Runiver
Runiver
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- Runiver
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Survivors just want second chances and "fun matches" and "fair chances" (even tho it's not remotely fair, but they want a proper 1v1 every rounds even tho it's a 4v1 game, even if they're bad.)
Just ignore them as they try to make you to feel bad for using legit strategies.
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@RSB said:
@Runiver said:
@RSB said:
@Runiver said:
@Hechtic said:
So I am completely new just bought the game, and I tried to play last night and literally sat there as a new killer for a good 15 20 mins with no action. So since this game has been around for so long, is it worthless for me to even play? Or did I just try at a low player time?Are you in a populated region ? Like US/Europe ?
It shouldn't be happening, even tho the double BP slightly slows down the killer's queue due to the fact that overall, killers do get more BP than survivors, which leads to more ppl playing killer during the event... There should be enough rank 20s.Im currently on rank 17, there is literally one game per 20 minutes of waiting for survs.
rank 3 here and I get insta-queue, so I guess the low ranks are deserted due to the fact it might be too easy to rank up now for survs (again.)
Maybe, but I think that there are plenty of survivors who switched to low rank killer to farm newbie survivors.
Or maybe, survivor mains (usual low ranks at killer) just started playing killer.
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@RSB said:
@Runiver said:
@Hechtic said:
So I am completely new just bought the game, and I tried to play last night and literally sat there as a new killer for a good 15 20 mins with no action. So since this game has been around for so long, is it worthless for me to even play? Or did I just try at a low player time?Are you in a populated region ? Like US/Europe ?
It shouldn't be happening, even tho the double BP slightly slows down the killer's queue due to the fact that overall, killers do get more BP than survivors, which leads to more ppl playing killer during the event... There should be enough rank 20s.Im currently on rank 17, there is literally one game per 20 minutes of waiting for survs.
rank 3 here and I get insta-queue, so I guess the low ranks are deserted due to the fact it might be too easy to rank up now for survs (again.)
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Cool -
@FrenziedRoach said:
You don't HAVE to, it's just easier if you do.Hell, I can point you to a Trapper Main that's rank 1 every season. And if I'm not mistaken, BigBlackMori mained Myers and he was always rank 1 as well.
It can be done, it's just harder.
You can actually reach rank 1 with any killer with enough dedication.
You just need to try harder and be more scummy overall when it comes to gameplan and perks on lower tier killers if you do'nt want painful rounds. -
It's not a bug, it's a "feature" made on purpose. They do not want to promote ranged one shots, which is debatable ofc.
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@Master said:
I bought hag 2 days ago and I am having problems with the lunge after the teleport. First of all, why is this even a feature?
Anyway, how do yuo guys deal with it?Currently if someone runs into my trap and I teleport, I cant hit them if they just hold down shift, I need to follow them and wait till lunge is up again basicaly (unless in front of pallet/window)
any advice?
Make sure to place your traps to distrupt their movement, usually slightly sideway in a hallway and such. And make sure to mash CTRL as fast as you can.
https://www.youtube.com/watch?v=PnefmgqNvxA -
Double BP = More killers since killer does give more BP overall. Which explains the long queues. WIll get back to normal in 3 days.
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They didn't notify any cooldown, but it's still work in progress. We'll know more about it in the next PTB.
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@Hechtic said:
So I am completely new just bought the game, and I tried to play last night and literally sat there as a new killer for a good 15 20 mins with no action. So since this game has been around for so long, is it worthless for me to even play? Or did I just try at a low player time?Are you in a populated region ? Like US/Europe ?
It shouldn't be happening, even tho the double BP slightly slows down the killer's queue due to the fact that overall, killers do get more BP than survivors, which leads to more ppl playing killer during the event... There should be enough rank 20s. -
BBQ&Chili is fine.
It has several counters, and it's not like it's gonna get you caught anyway. Also, it's an anti camping perk, overall. -
RBTs are fine. If anything, they would need slight tweaks, aka not being able to jump in the hatch with one.
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@chefdave12118 Tell them to git gud seems like the only way.
Or change your family! -
Not even sure why he's slower than Hillbilly when he revs tbh.
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Usually happens when you try to post/edit in quick succession.
Been reported for a while, seems like it's not going away. -
WELL, YOU ASKED FOR THE UPDATE, now you have it!
Kek. -
I consider the game to be roughly balanced, at high ranks, for a 3v1 for the most part.
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The shrine will not be up directly after the update, but shortly after, according to devs. Might be hours or a day or so.
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Wait, there's other uses for that perk than in the basement with Leatherface ?
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A very average game so far, with some decent features however.
I like the fact you can actually surprise survivors as killer. Tho the infinite dead hard, the bell and such are very discutable. -
My advice is pretty simple :
Get training wheels until you get good.
Aka Sprint Burst/Decisive Strike/Self-care/Ironwill (or unbreakable)Learn the map pallet positions. Know where they spawn everytime, and the random spots as well.
The main way to learn survivor is to play killer and to see how survivors are actually juking you. Then you play survivor, try that against killers, get better, see what they do to actually counter your plays. Then you go back to killer, play accordingly, and so on until you understand the mecanics at most spots in the game. -
SoonTM
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Pretty much the fight between mud and dirt, trying to determine who's the least #########.
Wraith can camp and with add-ons can have a better surprise effect.
Freddy can eventually slightly slow down the generator, and have a decent lategame with NOED + Remember with if he puts everyone in dream state as the gates are getting powered.In any case, both are pretty meh.
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Basically, survivors do have infinite dead hard, are faster than the killer and can turn invisible/insta-heal with items.
The whole point of the killer is to use some surprise factors to get survivors. If they ever introduce Gamble with Friends in the game, it will be done.
It actually already looks very clunky and not very satisfying. Only the character "designs" are great, but the animations and sounds are rather terrible.
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@Gorillastache said:
As someone who plays a decent amount of both sides, I can say I hate the hatch as either side. As a killer it just feels so bad to kill 2 and down a 3rd while they still have 3 gens up and know that if you hook you're probably just going to let the other one get away despite wrecking them. In addition, hatch stand offs are so stupid. You just [BAD WORD] stand in one spot hoping you see the survivor sneaking up and can get lucky enough to time it so you can grab them out of it.As a survivor it creates such a toxic environment. I can't say how maddening it is to get put on a hook with two already dead and see the other guy just sitting in a [BAD WORD] closet by the hatch because that's what's going to get him the most points. It's equally as frustrating to have to sit there and wait while the slow as ######### bleed out timer ticks down. If we didn't get the gens done than we don't deserve to escape. Simple as that. The worst part is it's worth more than escaping regularly. It's like you get rewarded for getting your ass kicked with a bonus 2500 bp.
The hatch is just toxic for everyone involved and should really be removed from the game. I know they are working on changes for it but just remove it entirely. It's not hard to get the gates open if your team has any idea what they are doing. The game is already survivor favored. And if they don't then that's part of a team game. Sometimes you get ######### teammates. Die and move on or rank up so they are at least semi-competent.
I disagree.
The hatch as you state is exactly as it should be : an easier escape for the one letting you to die.
It's the original concept of the game, when the game wasn't a scoobydoo fest of altruism like it is now. (Even tho it had HUGE flaws before too, but it wasn't in the concept, it was in the mecanics)They're just turning dbd into a stupid teamgame, while the original idea is to make survivors to have to cooperate until it's not necessary anymore, and to let someone else to die in order to get an easier escape for yourself.
And yes, it's sort of "toxic", but it's the original concept of the game : either you take the risk of saving (and put yourself at a stake, which is why it's so heavily rewarding to save), or you just repair and eventually let die to get the hatch/exit gates.The main issue comes from the fact that the game is turning into a teamgame, especially with the omnipresence of SWF, and the already clear advantage survivors do have, which is rather unrelated to the hatch itself.
As a killer, I don't mind the last one getting away. I just dislike the eventual hatch stand-off, but I usually simply hit and accept it.
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@popoles said:
@Runiver
Let's agree that we won't agree with one another.
I think the nurse is ok, you think the opposite.
(Even tho you still think the real killer is the one that runs around pallets and presses M1)
And for your suggestion: it's not bad. But it's like a better Hag with the select-to-teleport add-on (can't remember the name rn). No stun, cooldown, 110% MS...It's not a better Hag, since Hag would have a controlled Area rather than a bigger chasing potential/better roaming potential, and a cooldown. I play Hag very regularly, and they'd be pretty different even tho the fact they both have some kind of teleportations already make them rather similar. (Name is Mint Rag, for the add-on)
I agree tho, we can simply agree to disagree, and I respect different opinions.
It was nice discussing with you in any case. -
The Clown is a pretty decent Mid-tier, which is good in chases, especially when mastered, but still lacks map pressure, since he can still only pressure 1 survivor at a time, like most M1 killers.
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@MagV3 said:
You guys have camping stuck right up your ass, never did I even mention anything about camping yet it k> @Runiver said:@MagV3 said:
Right, except for when survivor 1 takes the hit, survivor 2 and 3 are body blocking and then prevent you from hitting the unhooker the 2nd time.Then it's called teamplay. You can totally hit the rescuer twice, once before he unhooks, then after he unhooks, in most cases. If they actually manage to prevent that, they did decent teamplay.
For how dedicated you are on these forums, did not expect for you to be a survivor apologist. The discussion is pretty over, I'm just going to go ahead and start running NOED. Once a lot of the aforementioned Q&A nerfs come into play and once surviving isn't brain dead easy with very little danger or stress to actually prevent yourself from getting a pip then maybe some of these situations won't pop up anymore.
Camping wasn't done in this game by the way, which is why they all 4 escaped. If I had camped I'm sure 2 kills easily could've been secured. But the killers too often play nice and by the survivor rules. Just found the situation pretty OP and came to share what just went down. I get it though, theres 4 survivors to every 1 killer, they're all deathly afraid for the game to get balanced and it will always be an uphill battle for the killers as 80% of the population are on the survivors side for continuously having easy game experiences. They're so incredibly scared that they even talk trash to perkless first time killers, its like they're complaining the game wasn't EASY enough for them. Pathetic.
I'm not a "survivor apologist", I just accept that some power is awarded by perks, as it should be, if they're used at the right moment and the right timing.
I also don't see any issue with you using NOED. NOED is a fine perks, with counters as well.If you choose to deliberately not camp everytime, you do not play killer optimally. It's your own fault for not getting optimal results if you force yourself into "hard mode", because you looked for it. The best way to snowball in the game as killer is to be non-readable. To camp at times, to not camp at times, to stay in between and push people away sometimes, just to be time wasting and hard to read. If you systematically "don't camp because you're fair", you're just playing with a handicap, and it's your own fault for losing, mostly because survivors managed to make you feel bad about camping, or because you do not have the kind of patience to come back at a hook and expect results from it.
I'm not saying the game isn't survivor sided tho, I'm just saying BT is rather fine, as perks should be useful but not overly strong, and I think BT is fine now, unless perks such as SB/DS.
You're quite drifting from the original subject to make your point now, but saying "Hey, the game is survivor sided, so X" to justify anything you dislike doesn't do any good.
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Oh, survivors are sure in "control" of the map if they "super-gen rush" a Nurse.
Is that really control tho ? Or just exploiting the fact that gens can be made super quickly with a coordinated team ? Very very debatable. -
@SovererignKing
The whole point of having a variety of killers is to have a variety of DIFFERENT GAMEPLAY, not to make a singular killer stronger because of his power being stronger than others because he's harder to use.
They should all have downsides along with bonuses. And Nurses has just too many bonuses overall considering the downsides. Her uncontested GOD TIER in the place list since her release is just a proof of that issue.And yes, the commitment for a Nurse is rather light, especially with 3 blinks, especially if you're good with her.
"Billy can just M1 and be strong", well then, I wonder why Wraith isn't top tier then ?
@popoles YES, a killer that is hard to play SHOULD BE ON THE SAME LEVEL than a killer that is easy to play. Look at characters in everygames like... Let's say Genji on Overwatch, or Anivia on League of legends. They're really hard to play. Are they OP by any means ? No, they're not. The main point of having characters that are hard to play is to make it more enjoyable for a portion of players when they manage to master it, because it looks good and feels rewarding.
I could do a personal suggestion for Nurse, that could be tested on the PTB, but it will never happen, just let her :
Have 110/115% MS
Give her only 1 blink.
Remove the stun after blinking.
Add a cooldown on her blink (5, 7s, hard to tell ? Could be tested
Give a slight delay upon arrival before the hit (aka 0,1s max) so she cannot just teleport under pallets and hit before the pallet is down, but actually has to predict the side the survivor is at and teleport there. (No stun mid-blink tho) Since the vacuum is gone, a survivor cannot stand in the middle of the pallet anymore and pick a side afterwards or he'd get hit, and he'd have to get some mindgames.
Eventually, give her an add-on that give her a 2nd blink, but bring back a WAY LONGER EXHAUSTION if you use it. So you could ultimately use it to end a chase, but you'd totally lose your target if you failed your "double mindgame blink.That would make her remotely playable (not watching her feet every 5s), probably nearly as strong, but way more fair. She could still use her power to navigate, but her blink would actually have to be calculated, as if, for example, choose to teleport on the wrong side of a vault and a survivor predicted it, there would be no "Hey, I'll just tp to the other side and hit anyway", and you'd have to slowly turn around and vault, and suffer the cooldown of your blink while the survivor get a little distance instead of getting hit.
Don't worry tho, as I said, it's never gonna happen, ever. Ash is the original creator of Nurse, and since he's long gone, I don't think they did dare touching and tweaking her since then, which explains why she's still in that broken state right now, and even tho they had some stupid attempts to nerf her (aka stun mid-blink), they just cannot commit to change her enough cuz no balls, even tho every single tournament should be called "Trashbag fest" considering any killer above top 16 is just NURSE NURSE NURSE NURSE NURSE NURSE NURSE and people are like "This is fine, it's because people still can't adapt, even after 4k hours and being one of the best players in the world".
Hilarious. -
@SovererignKing
Wow, I give you an inch, and you take a mile.I guess I was right at my previous assertion that your just pissed off and jealous Billy isn’t as good as Nurse. I literally explained that Nurse’s base higher skill floor give’s her the right to be powerful. Just as Billy’s higher base skill floor using his chainsaw gives him the right to be powerful. However, Billy’s insta-down means he must suffer a loss of control, Nurses’s lack of insta-down means she benefits from greater control than Billy.
You dont master the most difficult character to play for nothing. Just as you don’t master Billy so you can be Freddy tier Killer. You’re obviously bias toward Billy, you think you’re “better than” Nurse players, because you think Billy requires more skill to play than Nurse.
If they nerf the Nurse, then they better nerf Billy too, so his chainsaw doesn’t insta-down.
As for your your response to @popoles, even M.Cote said “Not all Killers are supposed to be equally viable at all Ranks.” Doing that would make the game very dull, very quickly, as then choosing a Killer would be a mere formality as an aesthetic.
As I stated, having a high skill floor doesn't give you the right to be powerful.
A character that is harder to play is not meant to be stronger.Billy is actually not that hard to play either, clearly not one of the top two hardest killer in the game. And Billy is way easier to play than Nurse. So once again, you keep assuming things I never stated. I just said Billy had more interesting mindgames, and when he had to make some, he actually had to FULLY COMMIT rather than halfly commit THEN BE ABLE TO CORRECT because reasons.
The chainsaw limitations themselves explain the power (Aka straight line + no obstacles + charging + no steering, while Nurse has... Well, nothing much except having to charge ?)
I don't think I'm "better" than Nurse players. I just think Billy is better in term of design, as simple as that.
M.Cote also said that infinites were hard to pull off back then, and told killers to play Civilization. But sure, make him your baseline. I mean he totally proved that he knows his ######### about killers with his Hag gameplay.
As a matter of fact, the devs want the killers to be roughly balanced around the same power. They just don't manage it.
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@MagV3 said:
Right, except for when survivor 1 takes the hit, survivor 2 and 3 are body blocking and then prevent you from hitting the unhooker the 2nd time.Then it's called teamplay. You can totally hit the rescuer twice, once before he unhooks, then after he unhooks, in most cases. If they actually manage to prevent that, they did decent teamplay.
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@Lowbei said:
whoa. stop baiting them runiver.see what i did there?

It's not baiting since I didn't create a thread for the sole purpose of getting people around.
I actually want the opposite : these threads to stop. -
@brokedownpalace said:
Feeling superior now, @Runiver?Superior about what exactly ?
About being able to resist the urge to post the 18th thread of the day about the same subject, that is swarming (I could actually say Plaguing) the forums for a few days now ?
I guess so.I mean, I understand you guys cannot wait, but this is getting redundant, especially now that there is a huge green announcement talking about it on the main page.
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It's possibly today.
To make sure tho, if it's not today, make sure to ask again tomorrow. It might speed up the process. -
@SovererignKing
The problem is that Nurse is in a predicament. She’s borderline OP. I’ll give you that. However, currently there is no way to nerf/re-work her power without essentially making her too much like the Hag.Another tissue is that BHVR went the totally wrong way with the game, and made the game less and less about Stealth, and more and more about chases.
Fact is, the Nurse is not wrong designed. It’s the games overall center around the Chase that’s wrong. It’s why every other Killer is weak, and why Nurse is so powerful. Nurse deserves her place at the top for being able to end chases, but she needs to be even more vulnerable to Stealth then she already is, however, all other Killers need a bump up in chase.
Oh, finally admiting that she might be too strong but "I find no way to nerf her so it doesn't exist" ?
Good thing we got to that point now.
Yes, most other killers are weak, but Nurse is also too strong in a sense. Getting the argument "Only 1 killer is right out of all of the killer pool" is just wrong, that's not how it works and it's pretty obvious bias there. The game itself should be changed so that "one killer" would be around the same power than others. So in a sense, she's definitely not right.@popoles I just say she doesn't take quite as much efforts as people make it look like. Also, skill doesn't excuse being "borderline OP" as stated above. A killer being hard to play doesn't mean he should be stronger. All killers should be around the same power, even if some are harder to play than others. Being harder to play should just give you more variety of plays and such. With Nurse it's actually the opposite : the gameplans are usually rather similar from one game to another.
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My answer is the same than in the 3 other threads talking about the exact same thing : Billy.
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@Jack11803 said:
@Runiver said:
While I mostly agree, I also agree with myself saying we didn't need a 70th thread about this exact same subject.I guess I should make another thread about PS4 and the clown eh?
I like a good PS4 thread going nowhere but getting the good old "soon ######### TM" yup.
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Hit the rescuer.
Problem solved.Borrowed time is mostly used to trade places with the survivor on the hook in most cases. And to eventually slow down the tunneling.
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While I mostly agree, I also agree with myself saying we didn't need a 70th thread about this exact same subject.
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Still around with the bait threads ? Do you ever get bored ?
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@thesuicidefox said:
Hindered is a universal status effect. It slows you down to 85%, and his add-on adds another 5%. It's the same as Hindered from anything else, except it's built into his power.The huntress slowdown is 3%.
The clown slowdown is 15% (more with add-ons improving it, they may have nerfed the proficiency to 3,75% or smth for his add-on instead of 5%, gotta read the patchnotes to make sure) -
@No_Mither_No_Problem said:
@Runiver said:
You need to escape the killer to get full points for this emblem.
If you get downed, you don't get anything. That's why you should work on losing the killer in some ways, instead of looping, at least if you want that emblem.According to the wiki, here's the point values for being chased.
Points received for being chased by the Killer: 1 Point per second
Points lost for being hit: -10 Points
Points banked interval: 15 seconds
This value is affected by a distance multiplier:
within 5 metres: x1.2
within 20 metres: x0.6
within 45 metres: x0.3
within 60 metres: x0.1
Additional points are gained at certain time intervals in a continuous chase:
at 0 seconds: 1 Points
at 15 seconds: 50 Points
at 30 seconds: 60 Points
at 45 seconds: 125 Points
at 60 seconds: 250 Points
Successful chase escape multiplier: x2
Chase End timer duration: 5 secondsIt says nothing about not gaining your points if the chase is lost—in fact,t he opposite. You don't get rewarded by keeping your points for escaping; you get rewarded by having the points you earned doubled. So if the OP actually kept the Killer going all game, then yes, they should have absolutely earned Iridescent Evader.
By "anything" I actually meant half the points, which is usually pretty low
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@popoles @SovererignKing
Envious ? You got it all wrong.
I'd HATE Billy to be anywhere close to Nurse in term of gameplay.
I actually think Billy is where the balance is at, at least he's the closest it can be considering the current state of the game.I just think the Nurse is wrongly designed overall.
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@Might_Oakk said:
Lol like pc player don't complain for no reason non stop also.Quit being a douche trying to bait arguments. Steam is pc forum, go there. Or you could get a life.
That's pretty much what the unity between PC and Console looks like.
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Nurse = Trashbag
Hag = Nea
Freddy = Hobo Sweater Boi -
@Tsulan said:
@Runiver said:
@Tsulan said:
@Runiver said:
The unified forums lead to what was to expect from a company's failure when it comes to Balance, Fairness, Lack of competence and Communication.Full on Toxicity, similarly to all other forums. The Positivity attempt was good at its release, now we're back to the usual state of deception for the game considering it fails to meet the requirements of decency.
But it´s sad how far people are going because of this.
That's what happens when people are really commited and passionate about a game. That's also what you have to expect when you make a game with the sole purpose of becoming addicted, and then cuck people on a daily basis about pretty much everything due to pure incompetence and lack of planning/prediction.
At the moment for example, we hosted a not_Queen giveway (official BHVR) on our discord. We asked her to have some kind of announcement so we don't look like a shady discord trying to look for "attention" using her name. She went full MIA. We did the giveaway nonetheless, got heavily criticized.
Now, the giveway is over for 3-4 days. We're still waiting for a response from her, and we look like jackasses. People are (obviously) going on her stream to ask for what is going to happen, and she just answers that she's not talking about work on stream.
It's understandable, in a sense, but nothing stops her from taking 20 seconds to make an announcement, coming around on discord, saying she'll take care of it when she'll be able to.Mhhh i know about the giveaway, but wasn´t aware of the issue with it.
This seems really bad. Maybe she had orders to not comment on anything.
We´ll see in a few days.Well, I can understand she doesn't want to work on week-end.
Yet since the giveaway was given to us to do on Wednesday/Thursday, a small and short announcement would have been appreciated.I can also understand she may not work on Mondays, or this monday, yet a small and short announcement would have been appreciated, especially when we get pressured by 200+ new members (+ the old members wondering if they're getting #########.)
It's just... Not nice, you know ? Good things the dbd community is a nice meme community and we can handle it. We had to throw screenshots of a private conversation with NQ talking about it to make people semi-trustful about it. But yeah, it doesn't feel quite right.
Whatever tho, I guess ? We're grown ups, we take it like men. I'd just have appreciated to have it easier and well-done. Even tho I kinda got used to disappointment, it always sort of catches you off-guard because you tend to give it a glimpse of hope, that get crushed everytime.
At least they make sure to keep our standarts and expectations to be pretty low, I suppose ?
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It's also the fact that console players are not yet used to the disappointment, at least not as much as us, PC players, are used to it, considering the game history. So they're in their rightful mind when complaining about leggit issues, they just take it up the ass for the first time, while other "older users" are just used to it when it comes to that company.
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@Tsulan said:
@Runiver said:
The unified forums lead to what was to expect from a company's failure when it comes to Balance, Fairness, Lack of competence and Communication.Full on Toxicity, similarly to all other forums. The Positivity attempt was good at its release, now we're back to the usual state of deception for the game considering it fails to meet the requirements of decency.
But it´s sad how far people are going because of this.
That's what happens when people are really commited and passionate about a game. That's also what you have to expect when you make a game with the sole purpose of becoming addicted, and then cuck people on a daily basis about pretty much everything due to pure incompetence and lack of planning/prediction.
At the moment for example, we hosted a not_Queen giveway (official BHVR) on our discord. We asked her to have some kind of announcement so we don't look like a shady discord trying to look for "attention" using her name. She went full MIA. We did the giveaway nonetheless, got heavily criticized.
Now, the giveway is over for 3-4 days. We're still waiting for a response from her, and we look like jackasses. People are (obviously) going on her stream to ask for what is going to happen, and she just answers that she's not talking about work on stream.
It's understandable, in a sense, but nothing stops her from taking 20 seconds to make an announcement, coming around on discord, saying she'll take care of it when she'll be able to.