience for some time now.
Unfortunately this game had D strike. It almost cucked me aswell as i still needed my bbq stack off of the person and her friends body blocked me so she could get it off. I still managed to hook her though. But i agree. When i load into a game and see no D strike what so ever it instantly makes the match much less stressful.
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Without fail, for the past 2 months, whenever there's a Mori in the game (let's be honest, no Killer uses the Shroud), there is a guaranteed disconnect.
Could not agree more with this. Honestly the best way to stop people from disconnecting when they see the killer brought a secret offering is to actually make it secret and not show they brought an offering in the first place.
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If i have to be honest my favorite maps are probably Autohaven, Macmillian and Coldwind in that order. They seem to be the most well designed and the most well balanced maps. Particularly autohaven. As both killer and survivor i enjoy a good Autohaven map.
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I dont particularly like the map but i dont hate it either. Maps i do hate however are Haddonfield, Badham, and Mount Ormand. Maps are cancer.
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Well yesterday i was playing clown and had a perfect game. 32k points and 4 iridescent emblems. Really does not get more perfect then that.
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The Hillbilly
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/359431#Comment_359431
Kills, as in Moris? 10k is quite a high number, you know..
As in if a survivor dies in your trial either by sacrifice, mori, bleedout, etc.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/359431#Comment_359431
Legion would look beautiful with that cosmetic, I want this now
Any killer with it would look really awesome. Seeing something like that on the nurse or billy would mean your #########.
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@Delfador said:
@not_Queen I am curious about that too, are you gonna release another roadmap for this year?
On the optimization thread there was an image of a vague roadmap that showed we are getting atleast 3 more chapters so i think its safe to say we have another offical roadmap coming. Even if they dont lay out a detailed plan like they did for 2018 i would be willing to wager they will keep with the formula of Chapter - Mid Chapter Balance - Chapter for 2019
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@Hoodied said:
@SadonicShadow Was it a Quieten doing Adept?
When i did that it was over a year ago however after noticing this thread i just did a game where i followed someone around the whole match and shocked them over and over again until they DCed. In the post game chat i role played as a Tax Collecting doctor that had been hired by the IRS to shock those that did not pay their taxes. Good times.
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lol i have done this before. All i did was literally chase one person the entire match shocking them over and over again for the lulz.
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Um the plague does have something that punishes survivors severely for not cleansing. Its called the broken status effect and the survivors will remain broken if they refuse to cleanse. Its either they cleanse or the plague has instadown the whole match.
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A deep blood red cosmetic for all killers that glows similar to the legacy skin that can only be obtained after getting 10000 kills with that specific killer with absolutely no exceptions. The cosmetic would symbolize that you have paid your dues to the entity and committed to the absolute mastery of a that killer. Seeing a killer wearing that cosmetic would serve to intimidate and convey that the player knows what he is doing.
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I have always wondered what the absolute fastest possible time is for a gen to pop. 4 survivors all with resilience, spinechill, prove thyself + engineers toolbox with the cleanrag and socket swivels.
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@Boss said:
Barbecue & Chili most CERTAINLY has a downside...
Disconnectors don't count. 😋
In any case, you're definitely not the first to complain about this Perk, but there's WAY more Survivors who disliked being camped.
So they made a Perk that gives incentives to leave the Hook (auras) while also making it VERY appealing to run. (The only "more BP post-trial" Perk for Killers.)
I dare to say: You're one of the very few. For every B&C complaint, there's multiple others who actually make use of lockers now.
Oh yeah, Iron Maiden's a thing...like once every 200 trials.
and the only time i ever see iron maiden is on meme builds or a legion trying to do his adept achievement. Perk is situational trash. Dont know any killer that would consider it worthy of a perk slot and even if a killer in the very rare circumstances has iron maiden with BBQ there is a plethora of other options available.
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@Delfador said:
Oh my lord, when will people stop wanting nerfs to this perk?
I don't think there is any other perk that has as many counters as BBQ has. Please, stop.
+1. Even before the distortion perk and locker buff BBQ had a multitude of reliable ways to counter it. At this point its just survivors complaining for the sake of complaining rather than using all the tools at their disposal to counter act the perk. OP you need to Git Gud. End of story.
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@Hoodied said:
0 minimum, 2 maximum because I do a thing called "eat ds then catch up to them with frenzy and down them with normal lunge"
DS has never been OP, just feels that way
It was a strong as hell perk, but it could still get soft countered by enduring/Unnerving/Doctor
DS is OP and the majority of the community agrees that it is. It is not being changed because it is a fair and balanced perk. However one DS is manageable for most players regardless of the killer. The killer knows if one person has DS and it can easily be played around but DS becomes insanely broken when you have multiple in one match. Its like a complete kick in the balls as you dont see it coming and if the survivors are already good the momentum loss can be enough to lose you the game. 4 DS on good players has a high chance of being an auto loss.
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@βLAKE said:
Oh boy. I remember when The Pig came out people liked her and the franchise she came from, but people were also dissapointed because it was another licensed killer and not a original killer. This is why the devs specifically acknowledge this in their live stream and reassured us that more original content would be coming and here we are after that promise with the clown, spirit, legion and the plague. Sure let's have another licensed killer after the Plague, but lets not get out pitchforks just because they gave us original content after we pleaded them to do so after they gave us Leatherface, Freddy and the pig.
Could not have said it better myself. The community begged for original content after we got quite a few licensed chapters. the devs listened and gave us what the community asked for. In my opinion one licensed chapter per year would be fine. The vast majority of chapters should be original content. Its better for the game.
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I think something is up with the game. I did not play the PTB but i keep getting survivors in my lobbies from Asia. Japan, Korea, etc. A few weeks ago i kept getting Europeans and people from Africa. Its absolutely broke because the ping is so high. I am in the US so i usually get other Americans and Canadians.
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@George_Soros said:
Both Ebony and Ivory Mori are strong offerings. Survivors need a bit of a warning not to do risky saves when these are in play. Besides, it's funny to scare them by using a Cypress Mori or a Shroud of Separation. I'd say there's no change needed.
Yes they are strong offerings. But they are also supposed to be secret however they are anything but such. The survivor is not supposed to know you used one. The whole purpose of secret offerings are self defeating.
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Had that happen to me yesterday. Popped a streamer and the moment the game loaded in the killer DCed. Feelsbadman.
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This is a problem with the endgame and if i remember correctly the devs have acknowledged this in a stream at some point. The hatch standoff and survivors not leaving once the gates are open remains to be a problem currently. The devs had a solid fix for the hatch issue but scrapped it for some odd reason and as for the exit gates i remember they suggested a specified time limit once the gates are open. If the survivors dont leave a sort of bloodwarden will take effect.
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Your idea would just make dodging 10 times worse. Once upon a time the game used to let you see who the killer was but it proved problematic as people would cherry pick the killers and dodge those that were good. The ideal solution is to make it so nobody can see anyones names until the conclusion of the match.
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I love bloodhound on my nurse. It has saved my ass countless times where i would have otherwise lost survivors. Bloodhound, Sloppy, BBQ, and Shadowborn is my favorite nurse build. Helps a ton on the corn maps.
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Only one answer for this. Zubatlel. Man is god tier with Billy Willy.
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i for one am happy the devs are using their creativity and putting together truly original killers rather than going for licensed ones. Licensed killers although good for marketing if the character is well known does not do much for the game past that. A licensed killer/survivor comes with a whole host of strings attached. We cannot buy them with shards (playtime), we cannot get custom cosmetics for them past the prestige clothing, the power is limited within the scope of the characters lore and obviously the devs are not given agency on the aesthetics of the character.
Original characters negate all these problems and in general are superior. I like being able to earn them instead of having to shell out more cash and all those cosmetics that are available is nice because i can make my character really stand out. Original characters are my preference and i hope the devs continue this trend.
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LOL just read it. The author of that review sounds like a cry baby rank 20 pleb that needs to git gud.
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I dont understand why they changed the pip conditions so heavily in the PTB. I can understand moving the pip further at higher ranks but the changes they did to the emblem requirements are just way to steep. Couple this with rank meaning nothing and killers that are really good at killing but dont give a ######### about rank and you are going to have highly skilled killers wailing on noobies because the rank system only rewards a select type of play. If this patch goes live between the awful changes to the rank system and double pallet jungle gyms being back this is going to be a step backwards for DBD and make it more toxic and cancerous.


